d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011012: [10:45:49] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011012: [10:45:49] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011012: [10:45:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011012: [10:45:49] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011012: [10:45:49] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9536 RDOC 009536: [10:45:49] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009536: [10:45:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009536: [10:45:49] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009536: [10:45:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009536: [10:45:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009536: [10:45:49] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009536: [10:45:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009536: [10:45:49] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009536: [10:45:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009536: [10:45:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009536: [10:45:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009536: [10:45:49] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009536: [10:45:49] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009536: [10:45:49] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009536: [10:45:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011012: [10:45:49] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9536] RDOC 009536: [10:45:49] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009536: [10:45:50] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002273D59B3F8 RDOC 009536: [10:45:50] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009536: [10:45:50] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009536: [10:45:50] core.cpp(1832) - Log - Removing device frame capturer for 0x000002273D59B3F8 RDOC 009536: [10:45:50] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002273D59B3F8 RDOC 009536: [10:45:50] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009536: [10:45:50] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002273D59B3F8 / 0x00000000000300A6 RDOC 009536: [10:45:50] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009536: [10:45:50] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011012: [10:45:50] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 011012: [10:45:50] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 009536: [10:45:50] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009536: [10:45:50] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 009536: [10:45:50] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 35430 (1.41 %) RDOC 009536: [10:45:50] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.017130 seconds RDOC 009536: [10:45:50] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 009536: [10:45:50] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 009536: [10:45:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 011012: [10:45:50] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (41741 bytes) (time 1620207950) 2527 byte thumbnail RDOC 011012: [10:45:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 011012: [10:45:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011012: [10:45:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011012: [10:45:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011012: [10:45:51] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011012: [10:45:51] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011012: [10:45:51] d3d11_replay.cpp(4183) - Log - Created device. RDOC 011012: [10:45:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011012: [10:45:51] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011012: [10:45:51] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011012: [10:45:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011012: [10:45:51] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 17.637 ms RDOC 011012: [10:45:51] d3d11_debug.cpp( 899) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011012: [10:45:51] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011012: [10:45:51] d3d11_debug.cpp( 899) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011012: [10:45:51] d3d11_debug.cpp( 899) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011012: [10:45:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002080: [10:45:51] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 002080: [10:45:51] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002080: [10:45:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002080: [10:45:51] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002080: [10:45:51] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9632 RDOC 009632: [10:45:51] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009632: [10:45:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009632: [10:45:51] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009632: [10:45:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009632: [10:45:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009632: [10:45:51] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009632: [10:45:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009632: [10:45:51] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009632: [10:45:51] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009632: [10:45:51] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009632: [10:45:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009632: [10:45:51] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009632: [10:45:51] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009632: [10:45:51] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009632: [10:45:51] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002080: [10:45:51] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9632] RDOC 009632: [10:45:51] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009632: [10:45:51] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000020E457DBEB8 RDOC 009632: [10:45:51] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009632: [10:45:51] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009632: [10:45:52] core.cpp(1832) - Log - Removing device frame capturer for 0x0000020E457DBEB8 RDOC 009632: [10:45:52] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000020E457DBEB8 RDOC 009632: [10:45:52] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009632: [10:45:52] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000020E457DBEB8 / 0x00000000001800AE RDOC 009632: [10:45:52] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009632: [10:45:52] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002080: [10:45:52] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 009632: [10:45:52] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009632: [10:45:52] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 009632: [10:45:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 57678 (2.26 %) RDOC 009632: [10:45:52] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.015903 seconds RDOC 009632: [10:45:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 009632: [10:45:52] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 009632: [10:45:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 002080: [10:45:52] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (67657 bytes) (time 1620207952) 5476 byte thumbnail RDOC 002080: [10:45:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 002080: [10:45:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002080: [10:45:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002080: [10:45:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002080: [10:45:53] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002080: [10:45:53] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002080: [10:45:53] d3d11_replay.cpp(4183) - Log - Created device. RDOC 002080: [10:45:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002080: [10:45:53] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002080: [10:45:53] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002080: [10:45:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002080: [10:45:53] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 24.404 ms RDOC 002080: [10:45:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005620: [10:45:53] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 005620: [10:45:53] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005620: [10:45:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005620: [10:45:53] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005620: [10:45:53] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11772 RDOC 011772: [10:45:53] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 011772: [10:45:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011772: [10:45:53] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011772: [10:45:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011772: [10:45:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011772: [10:45:53] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011772: [10:45:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011772: [10:45:53] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011772: [10:45:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011772: [10:45:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011772: [10:45:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011772: [10:45:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011772: [10:45:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011772: [10:45:53] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011772: [10:45:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005620: [10:45:53] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11772] RDOC 011772: [10:45:53] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011772: [10:45:53] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000172C3C2C758 RDOC 011772: [10:45:53] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011772: [10:45:53] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011772: [10:45:53] core.cpp(1832) - Log - Removing device frame capturer for 0x00000172C3C2C758 RDOC 011772: [10:45:53] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000172C3C2C758 RDOC 011772: [10:45:53] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011772: [10:45:53] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000172C3C2C758 / 0x00000000001900AE RDOC 011772: [10:45:53] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011772: [10:45:53] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005620: [10:45:54] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011772: [10:45:54] d3d11_device.cpp(1867) - Log - Starting capture RDOC 011772: [10:45:54] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 011772: [10:45:54] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 831104 bytes to 26927 (3.24 %) RDOC 011772: [10:45:54] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.792603 MB capture section in 0.013747 seconds RDOC 011772: [10:45:54] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011772: [10:45:54] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 011772: [10:45:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 005620: [10:45:54] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (35016 bytes) (time 1620207954) 3961 byte thumbnail RDOC 005620: [10:45:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 005620: [10:45:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005620: [10:45:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005620: [10:45:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005620: [10:45:55] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005620: [10:45:55] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005620: [10:45:55] d3d11_replay.cpp(4183) - Log - Created device. RDOC 005620: [10:45:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005620: [10:45:55] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005620: [10:45:55] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005620: [10:45:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005620: [10:45:55] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 7.644 ms RDOC 005620: [10:45:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 012136: [10:45:55] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 012136: [10:45:55] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012136: [10:45:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012136: [10:45:55] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012136: [10:45:55] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11056 RDOC 011056: [10:45:55] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 011056: [10:45:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011056: [10:45:55] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011056: [10:45:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011056: [10:45:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011056: [10:45:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011056: [10:45:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011056: [10:45:55] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011056: [10:45:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011056: [10:45:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011056: [10:45:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011056: [10:45:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011056: [10:45:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011056: [10:45:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011056: [10:45:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012136: [10:45:55] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11056] RDOC 011056: [10:45:55] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011056: [10:45:55] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001AA92A7BEA8 RDOC 011056: [10:45:55] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011056: [10:45:55] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011056: [10:45:55] core.cpp(1832) - Log - Removing device frame capturer for 0x000001AA92A7BEA8 RDOC 011056: [10:45:55] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001AA92A7BEA8 RDOC 011056: [10:45:55] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011056: [10:45:55] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001AA92A7BEA8 / 0x0000000000030404 RDOC 011056: [10:45:55] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011056: [10:45:55] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012136: [10:45:55] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011056: [10:45:55] d3d11_device.cpp(1867) - Log - Starting capture RDOC 011056: [10:45:56] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 011056: [10:45:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 140088448 bytes to 1081649 (0.77 %) RDOC 011056: [10:45:56] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 133.598755 MB capture section in 0.163970 seconds RDOC 011056: [10:45:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011056: [10:45:56] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 011056: [10:45:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 012136: [10:45:56] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (1088303 bytes) (time 1620207956) 2526 byte thumbnail RDOC 012136: [10:45:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 012136: [10:45:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012136: [10:45:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012136: [10:45:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012136: [10:45:57] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012136: [10:45:57] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012136: [10:45:57] d3d11_replay.cpp(4183) - Log - Created device. RDOC 012136: [10:45:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012136: [10:45:57] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012136: [10:45:57] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012136: [10:45:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 012136: [10:45:57] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 294.315 ms RDOC 012136: [10:46:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009756: [10:46:01] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 009756: [10:46:01] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009756: [10:46:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009756: [10:46:01] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009756: [10:46:01] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3264 RDOC 003264: [10:46:01] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 003264: [10:46:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003264: [10:46:01] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003264: [10:46:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003264: [10:46:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003264: [10:46:01] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003264: [10:46:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003264: [10:46:01] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003264: [10:46:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003264: [10:46:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003264: [10:46:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003264: [10:46:01] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003264: [10:46:01] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003264: [10:46:01] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003264: [10:46:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009756: [10:46:01] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3264] RDOC 003264: [10:46:01] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003264: [10:46:01] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001F918F6E768 RDOC 003264: [10:46:01] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003264: [10:46:01] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003264: [10:46:01] core.cpp(1832) - Log - Removing device frame capturer for 0x000001F918F6E768 RDOC 003264: [10:46:01] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001F918F6E768 RDOC 003264: [10:46:01] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003264: [10:46:01] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001F918F6E768 / 0x0000000000040404 RDOC 003264: [10:46:01] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003264: [10:46:01] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009756: [10:46:01] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 003264: [10:46:01] d3d11_device.cpp(1867) - Log - Starting capture RDOC 003264: [10:46:01] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 003264: [10:46:01] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 81682 (3.19 %) RDOC 003264: [10:46:01] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.014374 seconds RDOC 003264: [10:46:01] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 003264: [10:46:01] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 003264: [10:46:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 009756: [10:46:01] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (97057 bytes) (time 1620207961) 9588 byte thumbnail RDOC 009756: [10:46:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 009756: [10:46:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009756: [10:46:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009756: [10:46:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009756: [10:46:02] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009756: [10:46:02] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009756: [10:46:02] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009756: [10:46:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009756: [10:46:02] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009756: [10:46:02] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009756: [10:46:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009756: [10:46:02] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 16.628 ms RDOC 009756: [10:46:02] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009756: [10:46:02] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009756: [10:46:02] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009756: [10:46:02] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009756: [10:46:03] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009756: [10:46:03] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009756: [10:46:03] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009756: [10:46:03] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009756: [10:46:03] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009756: [10:46:03] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009756: [10:46:03] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009756: [10:46:03] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009756: [10:46:03] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009756: [10:46:03] d3d11_debug.cpp( 877) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009756: [10:46:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010488: [10:46:03] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 010488: [10:46:03] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010488: [10:46:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010488: [10:46:03] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010488: [10:46:03] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9484 RDOC 009484: [10:46:03] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009484: [10:46:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009484: [10:46:03] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009484: [10:46:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009484: [10:46:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009484: [10:46:03] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009484: [10:46:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009484: [10:46:03] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009484: [10:46:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009484: [10:46:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009484: [10:46:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009484: [10:46:03] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009484: [10:46:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009484: [10:46:03] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009484: [10:46:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010488: [10:46:03] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9484] RDOC 009484: [10:46:03] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009484: [10:46:03] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002812442D9A8 RDOC 009484: [10:46:03] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009484: [10:46:03] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009484: [10:46:03] core.cpp(1832) - Log - Removing device frame capturer for 0x000002812442D9A8 RDOC 009484: [10:46:03] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002812442D9A8 RDOC 009484: [10:46:03] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009484: [10:46:03] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002812442D9A8 / 0x0000000000050404 RDOC 009484: [10:46:03] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009484: [10:46:03] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010488: [10:46:03] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 009484: [10:46:03] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009484: [10:46:03] d3d11_device.cpp(1948) - Log - Finished capture, Frame 4294967295 RDOC 009484: [10:46:03] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 646 (2.68 %) RDOC 009484: [10:46:03] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.012277 seconds RDOC 009484: [10:46:03] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11938 bytes to 11938 (100.00 %) RDOC 009484: [10:46:03] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 009484: [10:46:03] core.cpp(1878) - Log - Removing frame capturer for 0x000002812442D9A8 / 0x0000000000050404 RDOC 009484: [10:46:03] core.cpp(1887) - Log - Removed last refcount RDOC 009484: [10:46:03] core.cpp(1891) - Log - Removed active window RDOC 009484: [10:46:03] core.cpp(1832) - Log - Removing device frame capturer for 0x000002812442D9A8 RDOC 009484: [10:46:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 010488: [10:46:03] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (19835 bytes) (time 1620207963) 7037 byte thumbnail RDOC 010488: [10:46:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 010488: [10:46:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010488: [10:46:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010488: [10:46:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010488: [10:46:04] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010488: [10:46:04] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010488: [10:46:05] d3d11_replay.cpp(4183) - Log - Created device. RDOC 010488: [10:46:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010488: [10:46:05] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010488: [10:46:05] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010488: [10:46:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010488: [10:46:05] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 0.998 ms RDOC 010488: [10:46:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005388: [10:46:05] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 005388: [10:46:05] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005388: [10:46:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005388: [10:46:05] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005388: [10:46:05] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10636 RDOC 010636: [10:46:05] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010636: [10:46:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010636: [10:46:05] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010636: [10:46:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010636: [10:46:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010636: [10:46:05] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010636: [10:46:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010636: [10:46:05] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010636: [10:46:05] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010636: [10:46:05] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010636: [10:46:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010636: [10:46:05] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010636: [10:46:05] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010636: [10:46:05] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010636: [10:46:05] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005388: [10:46:05] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10636] RDOC 010636: [10:46:05] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010636: [10:46:05] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000027E7DD7C048 RDOC 010636: [10:46:05] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010636: [10:46:05] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010636: [10:46:05] core.cpp(1832) - Log - Removing device frame capturer for 0x0000027E7DD7C048 RDOC 010636: [10:46:05] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000027E7DD7C048 RDOC 010636: [10:46:05] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010636: [10:46:05] d3d11_debug.cpp( 183) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 010636: [10:46:05] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000027E7DD7C048 / 0x00000000000A0064 RDOC 010636: [10:46:05] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010636: [10:46:05] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005388: [10:46:05] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 010636: [10:46:05] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010636: [10:46:05] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 010636: [10:46:05] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 30142 (5.30 %) RDOC 010636: [10:46:05] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.011747 seconds RDOC 010636: [10:46:05] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010636: [10:46:05] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 010636: [10:46:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 005388: [10:46:05] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39891 bytes) (time 1620207965) 5116 byte thumbnail RDOC 005388: [10:46:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 005388: [10:46:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005388: [10:46:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005388: [10:46:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005388: [10:46:06] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005388: [10:46:06] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005388: [10:46:06] d3d11_replay.cpp(4183) - Log - Created device. RDOC 005388: [10:46:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005388: [10:46:06] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005388: [10:46:06] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005388: [10:46:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005388: [10:46:06] dxbc_container.cpp(1323) - Warning - Unknown chunk Aon9 RDOC 005388: [10:46:06] dxbc_container.cpp(1599) - Warning - Unknown chunk: Aon9 RDOC 005388: [10:46:06] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 6.236 ms RDOC 005388: [10:46:06] dxbc_container.cpp(1323) - Warning - Unknown chunk Aon9 RDOC 005388: [10:46:06] dxbc_container.cpp(1599) - Warning - Unknown chunk: Aon9 RDOC 005388: [10:46:06] dxbc_container.cpp(1323) - Warning - Unknown chunk Aon9 RDOC 005388: [10:46:06] dxbc_container.cpp(1599) - Warning - Unknown chunk: Aon9 RDOC 005388: [10:46:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004280: [10:46:07] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 004280: [10:46:07] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004280: [10:46:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004280: [10:46:07] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004280: [10:46:07] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11920 RDOC 011920: [10:46:07] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 011920: [10:46:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011920: [10:46:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011920: [10:46:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011920: [10:46:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011920: [10:46:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011920: [10:46:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011920: [10:46:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011920: [10:46:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011920: [10:46:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011920: [10:46:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011920: [10:46:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011920: [10:46:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011920: [10:46:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011920: [10:46:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004280: [10:46:07] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11920] RDOC 011920: [10:46:07] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011920: [10:46:07] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002904EF0D2B8 RDOC 011920: [10:46:07] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011920: [10:46:07] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011920: [10:46:07] core.cpp(1832) - Log - Removing device frame capturer for 0x000002904EF0D2B8 RDOC 011920: [10:46:07] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002904EF0D2B8 RDOC 011920: [10:46:07] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011920: [10:46:07] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002904EF0D2B8 / 0x0000000000090402 RDOC 011920: [10:46:07] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011920: [10:46:07] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004280: [10:46:08] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011920: [10:46:08] d3d11_device.cpp(1867) - Log - Starting capture RDOC 011920: [10:46:08] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 011920: [10:46:08] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 584461 (0.43 %) RDOC 011920: [10:46:08] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.033608 seconds RDOC 011920: [10:46:08] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011920: [10:46:08] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 011920: [10:46:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 004280: [10:46:08] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (594210 bytes) (time 1620207968) 5116 byte thumbnail RDOC 004280: [10:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 004280: [10:46:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004280: [10:46:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004280: [10:46:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004280: [10:46:09] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004280: [10:46:09] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004280: [10:46:09] d3d11_replay.cpp(4183) - Log - Created device. RDOC 004280: [10:46:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004280: [10:46:09] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004280: [10:46:09] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004280: [10:46:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004280: [10:46:09] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 357.371 ms RDOC 004280: [10:46:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011944: [10:46:10] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011944: [10:46:10] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011944: [10:46:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011944: [10:46:10] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011944: [10:46:10] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7252 RDOC 007252: [10:46:10] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 007252: [10:46:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007252: [10:46:10] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007252: [10:46:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007252: [10:46:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007252: [10:46:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007252: [10:46:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007252: [10:46:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007252: [10:46:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007252: [10:46:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007252: [10:46:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007252: [10:46:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007252: [10:46:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007252: [10:46:10] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007252: [10:46:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007252: [10:46:10] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011944: [10:46:10] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7252] RDOC 007252: [10:46:10] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001FF7F8DD7F8 RDOC 007252: [10:46:10] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007252: [10:46:10] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007252: [10:46:10] core.cpp(1832) - Log - Removing device frame capturer for 0x000001FF7F8DD7F8 RDOC 007252: [10:46:10] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001FF7F8DD7F8 RDOC 007252: [10:46:10] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007252: [10:46:10] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001FF7F8DD7F8 / 0x0000000000080404 RDOC 007252: [10:46:10] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007252: [10:46:10] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011944: [10:46:10] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 007252: [10:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007252: [10:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50000 RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 29971 (5.28 %) RDOC 007252: [10:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012242 seconds RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007252: [10:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 007252: [10:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007252: [10:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50001 RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14813 (2.61 %) RDOC 007252: [10:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012250 seconds RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007252: [10:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 007252: [10:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007252: [10:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50002 RDOC 007252: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14821 (2.61 %) RDOC 007252: [10:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011718 seconds RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007252: [10:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 007252: [10:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007252: [10:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50003 RDOC 007252: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 011944: [10:46:16] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (39720 bytes) (time 1620207976) 5116 byte thumbnail RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14813 (2.61 %) RDOC 007252: [10:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011542 seconds RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007252: [10:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 007252: [10:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007252: [10:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50004 RDOC 007252: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 011944: [10:46:16] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 50001) (24562 bytes) (time 1620207976) 5116 byte thumbnail RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14824 (2.61 %) RDOC 007252: [10:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011340 seconds RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007252: [10:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 007252: [10:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007252: [10:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50005 RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14647 (2.58 %) RDOC 007252: [10:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.010942 seconds RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007252: [10:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 007252: [10:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007252: [10:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50006 RDOC 007252: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 011944: [10:46:16] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 50002) (24570 bytes) (time 1620207976) 5116 byte thumbnail RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14740 (2.60 %) RDOC 007252: [10:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011438 seconds RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007252: [10:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 007252: [10:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007252: [10:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50007 RDOC 007252: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 011944: [10:46:16] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 50003) (24562 bytes) (time 1620207976) 5116 byte thumbnail RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14623 (2.57 %) RDOC 007252: [10:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011175 seconds RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007252: [10:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 007252: [10:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007252: [10:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50008 RDOC 007252: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 011944: [10:46:16] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 50004) (24573 bytes) (time 1620207976) 5116 byte thumbnail RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14821 (2.61 %) RDOC 007252: [10:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011467 seconds RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007252: [10:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 007252: [10:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007252: [10:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50009 RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14814 (2.61 %) RDOC 007252: [10:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011049 seconds RDOC 007252: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007252: [10:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 007252: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 011944: [10:46:16] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 50005) (24396 bytes) (time 1620207976) 5116 byte thumbnail RDOC 007252: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 011944: [10:46:16] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 50006) (24489 bytes) (time 1620207976) 5116 byte thumbnail RDOC 011944: [10:46:16] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 50007) (24372 bytes) (time 1620207976) 5116 byte thumbnail RDOC 007252: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 007252: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 011944: [10:46:16] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 50008) (24570 bytes) (time 1620207976) 5116 byte thumbnail RDOC 011944: [10:46:16] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 50009) (24563 bytes) (time 1620207976) 5116 byte thumbnail RDOC 011944: [10:46:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 011944: [10:46:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011944: [10:46:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011944: [10:46:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011944: [10:46:17] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011944: [10:46:17] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011944: [10:46:17] d3d11_replay.cpp(4183) - Log - Created device. RDOC 011944: [10:46:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011944: [10:46:17] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011944: [10:46:17] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011944: [10:46:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011944: [10:46:17] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.810 ms RDOC 011944: [10:46:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 012268: [10:46:17] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 012268: [10:46:17] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012268: [10:46:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012268: [10:46:17] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012268: [10:46:17] win32_process.cpp( 604) - Log - Injecting renderdoc into process 520 RDOC 000520: [10:46:18] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 000520: [10:46:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000520: [10:46:18] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000520: [10:46:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000520: [10:46:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000520: [10:46:18] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000520: [10:46:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000520: [10:46:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000520: [10:46:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000520: [10:46:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000520: [10:46:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000520: [10:46:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000520: [10:46:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000520: [10:46:18] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000520: [10:46:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012268: [10:46:18] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [520] RDOC 000520: [10:46:18] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000520: [10:46:18] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000016FBF82B398 RDOC 000520: [10:46:18] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000520: [10:46:18] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000520: [10:46:18] core.cpp(1832) - Log - Removing device frame capturer for 0x0000016FBF82B398 RDOC 000520: [10:46:18] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000016FBF82B398 RDOC 000520: [10:46:18] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000520: [10:46:18] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000016FBF82B398 / 0x0000000000090404 RDOC 000520: [10:46:18] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000520: [10:46:18] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000520: [10:46:18] d3d11_device.cpp(1867) - Log - Starting capture RDOC 012268: [10:46:18] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 000520: [10:46:18] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 000520: [10:46:18] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1529984 bytes to 35934 (2.35 %) RDOC 000520: [10:46:18] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 1.459106 MB capture section in 0.013425 seconds RDOC 000520: [10:46:18] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4245 bytes to 4245 (100.00 %) RDOC 000520: [10:46:18] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 000520: [10:46:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 012268: [10:46:18] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (48719 bytes) (time 1620207978) 8326 byte thumbnail RDOC 012268: [10:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 012268: [10:46:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012268: [10:46:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012268: [10:46:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012268: [10:46:19] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012268: [10:46:19] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012268: [10:46:19] d3d11_replay.cpp(4183) - Log - Created device. RDOC 012268: [10:46:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012268: [10:46:19] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012268: [10:46:19] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012268: [10:46:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 012268: [10:46:19] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 11.777 ms RDOC 012268: [10:46:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002944: [10:46:19] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 002944: [10:46:19] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002944: [10:46:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002944: [10:46:19] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002944: [10:46:19] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1628 RDOC 001628: [10:46:20] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 001628: [10:46:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001628: [10:46:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001628: [10:46:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001628: [10:46:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001628: [10:46:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001628: [10:46:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001628: [10:46:20] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001628: [10:46:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001628: [10:46:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001628: [10:46:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001628: [10:46:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001628: [10:46:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001628: [10:46:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001628: [10:46:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002944: [10:46:20] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1628] RDOC 001628: [10:46:20] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001628: [10:46:20] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001631667C728 RDOC 001628: [10:46:20] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001628: [10:46:20] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001628: [10:46:20] core.cpp(1832) - Log - Removing device frame capturer for 0x000001631667C728 RDOC 001628: [10:46:20] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001631667C728 RDOC 001628: [10:46:20] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001628: [10:46:20] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001631667C728 / 0x00000000000A0404 RDOC 001628: [10:46:20] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001628: [10:46:20] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002944: [10:46:20] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 001628: [10:46:20] d3d11_device.cpp(1867) - Log - Starting capture RDOC 001628: [10:46:20] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 001628: [10:46:20] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10793408 bytes to 170865 (1.58 %) RDOC 001628: [10:46:20] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 10.293396 MB capture section in 0.039350 seconds RDOC 001628: [10:46:20] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 001628: [10:46:20] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 001628: [10:46:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 002944: [10:46:20] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (187674 bytes) (time 1620207980) 10031 byte thumbnail RDOC 002944: [10:46:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 002944: [10:46:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002944: [10:46:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002944: [10:46:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002944: [10:46:21] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002944: [10:46:21] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002944: [10:46:21] d3d11_replay.cpp(4183) - Log - Created device. RDOC 002944: [10:46:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002944: [10:46:21] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002944: [10:46:21] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002944: [10:46:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002944: [10:46:21] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 47.024 ms RDOC 002944: [10:46:21] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.991 ms RDOC 002944: [10:46:21] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.123 ms RDOC 002944: [10:46:21] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.662 ms RDOC 002944: [10:46:21] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.083 ms RDOC 002944: [10:46:21] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.104 ms RDOC 002944: [10:46:21] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 24.639 ms RDOC 002944: [10:46:21] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 3.248 ms RDOC 002944: [10:46:21] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.599 ms RDOC 002944: [10:46:21] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.085 ms RDOC 002944: [10:46:21] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.086 ms RDOC 002944: [10:46:22] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.490 ms RDOC 002944: [10:46:22] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.103 ms RDOC 002944: [10:46:22] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.418 ms RDOC 002944: [10:46:22] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.151 ms RDOC 002944: [10:46:22] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.102 ms RDOC 002944: [10:46:22] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.436 ms RDOC 002944: [10:46:22] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.099 ms RDOC 002944: [10:46:22] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.381 ms RDOC 002944: [10:46:22] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.132 ms RDOC 002944: [10:46:22] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.119 ms RDOC 002944: [10:46:22] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.343 ms RDOC 002944: [10:46:22] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.107 ms RDOC 002944: [10:46:22] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.372 ms RDOC 002944: [10:46:22] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.131 ms RDOC 002944: [10:46:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 012176: [10:46:22] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 012176: [10:46:22] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012176: [10:46:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012176: [10:46:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012176: [10:46:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2520 RDOC 002520: [10:46:22] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 002520: [10:46:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002520: [10:46:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002520: [10:46:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002520: [10:46:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002520: [10:46:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002520: [10:46:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002520: [10:46:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002520: [10:46:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002520: [10:46:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002520: [10:46:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002520: [10:46:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002520: [10:46:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002520: [10:46:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002520: [10:46:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012176: [10:46:22] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2520] RDOC 002520: [10:46:22] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002520: [10:46:22] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001448AC6DB68 RDOC 002520: [10:46:22] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002520: [10:46:22] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002520: [10:46:22] core.cpp(1832) - Log - Removing device frame capturer for 0x000001448AC6DB68 RDOC 002520: [10:46:22] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001448AC6DB68 RDOC 002520: [10:46:22] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002520: [10:46:22] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001448AC6DB68 / 0x00000000000B0404 RDOC 002520: [10:46:22] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002520: [10:46:22] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012176: [10:46:22] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 002520: [10:46:23] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002520: [10:46:23] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50 RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 64882 (1.23 %) RDOC 002520: [10:46:23] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.024416 seconds RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002520: [10:46:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 002520: [10:46:23] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002520: [10:46:23] d3d11_device.cpp(1948) - Log - Finished capture, Frame 51 RDOC 002520: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50116 (0.95 %) RDOC 002520: [10:46:23] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023672 seconds RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002520: [10:46:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 002520: [10:46:23] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002520: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 012176: [10:46:23] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50) (74631 bytes) (time 1620207983) 5116 byte thumbnail RDOC 012176: [10:46:23] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 51) (59865 bytes) (time 1620207983) 5116 byte thumbnail RDOC 002520: [10:46:23] d3d11_device.cpp(1948) - Log - Finished capture, Frame 52 RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50220 (0.95 %) RDOC 002520: [10:46:23] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.025581 seconds RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002520: [10:46:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 002520: [10:46:23] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002520: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 002520: [10:46:23] d3d11_device.cpp(1948) - Log - Finished capture, Frame 53 RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50254 (0.95 %) RDOC 002520: [10:46:23] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022133 seconds RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002520: [10:46:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 002520: [10:46:23] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002520: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 012176: [10:46:23] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 52) (59969 bytes) (time 1620207983) 5116 byte thumbnail RDOC 002520: [10:46:23] d3d11_device.cpp(1948) - Log - Finished capture, Frame 54 RDOC 012176: [10:46:23] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 53) (60003 bytes) (time 1620207983) 5116 byte thumbnail RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50041 (0.95 %) RDOC 002520: [10:46:23] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022286 seconds RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002520: [10:46:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 002520: [10:46:23] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002520: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 002520: [10:46:23] d3d11_device.cpp(1948) - Log - Finished capture, Frame 55 RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49983 (0.95 %) RDOC 002520: [10:46:23] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022604 seconds RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002520: [10:46:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 002520: [10:46:23] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002520: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 012176: [10:46:23] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 54) (59790 bytes) (time 1620207983) 5116 byte thumbnail RDOC 012176: [10:46:23] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 55) (59732 bytes) (time 1620207983) 5116 byte thumbnail RDOC 002520: [10:46:23] d3d11_device.cpp(1948) - Log - Finished capture, Frame 56 RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50119 (0.95 %) RDOC 002520: [10:46:23] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.024200 seconds RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002520: [10:46:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 002520: [10:46:23] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002520: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 002520: [10:46:23] d3d11_device.cpp(1948) - Log - Finished capture, Frame 57 RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50120 (0.95 %) RDOC 002520: [10:46:23] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.021846 seconds RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002520: [10:46:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 002520: [10:46:23] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002520: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 012176: [10:46:23] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 56) (59868 bytes) (time 1620207983) 5116 byte thumbnail RDOC 012176: [10:46:23] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 57) (59869 bytes) (time 1620207983) 5116 byte thumbnail RDOC 002520: [10:46:23] d3d11_device.cpp(1948) - Log - Finished capture, Frame 58 RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50141 (0.95 %) RDOC 002520: [10:46:23] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.024586 seconds RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002520: [10:46:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 002520: [10:46:23] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002520: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 002520: [10:46:23] d3d11_device.cpp(1948) - Log - Finished capture, Frame 59 RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50129 (0.95 %) RDOC 002520: [10:46:23] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022859 seconds RDOC 002520: [10:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002520: [10:46:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 002520: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 012176: [10:46:23] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 58) (59890 bytes) (time 1620207983) 5116 byte thumbnail RDOC 012176: [10:46:23] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 59) (59878 bytes) (time 1620207983) 5116 byte thumbnail RDOC 012176: [10:46:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 012176: [10:46:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012176: [10:46:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012176: [10:46:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012176: [10:46:24] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012176: [10:46:24] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012176: [10:46:24] d3d11_replay.cpp(4183) - Log - Created device. RDOC 012176: [10:46:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012176: [10:46:24] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012176: [10:46:24] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012176: [10:46:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 012176: [10:46:24] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 101.047 ms RDOC 012176: [10:46:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011220: [10:46:24] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011220: [10:46:24] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011220: [10:46:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011220: [10:46:24] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011220: [10:46:24] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12284 RDOC 012284: [10:46:25] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 012284: [10:46:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012284: [10:46:25] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012284: [10:46:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012284: [10:46:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012284: [10:46:25] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012284: [10:46:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012284: [10:46:25] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012284: [10:46:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012284: [10:46:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012284: [10:46:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012284: [10:46:25] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012284: [10:46:25] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012284: [10:46:25] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012284: [10:46:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011220: [10:46:25] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12284] RDOC 012284: [10:46:25] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012284: [10:46:25] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001263673D7F8 RDOC 012284: [10:46:25] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012284: [10:46:25] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 012284: [10:46:25] core.cpp(1832) - Log - Removing device frame capturer for 0x000001263673D7F8 RDOC 012284: [10:46:25] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001263673D7F8 RDOC 012284: [10:46:25] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012284: [10:46:25] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001263673D7F8 / 0x00000000000C0404 RDOC 012284: [10:46:25] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012284: [10:46:25] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011220: [10:46:25] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 012284: [10:46:25] d3d11_device.cpp(1867) - Log - Starting capture RDOC 012284: [10:46:25] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 012284: [10:46:25] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 40638 (6.60 %) RDOC 012284: [10:46:25] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.012259 seconds RDOC 012284: [10:46:25] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 012284: [10:46:25] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 012284: [10:46:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 011220: [10:46:25] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (54685 bytes) (time 1620207985) 8902 byte thumbnail RDOC 011220: [10:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 011220: [10:46:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011220: [10:46:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011220: [10:46:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011220: [10:46:26] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011220: [10:46:26] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011220: [10:46:26] d3d11_replay.cpp(4183) - Log - Created device. RDOC 011220: [10:46:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011220: [10:46:26] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011220: [10:46:26] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011220: [10:46:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011220: [10:46:26] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.719 ms RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011220: [10:46:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 012228: [10:46:26] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 012228: [10:46:26] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012228: [10:46:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012228: [10:46:26] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012228: [10:46:26] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9828 RDOC 009828: [10:46:27] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009828: [10:46:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009828: [10:46:27] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009828: [10:46:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009828: [10:46:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009828: [10:46:27] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009828: [10:46:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009828: [10:46:27] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009828: [10:46:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009828: [10:46:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009828: [10:46:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009828: [10:46:27] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009828: [10:46:27] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009828: [10:46:27] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009828: [10:46:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012228: [10:46:27] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9828] RDOC 009828: [10:46:27] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009828: [10:46:27] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000029D4581DF68 RDOC 009828: [10:46:27] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009828: [10:46:27] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009828: [10:46:27] core.cpp(1832) - Log - Removing device frame capturer for 0x0000029D4581DF68 RDOC 009828: [10:46:27] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000029D4581DF68 RDOC 009828: [10:46:27] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009828: [10:46:27] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000029D4581DF68 / 0x00000000000D0404 RDOC 009828: [10:46:27] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009828: [10:46:27] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012228: [10:46:27] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 009828: [10:46:27] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009828: [10:46:27] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 009828: [10:46:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 26827 (4.72 %) RDOC 009828: [10:46:27] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.013777 seconds RDOC 009828: [10:46:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 009828: [10:46:27] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 009828: [10:46:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 012228: [10:46:27] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (36736 bytes) (time 1620207987) 5744 byte thumbnail RDOC 012228: [10:46:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 012228: [10:46:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [10:46:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [10:46:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [10:46:28] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012228: [10:46:28] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012228: [10:46:28] d3d11_replay.cpp(4183) - Log - Created device. RDOC 012228: [10:46:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [10:46:28] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [10:46:28] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [10:46:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 012228: [10:46:28] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.293 ms RDOC 012228: [10:46:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 012256: [10:46:28] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 012256: [10:46:28] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012256: [10:46:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012256: [10:46:28] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012256: [10:46:28] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5652 RDOC 005652: [10:46:29] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 005652: [10:46:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005652: [10:46:29] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005652: [10:46:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005652: [10:46:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005652: [10:46:29] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005652: [10:46:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005652: [10:46:29] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005652: [10:46:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005652: [10:46:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005652: [10:46:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005652: [10:46:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005652: [10:46:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005652: [10:46:29] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005652: [10:46:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012256: [10:46:29] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5652] RDOC 005652: [10:46:29] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005652: [10:46:29] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000225486AEB38 RDOC 005652: [10:46:29] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005652: [10:46:29] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000225486AE530 RDOC 005652: [10:46:29] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005652: [10:46:29] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005652: [10:46:29] core.cpp(1832) - Log - Removing device frame capturer for 0x00000225486AEB38 RDOC 005652: [10:46:29] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000225486AEB38 RDOC 005652: [10:46:29] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005652: [10:46:29] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005652: [10:46:29] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005652: [10:46:29] core.cpp(1832) - Log - Removing device frame capturer for 0x00000225486AEB38 RDOC 005652: [10:46:29] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000225486AEB38 RDOC 005652: [10:46:29] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005652: [10:46:29] core.cpp(1832) - Log - Removing device frame capturer for 0x00000225486AEB38 RDOC 005652: [10:46:29] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000225486AEB38 RDOC 005652: [10:46:29] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005652: [10:46:29] core.cpp(1832) - Log - Removing device frame capturer for 0x00000225486AEB38 RDOC 005652: [10:46:29] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000225486AEB38 RDOC 005652: [10:46:29] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005652: [10:46:29] core.cpp(1832) - Log - Removing device frame capturer for 0x00000225486AEB38 RDOC 005652: [10:46:29] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000225486AEB38 RDOC 005652: [10:46:29] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005652: [10:46:29] core.cpp(1832) - Log - Removing device frame capturer for 0x00000225486AEB38 RDOC 005652: [10:46:29] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005652: [10:46:29] core.cpp(1832) - Log - Removing device frame capturer for 0x00000225486AE530 RDOC 005652: [10:46:29] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000225486AE530 RDOC 005652: [10:46:29] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005652: [10:46:29] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000225486AE530 / 0x00000000000E0404 RDOC 005652: [10:46:29] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005652: [10:46:29] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005652: [10:46:29] d3d11_device.cpp( 782) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 005652: [10:46:29] d3d11_device.cpp( 787) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 005652: [10:46:29] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005652: [10:46:29] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 012256: [10:46:29] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 005652: [10:46:29] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 29381 (5.18 %) RDOC 005652: [10:46:29] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.012127 seconds RDOC 005652: [10:46:29] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005652: [10:46:29] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 005652: [10:46:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 012256: [10:46:29] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39130 bytes) (time 1620207989) 5116 byte thumbnail RDOC 012256: [10:46:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 012256: [10:46:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012256: [10:46:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012256: [10:46:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012256: [10:46:30] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012256: [10:46:30] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012256: [10:46:30] d3d11_replay.cpp(4183) - Log - Created device. RDOC 012256: [10:46:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012256: [10:46:30] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012256: [10:46:30] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012256: [10:46:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 012256: [10:46:30] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.730 ms RDOC 012256: [10:46:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002596: [10:46:30] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 002596: [10:46:30] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002596: [10:46:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002596: [10:46:31] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002596: [10:46:31] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3960 RDOC 003960: [10:46:31] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 003960: [10:46:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003960: [10:46:31] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003960: [10:46:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003960: [10:46:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003960: [10:46:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003960: [10:46:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003960: [10:46:31] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003960: [10:46:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003960: [10:46:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003960: [10:46:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003960: [10:46:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003960: [10:46:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003960: [10:46:31] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003960: [10:46:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002596: [10:46:31] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3960] RDOC 003960: [10:46:31] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003960: [10:46:31] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000021C37E7BE18 RDOC 003960: [10:46:31] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003960: [10:46:31] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003960: [10:46:31] core.cpp(1832) - Log - Removing device frame capturer for 0x0000021C37E7BE18 RDOC 003960: [10:46:31] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000021C37E7BE18 RDOC 003960: [10:46:31] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003960: [10:46:31] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000021C37E7BE18 / 0x00000000000F0404 RDOC 003960: [10:46:31] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003960: [10:46:31] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002596: [10:46:31] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 003960: [10:46:31] d3d11_device.cpp(1867) - Log - Starting capture RDOC 003960: [10:46:31] d3d11_device.cpp(1948) - Log - Finished capture, Frame 200 RDOC 003960: [10:46:31] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 36939 (5.67 %) RDOC 003960: [10:46:31] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.012980 seconds RDOC 003960: [10:46:31] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 003960: [10:46:31] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 003960: [10:46:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 002596: [10:46:31] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (50353 bytes) (time 1620207991) 7788 byte thumbnail RDOC 002596: [10:46:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 002596: [10:46:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002596: [10:46:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002596: [10:46:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002596: [10:46:32] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002596: [10:46:32] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002596: [10:46:32] d3d11_replay.cpp(4183) - Log - Created device. RDOC 002596: [10:46:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002596: [10:46:32] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002596: [10:46:32] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002596: [10:46:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002596: [10:46:32] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 7.532 ms RDOC 002596: [10:46:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009032: [10:46:32] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 009032: [10:46:32] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009032: [10:46:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009032: [10:46:32] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009032: [10:46:32] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4368 RDOC 004368: [10:46:33] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 004368: [10:46:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004368: [10:46:33] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004368: [10:46:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004368: [10:46:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004368: [10:46:33] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004368: [10:46:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004368: [10:46:33] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004368: [10:46:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004368: [10:46:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004368: [10:46:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004368: [10:46:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004368: [10:46:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004368: [10:46:33] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004368: [10:46:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009032: [10:46:33] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4368] RDOC 004368: [10:46:33] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004368: [10:46:33] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000015CB2A1C6D8 RDOC 004368: [10:46:33] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004368: [10:46:33] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004368: [10:46:33] core.cpp(1832) - Log - Removing device frame capturer for 0x0000015CB2A1C6D8 RDOC 004368: [10:46:33] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000015CB2A1C6D8 RDOC 004368: [10:46:33] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004368: [10:46:33] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000015CB2A1C6D8 / 0x0000000000100404 RDOC 004368: [10:46:33] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004368: [10:46:33] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004368: [10:46:33] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009032: [10:46:33] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 004368: [10:46:33] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 004368: [10:46:33] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 772864 bytes to 90674 (11.73 %) RDOC 004368: [10:46:33] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.737061 MB capture section in 0.014483 seconds RDOC 004368: [10:46:33] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004368: [10:46:33] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 004368: [10:46:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009032: [10:46:33] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (97328 bytes) (time 1620207993) 2526 byte thumbnail RDOC 009032: [10:46:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009032: [10:46:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009032: [10:46:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009032: [10:46:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009032: [10:46:34] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009032: [10:46:34] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009032: [10:46:34] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009032: [10:46:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009032: [10:46:34] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [10:46:34] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [10:46:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009032: [10:46:34] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 11.489 ms RDOC 009032: [10:46:37] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009032: [10:46:37] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009032: [10:46:37] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009032: [10:46:37] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009032: [10:46:37] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009032: [10:46:37] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009032: [10:46:37] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009032: [10:46:37] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 009032: [10:46:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006416: [10:46:37] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 006416: [10:46:37] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006416: [10:46:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006416: [10:46:38] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006416: [10:46:38] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3312 RDOC 003312: [10:46:38] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 003312: [10:46:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003312: [10:46:38] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003312: [10:46:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003312: [10:46:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003312: [10:46:38] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003312: [10:46:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003312: [10:46:38] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003312: [10:46:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003312: [10:46:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003312: [10:46:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003312: [10:46:38] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003312: [10:46:38] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003312: [10:46:38] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003312: [10:46:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006416: [10:46:38] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3312] RDOC 003312: [10:46:38] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003312: [10:46:38] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000287B770C868 RDOC 003312: [10:46:38] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003312: [10:46:38] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003312: [10:46:38] core.cpp(1832) - Log - Removing device frame capturer for 0x00000287B770C868 RDOC 003312: [10:46:38] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000287B770C868 RDOC 003312: [10:46:38] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003312: [10:46:38] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000287B770C868 / 0x0000000000110404 RDOC 003312: [10:46:38] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003312: [10:46:38] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006416: [10:46:38] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 003312: [10:46:38] d3d11_device.cpp(1867) - Log - Starting capture RDOC 003312: [10:46:38] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 003312: [10:46:38] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 38935 (1.56 %) RDOC 003312: [10:46:38] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.014334 seconds RDOC 003312: [10:46:38] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003312: [10:46:38] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 003312: [10:46:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 006416: [10:46:38] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (45589 bytes) (time 1620207998) 2526 byte thumbnail RDOC 006416: [10:46:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 006416: [10:46:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006416: [10:46:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006416: [10:46:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006416: [10:46:39] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006416: [10:46:39] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006416: [10:46:39] d3d11_replay.cpp(4183) - Log - Created device. RDOC 006416: [10:46:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006416: [10:46:39] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006416: [10:46:39] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006416: [10:46:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006416: [10:46:39] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 25.914 ms RDOC 006416: [10:46:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006420: [10:46:39] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 006420: [10:46:39] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006420: [10:46:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006420: [10:46:39] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006420: [10:46:39] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3180 RDOC 003180: [10:46:40] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 003180: [10:46:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003180: [10:46:40] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003180: [10:46:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003180: [10:46:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003180: [10:46:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003180: [10:46:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003180: [10:46:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003180: [10:46:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003180: [10:46:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003180: [10:46:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003180: [10:46:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003180: [10:46:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003180: [10:46:40] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003180: [10:46:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006420: [10:46:40] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3180] RDOC 003180: [10:46:40] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003180: [10:46:40] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001D05BDCE598 RDOC 003180: [10:46:40] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003180: [10:46:40] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003180: [10:46:40] core.cpp(1832) - Log - Removing device frame capturer for 0x000001D05BDCE598 RDOC 003180: [10:46:40] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001D05BDCE598 RDOC 003180: [10:46:40] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003180: [10:46:40] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001D05BDCE598 / 0x0000000000120404 RDOC 003180: [10:46:40] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003180: [10:46:40] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006420: [10:46:40] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 003180: [10:46:40] d3d11_device.cpp(1867) - Log - Starting capture RDOC 003180: [10:46:40] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 003180: [10:46:40] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 29433 (5.18 %) RDOC 003180: [10:46:40] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.012647 seconds RDOC 003180: [10:46:40] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003180: [10:46:40] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 003180: [10:46:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 006420: [10:46:40] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39182 bytes) (time 1620208000) 5116 byte thumbnail RDOC 006420: [10:46:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 006420: [10:46:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006420: [10:46:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006420: [10:46:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006420: [10:46:41] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006420: [10:46:41] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006420: [10:46:41] d3d11_replay.cpp(4183) - Log - Created device. RDOC 006420: [10:46:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006420: [10:46:41] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006420: [10:46:41] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006420: [10:46:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006420: [10:46:41] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 6.392 ms RDOC 006420: [10:46:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008216: [10:46:41] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 008216: [10:46:41] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008216: [10:46:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008216: [10:46:41] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008216: [10:46:41] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7864 RDOC 007864: [10:46:41] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 007864: [10:46:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007864: [10:46:42] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007864: [10:46:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007864: [10:46:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007864: [10:46:42] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007864: [10:46:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007864: [10:46:42] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007864: [10:46:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007864: [10:46:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007864: [10:46:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007864: [10:46:42] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007864: [10:46:42] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007864: [10:46:42] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007864: [10:46:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008216: [10:46:42] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7864] RDOC 007864: [10:46:42] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007864: [10:46:42] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001FF44B3EAE8 RDOC 007864: [10:46:42] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007864: [10:46:42] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007864: [10:46:42] core.cpp(1832) - Log - Removing device frame capturer for 0x000001FF44B3EAE8 RDOC 007864: [10:46:42] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001FF44B3EAE8 RDOC 007864: [10:46:42] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007864: [10:46:42] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001FF44B3EAE8 / 0x0000000000130404 RDOC 007864: [10:46:42] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007864: [10:46:42] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008216: [10:46:42] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 007864: [10:46:42] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007864: [10:46:42] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 007864: [10:46:42] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 151787 (3.72 %) RDOC 007864: [10:46:42] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.015002 seconds RDOC 007864: [10:46:42] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007864: [10:46:42] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 007864: [10:46:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 008216: [10:46:42] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (158441 bytes) (time 1620208002) 2526 byte thumbnail RDOC 008216: [10:46:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 008216: [10:46:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008216: [10:46:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008216: [10:46:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008216: [10:46:43] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008216: [10:46:43] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008216: [10:46:43] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008216: [10:46:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008216: [10:46:43] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008216: [10:46:43] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008216: [10:46:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008216: [10:46:43] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 37.089 ms RDOC 008216: [10:46:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008444: [10:46:44] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 008444: [10:46:44] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008444: [10:46:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008444: [10:46:44] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008444: [10:46:44] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7136 RDOC 007136: [10:46:44] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 007136: [10:46:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007136: [10:46:44] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007136: [10:46:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007136: [10:46:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007136: [10:46:45] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007136: [10:46:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007136: [10:46:45] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007136: [10:46:45] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007136: [10:46:45] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007136: [10:46:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007136: [10:46:45] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007136: [10:46:45] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007136: [10:46:45] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007136: [10:46:45] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008444: [10:46:45] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7136] RDOC 007136: [10:46:45] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007136: [10:46:45] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000017A1530CE28 RDOC 007136: [10:46:45] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007136: [10:46:45] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007136: [10:46:45] core.cpp(1832) - Log - Removing device frame capturer for 0x0000017A1530CE28 RDOC 007136: [10:46:45] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000017A1530CE28 RDOC 007136: [10:46:45] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007136: [10:46:45] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000017A1530CE28 / 0x0000000000140404 RDOC 007136: [10:46:45] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007136: [10:46:45] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008444: [10:46:45] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 007136: [10:46:45] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007136: [10:46:45] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 007136: [10:46:45] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570880 bytes to 29767 (5.21 %) RDOC 007136: [10:46:45] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.544434 MB capture section in 0.013993 seconds RDOC 007136: [10:46:45] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007136: [10:46:45] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 007136: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 008444: [10:46:45] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39516 bytes) (time 1620208005) 5116 byte thumbnail RDOC 008444: [10:46:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 008444: [10:46:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008444: [10:46:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008444: [10:46:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008444: [10:46:46] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008444: [10:46:46] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008444: [10:46:46] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008444: [10:46:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008444: [10:46:46] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008444: [10:46:46] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008444: [10:46:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008444: [10:46:46] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 10.444 ms RDOC 008444: [10:46:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 008444: [10:46:46] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570880 bytes to 12805 (2.24 %) RDOC 008444: [10:46:46] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008444: [10:46:46] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 1.202 ms RDOC 008444: [10:46:46] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570880 bytes to 12805 (2.24 %) RDOC 008444: [10:46:46] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008444: [10:46:46] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 008444: [10:46:46] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 008444: [10:46:46] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000157! RDOC 008444: [10:46:46] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000158! RDOC 008444: [10:46:46] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000158! RDOC 008444: [10:46:46] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000159! RDOC 008444: [10:46:46] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000159! RDOC 008444: [10:46:46] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000160! RDOC 008444: [10:46:46] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000160! RDOC 008444: [10:46:46] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000161! RDOC 008444: [10:46:46] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000161! RDOC 008444: [10:46:46] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000162! RDOC 008444: [10:46:46] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000163! RDOC 008444: [10:46:46] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000164! RDOC 008444: [10:46:46] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000164! RDOC 008444: [10:46:46] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000165! RDOC 008444: [10:46:46] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000166! RDOC 008444: [10:46:46] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000166! RDOC 008444: [10:46:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011720: [10:46:46] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011720: [10:46:46] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011720: [10:46:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011720: [10:46:46] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011720: [10:46:46] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1116 RDOC 001116: [10:46:46] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 001116: [10:46:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001116: [10:46:46] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001116: [10:46:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001116: [10:46:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001116: [10:46:46] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001116: [10:46:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001116: [10:46:46] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001116: [10:46:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001116: [10:46:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001116: [10:46:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001116: [10:46:46] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001116: [10:46:46] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001116: [10:46:46] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001116: [10:46:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011720: [10:46:46] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1116] RDOC 001116: [10:46:46] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001116: [10:46:47] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001CDFDF8BC18 RDOC 001116: [10:46:47] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001116: [10:46:47] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001116: [10:46:47] core.cpp(1832) - Log - Removing device frame capturer for 0x000001CDFDF8BC18 RDOC 001116: [10:46:47] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001CDFDF8BC18 RDOC 001116: [10:46:47] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001116: [10:46:47] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001CDFDF8BC18 / 0x0000000000150404 RDOC 001116: [10:46:47] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001116: [10:46:47] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011720: [10:46:47] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 001116: [10:46:47] d3d11_device.cpp(1867) - Log - Starting capture RDOC 001116: [10:46:47] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 001116: [10:46:47] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 623424 bytes to 32240 (5.17 %) RDOC 001116: [10:46:47] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.594543 MB capture section in 0.012454 seconds RDOC 001116: [10:46:47] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4644 bytes to 4644 (100.00 %) RDOC 001116: [10:46:47] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 001116: [10:46:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 011720: [10:46:47] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (43992 bytes) (time 1620208007) 6894 byte thumbnail RDOC 011720: [10:46:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 011720: [10:46:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011720: [10:46:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011720: [10:46:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011720: [10:46:48] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011720: [10:46:48] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011720: [10:46:48] d3d11_replay.cpp(4183) - Log - Created device. RDOC 011720: [10:46:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011720: [10:46:48] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011720: [10:46:48] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011720: [10:46:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011720: [10:46:48] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 12.503 ms RDOC 011720: [10:46:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003520: [10:46:48] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 003520: [10:46:48] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003520: [10:46:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003520: [10:46:48] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003520: [10:46:48] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9668 RDOC 009668: [10:46:48] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009668: [10:46:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009668: [10:46:48] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009668: [10:46:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009668: [10:46:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009668: [10:46:48] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009668: [10:46:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009668: [10:46:48] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009668: [10:46:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009668: [10:46:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009668: [10:46:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009668: [10:46:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009668: [10:46:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009668: [10:46:48] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009668: [10:46:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003520: [10:46:48] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9668] RDOC 009668: [10:46:48] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009668: [10:46:48] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000118D33EE678 RDOC 009668: [10:46:48] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009668: [10:46:48] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009668: [10:46:49] core.cpp(1832) - Log - Removing device frame capturer for 0x00000118D33EE678 RDOC 009668: [10:46:49] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000118D33EE678 RDOC 009668: [10:46:49] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009668: [10:46:49] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000118D33EE678 / 0x0000000000160404 RDOC 009668: [10:46:49] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009668: [10:46:49] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009668: [10:46:49] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000118D33EE678 / 0x00000000000500A6 RDOC 009668: [10:46:49] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000118D33EE678 / 0x0000000000010406 RDOC 009668: [10:46:49] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000118D33EE678 / 0x0000000000010408 RDOC 009668: [10:46:49] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000118D33EE678 / 0x000000000001040A RDOC 009668: [10:46:49] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000118D33EE678 / 0x000000000001040C RDOC 009668: [10:46:49] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000118D33EE678 / 0x000000000001040E RDOC 003520: [10:46:49] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 009668: [10:46:49] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009668: [10:46:49] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50 RDOC 009668: [10:46:49] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 93981 (1.06 %) RDOC 009668: [10:46:49] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.036856 seconds RDOC 009668: [10:46:49] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 009668: [10:46:49] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 009668: [10:46:49] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009668: [10:46:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 009668: [10:46:49] d3d11_device.cpp(1948) - Log - Finished capture, Frame 57 RDOC 003520: [10:46:49] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50) (104995 bytes) (time 1620208009) 6530 byte thumbnail RDOC 009668: [10:46:49] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 79488 (0.90 %) RDOC 009668: [10:46:49] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.019396 seconds RDOC 009668: [10:46:49] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 009668: [10:46:49] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame57.rdc RDOC 003520: [10:46:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 003520: [10:46:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003520: [10:46:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003520: [10:46:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003520: [10:46:50] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003520: [10:46:50] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003520: [10:46:50] d3d11_replay.cpp(4183) - Log - Created device. RDOC 003520: [10:46:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003520: [10:46:50] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003520: [10:46:50] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003520: [10:46:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003520: [10:46:50] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 79.654 ms RDOC 003520: [10:46:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005896: [10:46:50] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 005896: [10:46:50] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005896: [10:46:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005896: [10:46:50] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005896: [10:46:50] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5412 RDOC 005412: [10:46:50] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 005412: [10:46:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005412: [10:46:50] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005412: [10:46:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005412: [10:46:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005412: [10:46:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005412: [10:46:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005412: [10:46:50] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005412: [10:46:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005412: [10:46:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005412: [10:46:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005412: [10:46:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005412: [10:46:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005412: [10:46:50] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005412: [10:46:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005896: [10:46:50] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5412] RDOC 005412: [10:46:50] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005412: [10:46:50] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000026368AFC508 RDOC 005412: [10:46:50] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005412: [10:46:50] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005412: [10:46:50] core.cpp(1832) - Log - Removing device frame capturer for 0x0000026368AFC508 RDOC 005412: [10:46:51] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000026368AFC508 RDOC 005412: [10:46:51] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005412: [10:46:51] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000026368AFC508 / 0x0000000000170404 RDOC 005412: [10:46:51] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005412: [10:46:51] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005896: [10:46:51] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 005412: [10:46:51] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005412: [10:46:51] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 005412: [10:46:51] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 29904 (5.27 %) RDOC 005412: [10:46:51] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.011872 seconds RDOC 005412: [10:46:51] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 005412: [10:46:51] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 005412: [10:46:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 005896: [10:46:51] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (40169 bytes) (time 1620208011) 5798 byte thumbnail RDOC 005896: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 005896: [10:46:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005896: [10:46:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005896: [10:46:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005896: [10:46:52] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005896: [10:46:52] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005896: [10:46:52] d3d11_replay.cpp(4183) - Log - Created device. RDOC 005896: [10:46:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005896: [10:46:52] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005896: [10:46:52] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005896: [10:46:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005896: [10:46:52] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 7.261 ms RDOC 005896: [10:46:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009140: [10:46:52] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 009140: [10:46:52] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009140: [10:46:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009140: [10:46:52] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009140: [10:46:52] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9656 RDOC 009656: [10:46:52] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009656: [10:46:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009656: [10:46:52] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009656: [10:46:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009656: [10:46:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009656: [10:46:52] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009656: [10:46:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009656: [10:46:52] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009656: [10:46:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009656: [10:46:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009656: [10:46:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009656: [10:46:52] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009656: [10:46:52] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009656: [10:46:52] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009656: [10:46:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009140: [10:46:52] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9656] RDOC 009656: [10:46:52] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009656: [10:46:52] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001F78228C438 RDOC 009656: [10:46:52] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009656: [10:46:52] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009656: [10:46:52] core.cpp(1832) - Log - Removing device frame capturer for 0x000001F78228C438 RDOC 009656: [10:46:52] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001F78228C438 RDOC 009656: [10:46:52] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009656: [10:46:52] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001F78228C438 / 0x000000000003040A RDOC 009656: [10:46:52] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009656: [10:46:52] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009656: [10:46:52] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009656: [10:46:52] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 009140: [10:46:52] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 009656: [10:46:53] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 36604 (6.18 %) RDOC 009656: [10:46:53] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.012667 seconds RDOC 009656: [10:46:53] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 009656: [10:46:53] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009656: [10:46:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009140: [10:46:53] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (45814 bytes) (time 1620208013) 4687 byte thumbnail RDOC 009140: [10:46:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009140: [10:46:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009140: [10:46:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009140: [10:46:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009140: [10:46:54] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009140: [10:46:54] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009140: [10:46:54] d3d11_replay.cpp(4183) - Log - Created device. RDOC 009140: [10:46:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009140: [10:46:54] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009140: [10:46:54] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009140: [10:46:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009140: [10:46:54] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 12.185 ms RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009140: [10:46:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002728: [10:46:54] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 002728: [10:46:54] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002728: [10:46:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002728: [10:46:54] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002728: [10:46:54] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7224 RDOC 007224: [10:46:54] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 007224: [10:46:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007224: [10:46:54] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007224: [10:46:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007224: [10:46:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007224: [10:46:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007224: [10:46:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007224: [10:46:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007224: [10:46:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007224: [10:46:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007224: [10:46:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007224: [10:46:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007224: [10:46:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007224: [10:46:54] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007224: [10:46:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002728: [10:46:54] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7224] RDOC 007224: [10:46:54] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007224: [10:46:54] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000263E217D068 RDOC 007224: [10:46:54] core.cpp(1832) - Log - Removing device frame capturer for 0x00000263E217D068 RDOC 007224: [10:46:54] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007224: [10:46:54] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007224: [10:46:54] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000263E217D068 RDOC 002728: [10:46:54] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007224: [10:46:55] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007224: [10:46:55] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000263E217D068 / 0x000000000004040C RDOC 007224: [10:46:55] d3d12_device.cpp(2208) - Log - Starting capture RDOC 002728: [10:46:55] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 007224: [10:46:55] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 007224: [10:46:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2080896 bytes to 27307 (1.31 %) RDOC 007224: [10:46:55] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 1.984497 MB capture section in 0.101089 seconds RDOC 007224: [10:46:55] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007224: [10:46:55] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007224: [10:46:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 007224: [10:46:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 007224: [10:46:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 002728: [10:46:55] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2576193 bytes) (time 1620208015) 4886 byte thumbnail RDOC 002728: [10:46:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 002728: [10:46:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002728: [10:46:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002728: [10:46:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002728: [10:46:56] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002728: [10:46:56] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 002728: [10:46:56] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 002728: [10:46:56] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 002728: [10:46:56] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 002728: [10:46:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002728: [10:46:56] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002728: [10:46:56] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002728: [10:46:56] d3d12_replay.cpp(4187) - Log - Created device. RDOC 002728: [10:46:56] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002728: [10:46:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002728: [10:46:56] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 002728: [10:46:56] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 248.329 ms RDOC 002728: [10:46:56] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 002728: [10:46:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010944: [10:46:57] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 010944: [10:46:57] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010944: [10:46:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010944: [10:46:57] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010944: [10:46:57] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11200 RDOC 011200: [10:46:57] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 011200: [10:46:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011200: [10:46:57] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011200: [10:46:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011200: [10:46:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011200: [10:46:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011200: [10:46:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011200: [10:46:57] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011200: [10:46:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011200: [10:46:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011200: [10:46:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011200: [10:46:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011200: [10:46:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011200: [10:46:57] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011200: [10:46:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010944: [10:46:57] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11200] RDOC 011200: [10:46:57] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011200: [10:46:57] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002543D86D978 RDOC 011200: [10:46:57] core.cpp(1832) - Log - Removing device frame capturer for 0x000002543D86D978 RDOC 011200: [10:46:57] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011200: [10:46:57] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011200: [10:46:57] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002543D86D978 RDOC 010944: [10:46:57] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011200: [10:46:57] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011200: [10:46:57] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002543D86D978 / 0x000000000005040C RDOC 010944: [10:46:57] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011200: [10:46:57] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011200: [10:46:57] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 011200: [10:46:57] d3d12_device.cpp(2519) - Log - Capture used DXIL RDOC 011200: [10:46:57] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2155584 bytes to 71042 (3.30 %) RDOC 011200: [10:46:57] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 2.055725 MB capture section in 0.091615 seconds RDOC 011200: [10:46:57] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011200: [10:46:57] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011200: [10:46:57] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 011200: [10:46:57] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 011200: [10:46:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 010944: [10:46:57] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2620017 bytes) (time 1620208017) 4975 byte thumbnail RDOC 010944: [10:46:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 010944: [10:46:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010944: [10:46:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010944: [10:46:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010944: [10:46:58] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010944: [10:46:59] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010944: [10:46:59] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010944: [10:46:59] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 010944: [10:46:59] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 010944: [10:46:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010944: [10:46:59] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010944: [10:46:59] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010944: [10:46:59] d3d12_replay.cpp(4187) - Log - Created device. RDOC 010944: [10:46:59] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010944: [10:46:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010944: [10:46:59] d3d12_replay.cpp( 126) - Log - Replaying with DXIL enabled RDOC 010944: [10:46:59] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 010944: [10:46:59] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 232.992 ms RDOC 010944: [10:46:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011144: [10:46:59] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011144: [10:46:59] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011144: [10:46:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011144: [10:46:59] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011144: [10:46:59] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3196 RDOC 003196: [10:46:59] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 003196: [10:46:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003196: [10:46:59] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003196: [10:46:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003196: [10:46:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003196: [10:46:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003196: [10:46:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003196: [10:46:59] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003196: [10:46:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003196: [10:46:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003196: [10:46:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003196: [10:46:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003196: [10:46:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003196: [10:46:59] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003196: [10:46:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011144: [10:46:59] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3196] RDOC 003196: [10:46:59] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003196: [10:46:59] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001C28536B998 RDOC 003196: [10:46:59] core.cpp(1832) - Log - Removing device frame capturer for 0x000001C28536B998 RDOC 003196: [10:46:59] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003196: [10:47:00] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003196: [10:47:00] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001C28536B998 RDOC 011144: [10:47:00] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003196: [10:47:00] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003196: [10:47:00] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001C28536B998 / 0x000000000006040C RDOC 011144: [10:47:00] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 003196: [10:47:00] d3d12_device.cpp(2208) - Log - Starting capture RDOC 003196: [10:47:00] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 003196: [10:47:00] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 189384896 bytes to 1270173 (0.67 %) RDOC 003196: [10:47:00] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 180.611511 MB capture section in 0.318293 seconds RDOC 003196: [10:47:00] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 003196: [10:47:00] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 003196: [10:47:00] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 003196: [10:47:00] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 003196: [10:47:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 011144: [10:47:00] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3820061 bytes) (time 1620208020) 4956 byte thumbnail RDOC 011144: [10:47:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 011144: [10:47:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011144: [10:47:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011144: [10:47:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011144: [10:47:01] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011144: [10:47:01] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011144: [10:47:01] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011144: [10:47:01] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 011144: [10:47:01] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 011144: [10:47:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011144: [10:47:01] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011144: [10:47:01] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011144: [10:47:01] d3d12_replay.cpp(4187) - Log - Created device. RDOC 011144: [10:47:01] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011144: [10:47:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011144: [10:47:02] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 011144: [10:47:02] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 011144: [10:47:02] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 694.902 ms RDOC 011144: [10:47:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007944: [10:47:07] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 007944: [10:47:07] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007944: [10:47:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007944: [10:47:07] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007944: [10:47:07] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9740 RDOC 009740: [10:47:07] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009740: [10:47:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009740: [10:47:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009740: [10:47:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009740: [10:47:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009740: [10:47:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009740: [10:47:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009740: [10:47:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009740: [10:47:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009740: [10:47:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009740: [10:47:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009740: [10:47:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009740: [10:47:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009740: [10:47:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009740: [10:47:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007944: [10:47:07] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9740] RDOC 009740: [10:47:07] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009740: [10:47:07] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000019512B5C5B8 RDOC 009740: [10:47:07] core.cpp(1832) - Log - Removing device frame capturer for 0x0000019512B5C5B8 RDOC 009740: [10:47:08] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009740: [10:47:08] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009740: [10:47:08] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000019512B5C5B8 RDOC 007944: [10:47:08] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009740: [10:47:08] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009740: [10:47:08] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000019512B5C5B8 / 0x000000000007040C RDOC 007944: [10:47:08] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 009740: [10:47:08] d3d12_device.cpp(2208) - Log - Starting capture RDOC 009740: [10:47:08] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 009740: [10:47:08] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2147712 bytes to 61893 (2.88 %) RDOC 009740: [10:47:08] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 2.048218 MB capture section in 0.096098 seconds RDOC 009740: [10:47:08] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009740: [10:47:08] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009740: [10:47:08] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 009740: [10:47:08] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 009740: [10:47:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 007944: [10:47:08] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2616626 bytes) (time 1620208028) 9588 byte thumbnail RDOC 007944: [10:47:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 007944: [10:47:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007944: [10:47:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007944: [10:47:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007944: [10:47:09] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007944: [10:47:09] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007944: [10:47:09] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007944: [10:47:09] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 007944: [10:47:09] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 007944: [10:47:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007944: [10:47:09] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007944: [10:47:09] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007944: [10:47:09] d3d12_replay.cpp(4187) - Log - Created device. RDOC 007944: [10:47:09] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007944: [10:47:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007944: [10:47:09] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 007944: [10:47:09] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 200.836 ms RDOC 007944: [10:47:09] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007944: [10:47:10] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 007944: [10:47:10] d3d12_debug.cpp(1244) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 007944: [10:47:10] d3d12_debug.cpp(1244) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 007944: [10:47:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007260: [10:47:10] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 007260: [10:47:10] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007260: [10:47:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007260: [10:47:10] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007260: [10:47:10] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10640 RDOC 010640: [10:47:10] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010640: [10:47:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010640: [10:47:10] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010640: [10:47:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010640: [10:47:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010640: [10:47:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010640: [10:47:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010640: [10:47:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010640: [10:47:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010640: [10:47:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010640: [10:47:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010640: [10:47:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010640: [10:47:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010640: [10:47:10] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010640: [10:47:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007260: [10:47:10] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10640] RDOC 010640: [10:47:10] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010640: [10:47:10] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001DB650AC938 RDOC 010640: [10:47:10] core.cpp(1832) - Log - Removing device frame capturer for 0x000001DB650AC938 RDOC 010640: [10:47:10] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010640: [10:47:11] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010640: [10:47:11] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001DB650AC938 RDOC 007260: [10:47:11] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010640: [10:47:11] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010640: [10:47:11] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001DB650AC938 / 0x000000000008040C RDOC 010640: [10:47:11] d3d12_device.cpp(2208) - Log - Starting capture RDOC 007260: [10:47:11] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010640: [10:47:11] d3d12_device.cpp(2314) - Log - Finished capture, Frame 4294967295 RDOC 010640: [10:47:11] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1024 bytes to 602 (58.79 %) RDOC 010640: [10:47:11] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.000977 MB capture section in 0.089678 seconds RDOC 010640: [10:47:11] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010640: [10:47:11] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010640: [10:47:11] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11573 bytes to 11573 (100.00 %) RDOC 010640: [10:47:11] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 010640: [10:47:11] d3d12_device.cpp(2208) - Log - Starting capture RDOC 010640: [10:47:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 007260: [10:47:11] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (2558829 bytes) (time 1620208031) 7082 byte thumbnail RDOC 007260: [10:47:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 007260: [10:47:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007260: [10:47:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007260: [10:47:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007260: [10:47:12] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007260: [10:47:12] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007260: [10:47:12] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007260: [10:47:12] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 007260: [10:47:12] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 007260: [10:47:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007260: [10:47:12] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007260: [10:47:12] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007260: [10:47:12] d3d12_replay.cpp(4187) - Log - Created device. RDOC 007260: [10:47:12] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007260: [10:47:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007260: [10:47:12] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 007260: [10:47:12] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 175.387 ms RDOC 007260: [10:47:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 012016: [10:47:12] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 012016: [10:47:12] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012016: [10:47:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012016: [10:47:13] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012016: [10:47:13] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9588 RDOC 009588: [10:47:13] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009588: [10:47:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009588: [10:47:13] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009588: [10:47:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009588: [10:47:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009588: [10:47:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009588: [10:47:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009588: [10:47:13] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009588: [10:47:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009588: [10:47:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009588: [10:47:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009588: [10:47:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009588: [10:47:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009588: [10:47:13] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009588: [10:47:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012016: [10:47:13] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9588] RDOC 009588: [10:47:13] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009588: [10:47:13] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002EA8610C248 RDOC 009588: [10:47:13] core.cpp(1832) - Log - Removing device frame capturer for 0x000002EA8610C248 RDOC 009588: [10:47:13] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009588: [10:47:13] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009588: [10:47:13] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002EA8610C248 RDOC 012016: [10:47:13] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009588: [10:47:13] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009588: [10:47:13] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002EA8610C248 / 0x000000000009040C RDOC 009588: [10:47:13] d3d12_device.cpp(2208) - Log - Starting capture RDOC 012016: [10:47:13] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 009588: [10:47:13] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 009588: [10:47:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136355200 bytes to 573093 (0.42 %) RDOC 009588: [10:47:13] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 130.038452 MB capture section in 0.122902 seconds RDOC 009588: [10:47:13] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009588: [10:47:13] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009588: [10:47:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4412 bytes to 4412 (100.00 %) RDOC 009588: [10:47:13] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 009588: [10:47:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 012016: [10:47:13] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3123046 bytes) (time 1620208033) 5969 byte thumbnail RDOC 012016: [10:47:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 012016: [10:47:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012016: [10:47:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012016: [10:47:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012016: [10:47:14] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012016: [10:47:14] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 012016: [10:47:14] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 012016: [10:47:14] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 012016: [10:47:14] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 012016: [10:47:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012016: [10:47:14] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012016: [10:47:14] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012016: [10:47:14] d3d12_replay.cpp(4187) - Log - Created device. RDOC 012016: [10:47:14] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012016: [10:47:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 012016: [10:47:15] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012016: [10:47:15] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::37 from upload to default for efficient replay RDOC 012016: [10:47:15] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 012016: [10:47:15] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 357.844 ms RDOC 012016: [10:47:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009488: [10:47:15] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 009488: [10:47:15] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009488: [10:47:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009488: [10:47:15] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009488: [10:47:15] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12044 RDOC 012044: [10:47:15] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 012044: [10:47:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012044: [10:47:15] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012044: [10:47:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012044: [10:47:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012044: [10:47:15] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012044: [10:47:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012044: [10:47:15] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012044: [10:47:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012044: [10:47:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012044: [10:47:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012044: [10:47:15] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012044: [10:47:15] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012044: [10:47:15] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012044: [10:47:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009488: [10:47:15] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12044] RDOC 012044: [10:47:16] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012044: [10:47:16] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000026CA46FDD28 RDOC 012044: [10:47:16] core.cpp(1832) - Log - Removing device frame capturer for 0x0000026CA46FDD28 RDOC 012044: [10:47:16] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 012044: [10:47:16] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012044: [10:47:16] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000026CA46FDD28 RDOC 009488: [10:47:16] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012044: [10:47:16] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012044: [10:47:16] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000026CA46FDD28 / 0x00000000000A040C RDOC 012044: [10:47:16] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 012044: [10:47:16] d3d12_device.cpp(2208) - Log - Starting capture RDOC 009488: [10:47:16] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 012044: [10:47:16] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 012044: [10:47:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36736 bytes to 7635 (20.78 %) RDOC 012044: [10:47:16] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.035034 MB capture section in 0.088956 seconds RDOC 012044: [10:47:16] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 012044: [10:47:16] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 012044: [10:47:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012044: [10:47:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 012044: [10:47:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 009488: [10:47:16] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556742 bytes) (time 1620208036) 5116 byte thumbnail RDOC 009488: [10:47:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 009488: [10:47:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009488: [10:47:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009488: [10:47:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009488: [10:47:17] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009488: [10:47:17] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009488: [10:47:17] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009488: [10:47:17] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 009488: [10:47:17] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 009488: [10:47:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009488: [10:47:17] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009488: [10:47:17] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009488: [10:47:17] d3d12_replay.cpp(4187) - Log - Created device. RDOC 009488: [10:47:17] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009488: [10:47:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009488: [10:47:17] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 009488: [10:47:17] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 184.606 ms RDOC 009488: [10:47:17] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009488: [10:47:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008744: [10:47:18] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 008744: [10:47:18] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008744: [10:47:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008744: [10:47:18] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008744: [10:47:18] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11224 RDOC 011224: [10:47:18] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 011224: [10:47:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011224: [10:47:18] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011224: [10:47:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011224: [10:47:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011224: [10:47:18] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011224: [10:47:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011224: [10:47:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011224: [10:47:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011224: [10:47:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011224: [10:47:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011224: [10:47:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011224: [10:47:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011224: [10:47:18] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011224: [10:47:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008744: [10:47:18] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11224] RDOC 011224: [10:47:18] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011224: [10:47:18] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000191B566BCE8 RDOC 011224: [10:47:18] core.cpp(1832) - Log - Removing device frame capturer for 0x00000191B566BCE8 RDOC 011224: [10:47:18] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011224: [10:47:18] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011224: [10:47:18] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000191B566BCE8 RDOC 008744: [10:47:18] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011224: [10:47:18] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011224: [10:47:18] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000191B566BCE8 / 0x00000000000B040C RDOC 011224: [10:47:18] d3d12_device.cpp(2208) - Log - Starting capture RDOC 008744: [10:47:18] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011224: [10:47:18] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 011224: [10:47:18] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134254848 bytes to 563046 (0.42 %) RDOC 011224: [10:47:18] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 128.035400 MB capture section in 0.217861 seconds RDOC 011224: [10:47:18] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011224: [10:47:19] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011224: [10:47:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011224: [10:47:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 011224: [10:47:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 008744: [10:47:19] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3112153 bytes) (time 1620208039) 5116 byte thumbnail RDOC 008744: [10:47:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 008744: [10:47:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008744: [10:47:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008744: [10:47:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008744: [10:47:20] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008744: [10:47:20] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 008744: [10:47:20] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 008744: [10:47:20] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 008744: [10:47:20] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008744: [10:47:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008744: [10:47:20] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008744: [10:47:20] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008744: [10:47:20] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008744: [10:47:20] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008744: [10:47:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008744: [10:47:20] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008744: [10:47:20] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::70 from upload to default for efficient replay RDOC 008744: [10:47:20] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 348.341 ms RDOC 008744: [10:47:20] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 008744: [10:47:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011712: [10:47:21] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011712: [10:47:21] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011712: [10:47:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011712: [10:47:21] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011712: [10:47:21] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11244 RDOC 011244: [10:47:21] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 011244: [10:47:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011244: [10:47:21] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011244: [10:47:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011244: [10:47:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011244: [10:47:21] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011244: [10:47:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011244: [10:47:21] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011244: [10:47:21] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011244: [10:47:21] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011244: [10:47:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011244: [10:47:21] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011244: [10:47:21] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011244: [10:47:21] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011244: [10:47:21] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011712: [10:47:21] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11244] RDOC 011244: [10:47:21] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011244: [10:47:21] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002048D4CC6F8 RDOC 011244: [10:47:21] core.cpp(1832) - Log - Removing device frame capturer for 0x000002048D4CC6F8 RDOC 011244: [10:47:21] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011244: [10:47:21] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011244: [10:47:21] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002048D4CC6F8 RDOC 011712: [10:47:21] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011244: [10:47:21] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011244: [10:47:21] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002048D4CC6F8 / 0x0000000000020410 RDOC 011712: [10:47:21] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011244: [10:47:48] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011244: [10:47:48] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50000 RDOC 011244: [10:47:49] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92036992 bytes to 4344025 (4.72 %) RDOC 011244: [10:47:49] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 87.773315 MB capture section in 0.750227 seconds RDOC 011244: [10:47:49] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011244: [10:47:49] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011244: [10:47:49] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011244: [10:47:49] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 011244: [10:47:49] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011244: [10:47:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 011712: [10:47:49] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (6893132 bytes) (time 1620208069) 5116 byte thumbnail RDOC 011244: [10:47:49] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50001 RDOC 011244: [10:47:50] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92036992 bytes to 4344053 (4.72 %) RDOC 011244: [10:47:50] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 87.773315 MB capture section in 0.766767 seconds RDOC 011244: [10:47:50] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011244: [10:47:50] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011244: [10:47:50] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011244: [10:47:50] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 011244: [10:47:50] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011244: [10:47:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 011712: [10:47:50] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 50001) (6893160 bytes) (time 1620208070) 5116 byte thumbnail RDOC 011244: [10:47:50] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50002 RDOC 011244: [10:47:51] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349880 (4.70 %) RDOC 011244: [10:47:51] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.670395 seconds RDOC 011244: [10:47:51] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011244: [10:47:51] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011244: [10:47:51] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011244: [10:47:51] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 011244: [10:47:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 011244: [10:47:51] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011712: [10:47:51] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 50002) (6898987 bytes) (time 1620208071) 5116 byte thumbnail RDOC 011244: [10:47:51] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50003 RDOC 011244: [10:47:51] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349960 (4.70 %) RDOC 011244: [10:47:51] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.696456 seconds RDOC 011244: [10:47:51] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011244: [10:47:51] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011244: [10:47:51] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011244: [10:47:51] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 011244: [10:47:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 011244: [10:47:51] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011712: [10:47:51] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 50003) (6899067 bytes) (time 1620208071) 5116 byte thumbnail RDOC 011244: [10:47:52] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50004 RDOC 011244: [10:47:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349847 (4.70 %) RDOC 011244: [10:47:52] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.670654 seconds RDOC 011244: [10:47:52] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011244: [10:47:52] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011244: [10:47:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011244: [10:47:52] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 011244: [10:47:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 011244: [10:47:52] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011712: [10:47:52] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 50004) (6898954 bytes) (time 1620208072) 5116 byte thumbnail RDOC 011244: [10:47:52] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50005 RDOC 011244: [10:47:53] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349947 (4.70 %) RDOC 011244: [10:47:53] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.654540 seconds RDOC 011244: [10:47:53] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011244: [10:47:53] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011244: [10:47:53] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011244: [10:47:53] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 011244: [10:47:53] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011244: [10:47:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 011712: [10:47:53] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 50005) (6899054 bytes) (time 1620208073) 5116 byte thumbnail RDOC 011244: [10:47:53] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50006 RDOC 011244: [10:47:54] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349878 (4.70 %) RDOC 011244: [10:47:54] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.638621 seconds RDOC 011244: [10:47:54] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011244: [10:47:54] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011244: [10:47:54] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011244: [10:47:54] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 011244: [10:47:54] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011244: [10:47:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 011712: [10:47:54] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 50006) (6898985 bytes) (time 1620208074) 5116 byte thumbnail RDOC 011244: [10:47:54] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50007 RDOC 011244: [10:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349964 (4.70 %) RDOC 011244: [10:47:55] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.677297 seconds RDOC 011244: [10:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011244: [10:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011244: [10:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011244: [10:47:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 011244: [10:47:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 011244: [10:47:55] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011712: [10:47:55] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 50007) (6899071 bytes) (time 1620208075) 5116 byte thumbnail RDOC 011244: [10:47:55] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50008 RDOC 011244: [10:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349886 (4.70 %) RDOC 011244: [10:47:55] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.643847 seconds RDOC 011244: [10:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011244: [10:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011244: [10:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011244: [10:47:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 011244: [10:47:55] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011244: [10:47:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 011712: [10:47:55] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 50008) (6898993 bytes) (time 1620208075) 5116 byte thumbnail RDOC 011244: [10:47:56] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50009 RDOC 011244: [10:47:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349904 (4.70 %) RDOC 011244: [10:47:56] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.685377 seconds RDOC 011244: [10:47:56] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011244: [10:47:56] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011244: [10:47:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011244: [10:47:56] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 011244: [10:47:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 011712: [10:47:56] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 50009) (6899011 bytes) (time 1620208076) 5116 byte thumbnail RDOC 011712: [10:47:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 011712: [10:47:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011712: [10:47:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011712: [10:47:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011712: [10:47:57] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011712: [10:47:57] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011712: [10:47:57] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011712: [10:47:57] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 011712: [10:47:57] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 011712: [10:47:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011712: [10:47:57] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011712: [10:47:57] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011712: [10:47:57] d3d12_replay.cpp(4187) - Log - Created device. RDOC 011712: [10:47:57] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011712: [10:47:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011712: [10:47:58] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 011712: [10:47:58] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 778.885 ms RDOC 011712: [10:47:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 012048: [10:47:58] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 012048: [10:47:58] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012048: [10:47:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012048: [10:47:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012048: [10:47:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10788 RDOC 010788: [10:47:59] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010788: [10:47:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010788: [10:47:59] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010788: [10:47:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010788: [10:47:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010788: [10:47:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010788: [10:47:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010788: [10:47:59] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010788: [10:47:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010788: [10:47:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010788: [10:47:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010788: [10:47:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010788: [10:47:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010788: [10:47:59] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010788: [10:47:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012048: [10:47:59] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10788] RDOC 010788: [10:47:59] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010788: [10:47:59] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000286113EBCD8 RDOC 010788: [10:47:59] core.cpp(1832) - Log - Removing device frame capturer for 0x00000286113EBCD8 RDOC 010788: [10:47:59] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010788: [10:47:59] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010788: [10:47:59] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000286113EBCD8 RDOC 012048: [10:47:59] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010788: [10:47:59] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010788: [10:47:59] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000286113EBCD8 / 0x0000000000030410 RDOC 012048: [10:47:59] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010788: [10:48:08] d3d12_device.cpp(2208) - Log - Starting capture RDOC 010788: [10:48:08] d3d12_device.cpp(2314) - Log - Finished capture, Frame 40 RDOC 010788: [10:48:08] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35200 bytes to 7263 (20.63 %) RDOC 010788: [10:48:08] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.033569 MB capture section in 0.295297 seconds RDOC 010788: [10:48:08] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010788: [10:48:08] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010788: [10:48:08] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010788: [10:48:08] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 010788: [10:48:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 012048: [10:48:08] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 40) (2556370 bytes) (time 1620208088) 5116 byte thumbnail RDOC 012048: [10:48:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 012048: [10:48:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012048: [10:48:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012048: [10:48:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012048: [10:48:09] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012048: [10:48:09] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 012048: [10:48:09] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 012048: [10:48:09] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 012048: [10:48:09] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 012048: [10:48:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012048: [10:48:09] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012048: [10:48:09] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012048: [10:48:09] d3d12_replay.cpp(4187) - Log - Created device. RDOC 012048: [10:48:09] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012048: [10:48:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 012048: [10:48:09] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012048: [10:48:09] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 190.529 ms RDOC 012048: [10:48:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006324: [10:48:10] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 006324: [10:48:10] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006324: [10:48:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006324: [10:48:10] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006324: [10:48:10] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10232 RDOC 010232: [10:48:10] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010232: [10:48:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010232: [10:48:10] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010232: [10:48:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010232: [10:48:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010232: [10:48:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010232: [10:48:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010232: [10:48:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010232: [10:48:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010232: [10:48:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010232: [10:48:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010232: [10:48:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010232: [10:48:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010232: [10:48:10] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010232: [10:48:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006324: [10:48:10] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10232] RDOC 010232: [10:48:10] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010232: [10:48:10] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001F3C10CD548 RDOC 010232: [10:48:10] core.cpp(1832) - Log - Removing device frame capturer for 0x000001F3C10CD548 RDOC 010232: [10:48:10] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010232: [10:48:10] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010232: [10:48:10] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001F3C10CD548 RDOC 006324: [10:48:10] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010232: [10:48:11] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010232: [10:48:11] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001F3C10CD548 / 0x0000000000040410 RDOC 006324: [10:48:11] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010232: [10:48:11] d3d12_device.cpp(2208) - Log - Starting capture RDOC 010232: [10:48:11] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 010232: [10:48:11] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145920 bytes to 15324 (10.50 %) RDOC 010232: [10:48:11] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.139160 MB capture section in 0.126683 seconds RDOC 010232: [10:48:11] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010232: [10:48:11] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010232: [10:48:11] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010232: [10:48:11] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 010232: [10:48:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 006324: [10:48:11] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2564846 bytes) (time 1620208091) 5531 byte thumbnail RDOC 006324: [10:48:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 006324: [10:48:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006324: [10:48:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006324: [10:48:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006324: [10:48:12] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006324: [10:48:12] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 006324: [10:48:12] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 006324: [10:48:12] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 006324: [10:48:12] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 006324: [10:48:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006324: [10:48:12] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006324: [10:48:12] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006324: [10:48:12] d3d12_replay.cpp(4187) - Log - Created device. RDOC 006324: [10:48:12] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006324: [10:48:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006324: [10:48:12] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 006324: [10:48:12] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 220.492 ms RDOC 006324: [10:48:12] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 006324: [10:48:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011532: [10:48:13] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011532: [10:48:13] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011532: [10:48:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011532: [10:48:13] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011532: [10:48:13] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11304 RDOC 011304: [10:48:13] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 011304: [10:48:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011304: [10:48:13] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011304: [10:48:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011304: [10:48:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011304: [10:48:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011304: [10:48:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011304: [10:48:13] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011304: [10:48:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011304: [10:48:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011304: [10:48:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011304: [10:48:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011304: [10:48:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011304: [10:48:13] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011304: [10:48:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011532: [10:48:13] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11304] RDOC 011304: [10:48:13] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011304: [10:48:13] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000016C4B5FCA98 RDOC 011304: [10:48:13] core.cpp(1832) - Log - Removing device frame capturer for 0x0000016C4B5FCA98 RDOC 011304: [10:48:13] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011304: [10:48:13] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011304: [10:48:13] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000016C4B5FCA98 RDOC 011532: [10:48:13] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011304: [10:48:13] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011304: [10:48:13] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000016C4B5FCA98 / 0x0000000000050410 RDOC 011304: [10:48:13] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011532: [10:48:13] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011304: [10:48:13] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 011304: [10:48:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 834496 bytes to 19754 (2.37 %) RDOC 011304: [10:48:13] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.795837 MB capture section in 0.092726 seconds RDOC 011304: [10:48:13] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011304: [10:48:13] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011304: [10:48:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 011304: [10:48:13] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 011304: [10:48:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 011532: [10:48:14] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2571617 bytes) (time 1620208093) 8036 byte thumbnail RDOC 011532: [10:48:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 011532: [10:48:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011532: [10:48:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011532: [10:48:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011532: [10:48:15] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011532: [10:48:15] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011532: [10:48:15] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011532: [10:48:15] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 011532: [10:48:15] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 011532: [10:48:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011532: [10:48:15] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011532: [10:48:15] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011532: [10:48:15] d3d12_replay.cpp(4187) - Log - Created device. RDOC 011532: [10:48:15] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011532: [10:48:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011532: [10:48:15] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 011532: [10:48:15] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 203.730 ms RDOC 011532: [10:48:15] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 011532: [10:48:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008480: [10:48:15] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 008480: [10:48:15] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008480: [10:48:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008480: [10:48:15] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008480: [10:48:15] win32_process.cpp( 604) - Log - Injecting renderdoc into process 820 RDOC 000820: [10:48:15] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 000820: [10:48:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000820: [10:48:15] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000820: [10:48:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000820: [10:48:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000820: [10:48:15] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000820: [10:48:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000820: [10:48:15] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000820: [10:48:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000820: [10:48:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000820: [10:48:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000820: [10:48:15] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000820: [10:48:15] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000820: [10:48:15] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000820: [10:48:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008480: [10:48:15] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [820] RDOC 000820: [10:48:16] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000820: [10:48:16] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000021E48A2BA38 RDOC 000820: [10:48:16] core.cpp(1832) - Log - Removing device frame capturer for 0x0000021E48A2BA38 RDOC 000820: [10:48:16] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000820: [10:48:16] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000820: [10:48:16] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000021E48A2BA38 RDOC 008480: [10:48:16] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000820: [10:48:16] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000820: [10:48:16] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000021E48A2BA38 / 0x0000000000060410 RDOC 008480: [10:48:16] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 000820: [10:48:16] d3d12_device.cpp(2208) - Log - Starting capture RDOC 000820: [10:48:16] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 000820: [10:48:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 9953344 bytes to 156045 (1.57 %) RDOC 000820: [10:48:16] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 9.492249 MB capture section in 0.123554 seconds RDOC 000820: [10:48:16] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 000820: [10:48:16] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 000820: [10:48:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 000820: [10:48:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 000820: [10:48:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 008480: [10:48:16] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2712212 bytes) (time 1620208096) 10031 byte thumbnail RDOC 008480: [10:48:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 008480: [10:48:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008480: [10:48:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008480: [10:48:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008480: [10:48:17] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008480: [10:48:17] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 008480: [10:48:17] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 008480: [10:48:17] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 008480: [10:48:17] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008480: [10:48:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008480: [10:48:17] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008480: [10:48:17] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008480: [10:48:17] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008480: [10:48:17] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008480: [10:48:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008480: [10:48:18] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008480: [10:48:18] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 241.814 ms RDOC 008480: [10:48:18] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 21.693 ms RDOC 008480: [10:48:18] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.441 ms RDOC 008480: [10:48:18] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 008480: [10:48:18] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 7.952 ms RDOC 008480: [10:48:18] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.280 ms RDOC 008480: [10:48:18] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 50.835 ms RDOC 008480: [10:48:18] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 15.767 ms RDOC 008480: [10:48:18] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 13.010 ms RDOC 008480: [10:48:18] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.320 ms RDOC 008480: [10:48:18] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 9.545 ms RDOC 008480: [10:48:18] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.568 ms RDOC 008480: [10:48:18] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 4.686 ms RDOC 008480: [10:48:18] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 1.993 ms RDOC 008480: [10:48:18] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.007 ms RDOC 008480: [10:48:19] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 8.950 ms RDOC 008480: [10:48:19] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 5.013 ms RDOC 008480: [10:48:19] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 4.565 ms RDOC 008480: [10:48:19] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 1.879 ms RDOC 008480: [10:48:19] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 1.911 ms RDOC 008480: [10:48:19] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 10.298 ms RDOC 008480: [10:48:19] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.422 ms RDOC 008480: [10:48:19] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 4.275 ms RDOC 008480: [10:48:19] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 1.847 ms RDOC 008480: [10:48:19] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 9.287 ms RDOC 008480: [10:48:19] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.484 ms RDOC 008480: [10:48:19] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 4.428 ms RDOC 008480: [10:48:19] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 1.913 ms RDOC 008480: [10:48:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010956: [10:48:19] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 010956: [10:48:19] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010956: [10:48:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010956: [10:48:19] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010956: [10:48:19] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8472 RDOC 008472: [10:48:19] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 008472: [10:48:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008472: [10:48:19] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008472: [10:48:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008472: [10:48:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008472: [10:48:19] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008472: [10:48:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008472: [10:48:19] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008472: [10:48:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008472: [10:48:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008472: [10:48:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008472: [10:48:19] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008472: [10:48:19] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008472: [10:48:19] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008472: [10:48:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010956: [10:48:19] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8472] RDOC 008472: [10:48:20] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008472: [10:48:20] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002302CF1CFA8 RDOC 008472: [10:48:20] core.cpp(1832) - Log - Removing device frame capturer for 0x000002302CF1CFA8 RDOC 008472: [10:48:20] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008472: [10:48:20] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008472: [10:48:20] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002302CF1CFA8 RDOC 010956: [10:48:20] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008472: [10:48:20] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008472: [10:48:20] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002302CF1CFA8 / 0x0000000000070410 RDOC 010956: [10:48:20] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 008472: [10:48:20] d3d12_device.cpp(2208) - Log - Starting capture RDOC 008472: [10:48:20] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 008472: [10:48:20] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136709888 bytes to 623783 (0.46 %) RDOC 008472: [10:48:20] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 130.376709 MB capture section in 0.178909 seconds RDOC 008472: [10:48:20] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008472: [10:48:20] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008472: [10:48:20] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008472: [10:48:20] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 008472: [10:48:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 010956: [10:48:20] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3173850 bytes) (time 1620208100) 6076 byte thumbnail RDOC 010956: [10:48:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 010956: [10:48:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010956: [10:48:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010956: [10:48:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010956: [10:48:21] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010956: [10:48:21] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010956: [10:48:21] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010956: [10:48:21] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 010956: [10:48:21] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 010956: [10:48:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010956: [10:48:21] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010956: [10:48:21] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010956: [10:48:21] d3d12_replay.cpp(4187) - Log - Created device. RDOC 010956: [10:48:21] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010956: [10:48:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010956: [10:48:21] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 010956: [10:48:21] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::37 from upload to default for efficient replay RDOC 010956: [10:48:21] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 010956: [10:48:22] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 395.609 ms RDOC 010956: [10:48:22] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010956: [10:48:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 012068: [10:48:22] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 012068: [10:48:22] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012068: [10:48:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012068: [10:48:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012068: [10:48:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11932 RDOC 011932: [10:48:22] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 011932: [10:48:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011932: [10:48:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011932: [10:48:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011932: [10:48:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011932: [10:48:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011932: [10:48:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011932: [10:48:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011932: [10:48:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011932: [10:48:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011932: [10:48:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011932: [10:48:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011932: [10:48:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011932: [10:48:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011932: [10:48:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012068: [10:48:22] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11932] RDOC 011932: [10:48:23] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011932: [10:48:23] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000025D78BEB1E8 RDOC 011932: [10:48:23] core.cpp(1832) - Log - Removing device frame capturer for 0x0000025D78BEB1E8 RDOC 011932: [10:48:23] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011932: [10:48:23] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011932: [10:48:23] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000025D78BEB1E8 RDOC 012068: [10:48:23] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011932: [10:48:23] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011932: [10:48:23] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000025D78BEB1E8 / 0x0000000000080410 RDOC 011932: [10:48:23] d3d12_device.cpp(2208) - Log - Starting capture RDOC 012068: [10:48:23] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011932: [10:48:23] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 011932: [10:48:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 154752 bytes to 19384 (12.53 %) RDOC 011932: [10:48:23] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.147583 MB capture section in 0.116259 seconds RDOC 011932: [10:48:23] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011932: [10:48:23] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011932: [10:48:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 011932: [10:48:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 011932: [10:48:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 012068: [10:48:23] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2572789 bytes) (time 1620208103) 8902 byte thumbnail RDOC 012068: [10:48:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 012068: [10:48:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012068: [10:48:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012068: [10:48:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012068: [10:48:24] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012068: [10:48:24] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 012068: [10:48:24] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 012068: [10:48:24] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 012068: [10:48:24] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 012068: [10:48:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012068: [10:48:24] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012068: [10:48:24] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012068: [10:48:24] d3d12_replay.cpp(4187) - Log - Created device. RDOC 012068: [10:48:24] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012068: [10:48:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 012068: [10:48:24] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012068: [10:48:24] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 186.260 ms RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:24] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 012068: [10:48:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007552: [10:48:25] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 007552: [10:48:25] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007552: [10:48:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007552: [10:48:25] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007552: [10:48:25] win32_process.cpp( 604) - Log - Injecting renderdoc into process 316 RDOC 000316: [10:48:25] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 000316: [10:48:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000316: [10:48:25] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000316: [10:48:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000316: [10:48:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000316: [10:48:25] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000316: [10:48:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000316: [10:48:25] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000316: [10:48:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000316: [10:48:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000316: [10:48:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000316: [10:48:25] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000316: [10:48:25] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000316: [10:48:25] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000316: [10:48:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007552: [10:48:25] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [316] RDOC 000316: [10:48:25] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000316: [10:48:25] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000016C65D5B918 RDOC 000316: [10:48:25] core.cpp(1832) - Log - Removing device frame capturer for 0x0000016C65D5B918 RDOC 000316: [10:48:25] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000316: [10:48:25] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000316: [10:48:25] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000016C65D5B918 RDOC 007552: [10:48:25] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000316: [10:48:25] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000316: [10:48:25] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000016C65D5B918 / 0x0000000000090410 RDOC 007552: [10:48:25] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 000316: [10:48:25] d3d12_device.cpp(2208) - Log - Starting capture RDOC 000316: [10:48:26] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 000316: [10:48:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41216 bytes to 7717 (18.72 %) RDOC 000316: [10:48:26] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.039307 MB capture section in 0.122939 seconds RDOC 000316: [10:48:26] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 000316: [10:48:26] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 000316: [10:48:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000316: [10:48:26] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 000316: [10:48:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 007552: [10:48:26] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556824 bytes) (time 1620208106) 5116 byte thumbnail RDOC 007552: [10:48:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 007552: [10:48:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007552: [10:48:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007552: [10:48:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007552: [10:48:27] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007552: [10:48:27] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007552: [10:48:27] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007552: [10:48:27] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 007552: [10:48:27] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 007552: [10:48:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007552: [10:48:27] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007552: [10:48:27] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007552: [10:48:27] d3d12_replay.cpp(4187) - Log - Created device. RDOC 007552: [10:48:27] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007552: [10:48:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007552: [10:48:27] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 007552: [10:48:27] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 193.113 ms RDOC 007552: [10:48:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007688: [10:48:27] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 007688: [10:48:27] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007688: [10:48:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007688: [10:48:27] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007688: [10:48:27] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3216 RDOC 003216: [10:48:27] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 003216: [10:48:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003216: [10:48:27] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003216: [10:48:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003216: [10:48:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003216: [10:48:27] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003216: [10:48:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003216: [10:48:27] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003216: [10:48:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003216: [10:48:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003216: [10:48:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003216: [10:48:27] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003216: [10:48:27] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003216: [10:48:27] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003216: [10:48:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007688: [10:48:27] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3216] RDOC 003216: [10:48:28] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003216: [10:48:28] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000285A59EB3E8 RDOC 003216: [10:48:28] core.cpp(1832) - Log - Removing device frame capturer for 0x00000285A59EB3E8 RDOC 003216: [10:48:28] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003216: [10:48:28] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003216: [10:48:28] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000285A59EB3E8 RDOC 007688: [10:48:28] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003216: [10:48:28] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003216: [10:48:28] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000285A59EB3E8 / 0x00000000000A0410 RDOC 003216: [10:48:28] d3d12_device.cpp(2208) - Log - Starting capture RDOC 007688: [10:48:28] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 003216: [10:48:28] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 003216: [10:48:28] d3d12_device.cpp(2519) - Log - Capture used DXIL RDOC 003216: [10:48:28] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 239552 bytes to 98552 (41.14 %) RDOC 003216: [10:48:28] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.228455 MB capture section in 0.088847 seconds RDOC 003216: [10:48:28] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 003216: [10:48:28] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 003216: [10:48:28] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003216: [10:48:28] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 003216: [10:48:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 007688: [10:48:28] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2644564 bytes) (time 1620208108) 2526 byte thumbnail RDOC 007688: [10:48:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 007688: [10:48:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007688: [10:48:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007688: [10:48:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007688: [10:48:29] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007688: [10:48:29] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007688: [10:48:29] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007688: [10:48:29] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 007688: [10:48:29] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 007688: [10:48:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007688: [10:48:29] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007688: [10:48:29] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007688: [10:48:29] d3d12_replay.cpp(4187) - Log - Created device. RDOC 007688: [10:48:29] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007688: [10:48:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007688: [10:48:29] d3d12_replay.cpp( 126) - Log - Replaying with DXIL enabled RDOC 007688: [10:48:30] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 007688: [10:48:30] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 226.157 ms RDOC 007688: [10:48:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010912: [10:48:30] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 010912: [10:48:30] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010912: [10:48:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010912: [10:48:30] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010912: [10:48:30] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4756 RDOC 004756: [10:48:30] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 004756: [10:48:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004756: [10:48:30] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004756: [10:48:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004756: [10:48:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004756: [10:48:30] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004756: [10:48:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004756: [10:48:30] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004756: [10:48:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004756: [10:48:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004756: [10:48:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004756: [10:48:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004756: [10:48:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004756: [10:48:30] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004756: [10:48:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010912: [10:48:30] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4756] RDOC 004756: [10:48:30] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004756: [10:48:30] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001DA08CEB158 RDOC 004756: [10:48:30] core.cpp(1832) - Log - Removing device frame capturer for 0x000001DA08CEB158 RDOC 004756: [10:48:30] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004756: [10:48:30] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004756: [10:48:30] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001DA08CEB158 RDOC 010912: [10:48:30] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004756: [10:48:30] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004756: [10:48:30] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001DA08CEB158 / 0x00000000000B0410 RDOC 004756: [10:48:30] d3d12_device.cpp(2208) - Log - Starting capture RDOC 010912: [10:48:30] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 004756: [10:48:31] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 004756: [10:48:31] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4879552 bytes to 60826 (1.25 %) RDOC 004756: [10:48:31] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 4.653503 MB capture section in 0.100064 seconds RDOC 004756: [10:48:31] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 004756: [10:48:31] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 004756: [10:48:31] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004756: [10:48:31] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 004756: [10:48:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 010912: [10:48:31] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2606842 bytes) (time 1620208111) 2530 byte thumbnail RDOC 010912: [10:48:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 010912: [10:48:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010912: [10:48:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010912: [10:48:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010912: [10:48:32] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010912: [10:48:32] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010912: [10:48:32] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010912: [10:48:32] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 010912: [10:48:32] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 010912: [10:48:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010912: [10:48:32] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010912: [10:48:32] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010912: [10:48:32] d3d12_replay.cpp(4187) - Log - Created device. RDOC 010912: [10:48:32] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010912: [10:48:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010912: [10:48:32] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 010912: [10:48:32] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 211.678 ms RDOC 010912: [10:48:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007308: [10:48:32] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 007308: [10:48:32] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007308: [10:48:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007308: [10:48:32] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007308: [10:48:32] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4920 RDOC 004920: [10:48:33] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 004920: [10:48:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004920: [10:48:33] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004920: [10:48:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004920: [10:48:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004920: [10:48:33] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004920: [10:48:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004920: [10:48:33] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004920: [10:48:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004920: [10:48:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004920: [10:48:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004920: [10:48:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004920: [10:48:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004920: [10:48:33] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004920: [10:48:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007308: [10:48:33] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4920] RDOC 004920: [10:48:33] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004920: [10:48:33] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000023ECF19C068 RDOC 004920: [10:48:33] core.cpp(1832) - Log - Removing device frame capturer for 0x0000023ECF19C068 RDOC 004920: [10:48:33] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004920: [10:48:33] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004920: [10:48:33] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000023ECF19C068 RDOC 007308: [10:48:33] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004920: [10:48:33] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004920: [10:48:33] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000023ECF19C068 / 0x00000000000C0410 RDOC 007308: [10:48:33] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 004920: [10:48:33] d3d12_device.cpp(2208) - Log - Starting capture RDOC 004920: [10:48:33] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 004920: [10:48:33] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 344832 bytes to 14802 (4.29 %) RDOC 004920: [10:48:33] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.328857 MB capture section in 0.093222 seconds RDOC 004920: [10:48:33] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 004920: [10:48:33] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 004920: [10:48:33] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4423 bytes to 4423 (100.00 %) RDOC 004920: [10:48:33] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 004920: [10:48:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 007308: [10:48:33] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2566819 bytes) (time 1620208113) 8022 byte thumbnail RDOC 007308: [10:48:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 007308: [10:48:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007308: [10:48:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007308: [10:48:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007308: [10:48:34] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007308: [10:48:34] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007308: [10:48:34] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007308: [10:48:34] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 007308: [10:48:34] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 007308: [10:48:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007308: [10:48:34] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007308: [10:48:34] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007308: [10:48:34] d3d12_replay.cpp(4187) - Log - Created device. RDOC 007308: [10:48:34] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007308: [10:48:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007308: [10:48:35] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 007308: [10:48:35] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 186.116 ms RDOC 007308: [10:48:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002436: [10:48:35] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 002436: [10:48:35] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002436: [10:48:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002436: [10:48:35] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002436: [10:48:35] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1440 RDOC 001440: [10:48:35] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 001440: [10:48:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001440: [10:48:35] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001440: [10:48:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001440: [10:48:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001440: [10:48:35] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001440: [10:48:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001440: [10:48:35] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001440: [10:48:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001440: [10:48:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001440: [10:48:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001440: [10:48:35] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001440: [10:48:35] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001440: [10:48:35] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001440: [10:48:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002436: [10:48:35] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1440] RDOC 001440: [10:48:35] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001440: [10:48:35] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001C424A6B1F8 RDOC 001440: [10:48:35] core.cpp(1832) - Log - Removing device frame capturer for 0x000001C424A6B1F8 RDOC 001440: [10:48:35] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001440: [10:48:35] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001440: [10:48:35] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001C424A6B1F8 RDOC 002436: [10:48:35] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001440: [10:48:35] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001440: [10:48:35] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001C424A6B1F8 / 0x00000000000D0410 RDOC 002436: [10:48:35] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 001440: [10:48:40] d3d12_device.cpp(2208) - Log - Starting capture RDOC 001440: [10:48:40] d3d12_device.cpp(2314) - Log - Finished capture, Frame 200 RDOC 001440: [10:48:40] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5851008 bytes to 51485 (0.88 %) RDOC 001440: [10:48:40] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 5.579956 MB capture section in 0.168100 seconds RDOC 001440: [10:48:40] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 001440: [10:48:40] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 001440: [10:48:40] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 001440: [10:48:40] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 001440: [10:48:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 002436: [10:48:40] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (2604257 bytes) (time 1620208120) 7788 byte thumbnail RDOC 002436: [10:48:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 002436: [10:48:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002436: [10:48:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002436: [10:48:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002436: [10:48:41] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002436: [10:48:41] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 002436: [10:48:42] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 002436: [10:48:42] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 002436: [10:48:42] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 002436: [10:48:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002436: [10:48:42] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002436: [10:48:42] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002436: [10:48:42] d3d12_replay.cpp(4187) - Log - Created device. RDOC 002436: [10:48:42] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002436: [10:48:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002436: [10:48:42] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 002436: [10:48:42] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::76 from upload to default for efficient replay RDOC 002436: [10:48:42] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 230.998 ms RDOC 002436: [10:48:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001948: [10:48:42] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 001948: [10:48:42] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001948: [10:48:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001948: [10:48:42] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001948: [10:48:42] win32_process.cpp( 604) - Log - Injecting renderdoc into process 880 RDOC 000880: [10:48:42] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 000880: [10:48:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000880: [10:48:42] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000880: [10:48:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000880: [10:48:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000880: [10:48:42] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000880: [10:48:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000880: [10:48:42] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000880: [10:48:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000880: [10:48:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000880: [10:48:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000880: [10:48:42] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000880: [10:48:42] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000880: [10:48:42] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000880: [10:48:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001948: [10:48:42] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [880] RDOC 000880: [10:48:42] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000880: [10:48:42] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002090889C6D8 RDOC 000880: [10:48:42] core.cpp(1832) - Log - Removing device frame capturer for 0x000002090889C6D8 RDOC 000880: [10:48:42] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000880: [10:48:43] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000880: [10:48:43] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002090889C6D8 RDOC 001948: [10:48:43] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000880: [10:48:43] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000880: [10:48:43] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002090889C6D8 / 0x00000000000E0410 RDOC 000880: [10:48:43] d3d12_device.cpp(2208) - Log - Starting capture RDOC 001948: [10:48:43] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 000880: [10:48:43] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 000880: [10:48:43] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 139683456 bytes to 618028 (0.44 %) RDOC 000880: [10:48:43] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 133.212524 MB capture section in 0.130286 seconds RDOC 000880: [10:48:43] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 000880: [10:48:43] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 000880: [10:48:43] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 000880: [10:48:43] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 000880: [10:48:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 001948: [10:48:43] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3164043 bytes) (time 1620208123) 2529 byte thumbnail RDOC 001948: [10:48:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 001948: [10:48:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001948: [10:48:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001948: [10:48:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001948: [10:48:44] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001948: [10:48:44] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 001948: [10:48:44] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 001948: [10:48:44] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 001948: [10:48:44] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 001948: [10:48:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001948: [10:48:44] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001948: [10:48:44] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001948: [10:48:44] d3d12_replay.cpp(4187) - Log - Created device. RDOC 001948: [10:48:44] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001948: [10:48:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001948: [10:48:44] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 001948: [10:48:44] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::37 from upload to default for efficient replay RDOC 001948: [10:48:44] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 001948: [10:48:44] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::78 from upload to default for efficient replay RDOC 001948: [10:48:45] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 371.208 ms RDOC 001948: [10:48:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005648: [10:48:54] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 005648: [10:48:54] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005648: [10:48:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005648: [10:48:54] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005648: [10:48:54] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8440 RDOC 008440: [10:48:54] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 008440: [10:48:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008440: [10:48:54] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008440: [10:48:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008440: [10:48:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008440: [10:48:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008440: [10:48:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008440: [10:48:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008440: [10:48:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008440: [10:48:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008440: [10:48:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008440: [10:48:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008440: [10:48:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008440: [10:48:54] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008440: [10:48:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005648: [10:48:54] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8440] RDOC 008440: [10:48:54] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008440: [10:48:54] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002105050E738 RDOC 008440: [10:48:54] core.cpp(1832) - Log - Removing device frame capturer for 0x000002105050E738 RDOC 008440: [10:48:54] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008440: [10:48:54] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008440: [10:48:54] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002105050E738 RDOC 005648: [10:48:54] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008440: [10:48:54] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008440: [10:48:54] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002105050E738 / 0x0000000000040414 RDOC 008440: [10:48:55] d3d12_device.cpp(2208) - Log - Starting capture RDOC 005648: [10:48:55] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 008440: [10:48:55] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 008440: [10:48:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 624064 bytes to 132429 (21.22 %) RDOC 008440: [10:48:55] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.595154 MB capture section in 0.140898 seconds RDOC 008440: [10:48:55] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008440: [10:48:55] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008440: [10:48:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4273 bytes to 4273 (100.00 %) RDOC 008440: [10:48:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008440: [10:48:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005648: [10:48:55] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2680950 bytes) (time 1620208135) 4676 byte thumbnail RDOC 005648: [10:48:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005648: [10:48:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005648: [10:48:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005648: [10:48:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005648: [10:48:56] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005648: [10:48:56] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 005648: [10:48:56] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 005648: [10:48:56] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 005648: [10:48:56] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 005648: [10:48:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005648: [10:48:56] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005648: [10:48:56] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005648: [10:48:56] d3d12_replay.cpp(4187) - Log - Created device. RDOC 005648: [10:48:56] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005648: [10:48:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005648: [10:48:56] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 005648: [10:48:56] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 306.097 ms RDOC 005648: [10:49:00] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005648: [10:49:00] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005648: [10:49:00] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005648: [10:49:00] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005648: [10:49:00] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005648: [10:49:00] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005648: [10:49:00] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005648: [10:49:00] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:00] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005648: [10:49:03] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005648: [10:49:03] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005648: [10:49:03] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005648: [10:49:03] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005648: [10:49:03] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005648: [10:49:03] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005648: [10:49:03] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:03] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 005648: [10:49:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002824: [10:49:04] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 002824: [10:49:04] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002824: [10:49:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002824: [10:49:04] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002824: [10:49:04] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11836 RDOC 011836: [10:49:04] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 011836: [10:49:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011836: [10:49:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011836: [10:49:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011836: [10:49:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011836: [10:49:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011836: [10:49:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011836: [10:49:04] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011836: [10:49:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011836: [10:49:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011836: [10:49:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011836: [10:49:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011836: [10:49:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011836: [10:49:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011836: [10:49:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002824: [10:49:04] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11836] RDOC 011836: [10:49:04] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011836: [10:49:04] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000015AECDAF838 RDOC 011836: [10:49:04] core.cpp(1832) - Log - Removing device frame capturer for 0x0000015AECDAF838 RDOC 011836: [10:49:04] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011836: [10:49:04] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011836: [10:49:04] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000015AECDAF838 RDOC 002824: [10:49:04] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011836: [10:49:05] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011836: [10:49:05] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000015AECDAF838 / 0x0000000000050414 RDOC 011836: [10:49:05] d3d12_device.cpp(2208) - Log - Starting capture RDOC 002824: [10:49:05] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011836: [10:49:05] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 011836: [10:49:05] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1979328 bytes to 19343 (0.98 %) RDOC 011836: [10:49:05] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 1.887634 MB capture section in 0.094154 seconds RDOC 011836: [10:49:05] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011836: [10:49:05] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011836: [10:49:05] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12063 bytes to 12063 (100.00 %) RDOC 011836: [10:49:05] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 011836: [10:49:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 002824: [10:49:05] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2578259 bytes) (time 1620208145) 7281 byte thumbnail RDOC 002824: [10:49:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 002824: [10:49:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002824: [10:49:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002824: [10:49:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002824: [10:49:06] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002824: [10:49:06] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 002824: [10:49:06] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 002824: [10:49:06] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 002824: [10:49:06] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 002824: [10:49:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002824: [10:49:06] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002824: [10:49:06] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002824: [10:49:06] d3d12_replay.cpp(4187) - Log - Created device. RDOC 002824: [10:49:06] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002824: [10:49:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002824: [10:49:06] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 002824: [10:49:06] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 210.223 ms RDOC 002824: [10:49:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007808: [10:49:06] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 007808: [10:49:06] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007808: [10:49:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007808: [10:49:07] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007808: [10:49:07] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8216 RDOC 008216: [10:49:07] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 008216: [10:49:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008216: [10:49:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008216: [10:49:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008216: [10:49:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008216: [10:49:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008216: [10:49:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008216: [10:49:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008216: [10:49:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008216: [10:49:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008216: [10:49:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008216: [10:49:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008216: [10:49:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008216: [10:49:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008216: [10:49:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007808: [10:49:07] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8216] RDOC 008216: [10:49:07] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008216: [10:49:07] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001920204CEC8 RDOC 008216: [10:49:07] core.cpp(1832) - Log - Removing device frame capturer for 0x000001920204CEC8 RDOC 008216: [10:49:07] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008216: [10:49:07] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008216: [10:49:07] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001920204CEC8 RDOC 007808: [10:49:07] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008216: [10:49:07] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008216: [10:49:07] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001920204CEC8 / 0x0000000000060414 RDOC 007808: [10:49:07] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 008216: [10:49:07] d3d12_device.cpp(2208) - Log - Starting capture RDOC 008216: [10:49:07] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 008216: [10:49:07] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36672 bytes to 7607 (20.74 %) RDOC 008216: [10:49:07] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.034973 MB capture section in 0.090005 seconds RDOC 008216: [10:49:07] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008216: [10:49:07] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008216: [10:49:07] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008216: [10:49:07] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 008216: [10:49:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 007808: [10:49:07] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556714 bytes) (time 1620208147) 5116 byte thumbnail RDOC 007808: [10:49:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 007808: [10:49:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007808: [10:49:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007808: [10:49:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007808: [10:49:08] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007808: [10:49:08] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007808: [10:49:08] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007808: [10:49:08] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 007808: [10:49:08] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 007808: [10:49:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007808: [10:49:08] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007808: [10:49:08] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007808: [10:49:08] d3d12_replay.cpp(4187) - Log - Created device. RDOC 007808: [10:49:08] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007808: [10:49:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007808: [10:49:09] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 007808: [10:49:09] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 182.340 ms RDOC 007808: [10:49:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011632: [10:49:09] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011632: [10:49:09] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011632: [10:49:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011632: [10:49:09] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011632: [10:49:09] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9404 RDOC 009404: [10:49:09] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009404: [10:49:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009404: [10:49:09] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009404: [10:49:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009404: [10:49:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009404: [10:49:09] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009404: [10:49:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009404: [10:49:09] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009404: [10:49:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009404: [10:49:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009404: [10:49:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009404: [10:49:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009404: [10:49:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009404: [10:49:09] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009404: [10:49:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011632: [10:49:09] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9404] RDOC 009404: [10:49:09] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [10:49:09] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000247D284BF38 RDOC 009404: [10:49:09] core.cpp(1832) - Log - Removing device frame capturer for 0x00000247D284BF38 RDOC 009404: [10:49:09] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009404: [10:49:10] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009404: [10:49:10] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000247D284BF38 RDOC 011632: [10:49:10] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009404: [10:49:10] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009404: [10:49:10] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000247D284BF38 / 0x0000000000070414 RDOC 009404: [10:49:10] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011632: [10:49:10] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 009404: [10:49:10] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 009404: [10:49:10] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3136576 bytes to 111942 (3.57 %) RDOC 009404: [10:49:10] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 2.991272 MB capture section in 0.093631 seconds RDOC 009404: [10:49:10] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009404: [10:49:10] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009404: [10:49:10] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009404: [10:49:10] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 009404: [10:49:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011632: [10:49:10] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2657957 bytes) (time 1620208150) 2529 byte thumbnail RDOC 011632: [10:49:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011632: [10:49:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [10:49:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [10:49:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [10:49:11] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011632: [10:49:11] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011632: [10:49:11] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011632: [10:49:11] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 011632: [10:49:11] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 011632: [10:49:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011632: [10:49:11] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011632: [10:49:11] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011632: [10:49:11] d3d12_replay.cpp(4187) - Log - Created device. RDOC 011632: [10:49:11] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011632: [10:49:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011632: [10:49:12] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 011632: [10:49:12] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 258.705 ms RDOC 011632: [10:49:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009780: [10:49:13] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 009780: [10:49:13] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009780: [10:49:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009780: [10:49:13] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009780: [10:49:13] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8444 RDOC 008444: [10:49:13] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 008444: [10:49:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008444: [10:49:13] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008444: [10:49:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008444: [10:49:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008444: [10:49:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008444: [10:49:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008444: [10:49:13] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008444: [10:49:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008444: [10:49:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008444: [10:49:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008444: [10:49:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008444: [10:49:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008444: [10:49:13] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008444: [10:49:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009780: [10:49:13] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8444] RDOC 008444: [10:49:13] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008444: [10:49:13] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002846C11CE68 RDOC 008444: [10:49:13] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008444: [10:49:13] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008444: [10:49:13] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002846C12CBC8 RDOC 008444: [10:49:13] core.cpp(1832) - Log - Removing device frame capturer for 0x000002846C12CBC8 RDOC 008444: [10:49:13] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008444: [10:49:13] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008444: [10:49:13] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002846C12CBC8 RDOC 009780: [10:49:13] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008444: [10:49:14] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008444: [10:49:14] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002846C12CBC8 / 0x0000000000080414 RDOC 008444: [10:49:14] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008444: [10:49:14] core.cpp(1832) - Log - Removing device frame capturer for 0x000002846C11CE68 RDOC 008444: [10:49:14] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002846C11CE68 RDOC 008444: [10:49:14] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008444: [10:49:14] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008444: [10:49:14] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008444: [10:49:14] d3d12_device.cpp(2208) - Log - Starting capture RDOC 009780: [10:49:14] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 008444: [10:49:14] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 008444: [10:49:14] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 190208 bytes to 10650 (5.60 %) RDOC 008444: [10:49:14] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.181396 MB capture section in 0.124430 seconds RDOC 008444: [10:49:14] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008444: [10:49:14] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008444: [10:49:14] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 008444: [10:49:14] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 008444: [10:49:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 009780: [10:49:14] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2558784 bytes) (time 1620208154) 4639 byte thumbnail RDOC 009780: [10:49:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 009780: [10:49:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009780: [10:49:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009780: [10:49:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009780: [10:49:15] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009780: [10:49:15] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009780: [10:49:15] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009780: [10:49:15] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 009780: [10:49:15] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 009780: [10:49:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009780: [10:49:15] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009780: [10:49:15] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009780: [10:49:15] d3d12_replay.cpp(4187) - Log - Created device. RDOC 009780: [10:49:15] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009780: [10:49:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009780: [10:49:15] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 009780: [10:49:15] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 193.666 ms RDOC 009780: [10:49:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 012152: [10:49:15] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 012152: [10:49:15] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012152: [10:49:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012152: [10:49:16] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012152: [10:49:16] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10328 RDOC 010328: [10:49:16] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010328: [10:49:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010328: [10:49:16] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010328: [10:49:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010328: [10:49:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010328: [10:49:16] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010328: [10:49:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010328: [10:49:16] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010328: [10:49:16] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010328: [10:49:16] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010328: [10:49:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010328: [10:49:16] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010328: [10:49:16] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010328: [10:49:16] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010328: [10:49:16] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012152: [10:49:16] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10328] RDOC 010328: [10:49:16] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010328: [10:49:16] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001B03018B158 RDOC 010328: [10:49:16] core.cpp(1832) - Log - Removing device frame capturer for 0x000001B03018B158 RDOC 010328: [10:49:16] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010328: [10:49:16] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010328: [10:49:16] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001B03018B158 RDOC 012152: [10:49:16] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010328: [10:49:16] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010328: [10:49:16] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001B03018B158 / 0x0000000000090414 RDOC 010328: [10:49:16] d3d12_device.cpp(2208) - Log - Starting capture RDOC 012152: [10:49:16] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010328: [10:49:16] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 010328: [10:49:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41216 bytes to 7894 (19.15 %) RDOC 010328: [10:49:16] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.039307 MB capture section in 0.098424 seconds RDOC 010328: [10:49:16] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010328: [10:49:16] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010328: [10:49:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010328: [10:49:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 010328: [10:49:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 012152: [10:49:16] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2557001 bytes) (time 1620208156) 5116 byte thumbnail RDOC 012152: [10:49:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 012152: [10:49:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012152: [10:49:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012152: [10:49:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012152: [10:49:17] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012152: [10:49:17] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 012152: [10:49:17] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 012152: [10:49:17] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 012152: [10:49:17] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 012152: [10:49:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012152: [10:49:17] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012152: [10:49:17] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012152: [10:49:18] d3d12_replay.cpp(4187) - Log - Created device. RDOC 012152: [10:49:18] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012152: [10:49:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 012152: [10:49:18] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012152: [10:49:18] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 189.793 ms RDOC 012152: [10:49:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 012152: [10:49:18] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41216 bytes to 3474 (8.43 %) RDOC 012152: [10:49:18] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 012152: [10:49:18] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 012152: [10:49:18] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012152: [10:49:18] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 0.258 ms RDOC 012152: [10:49:18] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41216 bytes to 3474 (8.43 %) RDOC 012152: [10:49:18] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 012152: [10:49:18] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 012152: [10:49:18] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012152: [10:49:18] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 012152: [10:49:18] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 012152: [10:49:18] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012152: [10:49:18] d3d12_replay.cpp(3119) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012152: [10:49:18] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000184) RDOC 012152: [10:49:18] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012152: [10:49:18] d3d12_replay.cpp(3119) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012152: [10:49:18] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000185) RDOC 012152: [10:49:18] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012152: [10:49:18] d3d12_replay.cpp(3119) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012152: [10:49:18] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000186) RDOC 012152: [10:49:18] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012152: [10:49:18] d3d12_replay.cpp(3119) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012152: [10:49:18] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000187) RDOC 012152: [10:49:18] d3d12_replay.cpp(2787) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012152: [10:49:18] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000188) RDOC 012152: [10:49:18] d3d12_replay.cpp(3126) - Error - Getting texture data for buffer ResourceId::0! RDOC 012152: [10:49:18] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000189) RDOC 012152: [10:49:18] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012152: [10:49:18] d3d12_replay.cpp(3119) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012152: [10:49:18] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000190) RDOC 012152: [10:49:18] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012152: [10:49:18] d3d12_replay.cpp(3119) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012152: [10:49:18] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000191! RDOC 012152: [10:49:18] d3d12_replay.cpp(3119) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000191! RDOC 012152: [10:49:18] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000192! RDOC 012152: [10:49:18] d3d12_replay.cpp(3119) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000192! RDOC 012152: [10:49:18] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000193) RDOC 012152: [10:49:18] d3d12_replay.cpp(2787) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012152: [10:49:18] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000194) RDOC 012152: [10:49:18] d3d12_replay.cpp(2787) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012152: [10:49:18] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000195) RDOC 012152: [10:49:18] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012152: [10:49:18] d3d12_replay.cpp(3119) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012152: [10:49:18] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000203! RDOC 012152: [10:49:18] d3d12_replay.cpp(3119) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000203! RDOC 012152: [10:49:18] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000206) RDOC 012152: [10:49:18] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012152: [10:49:18] d3d12_replay.cpp(3119) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012152: [10:49:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007240: [10:49:19] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 007240: [10:49:19] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007240: [10:49:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007240: [10:49:19] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007240: [10:49:19] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9896 RDOC 009896: [10:49:19] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009896: [10:49:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009896: [10:49:19] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009896: [10:49:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009896: [10:49:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009896: [10:49:19] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009896: [10:49:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009896: [10:49:19] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009896: [10:49:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009896: [10:49:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009896: [10:49:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009896: [10:49:19] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009896: [10:49:19] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009896: [10:49:19] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009896: [10:49:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007240: [10:49:19] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9896] RDOC 009896: [10:49:19] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009896: [10:49:19] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001D638C8B188 RDOC 009896: [10:49:19] core.cpp(1832) - Log - Removing device frame capturer for 0x000001D638C8B188 RDOC 009896: [10:49:19] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009896: [10:49:19] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009896: [10:49:19] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001D638C8B188 RDOC 007240: [10:49:19] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009896: [10:49:19] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009896: [10:49:19] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001D638C8B188 / 0x00000000000A0414 RDOC 009896: [10:49:19] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001D638C8B188 / 0x00000000000C0406 RDOC 007240: [10:49:19] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 009896: [10:49:19] d3d12_device.cpp(2208) - Log - Starting capture RDOC 009896: [10:49:19] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 009896: [10:49:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36288 bytes to 7618 (20.99 %) RDOC 009896: [10:49:19] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.034607 MB capture section in 0.090846 seconds RDOC 009896: [10:49:19] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009896: [10:49:20] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009896: [10:49:20] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 009896: [10:49:20] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 009896: [10:49:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 007240: [10:49:20] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2557990 bytes) (time 1620208160) 6530 byte thumbnail RDOC 007240: [10:49:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 007240: [10:49:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007240: [10:49:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007240: [10:49:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007240: [10:49:21] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007240: [10:49:21] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007240: [10:49:21] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007240: [10:49:21] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 007240: [10:49:21] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 007240: [10:49:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007240: [10:49:21] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007240: [10:49:21] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007240: [10:49:21] d3d12_replay.cpp(4187) - Log - Created device. RDOC 007240: [10:49:21] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007240: [10:49:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007240: [10:49:21] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 007240: [10:49:21] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 183.527 ms RDOC 007240: [10:49:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007436: [10:49:21] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 007436: [10:49:21] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007436: [10:49:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007436: [10:49:21] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007436: [10:49:21] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10300 RDOC 010300: [10:49:21] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010300: [10:49:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010300: [10:49:21] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010300: [10:49:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010300: [10:49:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010300: [10:49:21] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010300: [10:49:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010300: [10:49:21] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010300: [10:49:21] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010300: [10:49:21] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010300: [10:49:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010300: [10:49:21] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010300: [10:49:21] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010300: [10:49:21] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010300: [10:49:21] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007436: [10:49:21] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10300] RDOC 010300: [10:49:21] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010300: [10:49:21] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000017185E0B998 RDOC 010300: [10:49:21] core.cpp(1832) - Log - Removing device frame capturer for 0x0000017185E0B998 RDOC 010300: [10:49:22] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010300: [10:49:22] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010300: [10:49:22] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000017185E0B998 RDOC 007436: [10:49:22] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010300: [10:49:22] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010300: [10:49:22] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000017185E0B998 / 0x00000000000B0414 RDOC 010300: [10:49:22] d3d12_device.cpp(2208) - Log - Starting capture RDOC 007436: [10:49:22] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010300: [10:49:22] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 010300: [10:49:22] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35584 bytes to 7050 (19.81 %) RDOC 010300: [10:49:22] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.033936 MB capture section in 0.114302 seconds RDOC 010300: [10:49:22] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010300: [10:49:22] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010300: [10:49:22] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 010300: [10:49:22] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010300: [10:49:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 007436: [10:49:22] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2557294 bytes) (time 1620208162) 6419 byte thumbnail RDOC 007436: [10:49:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 007436: [10:49:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007436: [10:49:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007436: [10:49:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007436: [10:49:23] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007436: [10:49:23] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007436: [10:49:23] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007436: [10:49:23] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 007436: [10:49:23] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 007436: [10:49:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007436: [10:49:23] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007436: [10:49:23] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007436: [10:49:23] d3d12_replay.cpp(4187) - Log - Created device. RDOC 007436: [10:49:23] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007436: [10:49:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007436: [10:49:23] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 007436: [10:49:23] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 181.614 ms RDOC 007436: [10:49:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009336: [10:49:24] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 009336: [10:49:24] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009336: [10:49:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009336: [10:49:24] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009336: [10:49:24] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10708 RDOC 010708: [10:49:24] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010708: [10:49:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010708: [10:49:24] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010708: [10:49:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010708: [10:49:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010708: [10:49:24] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010708: [10:49:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010708: [10:49:24] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010708: [10:49:24] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010708: [10:49:24] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010708: [10:49:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010708: [10:49:24] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010708: [10:49:24] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010708: [10:49:24] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010708: [10:49:24] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009336: [10:49:24] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10708] RDOC 010708: [10:49:24] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010708: [10:49:24] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000013C0F75CD98 RDOC 010708: [10:49:24] core.cpp(1832) - Log - Removing device frame capturer for 0x0000013C0F75CD98 RDOC 010708: [10:49:24] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010708: [10:49:24] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010708: [10:49:24] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000013C0F75CD98 RDOC 009336: [10:49:24] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010708: [10:49:24] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010708: [10:49:24] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000013C0F75CD98 / 0x00000000000C0414 RDOC 010708: [10:49:24] d3d12_device.cpp(2208) - Log - Starting capture RDOC 009336: [10:49:24] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010708: [10:49:24] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 010708: [10:49:24] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59200 bytes to 15551 (26.27 %) RDOC 010708: [10:49:24] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.056458 MB capture section in 0.116102 seconds RDOC 010708: [10:49:24] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010708: [10:49:25] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010708: [10:49:25] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 010708: [10:49:25] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010708: [10:49:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009336: [10:49:25] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2564119 bytes) (time 1620208165) 4687 byte thumbnail RDOC 009336: [10:49:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009336: [10:49:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009336: [10:49:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009336: [10:49:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009336: [10:49:26] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009336: [10:49:26] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009336: [10:49:26] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009336: [10:49:26] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 009336: [10:49:26] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 009336: [10:49:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009336: [10:49:26] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009336: [10:49:26] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009336: [10:49:26] d3d12_replay.cpp(4187) - Log - Created device. RDOC 009336: [10:49:26] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009336: [10:49:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009336: [10:49:26] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 009336: [10:49:26] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 194.013 ms RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009336: [10:49:26] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 009336: [10:49:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010308: [10:49:26] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 010308: [10:49:26] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010308: [10:49:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010308: [10:49:26] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010308: [10:49:26] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1448 RDOC 001448: [10:49:26] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 001448: [10:49:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001448: [10:49:26] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001448: [10:49:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001448: [10:49:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001448: [10:49:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001448: [10:49:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001448: [10:49:26] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001448: [10:49:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001448: [10:49:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001448: [10:49:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001448: [10:49:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001448: [10:49:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001448: [10:49:26] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001448: [10:49:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010308: [10:49:26] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1448] RDOC 001448: [10:49:26] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001448: [10:49:26] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001AD1696D2D8 RDOC 001448: [10:49:26] core.cpp(1832) - Log - Removing device frame capturer for 0x000001AD1696D2D8 RDOC 001448: [10:49:27] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001448: [10:49:27] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001448: [10:49:27] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001AD1696D2D8 RDOC 010308: [10:49:27] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001448: [10:49:27] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001448: [10:49:27] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001AD1696D2D8 / 0x00000000000D0414 RDOC 010308: [10:49:27] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 001448: [10:49:27] d3d12_device.cpp(2208) - Log - Starting capture RDOC 001448: [10:49:27] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 001448: [10:49:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30217408 bytes to 139731 (0.46 %) RDOC 001448: [10:49:27] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 28.817566 MB capture section in 0.132456 seconds RDOC 001448: [10:49:27] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 001448: [10:49:27] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 001448: [10:49:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 001448: [10:49:27] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 001448: [10:49:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 010308: [10:49:27] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2687704 bytes) (time 1620208167) 4618 byte thumbnail RDOC 010308: [10:49:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 010308: [10:49:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010308: [10:49:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010308: [10:49:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010308: [10:49:28] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010308: [10:49:28] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010308: [10:49:28] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010308: [10:49:28] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 010308: [10:49:28] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 010308: [10:49:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010308: [10:49:28] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010308: [10:49:28] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010308: [10:49:28] d3d12_replay.cpp(4187) - Log - Created device. RDOC 010308: [10:49:28] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010308: [10:49:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010308: [10:49:28] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 010308: [10:49:29] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 261.017 ms RDOC 010308: [10:49:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 011968: [10:49:29] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011968: [10:49:29] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011968: [10:49:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011968: [10:49:29] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011968: [10:49:29] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8592 RDOC 008592: [10:49:29] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 008592: [10:49:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008592: [10:49:29] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008592: [10:49:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008592: [10:49:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008592: [10:49:29] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008592: [10:49:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008592: [10:49:29] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008592: [10:49:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008592: [10:49:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008592: [10:49:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008592: [10:49:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008592: [10:49:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008592: [10:49:29] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008592: [10:49:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008592: [10:49:29] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011968: [10:49:29] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8592] RDOC 008592: [10:49:29] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008592: [10:49:29] gl_driver.cpp(1156) - Log - Created new sharegroup 0000020B02406640 RDOC 008592: [10:49:29] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008592: [10:49:29] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008592: [10:49:29] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 008592: [10:49:29] gl_driver.cpp(1055) - Log - Deleting shader group 0000020B02406640 RDOC 008592: [10:49:29] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008592: [10:49:29] gl_driver.cpp(1156) - Log - Created new sharegroup 0000020B02405B40 RDOC 008592: [10:49:29] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008592: [10:49:29] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008592: [10:49:29] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 008592: [10:49:29] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008592: [10:49:29] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000E0414 RDOC 011968: [10:49:29] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011968: [10:49:29] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 008592: [10:49:29] gl_driver.cpp(2176) - Log - Starting capture RDOC 008592: [10:49:29] gl_driver.cpp(2247) - Log - Finished capture, Frame 10 RDOC 008592: [10:49:29] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55808 bytes to 5512 (9.88 %) RDOC 008592: [10:49:29] gl_driver.cpp(2395) - Log - Captured GL frame with 0.053223 MB capture section in 0.093719 seconds RDOC 008592: [10:49:29] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008592: [10:49:29] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 008592: [10:49:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 011968: [10:49:29] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 10) (15262 bytes) (time 1620208169) 5116 byte thumbnail RDOC 011968: [10:49:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 011968: [10:49:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011968: [10:49:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011968: [10:49:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011968: [10:49:30] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011968: [10:49:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011968: [10:49:31] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011968: [10:49:31] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011968: [10:49:31] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011968: [10:49:31] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011968: [10:49:31] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011968: [10:49:31] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011968: [10:49:31] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011968: [10:49:31] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011968: [10:49:31] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011968: [10:49:31] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011968: [10:49:31] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011968: [10:49:31] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011968: [10:49:31] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011968: [10:49:31] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011968: [10:49:31] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011968: [10:49:31] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011968: [10:49:31] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011968: [10:49:31] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011968: [10:49:31] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011968: [10:49:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011968: [10:49:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011968: [10:49:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011968: [10:49:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011968: [10:49:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011968: [10:49:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011968: [10:49:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011968: [10:49:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011968: [10:49:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011968: [10:49:31] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011968: [10:49:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011968: [10:49:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011968: [10:49:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011968: [10:49:31] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011968: [10:49:31] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 011968: [10:49:31] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 011968: [10:49:31] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011968: [10:49:31] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011968: [10:49:31] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 011968: [10:49:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011968: [10:49:31] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011968: [10:49:31] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011968: [10:49:31] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011968: [10:49:31] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011968: [10:49:31] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 179.538 ms RDOC 011968: [10:49:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 000484: [10:49:32] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 000484: [10:49:32] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000484: [10:49:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000484: [10:49:32] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000484: [10:49:32] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10012 RDOC 010012: [10:49:32] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010012: [10:49:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010012: [10:49:32] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010012: [10:49:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010012: [10:49:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010012: [10:49:32] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010012: [10:49:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010012: [10:49:32] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010012: [10:49:32] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010012: [10:49:32] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010012: [10:49:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010012: [10:49:32] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010012: [10:49:32] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010012: [10:49:32] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010012: [10:49:32] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000484: [10:49:32] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10012] RDOC 010012: [10:49:32] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010012: [10:49:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010012: [10:49:32] gl_driver.cpp(1156) - Log - Created new sharegroup 000001893C4E6FE0 RDOC 010012: [10:49:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010012: [10:49:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010012: [10:49:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010012: [10:49:32] gl_driver.cpp(1055) - Log - Deleting shader group 000001893C4E6FE0 RDOC 010012: [10:49:32] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010012: [10:49:32] gl_driver.cpp(1156) - Log - Created new sharegroup 000001893C4E6720 RDOC 010012: [10:49:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010012: [10:49:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010012: [10:49:32] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 010012: [10:49:32] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000484: [10:49:35] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & not supported) RDOC 010012: [10:49:35] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000025040A RDOC 000484: [10:49:35] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 010012: [10:49:35] gl_driver.cpp(2176) - Log - Starting capture RDOC 010012: [10:49:35] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 010012: [10:49:36] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10714025 (21.28 %) RDOC 010012: [10:49:36] gl_driver.cpp(2395) - Log - Captured GL frame with 48.026306 MB capture section in 0.492026 seconds RDOC 010012: [10:49:36] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010012: [10:49:36] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010012: [10:49:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 000484: [10:49:36] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (10723775 bytes) (time 1620208176) 5116 byte thumbnail RDOC 000484: [10:49:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 000484: [10:49:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000484: [10:49:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000484: [10:49:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000484: [10:49:37] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 000484: [10:49:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000484: [10:49:37] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 000484: [10:49:37] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 000484: [10:49:37] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000484: [10:49:37] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000484: [10:49:37] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000484: [10:49:37] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000484: [10:49:37] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000484: [10:49:37] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000484: [10:49:37] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000484: [10:49:37] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000484: [10:49:37] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000484: [10:49:37] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000484: [10:49:37] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000484: [10:49:37] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 000484: [10:49:37] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 000484: [10:49:37] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 000484: [10:49:37] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 000484: [10:49:37] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 000484: [10:49:37] gl_common.cpp( 99) - Log - Function pointers available: RDOC 000484: [10:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000484: [10:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000484: [10:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000484: [10:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000484: [10:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000484: [10:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000484: [10:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000484: [10:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000484: [10:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 000484: [10:49:37] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 000484: [10:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000484: [10:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000484: [10:49:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000484: [10:49:37] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000484: [10:49:37] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 000484: [10:49:37] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 000484: [10:49:37] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000484: [10:49:37] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 000484: [10:49:37] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 000484: [10:49:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 000484: [10:49:42] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000484: [10:49:42] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000484: [10:49:42] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000484: [10:49:42] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000484: [10:49:42] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 5503.197 ms RDOC 000484: [10:49:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 000484: [10:49:43] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3195588 (6.35 %) RDOC 000484: [10:49:43] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000484: [10:49:44] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 726.627 ms RDOC 000484: [10:49:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3195588 (6.35 %) RDOC 000484: [10:49:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000484: [10:49:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 011840: [10:49:53] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011840: [10:49:53] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011840: [10:49:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011840: [10:49:53] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011840: [10:49:53] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5892 RDOC 005892: [10:49:53] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 005892: [10:49:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005892: [10:49:53] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005892: [10:49:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005892: [10:49:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005892: [10:49:53] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005892: [10:49:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005892: [10:49:53] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005892: [10:49:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005892: [10:49:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005892: [10:49:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005892: [10:49:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005892: [10:49:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005892: [10:49:53] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005892: [10:49:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005892: [10:49:53] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011840: [10:49:53] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5892] RDOC 005892: [10:49:53] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005892: [10:49:53] gl_driver.cpp(1156) - Log - Created new sharegroup 0000011EEB277400 RDOC 005892: [10:49:53] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005892: [10:49:53] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005892: [10:49:53] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 005892: [10:49:53] gl_driver.cpp(1055) - Log - Deleting shader group 0000011EEB277400 RDOC 005892: [10:49:53] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005892: [10:49:53] gl_driver.cpp(1156) - Log - Created new sharegroup 0000011EEB277BC0 RDOC 005892: [10:49:53] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005892: [10:49:53] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005892: [10:49:53] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 005892: [10:49:53] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005892: [10:49:54] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000027040A RDOC 011840: [10:49:54] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011840: [10:49:54] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 005892: [10:49:54] gl_driver.cpp(2176) - Log - Starting capture RDOC 005892: [10:49:54] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 005892: [10:49:54] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 18042 (0.92 %) RDOC 005892: [10:49:54] gl_driver.cpp(2395) - Log - Captured GL frame with 1.861023 MB capture section in 0.037785 seconds RDOC 005892: [10:49:54] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 005892: [10:49:54] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 005892: [10:49:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 011840: [10:49:54] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (28022 bytes) (time 1620208194) 5476 byte thumbnail RDOC 011840: [10:49:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 011840: [10:49:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011840: [10:49:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011840: [10:49:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011840: [10:49:55] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011840: [10:49:55] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011840: [10:49:55] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011840: [10:49:55] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011840: [10:49:55] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011840: [10:49:55] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011840: [10:49:55] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011840: [10:49:55] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011840: [10:49:55] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011840: [10:49:55] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011840: [10:49:55] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011840: [10:49:55] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011840: [10:49:55] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011840: [10:49:55] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011840: [10:49:55] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011840: [10:49:55] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011840: [10:49:55] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011840: [10:49:55] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011840: [10:49:55] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011840: [10:49:55] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011840: [10:49:55] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011840: [10:49:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011840: [10:49:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011840: [10:49:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011840: [10:49:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011840: [10:49:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011840: [10:49:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011840: [10:49:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011840: [10:49:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011840: [10:49:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011840: [10:49:55] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011840: [10:49:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011840: [10:49:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011840: [10:49:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011840: [10:49:55] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011840: [10:49:55] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 011840: [10:49:55] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 011840: [10:49:55] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011840: [10:49:55] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011840: [10:49:55] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 011840: [10:49:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011840: [10:49:55] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 123.998 ms RDOC 011840: [10:49:55] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011840: [10:49:55] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 011840: [10:49:55] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011840: [10:49:55] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011840: [10:49:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003596: [10:49:56] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 003596: [10:49:56] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003596: [10:49:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003596: [10:49:56] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003596: [10:49:56] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11792 RDOC 011792: [10:49:56] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 011792: [10:49:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011792: [10:49:56] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011792: [10:49:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011792: [10:49:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011792: [10:49:56] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011792: [10:49:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011792: [10:49:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011792: [10:49:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011792: [10:49:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011792: [10:49:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011792: [10:49:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011792: [10:49:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011792: [10:49:56] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011792: [10:49:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003596: [10:49:56] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11792] RDOC 011792: [10:49:56] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011792: [10:49:56] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011792: [10:49:56] gl_driver.cpp(1156) - Log - Created new sharegroup 000001F456947780 RDOC 011792: [10:49:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011792: [10:49:56] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011792: [10:49:56] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011792: [10:49:56] gl_driver.cpp(1055) - Log - Deleting shader group 000001F456947780 RDOC 011792: [10:49:56] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011792: [10:49:56] gl_driver.cpp(1156) - Log - Created new sharegroup 000001F456947100 RDOC 011792: [10:49:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011792: [10:49:56] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011792: [10:49:56] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011792: [10:49:56] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003596: [10:49:56] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & not supported) RDOC 011792: [10:49:56] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000029040C RDOC 003596: [10:49:56] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011792: [10:49:56] gl_driver.cpp(2176) - Log - Starting capture RDOC 011792: [10:49:56] resource_manager.h(1126) - Log - Preparing resource ResourceId::69 after it has been postponed. RDOC 011792: [10:49:56] resource_manager.h(1126) - Log - Preparing resource ResourceId::71 after it has been postponed. RDOC 011792: [10:49:56] resource_manager.h(1126) - Log - Preparing resource ResourceId::68 after it has been postponed. RDOC 011792: [10:49:56] resource_manager.h(1126) - Log - Preparing resource ResourceId::70 after it has been postponed. RDOC 011792: [10:49:56] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 011792: [10:49:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69120 bytes to 10607 (15.35 %) RDOC 011792: [10:49:56] gl_driver.cpp(2395) - Log - Captured GL frame with 0.065918 MB capture section in 0.178941 seconds RDOC 011792: [10:49:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4000 bytes to 4000 (100.00 %) RDOC 011792: [10:49:56] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011792: [10:49:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 003596: [10:49:56] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (27200 bytes) (time 1620208196) 12378 byte thumbnail RDOC 003596: [10:49:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 003596: [10:49:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003596: [10:49:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003596: [10:49:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003596: [10:49:57] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003596: [10:49:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003596: [10:49:58] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003596: [10:49:58] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003596: [10:49:58] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003596: [10:49:58] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003596: [10:49:58] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003596: [10:49:58] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003596: [10:49:58] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003596: [10:49:58] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003596: [10:49:58] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003596: [10:49:58] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003596: [10:49:58] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003596: [10:49:58] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003596: [10:49:58] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003596: [10:49:58] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003596: [10:49:58] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003596: [10:49:58] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003596: [10:49:58] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003596: [10:49:58] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003596: [10:49:58] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003596: [10:49:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003596: [10:49:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003596: [10:49:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003596: [10:49:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003596: [10:49:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003596: [10:49:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003596: [10:49:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003596: [10:49:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003596: [10:49:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003596: [10:49:58] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003596: [10:49:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003596: [10:49:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003596: [10:49:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003596: [10:49:58] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003596: [10:49:58] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 003596: [10:49:58] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003596: [10:49:58] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003596: [10:49:58] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003596: [10:49:58] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003596: [10:49:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003596: [10:49:58] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 218.301 ms RDOC 003596: [10:49:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 003596: [10:49:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009096: [10:49:59] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 009096: [10:49:59] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009096: [10:49:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009096: [10:50:00] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009096: [10:50:00] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10196 RDOC 010196: [10:50:00] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010196: [10:50:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010196: [10:50:00] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010196: [10:50:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010196: [10:50:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010196: [10:50:00] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010196: [10:50:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010196: [10:50:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010196: [10:50:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010196: [10:50:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010196: [10:50:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010196: [10:50:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010196: [10:50:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010196: [10:50:00] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010196: [10:50:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010196: [10:50:00] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009096: [10:50:00] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10196] RDOC 010196: [10:50:00] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010196: [10:50:00] gl_driver.cpp(1156) - Log - Created new sharegroup 000001D6A68F7210 RDOC 010196: [10:50:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010196: [10:50:00] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010196: [10:50:00] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010196: [10:50:00] gl_driver.cpp(1055) - Log - Deleting shader group 000001D6A68F7210 RDOC 010196: [10:50:00] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010196: [10:50:00] gl_driver.cpp(1156) - Log - Created new sharegroup 000001D6A68F7490 RDOC 010196: [10:50:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010196: [10:50:00] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010196: [10:50:00] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 010196: [10:50:00] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010196: [10:50:00] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000180406 RDOC 009096: [10:50:00] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009096: [10:50:00] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 010196: [10:50:00] gl_driver.cpp(2176) - Log - Starting capture RDOC 010196: [10:50:00] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 010196: [10:50:00] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1983424 bytes to 39355 (1.98 %) RDOC 010196: [10:50:00] gl_driver.cpp(2395) - Log - Captured GL frame with 1.891541 MB capture section in 0.041538 seconds RDOC 010196: [10:50:00] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 010196: [10:50:00] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 010196: [10:50:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 009096: [10:50:00] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (48973 bytes) (time 1620208200) 4975 byte thumbnail RDOC 009096: [10:50:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 009096: [10:50:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009096: [10:50:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009096: [10:50:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009096: [10:50:01] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009096: [10:50:01] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009096: [10:50:01] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009096: [10:50:01] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009096: [10:50:01] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009096: [10:50:01] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009096: [10:50:01] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009096: [10:50:01] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009096: [10:50:01] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009096: [10:50:01] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009096: [10:50:01] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009096: [10:50:01] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009096: [10:50:01] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009096: [10:50:01] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009096: [10:50:01] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009096: [10:50:01] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009096: [10:50:01] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009096: [10:50:01] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009096: [10:50:01] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009096: [10:50:01] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009096: [10:50:01] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009096: [10:50:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009096: [10:50:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009096: [10:50:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009096: [10:50:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009096: [10:50:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009096: [10:50:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009096: [10:50:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009096: [10:50:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009096: [10:50:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009096: [10:50:01] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009096: [10:50:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009096: [10:50:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009096: [10:50:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009096: [10:50:01] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009096: [10:50:01] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 009096: [10:50:01] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009096: [10:50:01] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009096: [10:50:01] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009096: [10:50:01] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009096: [10:50:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009096: [10:50:02] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009096: [10:50:02] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009096: [10:50:02] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009096: [10:50:02] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009096: [10:50:02] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 109.467 ms RDOC 009096: [10:50:02] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].b RDOC 009096: [10:50:02] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].c[0].a RDOC 009096: [10:50:02] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].c[1].a RDOC 009096: [10:50:02] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].c[2].a RDOC 009096: [10:50:02] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].c[3].a RDOC 009096: [10:50:02] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[1].c[0].a RDOC 009096: [10:50:02] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[1].c[1].a RDOC 009096: [10:50:02] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[1].c[2].a RDOC 009096: [10:50:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 012032: [10:50:02] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 012032: [10:50:02] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012032: [10:50:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012032: [10:50:02] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012032: [10:50:02] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9588 RDOC 009588: [10:50:02] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009588: [10:50:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009588: [10:50:02] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009588: [10:50:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009588: [10:50:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009588: [10:50:02] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009588: [10:50:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009588: [10:50:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009588: [10:50:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009588: [10:50:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009588: [10:50:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009588: [10:50:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009588: [10:50:02] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009588: [10:50:02] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009588: [10:50:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012032: [10:50:02] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9588] RDOC 009588: [10:50:02] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009588: [10:50:02] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009588: [10:50:02] gl_driver.cpp(1156) - Log - Created new sharegroup 0000021D798043E0 RDOC 009588: [10:50:02] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009588: [10:50:02] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009588: [10:50:02] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009588: [10:50:02] gl_driver.cpp(1055) - Log - Deleting shader group 0000021D798043E0 RDOC 009588: [10:50:02] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009588: [10:50:02] gl_driver.cpp(1156) - Log - Created new sharegroup 0000021D7A05FD10 RDOC 009588: [10:50:02] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009588: [10:50:02] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009588: [10:50:02] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 009588: [10:50:02] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009588: [10:50:02] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000240410 RDOC 012032: [10:50:02] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012032: [10:50:02] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 009588: [10:50:03] gl_driver.cpp(2176) - Log - Starting capture RDOC 009588: [10:50:03] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 009588: [10:50:03] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3217 (10.81 %) RDOC 009588: [10:50:03] gl_driver.cpp(2395) - Log - Captured GL frame with 0.028381 MB capture section in 0.029343 seconds RDOC 009588: [10:50:03] rdcfile.cpp(1200) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4776 bytes to 4776 (100.00 %) RDOC 009588: [10:50:03] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009588: [10:50:03] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 009588: [10:50:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 012032: [10:50:03] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (17812 bytes) (time 1620208203) 5116 byte thumbnail RDOC 012032: [10:50:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 012032: [10:50:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012032: [10:50:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012032: [10:50:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012032: [10:50:04] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 012032: [10:50:04] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012032: [10:50:04] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012032: [10:50:04] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012032: [10:50:04] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012032: [10:50:04] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012032: [10:50:04] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012032: [10:50:04] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012032: [10:50:04] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012032: [10:50:04] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012032: [10:50:04] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012032: [10:50:04] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012032: [10:50:04] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012032: [10:50:04] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012032: [10:50:04] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012032: [10:50:04] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012032: [10:50:04] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012032: [10:50:04] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012032: [10:50:04] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012032: [10:50:04] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012032: [10:50:04] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012032: [10:50:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012032: [10:50:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012032: [10:50:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012032: [10:50:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012032: [10:50:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012032: [10:50:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012032: [10:50:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012032: [10:50:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012032: [10:50:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012032: [10:50:04] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012032: [10:50:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012032: [10:50:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012032: [10:50:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012032: [10:50:04] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012032: [10:50:04] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 012032: [10:50:04] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 012032: [10:50:04] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 012032: [10:50:04] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012032: [10:50:04] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012032: [10:50:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 012032: [10:50:04] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012032: [10:50:04] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012032: [10:50:04] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012032: [10:50:04] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012032: [10:50:04] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 103.920 ms RDOC 012032: [10:50:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 012032: [10:50:04] win32_callstack.cpp(1003) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 012032: [10:50:06] win32_callstack.cpp(1003) - Log - Loaded Symbols for ntdll.pdb RDOC 012032: [10:50:06] win32_callstack.cpp(1003) - Log - Loaded Symbols for kernel32.pdb RDOC 012032: [10:50:09] win32_callstack.cpp(1003) - Log - Loaded Symbols for kernelbase.pdb RDOC 012032: [10:50:09] win32_callstack.cpp(1003) - Log - Loaded Symbols for user32.pdb RDOC 012032: [10:50:09] win32_callstack.cpp(1003) - Log - Loaded Symbols for win32u.pdb RDOC 012032: [10:50:09] win32_callstack.cpp(1003) - Log - Loaded Symbols for gdi32.pdb RDOC 012032: [10:50:11] win32_callstack.cpp(1003) - Log - Loaded Symbols for gdi32full.pdb RDOC 012032: [10:50:11] win32_callstack.cpp(1003) - Log - Loaded Symbols for msvcp_win.pdb RDOC 012032: [10:50:11] win32_callstack.cpp(1003) - Log - Loaded Symbols for ucrtbase.pdb RDOC 012032: [10:50:14] win32_callstack.cpp(1003) - Log - Loaded Symbols for shell32.pdb RDOC 012032: [10:50:14] win32_callstack.cpp(1003) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 012032: [10:50:14] win32_callstack.cpp(1003) - Log - Loaded Symbols for shcore.pdb RDOC 012032: [10:50:14] win32_callstack.cpp(1003) - Log - Loaded Symbols for msimg32.pdb RDOC 012032: [10:50:14] win32_callstack.cpp(1003) - Log - Loaded Symbols for msvcrt.pdb RDOC 012032: [10:50:14] win32_callstack.cpp(1003) - Log - Loaded Symbols for rpcrt4.pdb RDOC 012032: [10:50:31] win32_callstack.cpp(1003) - Log - Loaded Symbols for combase.pdb RDOC 012032: [10:50:31] win32_callstack.cpp(1003) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 012032: [10:50:40] win32_callstack.cpp(1003) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 012032: [10:50:40] win32_callstack.cpp(1003) - Log - Loaded Symbols for sechost.pdb RDOC 012032: [10:50:40] win32_callstack.cpp(1003) - Log - Loaded Symbols for advapi32.pdb RDOC 012032: [10:50:41] win32_callstack.cpp(1003) - Log - Loaded Symbols for profapi.pdb RDOC 012032: [10:50:41] win32_callstack.cpp(1003) - Log - Loaded Symbols for powrprof.pdb RDOC 012032: [10:50:41] win32_callstack.cpp(1003) - Log - Loaded Symbols for UMPDC.pdb RDOC 012032: [10:50:41] win32_callstack.cpp(1003) - Log - Loaded Symbols for shlwapi.pdb RDOC 012032: [10:50:41] win32_callstack.cpp(1003) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 012032: [10:50:41] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptsp.pdb RDOC 012032: [10:50:41] win32_callstack.cpp(1003) - Log - Loaded Symbols for ole32.pdb RDOC 012032: [10:50:41] win32_callstack.cpp(1003) - Log - Loaded Symbols for oleaut32.pdb RDOC 012032: [10:50:41] win32_callstack.cpp(1003) - Log - Loaded Symbols for imm32.pdb RDOC 012032: [10:50:41] win32_callstack.cpp(1003) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 012032: [10:50:41] win32_callstack.cpp(1003) - Log - Loaded Symbols for ws2_32.pdb RDOC 012032: [10:50:41] win32_callstack.cpp(1003) - Log - Loaded Symbols for setupapi.pdb RDOC 012032: [10:50:41] win32_callstack.cpp(1003) - Log - Loaded Symbols for bcrypt.pdb RDOC 012032: [10:50:41] win32_callstack.cpp(1003) - Log - Loaded Symbols for comdlg32.pdb RDOC 012032: [10:50:41] win32_callstack.cpp(1003) - Log - Loaded Symbols for comctl32v582.pdb RDOC 012032: [10:50:41] win32_callstack.cpp(1003) - Log - Loaded Symbols for D:\agent\_work\49\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 012032: [10:50:41] win32_callstack.cpp(1003) - Log - Loaded Symbols for D:\agent\_work\49\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 012032: [10:50:41] win32_callstack.cpp(1003) - Log - Loaded Symbols for D:\agent\_work\49\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 012032: [10:50:42] win32_callstack.cpp( 976) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 012032: [10:50:42] win32_callstack.cpp(1003) - Log - Loaded Symbols for symsrv.pdb RDOC 012032: [10:50:42] win32_callstack.cpp(1003) - Log - Loaded Symbols for mswsock.pdb RDOC 012032: [10:50:43] win32_callstack.cpp(1003) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 012032: [10:50:43] win32_callstack.cpp(1003) - Log - Loaded Symbols for opengl32.pdb RDOC 012032: [10:50:43] win32_callstack.cpp(1003) - Log - Loaded Symbols for glu32.pdb RDOC 012032: [10:50:44] win32_callstack.cpp(1003) - Log - Loaded Symbols for DXCore.pdb RDOC 012032: [10:50:44] win32_callstack.cpp(1003) - Log - Loaded Symbols for UxTheme.pdb RDOC 012032: [10:50:44] win32_callstack.cpp(1003) - Log - Loaded Symbols for msctf.pdb RDOC 012032: [10:50:44] win32_callstack.cpp(1003) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 012032: [10:50:44] win32_callstack.cpp(1003) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 012032: [10:50:44] win32_callstack.cpp(1003) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 012032: [10:50:44] win32_callstack.cpp(1003) - Log - Loaded Symbols for ntmarta.pdb RDOC 012032: [10:50:44] win32_callstack.cpp(1003) - Log - Loaded Symbols for WinTypes.pdb RDOC 012032: [10:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for iertutil.pdb RDOC 012032: [10:50:46] win32_callstack.cpp( 976) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 012032: [10:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for wtsapi32.pdb RDOC 012032: [10:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for version.pdb RDOC 012032: [10:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for msasn1.pdb RDOC 012032: [10:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptnet.pdb RDOC 012032: [10:50:47] win32_callstack.cpp(1003) - Log - Loaded Symbols for crypt32.pdb RDOC 012032: [10:50:47] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptbase.pdb RDOC 012032: [10:50:47] win32_callstack.cpp(1003) - Log - Loaded Symbols for devobj.pdb RDOC 012032: [10:50:47] win32_callstack.cpp(1003) - Log - Loaded Symbols for wintrust.pdb RDOC 012032: [10:50:47] win32_callstack.cpp(1003) - Log - Loaded Symbols for dwmapi.pdb RDOC 012032: [10:50:47] win32_callstack.cpp(1003) - Log - Loaded Symbols for winsta.pdb RDOC 012032: [10:50:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970 gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 010848: [10:50:47] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 010848: [10:50:47] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010848: [10:50:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010848: [10:50:48] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010848: [10:50:48] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4868 RDOC 004868: [10:50:48] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 004868: [10:50:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004868: [10:50:48] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004868: [10:50:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004868: [10:50:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004868: [10:50:48] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004868: [10:50:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004868: [10:50:48] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004868: [10:50:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004868: [10:50:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004868: [10:50:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004868: [10:50:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004868: [10:50:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004868: [10:50:48] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004868: [10:50:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010848: [10:50:48] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4868] RDOC 004868: [10:50:48] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004868: [10:50:48] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000021D85C1CB88 RDOC 004868: [10:50:48] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004868: [10:50:48] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004868: [10:50:48] core.cpp(1832) - Log - Removing device frame capturer for 0x0000021D85C1CB88 RDOC 004868: [10:50:48] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000021D85C1CB88 RDOC 004868: [10:50:48] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004868: [10:50:48] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004868: [10:50:48] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004868: [10:50:48] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004868: [10:50:48] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004868: [10:50:48] gl_driver.cpp(1156) - Log - Created new sharegroup 0000021D8E83B4E0 RDOC 004868: [10:50:48] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004868: [10:50:48] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004868: [10:50:48] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 004868: [10:50:48] gl_driver.cpp(1055) - Log - Deleting shader group 0000021D8E83B4E0 RDOC 004868: [10:50:48] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004868: [10:50:48] gl_driver.cpp(1156) - Log - Created new sharegroup 0000021D8E83B2A0 RDOC 004868: [10:50:48] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 004868: [10:50:48] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 004868: [10:50:48] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 004868: [10:50:48] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004868: [10:50:48] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001903FA RDOC 010848: [10:50:48] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 010848: [10:50:48] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010848: [10:50:48] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 004868: [10:50:48] gl_driver.cpp(2176) - Log - Starting capture RDOC 004868: [10:50:48] gl_driver.cpp(2247) - Log - Finished capture, Frame 4 RDOC 004868: [10:50:48] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 65660 (0.52 %) RDOC 004868: [10:50:48] gl_driver.cpp(2395) - Log - Captured GL frame with 12.032593 MB capture section in 0.081008 seconds RDOC 004868: [10:50:48] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 004868: [10:50:48] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 004868: [10:50:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 010848: [10:50:48] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4) (88347 bytes) (time 1620208248) 18309 byte thumbnail RDOC 010848: [10:50:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 010848: [10:50:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010848: [10:50:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010848: [10:50:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010848: [10:50:49] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010848: [10:50:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010848: [10:50:50] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010848: [10:50:50] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010848: [10:50:50] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010848: [10:50:50] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010848: [10:50:50] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010848: [10:50:50] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010848: [10:50:50] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010848: [10:50:50] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010848: [10:50:50] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010848: [10:50:50] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010848: [10:50:50] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010848: [10:50:50] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010848: [10:50:50] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010848: [10:50:50] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010848: [10:50:50] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010848: [10:50:50] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010848: [10:50:50] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010848: [10:50:50] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010848: [10:50:50] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010848: [10:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010848: [10:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010848: [10:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010848: [10:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010848: [10:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010848: [10:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010848: [10:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010848: [10:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010848: [10:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010848: [10:50:50] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010848: [10:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010848: [10:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010848: [10:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010848: [10:50:50] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010848: [10:50:50] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 010848: [10:50:50] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 010848: [10:50:50] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010848: [10:50:50] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010848: [10:50:50] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 010848: [10:50:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010848: [10:50:50] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010848: [10:50:50] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010848: [10:50:50] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010848: [10:50:50] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010848: [10:50:50] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 129.237 ms RDOC 010848: [10:50:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009380: [10:50:50] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 009380: [10:50:50] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009380: [10:50:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009380: [10:50:51] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009380: [10:50:51] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2100 RDOC 002100: [10:50:51] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 002100: [10:50:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002100: [10:50:51] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002100: [10:50:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002100: [10:50:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002100: [10:50:51] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002100: [10:50:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002100: [10:50:51] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002100: [10:50:51] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002100: [10:50:51] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002100: [10:50:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002100: [10:50:51] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002100: [10:50:51] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002100: [10:50:51] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002100: [10:50:51] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009380: [10:50:51] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2100] RDOC 002100: [10:50:51] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002100: [10:50:51] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002100: [10:50:51] gl_driver.cpp(1156) - Log - Created new sharegroup 000002D9757D6D20 RDOC 002100: [10:50:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002100: [10:50:51] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002100: [10:50:51] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 002100: [10:50:51] gl_driver.cpp(1055) - Log - Deleting shader group 000002D9757D6D20 RDOC 002100: [10:50:51] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002100: [10:50:51] gl_driver.cpp(1156) - Log - Created new sharegroup 000002D9757D6A20 RDOC 002100: [10:50:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 002100: [10:50:51] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002100: [10:50:51] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 002100: [10:50:51] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009380: [10:50:51] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & not supported) RDOC 002100: [10:50:51] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000032040A RDOC 009380: [10:50:51] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 002100: [10:50:51] gl_driver.cpp(2176) - Log - Starting capture RDOC 002100: [10:50:51] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 002100: [10:50:51] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002100: [10:50:51] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002100: [10:50:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 129043072 bytes to 592769 (0.46 %) RDOC 002100: [10:50:52] gl_driver.cpp(2395) - Log - Captured GL frame with 123.065063 MB capture section in 0.485798 seconds RDOC 002100: [10:50:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002100: [10:50:52] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 002100: [10:50:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 009380: [10:50:52] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (599424 bytes) (time 1620208252) 2526 byte thumbnail RDOC 009380: [10:50:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 009380: [10:50:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009380: [10:50:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009380: [10:50:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009380: [10:50:53] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009380: [10:50:53] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009380: [10:50:53] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009380: [10:50:53] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009380: [10:50:53] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009380: [10:50:53] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009380: [10:50:53] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009380: [10:50:53] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009380: [10:50:53] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009380: [10:50:53] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009380: [10:50:53] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009380: [10:50:53] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009380: [10:50:53] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009380: [10:50:53] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009380: [10:50:53] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009380: [10:50:53] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009380: [10:50:53] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009380: [10:50:53] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009380: [10:50:53] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009380: [10:50:53] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009380: [10:50:53] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009380: [10:50:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009380: [10:50:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009380: [10:50:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009380: [10:50:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009380: [10:50:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009380: [10:50:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009380: [10:50:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009380: [10:50:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009380: [10:50:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009380: [10:50:53] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009380: [10:50:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009380: [10:50:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009380: [10:50:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009380: [10:50:53] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009380: [10:50:53] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 009380: [10:50:53] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009380: [10:50:53] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009380: [10:50:53] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009380: [10:50:53] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009380: [10:50:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009380: [10:50:53] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009380: [10:50:53] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009380: [10:50:54] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 1373.429 ms RDOC 009380: [10:50:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 005484: [10:50:58] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 005484: [10:50:58] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005484: [10:50:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005484: [10:50:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005484: [10:50:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6180 RDOC 006180: [10:50:58] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 006180: [10:50:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006180: [10:50:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006180: [10:50:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006180: [10:50:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006180: [10:50:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006180: [10:50:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006180: [10:50:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006180: [10:50:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006180: [10:50:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006180: [10:50:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006180: [10:50:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006180: [10:50:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006180: [10:50:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006180: [10:50:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006180: [10:50:58] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005484: [10:50:58] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6180] RDOC 006180: [10:50:58] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006180: [10:50:58] gl_driver.cpp(1156) - Log - Created new sharegroup 0000028F4783A260 RDOC 006180: [10:50:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006180: [10:50:58] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006180: [10:50:58] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 006180: [10:50:58] gl_driver.cpp(1055) - Log - Deleting shader group 0000028F4783A260 RDOC 006180: [10:50:58] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006180: [10:50:58] gl_driver.cpp(1156) - Log - Created new sharegroup 0000028F4783A120 RDOC 006180: [10:50:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 006180: [10:50:58] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006180: [10:50:58] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 006180: [10:50:58] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006180: [10:50:58] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002B0404 RDOC 005484: [10:50:58] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005484: [10:50:58] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 006180: [10:50:58] gl_driver.cpp(2176) - Log - Starting capture RDOC 006180: [10:50:58] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 006180: [10:50:58] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1986688 bytes to 50448 (2.54 %) RDOC 006180: [10:50:58] gl_driver.cpp(2395) - Log - Captured GL frame with 1.894653 MB capture section in 0.125770 seconds RDOC 006180: [10:50:58] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 006180: [10:50:58] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 006180: [10:50:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 005484: [10:50:59] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (65673 bytes) (time 1620208258) 9593 byte thumbnail RDOC 005484: [10:51:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 005484: [10:51:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005484: [10:51:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005484: [10:51:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005484: [10:51:00] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005484: [10:51:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005484: [10:51:00] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005484: [10:51:00] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005484: [10:51:00] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005484: [10:51:00] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005484: [10:51:00] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005484: [10:51:00] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005484: [10:51:00] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005484: [10:51:00] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005484: [10:51:00] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005484: [10:51:00] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005484: [10:51:00] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005484: [10:51:00] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005484: [10:51:00] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005484: [10:51:00] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005484: [10:51:00] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005484: [10:51:00] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005484: [10:51:00] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005484: [10:51:00] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005484: [10:51:00] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005484: [10:51:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005484: [10:51:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005484: [10:51:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005484: [10:51:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005484: [10:51:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005484: [10:51:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005484: [10:51:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005484: [10:51:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005484: [10:51:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005484: [10:51:00] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005484: [10:51:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005484: [10:51:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005484: [10:51:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005484: [10:51:00] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005484: [10:51:00] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 005484: [10:51:00] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005484: [10:51:00] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005484: [10:51:00] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005484: [10:51:00] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 005484: [10:51:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005484: [10:51:00] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 160.859 ms RDOC 005484: [10:51:00] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 005484: [10:51:00] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 005484: [10:51:00] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 005484: [10:51:00] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 005484: [10:51:00] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 005484: [10:51:00] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 005484: [10:51:00] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 005484: [10:51:00] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 005484: [10:51:00] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 005484: [10:51:01] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 005484: [10:51:01] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 005484: [10:51:01] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 005484: [10:51:01] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 005484: [10:51:01] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 005484: [10:51:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 008732: [10:51:01] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 008732: [10:51:01] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008732: [10:51:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008732: [10:51:01] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008732: [10:51:01] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11688 RDOC 011688: [10:51:01] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 011688: [10:51:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011688: [10:51:01] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011688: [10:51:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011688: [10:51:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011688: [10:51:01] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011688: [10:51:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011688: [10:51:01] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011688: [10:51:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011688: [10:51:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011688: [10:51:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011688: [10:51:01] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011688: [10:51:01] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011688: [10:51:01] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011688: [10:51:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011688: [10:51:01] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008732: [10:51:01] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11688] RDOC 011688: [10:51:01] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011688: [10:51:01] gl_driver.cpp(1156) - Log - Created new sharegroup 00000265D00A79B0 RDOC 011688: [10:51:01] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011688: [10:51:01] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011688: [10:51:01] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011688: [10:51:01] gl_driver.cpp(1055) - Log - Deleting shader group 00000265D00A79B0 RDOC 011688: [10:51:01] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011688: [10:51:01] gl_driver.cpp(1156) - Log - Created new sharegroup 00000265D00A7AB0 RDOC 011688: [10:51:01] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011688: [10:51:01] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011688: [10:51:01] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011688: [10:51:01] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011688: [10:51:01] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003F00AE RDOC 008732: [10:51:01] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011688: [10:51:01] gl_driver.cpp(2176) - Log - Starting capture RDOC 008732: [10:51:01] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011688: [10:51:01] gl_driver.cpp(2247) - Log - Finished capture, Frame 4294967295 RDOC 011688: [10:51:01] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1213 (4.95 %) RDOC 011688: [10:51:01] gl_driver.cpp(2395) - Log - Captured GL frame with 0.023376 MB capture section in 0.088572 seconds RDOC 011688: [10:51:01] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 011688: [10:51:01] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 011688: [10:51:01] gl_driver.cpp(2176) - Log - Starting capture RDOC 011688: [10:51:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 011688: [10:51:01] gl_driver.cpp(2247) - Log - Finished capture, Frame 4294967295 RDOC 011688: [10:51:01] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1208 (4.93 %) RDOC 011688: [10:51:01] gl_driver.cpp(2395) - Log - Captured GL frame with 0.023376 MB capture section in 0.017795 seconds RDOC 011688: [10:51:01] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12049 bytes to 12049 (100.00 %) RDOC 011688: [10:51:01] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture_2.rdc RDOC 011688: [10:51:01] gl_driver.cpp(2176) - Log - Starting capture RDOC 011688: [10:51:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture_2.rdc RDOC 008732: [10:51:01] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (7525 bytes) (time 1620208261) 2527 byte thumbnail RDOC 008732: [10:51:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 008732: [10:51:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008732: [10:51:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008732: [10:51:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008732: [10:51:02] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008732: [10:51:03] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008732: [10:51:03] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008732: [10:51:03] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008732: [10:51:03] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008732: [10:51:03] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008732: [10:51:03] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008732: [10:51:03] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008732: [10:51:03] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008732: [10:51:03] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008732: [10:51:03] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008732: [10:51:03] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008732: [10:51:03] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008732: [10:51:03] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008732: [10:51:03] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008732: [10:51:03] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008732: [10:51:03] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008732: [10:51:03] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008732: [10:51:03] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008732: [10:51:03] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008732: [10:51:03] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008732: [10:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008732: [10:51:03] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008732: [10:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008732: [10:51:03] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008732: [10:51:03] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008732: [10:51:03] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008732: [10:51:03] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008732: [10:51:03] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008732: [10:51:03] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008732: [10:51:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008732: [10:51:03] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 3.790 ms RDOC 008732: [10:51:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 011452: [10:51:03] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011452: [10:51:03] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011452: [10:51:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011452: [10:51:03] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011452: [10:51:03] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9808 RDOC 009808: [10:51:04] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009808: [10:51:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009808: [10:51:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009808: [10:51:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009808: [10:51:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009808: [10:51:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009808: [10:51:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009808: [10:51:04] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009808: [10:51:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009808: [10:51:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009808: [10:51:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009808: [10:51:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009808: [10:51:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009808: [10:51:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009808: [10:51:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011452: [10:51:04] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9808] RDOC 009808: [10:51:04] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009808: [10:51:04] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009808: [10:51:04] gl_driver.cpp(1156) - Log - Created new sharegroup 0000019391838AB0 RDOC 009808: [10:51:04] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009808: [10:51:04] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009808: [10:51:04] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009808: [10:51:04] gl_driver.cpp(1055) - Log - Deleting shader group 0000019391838AB0 RDOC 009808: [10:51:04] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009808: [10:51:04] gl_driver.cpp(1156) - Log - Created new sharegroup 0000019391838E70 RDOC 009808: [10:51:04] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009808: [10:51:04] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009808: [10:51:04] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 009808: [10:51:04] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009808: [10:51:04] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000039040A RDOC 011452: [10:51:04] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011452: [10:51:04] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 009808: [10:51:04] gl_driver.cpp(2176) - Log - Starting capture RDOC 009808: [10:51:04] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 009808: [10:51:04] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3023 (10.52 %) RDOC 009808: [10:51:04] gl_driver.cpp(2395) - Log - Captured GL frame with 0.027405 MB capture section in 0.039203 seconds RDOC 009808: [10:51:04] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 009808: [10:51:04] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 009808: [10:51:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 011452: [10:51:04] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (12738 bytes) (time 1620208264) 5223 byte thumbnail RDOC 011452: [10:51:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 011452: [10:51:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011452: [10:51:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011452: [10:51:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011452: [10:51:05] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011452: [10:51:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011452: [10:51:05] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011452: [10:51:05] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011452: [10:51:05] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011452: [10:51:05] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011452: [10:51:05] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011452: [10:51:05] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011452: [10:51:05] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011452: [10:51:05] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011452: [10:51:05] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011452: [10:51:05] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011452: [10:51:05] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011452: [10:51:05] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011452: [10:51:05] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011452: [10:51:05] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011452: [10:51:05] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011452: [10:51:05] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011452: [10:51:05] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011452: [10:51:05] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011452: [10:51:05] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011452: [10:51:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [10:51:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [10:51:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [10:51:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [10:51:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [10:51:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [10:51:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [10:51:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [10:51:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011452: [10:51:05] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011452: [10:51:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [10:51:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [10:51:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011452: [10:51:05] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011452: [10:51:05] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 011452: [10:51:05] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 011452: [10:51:05] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011452: [10:51:05] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011452: [10:51:05] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 011452: [10:51:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011452: [10:51:05] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 94.374 ms RDOC 011452: [10:51:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 008204: [10:51:06] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 008204: [10:51:06] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008204: [10:51:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008204: [10:51:06] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008204: [10:51:06] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10820 RDOC 010820: [10:51:06] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010820: [10:51:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010820: [10:51:06] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010820: [10:51:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010820: [10:51:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010820: [10:51:06] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010820: [10:51:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010820: [10:51:06] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010820: [10:51:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010820: [10:51:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010820: [10:51:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010820: [10:51:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010820: [10:51:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010820: [10:51:06] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010820: [10:51:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008204: [10:51:06] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10820] RDOC 010820: [10:51:06] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010820: [10:51:06] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010820: [10:51:06] gl_driver.cpp(1156) - Log - Created new sharegroup 000001D3AF478B20 RDOC 010820: [10:51:06] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010820: [10:51:06] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010820: [10:51:06] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010820: [10:51:06] gl_driver.cpp(1055) - Log - Deleting shader group 000001D3AF478B20 RDOC 010820: [10:51:06] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010820: [10:51:06] gl_driver.cpp(1156) - Log - Created new sharegroup 000001D3AF478FA0 RDOC 010820: [10:51:06] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010820: [10:51:06] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010820: [10:51:06] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 010820: [10:51:06] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010820: [10:51:13] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003B040A RDOC 008204: [10:51:13] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008204: [10:51:13] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 010820: [10:51:13] gl_driver.cpp(2176) - Log - Starting capture RDOC 010820: [10:51:13] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 010820: [10:51:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398848 bytes to 9230487 (0.41 %) RDOC 010820: [10:51:13] gl_driver.cpp(2395) - Log - Captured GL frame with 2128.027771 MB capture section in 0.473267 seconds RDOC 010820: [10:51:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010820: [10:51:13] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 010820: [10:51:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 008204: [10:51:13] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (9240237 bytes) (time 1620208273) 5116 byte thumbnail RDOC 008204: [10:51:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 008204: [10:51:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008204: [10:51:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008204: [10:51:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008204: [10:51:14] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008204: [10:51:17] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008204: [10:51:17] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008204: [10:51:17] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008204: [10:51:17] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008204: [10:51:17] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008204: [10:51:17] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008204: [10:51:17] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008204: [10:51:17] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008204: [10:51:17] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008204: [10:51:17] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008204: [10:51:17] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008204: [10:51:17] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008204: [10:51:17] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008204: [10:51:17] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008204: [10:51:17] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008204: [10:51:17] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008204: [10:51:17] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008204: [10:51:17] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008204: [10:51:17] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008204: [10:51:17] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008204: [10:51:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008204: [10:51:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008204: [10:51:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008204: [10:51:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008204: [10:51:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008204: [10:51:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008204: [10:51:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008204: [10:51:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008204: [10:51:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008204: [10:51:17] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008204: [10:51:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008204: [10:51:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008204: [10:51:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008204: [10:51:17] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008204: [10:51:17] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008204: [10:51:17] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008204: [10:51:17] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008204: [10:51:17] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008204: [10:51:17] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008204: [10:51:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008204: [10:51:21] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008204: [10:51:21] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008204: [10:51:21] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008204: [10:51:21] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008204: [10:51:21] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 3907.041 ms RDOC 008204: [10:51:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 007256: [10:51:27] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 007256: [10:51:27] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007256: [10:51:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007256: [10:51:27] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007256: [10:51:27] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9544 RDOC 009544: [10:51:27] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009544: [10:51:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009544: [10:51:27] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009544: [10:51:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009544: [10:51:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009544: [10:51:27] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009544: [10:51:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009544: [10:51:27] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009544: [10:51:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009544: [10:51:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009544: [10:51:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009544: [10:51:27] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009544: [10:51:27] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009544: [10:51:27] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009544: [10:51:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009544: [10:51:27] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007256: [10:51:27] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9544] RDOC 009544: [10:51:27] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009544: [10:51:27] gl_driver.cpp(1156) - Log - Created new sharegroup 000002900F367340 RDOC 009544: [10:51:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009544: [10:51:27] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009544: [10:51:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009544: [10:51:27] gl_driver.cpp(1055) - Log - Deleting shader group 000002900F367340 RDOC 009544: [10:51:27] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009544: [10:51:27] gl_driver.cpp(1156) - Log - Created new sharegroup 000002900F367DC0 RDOC 009544: [10:51:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009544: [10:51:27] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009544: [10:51:27] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 009544: [10:51:27] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009544: [10:51:27] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000350412 RDOC 007256: [10:51:27] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007256: [10:51:27] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 009544: [10:51:40] gl_driver.cpp(2176) - Log - Starting capture RDOC 009544: [10:51:40] gl_driver.cpp(2247) - Log - Finished capture, Frame 50000 RDOC 009544: [10:51:40] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28480 bytes to 3211 (11.27 %) RDOC 009544: [10:51:40] gl_driver.cpp(2395) - Log - Captured GL frame with 0.027161 MB capture section in 0.014264 seconds RDOC 009544: [10:51:40] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009544: [10:51:40] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 009544: [10:51:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 007256: [10:51:40] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (12961 bytes) (time 1620208300) 5116 byte thumbnail RDOC 007256: [10:51:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 007256: [10:51:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007256: [10:51:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007256: [10:51:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007256: [10:51:41] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007256: [10:51:41] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007256: [10:51:41] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007256: [10:51:41] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007256: [10:51:41] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007256: [10:51:41] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007256: [10:51:41] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007256: [10:51:41] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007256: [10:51:41] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007256: [10:51:41] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007256: [10:51:41] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007256: [10:51:41] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007256: [10:51:41] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007256: [10:51:41] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007256: [10:51:41] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007256: [10:51:41] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007256: [10:51:41] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007256: [10:51:41] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007256: [10:51:41] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007256: [10:51:41] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007256: [10:51:41] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007256: [10:51:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:51:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:51:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:51:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:51:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:51:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:51:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:51:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:51:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007256: [10:51:41] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007256: [10:51:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:51:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:51:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007256: [10:51:41] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007256: [10:51:41] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 007256: [10:51:41] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 007256: [10:51:41] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007256: [10:51:41] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007256: [10:51:41] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 007256: [10:51:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007256: [10:51:41] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007256: [10:51:41] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007256: [10:51:41] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007256: [10:51:41] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007256: [10:51:41] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 117.461 ms RDOC 007256: [10:51:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003640: [10:51:42] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 003640: [10:51:42] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003640: [10:51:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003640: [10:51:42] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003640: [10:51:42] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4028 RDOC 004028: [10:51:42] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 004028: [10:51:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004028: [10:51:42] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004028: [10:51:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004028: [10:51:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004028: [10:51:42] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004028: [10:51:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004028: [10:51:42] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004028: [10:51:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004028: [10:51:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004028: [10:51:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004028: [10:51:42] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004028: [10:51:42] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004028: [10:51:42] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004028: [10:51:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004028: [10:51:42] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003640: [10:51:42] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4028] RDOC 004028: [10:51:42] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004028: [10:51:42] gl_driver.cpp(1156) - Log - Created new sharegroup 000002280BA46640 RDOC 004028: [10:51:42] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004028: [10:51:42] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004028: [10:51:42] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 004028: [10:51:42] gl_driver.cpp(1055) - Log - Deleting shader group 000002280BA46640 RDOC 004028: [10:51:42] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004028: [10:51:42] gl_driver.cpp(1156) - Log - Created new sharegroup 000002280BA46D80 RDOC 004028: [10:51:42] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 004028: [10:51:42] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 004028: [10:51:42] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 004028: [10:51:42] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004028: [10:51:42] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000370412 RDOC 003640: [10:51:42] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003640: [10:51:42] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 004028: [10:51:42] gl_driver.cpp(2176) - Log - Starting capture RDOC 004028: [10:51:42] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 004028: [10:51:42] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29696 bytes to 3612 (12.16 %) RDOC 004028: [10:51:42] gl_driver.cpp(2395) - Log - Captured GL frame with 0.028320 MB capture section in 0.030294 seconds RDOC 004028: [10:51:42] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004028: [10:51:42] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 004028: [10:51:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 003640: [10:51:42] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (13362 bytes) (time 1620208302) 5116 byte thumbnail RDOC 003640: [10:51:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 003640: [10:51:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003640: [10:51:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003640: [10:51:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003640: [10:51:43] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003640: [10:51:43] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003640: [10:51:43] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003640: [10:51:43] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003640: [10:51:43] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003640: [10:51:43] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003640: [10:51:43] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003640: [10:51:43] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003640: [10:51:43] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003640: [10:51:43] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003640: [10:51:43] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003640: [10:51:43] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003640: [10:51:43] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003640: [10:51:43] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003640: [10:51:43] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003640: [10:51:43] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003640: [10:51:43] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003640: [10:51:43] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003640: [10:51:43] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003640: [10:51:43] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003640: [10:51:43] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003640: [10:51:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003640: [10:51:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003640: [10:51:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003640: [10:51:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003640: [10:51:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003640: [10:51:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003640: [10:51:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003640: [10:51:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003640: [10:51:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003640: [10:51:43] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003640: [10:51:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003640: [10:51:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003640: [10:51:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003640: [10:51:43] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003640: [10:51:43] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 003640: [10:51:43] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003640: [10:51:43] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003640: [10:51:43] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003640: [10:51:44] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003640: [10:51:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003640: [10:51:44] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003640: [10:51:44] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003640: [10:51:44] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003640: [10:51:44] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003640: [10:51:44] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 118.306 ms RDOC 003640: [10:51:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40
RDOC 000612: [10:51:44] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 000612: [10:51:44] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000612: [10:51:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000612: [10:51:44] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000612: [10:51:44] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10588 RDOC 010588: [10:51:44] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010588: [10:51:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010588: [10:51:44] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010588: [10:51:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010588: [10:51:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010588: [10:51:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010588: [10:51:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010588: [10:51:44] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010588: [10:51:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010588: [10:51:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010588: [10:51:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010588: [10:51:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010588: [10:51:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010588: [10:51:44] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010588: [10:51:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010588: [10:51:44] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000612: [10:51:44] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10588] RDOC 010588: [10:51:45] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010588: [10:51:45] gl_driver.cpp(1156) - Log - Created new sharegroup 0000014F284A6120 RDOC 010588: [10:51:45] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010588: [10:51:45] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010588: [10:51:45] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010588: [10:51:45] gl_driver.cpp(1055) - Log - Deleting shader group 0000014F284A6120 RDOC 010588: [10:51:45] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010588: [10:51:45] gl_driver.cpp(1156) - Log - Created new sharegroup 0000014F284A5760 RDOC 010588: [10:51:45] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010588: [10:51:45] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010588: [10:51:45] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 010588: [10:51:45] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010588: [10:51:45] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000370404 RDOC 000612: [10:51:45] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000612: [10:51:45] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 010588: [10:51:45] gl_driver.cpp(2176) - Log - Starting capture RDOC 010588: [10:51:45] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 010588: [10:51:45] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 998784 bytes to 21422 (2.14 %) RDOC 010588: [10:51:45] gl_driver.cpp(2395) - Log - Captured GL frame with 0.952515 MB capture section in 0.070319 seconds RDOC 010588: [10:51:45] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 010588: [10:51:45] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 010588: [10:51:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 000612: [10:51:45] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (37687 bytes) (time 1620208305) 11171 byte thumbnail RDOC 000612: [10:51:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 000612: [10:51:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000612: [10:51:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000612: [10:51:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000612: [10:51:46] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 000612: [10:51:46] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000612: [10:51:46] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 000612: [10:51:46] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 000612: [10:51:46] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000612: [10:51:46] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000612: [10:51:46] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000612: [10:51:46] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000612: [10:51:46] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000612: [10:51:46] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000612: [10:51:46] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000612: [10:51:46] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000612: [10:51:46] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000612: [10:51:46] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000612: [10:51:46] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000612: [10:51:46] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 000612: [10:51:46] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 000612: [10:51:46] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 000612: [10:51:46] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 000612: [10:51:46] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 000612: [10:51:46] gl_common.cpp( 99) - Log - Function pointers available: RDOC 000612: [10:51:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000612: [10:51:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000612: [10:51:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000612: [10:51:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000612: [10:51:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000612: [10:51:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000612: [10:51:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000612: [10:51:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000612: [10:51:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 000612: [10:51:46] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 000612: [10:51:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000612: [10:51:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000612: [10:51:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000612: [10:51:46] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000612: [10:51:46] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 000612: [10:51:46] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 000612: [10:51:46] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000612: [10:51:46] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 000612: [10:51:46] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 000612: [10:51:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 000612: [10:51:46] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 285.703 ms RDOC 000612: [10:51:47] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000612: [10:51:47] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000612: [10:51:47] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000612: [10:51:47] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000612: [10:51:47] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000612: [10:51:47] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000612: [10:51:47] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000612: [10:51:47] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000612: [10:51:47] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000612: [10:51:47] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000612: [10:51:47] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000612: [10:51:47] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (156 312). Will be clamped (312) RDOC 000612: [10:51:47] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (156 624). Will be clamped (624) RDOC 000612: [10:51:47] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (312 624). Will be clamped (624) RDOC 000612: [10:51:47] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 624). Will be clamped (624) RDOC 000612: [10:51:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 001092: [10:51:47] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 001092: [10:51:47] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001092: [10:51:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001092: [10:51:47] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001092: [10:51:47] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9272 RDOC 009272: [10:51:47] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009272: [10:51:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009272: [10:51:47] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009272: [10:51:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009272: [10:51:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009272: [10:51:47] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009272: [10:51:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009272: [10:51:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009272: [10:51:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009272: [10:51:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009272: [10:51:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009272: [10:51:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009272: [10:51:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009272: [10:51:47] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009272: [10:51:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001092: [10:51:47] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9272] RDOC 009272: [10:51:47] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009272: [10:51:47] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009272: [10:51:47] gl_driver.cpp(1156) - Log - Created new sharegroup 000001BBE4B86A10 RDOC 009272: [10:51:47] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009272: [10:51:47] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009272: [10:51:47] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009272: [10:51:47] gl_driver.cpp(1055) - Log - Deleting shader group 000001BBE4B86A10 RDOC 009272: [10:51:47] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009272: [10:51:47] gl_driver.cpp(1156) - Log - Created new sharegroup 000001BBE4B865D0 RDOC 009272: [10:51:47] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009272: [10:51:47] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009272: [10:51:47] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 009272: [10:51:47] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009272: [10:51:47] gl_driver.cpp(1144) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 009272: [10:51:47] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001BBE4B865D0 RDOC 009272: [10:51:47] gl_driver.cpp(1144) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 009272: [10:51:47] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001BBE4B865D0 RDOC 009272: [10:51:47] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009272: [10:51:47] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009272: [10:51:47] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009272: [10:51:47] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001092: [10:51:47] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & not supported) RDOC 009272: [10:51:48] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003C0412 RDOC 001092: [10:51:48] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 009272: [10:51:48] gl_driver.cpp(2176) - Log - Starting capture RDOC 009272: [10:51:53] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 009272: [10:51:53] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6700032 bytes to 358532 (5.35 %) RDOC 009272: [10:51:53] gl_driver.cpp(2395) - Log - Captured GL frame with 6.389648 MB capture section in 4.764915 seconds RDOC 009272: [10:51:53] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7417 bytes to 7417 (100.00 %) RDOC 009272: [10:51:53] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 009272: [10:51:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 001092: [10:51:53] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (436131 bytes) (time 1620208313) 69967 byte thumbnail RDOC 001092: [10:51:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 001092: [10:51:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001092: [10:51:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001092: [10:51:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001092: [10:51:54] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001092: [10:51:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001092: [10:51:54] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 001092: [10:51:54] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001092: [10:51:54] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001092: [10:51:54] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001092: [10:51:54] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001092: [10:51:54] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001092: [10:51:54] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001092: [10:51:54] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001092: [10:51:54] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001092: [10:51:54] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001092: [10:51:54] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001092: [10:51:54] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001092: [10:51:54] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001092: [10:51:54] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001092: [10:51:54] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001092: [10:51:54] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001092: [10:51:54] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001092: [10:51:54] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001092: [10:51:54] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001092: [10:51:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001092: [10:51:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001092: [10:51:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001092: [10:51:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001092: [10:51:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001092: [10:51:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001092: [10:51:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001092: [10:51:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001092: [10:51:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 001092: [10:51:54] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 001092: [10:51:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001092: [10:51:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001092: [10:51:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001092: [10:51:54] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001092: [10:51:54] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 001092: [10:51:54] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 001092: [10:51:54] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001092: [10:51:54] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001092: [10:51:54] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 001092: [10:51:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001092: [10:51:54] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001092: [10:51:54] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001092: [10:51:54] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001092: [10:51:54] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001092: [10:51:54] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001092: [10:51:54] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001092: [10:51:54] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001092: [10:51:54] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001092: [10:51:57] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 2568.909 ms RDOC 001092: [10:51:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 010248: [10:51:58] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 010248: [10:51:58] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010248: [10:51:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010248: [10:51:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010248: [10:51:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10448 RDOC 010448: [10:51:58] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010448: [10:51:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010448: [10:51:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010448: [10:51:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010448: [10:51:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010448: [10:51:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010448: [10:51:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010448: [10:51:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010448: [10:51:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010448: [10:51:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010448: [10:51:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010448: [10:51:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010448: [10:51:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010448: [10:51:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010448: [10:51:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010248: [10:51:58] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10448] RDOC 010448: [10:51:58] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010448: [10:51:58] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010448: [10:51:58] gl_driver.cpp(1156) - Log - Created new sharegroup 000001B6F61866C0 RDOC 010448: [10:51:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010448: [10:51:58] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010448: [10:51:58] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010448: [10:51:58] gl_driver.cpp(1055) - Log - Deleting shader group 000001B6F61866C0 RDOC 010448: [10:51:58] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010448: [10:51:58] gl_driver.cpp(1156) - Log - Created new sharegroup 000001B6F6186A40 RDOC 010448: [10:51:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010448: [10:51:58] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010448: [10:51:58] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 010448: [10:51:58] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010448: [10:51:58] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003E0412 RDOC 010248: [10:51:58] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010248: [10:51:59] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 010448: [10:51:59] gl_driver.cpp(2176) - Log - Starting capture RDOC 010448: [10:51:59] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 010448: [10:51:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8028544 bytes to 112257 (1.40 %) RDOC 010448: [10:51:59] gl_driver.cpp(2395) - Log - Captured GL frame with 7.656616 MB capture section in 0.172571 seconds RDOC 010448: [10:51:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6577 bytes to 6577 (100.00 %) RDOC 010448: [10:51:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 010448: [10:51:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 010248: [10:51:59] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (129003 bytes) (time 1620208319) 9954 byte thumbnail RDOC 010248: [10:52:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 010248: [10:52:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010248: [10:52:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010248: [10:52:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010248: [10:52:00] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010248: [10:52:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010248: [10:52:00] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010248: [10:52:00] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010248: [10:52:00] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010248: [10:52:00] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010248: [10:52:00] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010248: [10:52:00] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010248: [10:52:00] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010248: [10:52:00] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010248: [10:52:00] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010248: [10:52:00] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010248: [10:52:00] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010248: [10:52:00] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010248: [10:52:00] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010248: [10:52:00] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010248: [10:52:00] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010248: [10:52:00] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010248: [10:52:00] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010248: [10:52:00] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010248: [10:52:00] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010248: [10:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010248: [10:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010248: [10:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010248: [10:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010248: [10:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010248: [10:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010248: [10:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010248: [10:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010248: [10:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010248: [10:52:00] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010248: [10:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010248: [10:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010248: [10:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010248: [10:52:00] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010248: [10:52:00] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 010248: [10:52:00] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 010248: [10:52:00] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010248: [10:52:00] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010248: [10:52:00] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 010248: [10:52:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010248: [10:52:00] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010248: [10:52:00] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010248: [10:52:00] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010248: [10:52:00] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010248: [10:52:00] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010248: [10:52:00] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010248: [10:52:00] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010248: [10:52:00] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010248: [10:52:00] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 216.631 ms RDOC 010248: [10:52:01] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 6.979 ms RDOC 010248: [10:52:01] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 2.280 ms RDOC 010248: [10:52:01] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.936 ms RDOC 010248: [10:52:01] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.943 ms RDOC 010248: [10:52:01] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 57.710 ms RDOC 010248: [10:52:01] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 11.131 ms RDOC 010248: [10:52:01] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.875 ms RDOC 010248: [10:52:01] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.625 ms RDOC 010248: [10:52:01] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 7.048 ms RDOC 010248: [10:52:01] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 1.871 ms RDOC 010248: [10:52:01] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.583 ms RDOC 010248: [10:52:01] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.532 ms RDOC 010248: [10:52:02] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.484 ms RDOC 010248: [10:52:02] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 5.438 ms RDOC 010248: [10:52:02] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 1.863 ms RDOC 010248: [10:52:02] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.648 ms RDOC 010248: [10:52:02] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.609 ms RDOC 010248: [10:52:02] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.984 ms RDOC 010248: [10:52:02] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 6.079 ms RDOC 010248: [10:52:02] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 2.701 ms RDOC 010248: [10:52:02] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.875 ms RDOC 010248: [10:52:02] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.676 ms RDOC 010248: [10:52:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40
RDOC 008892: [10:52:02] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 008892: [10:52:02] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008892: [10:52:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008892: [10:52:02] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008892: [10:52:02] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9796 RDOC 009796: [10:52:02] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009796: [10:52:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009796: [10:52:02] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009796: [10:52:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009796: [10:52:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009796: [10:52:02] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009796: [10:52:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009796: [10:52:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009796: [10:52:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009796: [10:52:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009796: [10:52:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009796: [10:52:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009796: [10:52:02] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009796: [10:52:02] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009796: [10:52:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009796: [10:52:03] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008892: [10:52:03] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9796] RDOC 009796: [10:52:03] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009796: [10:52:03] gl_driver.cpp(1156) - Log - Created new sharegroup 000002AB2BFC9D80 RDOC 009796: [10:52:03] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009796: [10:52:03] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009796: [10:52:03] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009796: [10:52:03] gl_driver.cpp(1055) - Log - Deleting shader group 000002AB2BFC9D80 RDOC 009796: [10:52:03] gl_driver.cpp(1144) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009796: [10:52:03] gl_driver.cpp(1156) - Log - Created new sharegroup 000002AB2BFC9540 RDOC 009796: [10:52:03] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009796: [10:52:03] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008892: [10:52:03] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & not supported) RDOC 009796: [10:52:03] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000400412 RDOC 008892: [10:52:03] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 009796: [10:52:03] gl_driver.cpp(2176) - Log - Starting capture RDOC 009796: [10:52:03] gl_driver.cpp(2247) - Log - Finished capture, Frame 6 RDOC 009796: [10:52:03] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30336 bytes to 3370 (11.11 %) RDOC 009796: [10:52:03] gl_driver.cpp(2395) - Log - Captured GL frame with 0.028931 MB capture section in 0.043066 seconds RDOC 009796: [10:52:03] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 009796: [10:52:03] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 009796: [10:52:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 008892: [10:52:03] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 6) (14112 bytes) (time 1620208323) 6102 byte thumbnail RDOC 008892: [10:52:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 008892: [10:52:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008892: [10:52:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008892: [10:52:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008892: [10:52:04] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008892: [10:52:04] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008892: [10:52:04] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008892: [10:52:04] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008892: [10:52:04] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008892: [10:52:04] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008892: [10:52:04] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008892: [10:52:04] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008892: [10:52:04] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008892: [10:52:04] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008892: [10:52:04] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008892: [10:52:04] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008892: [10:52:04] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008892: [10:52:04] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008892: [10:52:04] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008892: [10:52:04] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008892: [10:52:04] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008892: [10:52:04] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008892: [10:52:04] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008892: [10:52:04] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008892: [10:52:04] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008892: [10:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [10:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [10:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [10:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [10:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [10:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [10:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [10:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [10:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008892: [10:52:04] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008892: [10:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [10:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [10:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008892: [10:52:04] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008892: [10:52:04] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008892: [10:52:04] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008892: [10:52:04] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008892: [10:52:04] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008892: [10:52:04] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008892: [10:52:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008892: [10:52:04] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 126.166 ms RDOC 008892: [10:52:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 006696: [10:52:05] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 006696: [10:52:05] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006696: [10:52:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006696: [10:52:05] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006696: [10:52:05] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2436 RDOC 002436: [10:52:05] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 002436: [10:52:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002436: [10:52:05] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002436: [10:52:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002436: [10:52:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002436: [10:52:05] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002436: [10:52:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002436: [10:52:05] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002436: [10:52:05] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002436: [10:52:05] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002436: [10:52:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002436: [10:52:05] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002436: [10:52:05] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002436: [10:52:05] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002436: [10:52:05] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006696: [10:52:05] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2436] RDOC 002436: [10:52:05] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002436: [10:52:05] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002436: [10:52:05] gl_driver.cpp(1156) - Log - Created new sharegroup 00000256B6518460 RDOC 002436: [10:52:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002436: [10:52:05] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002436: [10:52:05] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 002436: [10:52:05] gl_driver.cpp(1055) - Log - Deleting shader group 00000256B6518460 RDOC 002436: [10:52:05] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002436: [10:52:05] gl_driver.cpp(1156) - Log - Created new sharegroup 00000256B6517CE0 RDOC 002436: [10:52:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 002436: [10:52:05] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002436: [10:52:05] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 002436: [10:52:05] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002436: [10:52:05] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000330410 RDOC 006696: [10:52:05] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006696: [10:52:05] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 002436: [10:52:06] gl_driver.cpp(2176) - Log - Starting capture RDOC 002436: [10:52:06] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 002436: [10:52:06] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3659 (12.37 %) RDOC 002436: [10:52:06] gl_driver.cpp(2395) - Log - Captured GL frame with 0.028198 MB capture section in 0.028030 seconds RDOC 002436: [10:52:06] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002436: [10:52:06] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 002436: [10:52:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 006696: [10:52:06] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (14122 bytes) (time 1620208326) 5829 byte thumbnail RDOC 006696: [10:52:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 006696: [10:52:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006696: [10:52:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006696: [10:52:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006696: [10:52:07] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006696: [10:52:07] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006696: [10:52:07] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 006696: [10:52:07] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006696: [10:52:07] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006696: [10:52:07] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006696: [10:52:07] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006696: [10:52:07] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006696: [10:52:07] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006696: [10:52:07] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006696: [10:52:07] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006696: [10:52:07] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006696: [10:52:07] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006696: [10:52:07] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006696: [10:52:07] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006696: [10:52:07] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006696: [10:52:07] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006696: [10:52:07] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006696: [10:52:07] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006696: [10:52:07] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006696: [10:52:07] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006696: [10:52:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006696: [10:52:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006696: [10:52:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006696: [10:52:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006696: [10:52:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006696: [10:52:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006696: [10:52:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006696: [10:52:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006696: [10:52:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 006696: [10:52:07] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 006696: [10:52:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006696: [10:52:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006696: [10:52:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006696: [10:52:07] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006696: [10:52:07] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 006696: [10:52:07] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 006696: [10:52:07] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006696: [10:52:07] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006696: [10:52:07] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 006696: [10:52:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006696: [10:52:07] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006696: [10:52:07] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006696: [10:52:07] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006696: [10:52:07] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006696: [10:52:07] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 101.761 ms RDOC 006696: [10:52:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 010456: [10:52:08] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 010456: [10:52:08] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010456: [10:52:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010456: [10:52:08] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010456: [10:52:08] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11364 RDOC 011364: [10:52:08] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 011364: [10:52:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011364: [10:52:08] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011364: [10:52:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011364: [10:52:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011364: [10:52:08] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011364: [10:52:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011364: [10:52:08] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011364: [10:52:08] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011364: [10:52:08] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011364: [10:52:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011364: [10:52:08] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011364: [10:52:08] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011364: [10:52:08] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011364: [10:52:08] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011364: [10:52:08] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010456: [10:52:08] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11364] RDOC 011364: [10:52:08] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011364: [10:52:08] gl_driver.cpp(1156) - Log - Created new sharegroup 0000021DD6907E20 RDOC 011364: [10:52:08] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011364: [10:52:08] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011364: [10:52:08] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011364: [10:52:08] gl_driver.cpp(1055) - Log - Deleting shader group 0000021DD6907E20 RDOC 011364: [10:52:08] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011364: [10:52:08] gl_driver.cpp(1156) - Log - Created new sharegroup 0000021DD69081A0 RDOC 011364: [10:52:08] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011364: [10:52:08] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011364: [10:52:08] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011364: [10:52:08] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011364: [10:52:08] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000350410 RDOC 010456: [10:52:08] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010456: [10:52:08] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011364: [10:52:08] gl_driver.cpp(2176) - Log - Starting capture RDOC 011364: [10:52:08] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 011364: [10:52:08] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32128 bytes to 3796 (11.82 %) RDOC 011364: [10:52:08] gl_driver.cpp(2395) - Log - Captured GL frame with 0.030640 MB capture section in 0.036718 seconds RDOC 011364: [10:52:08] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011364: [10:52:08] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 011364: [10:52:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 010456: [10:52:08] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (13546 bytes) (time 1620208328) 5116 byte thumbnail RDOC 010456: [10:52:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 010456: [10:52:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010456: [10:52:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010456: [10:52:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010456: [10:52:09] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010456: [10:52:09] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010456: [10:52:09] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010456: [10:52:09] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010456: [10:52:09] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010456: [10:52:09] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010456: [10:52:09] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010456: [10:52:09] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010456: [10:52:09] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010456: [10:52:09] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010456: [10:52:09] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010456: [10:52:09] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010456: [10:52:09] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010456: [10:52:09] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010456: [10:52:09] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010456: [10:52:09] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010456: [10:52:09] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010456: [10:52:09] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010456: [10:52:09] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010456: [10:52:09] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010456: [10:52:09] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010456: [10:52:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [10:52:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [10:52:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [10:52:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [10:52:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [10:52:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [10:52:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [10:52:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [10:52:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010456: [10:52:09] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010456: [10:52:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [10:52:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [10:52:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010456: [10:52:09] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010456: [10:52:09] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 010456: [10:52:09] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 010456: [10:52:09] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010456: [10:52:09] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010456: [10:52:10] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 010456: [10:52:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010456: [10:52:10] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010456: [10:52:10] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010456: [10:52:10] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010456: [10:52:10] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010456: [10:52:10] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 130.394 ms RDOC 010456: [10:52:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 012168: [10:52:10] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 012168: [10:52:10] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012168: [10:52:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012168: [10:52:10] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012168: [10:52:10] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11480 RDOC 011480: [10:52:10] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 011480: [10:52:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011480: [10:52:10] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011480: [10:52:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011480: [10:52:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011480: [10:52:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011480: [10:52:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011480: [10:52:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011480: [10:52:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011480: [10:52:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011480: [10:52:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011480: [10:52:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011480: [10:52:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011480: [10:52:10] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011480: [10:52:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012168: [10:52:10] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11480] RDOC 011480: [10:52:10] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011480: [10:52:10] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011480: [10:52:10] gl_driver.cpp(1156) - Log - Created new sharegroup 000002A0BE273DF0 RDOC 011480: [10:52:10] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011480: [10:52:10] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011480: [10:52:10] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011480: [10:52:10] gl_driver.cpp(1055) - Log - Deleting shader group 000002A0BE273DF0 RDOC 011480: [10:52:10] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011480: [10:52:10] gl_driver.cpp(1156) - Log - Created new sharegroup 000002A0BE2745F0 RDOC 011480: [10:52:10] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011480: [10:52:10] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011480: [10:52:10] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011480: [10:52:10] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011480: [10:52:11] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000B041A RDOC 012168: [10:52:11] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012168: [10:52:11] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011480: [10:52:11] gl_driver.cpp(2176) - Log - Starting capture RDOC 011480: [10:52:11] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 011480: [10:52:11] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011480: [10:52:11] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011480: [10:52:11] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011480: [10:52:11] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011480: [10:52:11] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011480: [10:52:11] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011480: [10:52:11] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011480: [10:52:11] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011480: [10:52:11] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011480: [10:52:11] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011480: [10:52:11] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011480: [10:52:11] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011480: [10:52:11] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011480: [10:52:11] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011480: [10:52:11] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011480: [10:52:11] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011480: [10:52:11] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011480: [10:52:11] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011480: [10:52:11] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33920 bytes to 4818 (14.20 %) RDOC 011480: [10:52:11] gl_driver.cpp(2395) - Log - Captured GL frame with 0.032349 MB capture section in 0.134180 seconds RDOC 011480: [10:52:11] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12005 bytes to 12005 (100.00 %) RDOC 011480: [10:52:11] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 011480: [10:52:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 012168: [10:52:11] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (25084 bytes) (time 1620208331) 8046 byte thumbnail RDOC 012168: [10:52:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 012168: [10:52:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012168: [10:52:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012168: [10:52:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012168: [10:52:12] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 012168: [10:52:12] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012168: [10:52:12] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012168: [10:52:12] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012168: [10:52:12] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012168: [10:52:12] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012168: [10:52:12] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012168: [10:52:12] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012168: [10:52:12] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012168: [10:52:12] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012168: [10:52:12] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012168: [10:52:12] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012168: [10:52:12] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012168: [10:52:12] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012168: [10:52:12] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012168: [10:52:12] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012168: [10:52:12] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012168: [10:52:12] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012168: [10:52:12] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012168: [10:52:12] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012168: [10:52:12] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012168: [10:52:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [10:52:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [10:52:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [10:52:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [10:52:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [10:52:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [10:52:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [10:52:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [10:52:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012168: [10:52:12] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012168: [10:52:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [10:52:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [10:52:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012168: [10:52:12] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012168: [10:52:12] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 012168: [10:52:12] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 012168: [10:52:12] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 012168: [10:52:12] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012168: [10:52:12] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012168: [10:52:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 012168: [10:52:12] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012168: [10:52:12] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012168: [10:52:12] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012168: [10:52:12] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012168: [10:52:12] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012168: [10:52:12] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012168: [10:52:12] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012168: [10:52:12] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012168: [10:52:12] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012168: [10:52:12] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012168: [10:52:12] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012168: [10:52:12] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012168: [10:52:12] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012168: [10:52:12] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012168: [10:52:12] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012168: [10:52:12] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012168: [10:52:12] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012168: [10:52:12] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012168: [10:52:12] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012168: [10:52:12] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012168: [10:52:12] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012168: [10:52:12] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012168: [10:52:12] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 204.507 ms RDOC 012168: [10:52:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 008284: [10:52:13] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 008284: [10:52:13] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008284: [10:52:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008284: [10:52:13] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008284: [10:52:13] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7556 RDOC 007556: [10:52:13] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 007556: [10:52:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007556: [10:52:13] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007556: [10:52:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007556: [10:52:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007556: [10:52:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007556: [10:52:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007556: [10:52:13] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007556: [10:52:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007556: [10:52:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007556: [10:52:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007556: [10:52:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007556: [10:52:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007556: [10:52:13] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007556: [10:52:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007556: [10:52:13] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008284: [10:52:13] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7556] RDOC 007556: [10:52:14] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007556: [10:52:14] gl_driver.cpp(1156) - Log - Created new sharegroup 00000246E9C16BA0 RDOC 007556: [10:52:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007556: [10:52:14] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007556: [10:52:14] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 007556: [10:52:14] gl_driver.cpp(1055) - Log - Deleting shader group 00000246E9C16BA0 RDOC 007556: [10:52:14] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007556: [10:52:14] gl_driver.cpp(1156) - Log - Created new sharegroup 00000246E9C16760 RDOC 007556: [10:52:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 007556: [10:52:14] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007556: [10:52:14] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 007556: [10:52:14] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007556: [10:52:14] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004D0408 RDOC 008284: [10:52:14] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008284: [10:52:14] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 007556: [10:52:14] gl_driver.cpp(2176) - Log - Starting capture RDOC 007556: [10:52:14] gl_driver.cpp(2247) - Log - Finished capture, Frame 200 RDOC 007556: [10:52:14] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 12942 (10.35 %) RDOC 007556: [10:52:14] gl_driver.cpp(2395) - Log - Captured GL frame with 0.119202 MB capture section in 0.018366 seconds RDOC 007556: [10:52:14] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 007556: [10:52:14] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 007556: [10:52:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 008284: [10:52:14] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (26357 bytes) (time 1620208334) 7788 byte thumbnail RDOC 008284: [10:52:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 008284: [10:52:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008284: [10:52:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008284: [10:52:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008284: [10:52:15] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008284: [10:52:15] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008284: [10:52:15] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008284: [10:52:15] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008284: [10:52:15] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008284: [10:52:15] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008284: [10:52:15] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008284: [10:52:15] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008284: [10:52:15] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008284: [10:52:15] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008284: [10:52:15] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008284: [10:52:15] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008284: [10:52:15] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008284: [10:52:15] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008284: [10:52:15] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008284: [10:52:15] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008284: [10:52:15] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008284: [10:52:15] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008284: [10:52:15] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008284: [10:52:15] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008284: [10:52:15] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008284: [10:52:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008284: [10:52:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008284: [10:52:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008284: [10:52:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008284: [10:52:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008284: [10:52:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008284: [10:52:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008284: [10:52:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008284: [10:52:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008284: [10:52:15] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008284: [10:52:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008284: [10:52:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008284: [10:52:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008284: [10:52:15] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008284: [10:52:15] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008284: [10:52:15] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008284: [10:52:15] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008284: [10:52:15] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008284: [10:52:16] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008284: [10:52:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008284: [10:52:16] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 122.555 ms RDOC 008284: [10:52:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003972: [10:52:16] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 003972: [10:52:16] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003972: [10:52:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003972: [10:52:16] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003972: [10:52:16] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3592 RDOC 003592: [10:52:16] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 003592: [10:52:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003592: [10:52:16] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003592: [10:52:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003592: [10:52:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003592: [10:52:16] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003592: [10:52:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003592: [10:52:16] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003592: [10:52:16] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003592: [10:52:16] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003592: [10:52:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003592: [10:52:16] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003592: [10:52:16] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003592: [10:52:16] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003592: [10:52:16] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003972: [10:52:16] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3592] RDOC 003592: [10:52:16] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003592: [10:52:17] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003592: [10:52:17] gl_driver.cpp(1156) - Log - Created new sharegroup 000002AEB0417600 RDOC 003592: [10:52:17] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003592: [10:52:17] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003592: [10:52:17] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 003592: [10:52:17] gl_driver.cpp(1055) - Log - Deleting shader group 000002AEB0417600 RDOC 003592: [10:52:17] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003592: [10:52:17] gl_driver.cpp(1156) - Log - Created new sharegroup 000002AEB0417000 RDOC 003592: [10:52:17] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 003592: [10:52:17] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003592: [10:52:17] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 003592: [10:52:17] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003592: [10:52:17] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003B0410 RDOC 003972: [10:52:17] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003972: [10:52:17] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 003592: [10:52:17] gl_driver.cpp(2176) - Log - Starting capture RDOC 003592: [10:52:17] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 003592: [10:52:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3737 (13.00 %) RDOC 003592: [10:52:17] gl_driver.cpp(2395) - Log - Captured GL frame with 0.027405 MB capture section in 0.027467 seconds RDOC 003592: [10:52:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 003592: [10:52:17] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 003592: [10:52:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 003972: [10:52:17] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (17980 bytes) (time 1620208337) 8936 byte thumbnail RDOC 003972: [10:52:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 003972: [10:52:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003972: [10:52:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003972: [10:52:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003972: [10:52:18] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003972: [10:52:18] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003972: [10:52:18] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003972: [10:52:18] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003972: [10:52:18] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003972: [10:52:18] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003972: [10:52:18] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003972: [10:52:18] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003972: [10:52:18] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003972: [10:52:18] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003972: [10:52:18] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003972: [10:52:18] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003972: [10:52:18] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003972: [10:52:18] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003972: [10:52:18] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003972: [10:52:18] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003972: [10:52:18] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003972: [10:52:18] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003972: [10:52:18] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003972: [10:52:18] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003972: [10:52:18] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003972: [10:52:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003972: [10:52:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003972: [10:52:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003972: [10:52:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003972: [10:52:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003972: [10:52:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003972: [10:52:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003972: [10:52:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003972: [10:52:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003972: [10:52:18] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003972: [10:52:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003972: [10:52:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003972: [10:52:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003972: [10:52:18] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003972: [10:52:18] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 003972: [10:52:18] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003972: [10:52:18] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003972: [10:52:18] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003972: [10:52:18] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003972: [10:52:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003972: [10:52:18] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 80.157 ms RDOC 003972: [10:52:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 010540: [10:52:19] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 010540: [10:52:19] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010540: [10:52:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010540: [10:52:19] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010540: [10:52:19] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6956 RDOC 006956: [10:52:19] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 006956: [10:52:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006956: [10:52:19] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006956: [10:52:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006956: [10:52:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006956: [10:52:19] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006956: [10:52:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006956: [10:52:19] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006956: [10:52:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006956: [10:52:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006956: [10:52:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006956: [10:52:19] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006956: [10:52:19] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006956: [10:52:19] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006956: [10:52:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006956: [10:52:19] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010540: [10:52:19] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6956] RDOC 006956: [10:52:19] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006956: [10:52:19] gl_driver.cpp(1156) - Log - Created new sharegroup 000001F2389599B0 RDOC 006956: [10:52:19] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006956: [10:52:19] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006956: [10:52:19] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 006956: [10:52:19] gl_driver.cpp(1055) - Log - Deleting shader group 000001F2389599B0 RDOC 006956: [10:52:19] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006956: [10:52:19] gl_driver.cpp(1156) - Log - Created new sharegroup 000001F238959330 RDOC 006956: [10:52:19] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 006956: [10:52:19] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006956: [10:52:19] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 006956: [10:52:19] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006956: [10:52:19] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000510408 RDOC 010540: [10:52:19] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010540: [10:52:19] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 006956: [10:52:19] gl_driver.cpp(2176) - Log - Starting capture RDOC 006956: [10:52:19] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 006956: [10:52:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16844 (0.86 %) RDOC 006956: [10:52:19] gl_driver.cpp(2395) - Log - Captured GL frame with 1.863708 MB capture section in 0.053298 seconds RDOC 006956: [10:52:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 006956: [10:52:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 006956: [10:52:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 010540: [10:52:19] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (29269 bytes) (time 1620208339) 7478 byte thumbnail RDOC 010540: [10:52:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 010540: [10:52:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010540: [10:52:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010540: [10:52:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010540: [10:52:20] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010540: [10:52:21] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010540: [10:52:21] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010540: [10:52:21] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010540: [10:52:21] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010540: [10:52:21] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010540: [10:52:21] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010540: [10:52:21] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010540: [10:52:21] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010540: [10:52:21] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010540: [10:52:21] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010540: [10:52:21] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010540: [10:52:21] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010540: [10:52:21] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010540: [10:52:21] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010540: [10:52:21] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010540: [10:52:21] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010540: [10:52:21] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010540: [10:52:21] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010540: [10:52:21] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010540: [10:52:21] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010540: [10:52:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [10:52:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [10:52:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [10:52:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [10:52:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [10:52:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [10:52:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [10:52:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [10:52:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010540: [10:52:21] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010540: [10:52:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [10:52:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [10:52:21] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010540: [10:52:21] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010540: [10:52:21] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 010540: [10:52:21] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 010540: [10:52:21] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010540: [10:52:21] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010540: [10:52:21] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 010540: [10:52:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010540: [10:52:21] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 54.965 ms RDOC 010540: [10:52:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009688: [10:52:22] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 009688: [10:52:22] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009688: [10:52:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009688: [10:52:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009688: [10:52:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8208 RDOC 008208: [10:52:22] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 008208: [10:52:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008208: [10:52:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008208: [10:52:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008208: [10:52:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008208: [10:52:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008208: [10:52:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008208: [10:52:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008208: [10:52:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008208: [10:52:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008208: [10:52:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008208: [10:52:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008208: [10:52:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008208: [10:52:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008208: [10:52:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009688: [10:52:22] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8208] RDOC 008208: [10:52:22] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008208: [10:52:22] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008208: [10:52:22] gl_driver.cpp(1156) - Log - Created new sharegroup 00000208BE968110 RDOC 008208: [10:52:22] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008208: [10:52:22] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008208: [10:52:22] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 008208: [10:52:22] gl_driver.cpp(1055) - Log - Deleting shader group 00000208BE968110 RDOC 008208: [10:52:22] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008208: [10:52:22] gl_driver.cpp(1156) - Log - Created new sharegroup 00000208BE968790 RDOC 008208: [10:52:22] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008208: [10:52:22] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008208: [10:52:22] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 008208: [10:52:22] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008208: [10:52:22] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000500412 RDOC 009688: [10:52:22] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009688: [10:52:22] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 008208: [10:52:22] gl_driver.cpp(2176) - Log - Starting capture RDOC 008208: [10:52:22] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 008208: [10:52:22] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3115 (10.89 %) RDOC 008208: [10:52:22] gl_driver.cpp(2395) - Log - Captured GL frame with 0.027283 MB capture section in 0.030470 seconds RDOC 008208: [10:52:22] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008208: [10:52:22] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 008208: [10:52:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 009688: [10:52:22] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (12865 bytes) (time 1620208342) 5116 byte thumbnail RDOC 009688: [10:52:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 009688: [10:52:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009688: [10:52:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009688: [10:52:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009688: [10:52:23] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009688: [10:52:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009688: [10:52:23] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009688: [10:52:23] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009688: [10:52:23] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009688: [10:52:23] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009688: [10:52:23] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009688: [10:52:23] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009688: [10:52:23] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009688: [10:52:23] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009688: [10:52:23] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009688: [10:52:23] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009688: [10:52:23] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009688: [10:52:23] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009688: [10:52:23] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009688: [10:52:23] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009688: [10:52:23] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009688: [10:52:23] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009688: [10:52:23] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009688: [10:52:23] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009688: [10:52:23] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009688: [10:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009688: [10:52:23] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009688: [10:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009688: [10:52:23] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009688: [10:52:23] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 009688: [10:52:23] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009688: [10:52:23] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009688: [10:52:23] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009688: [10:52:24] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009688: [10:52:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009688: [10:52:24] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009688: [10:52:24] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009688: [10:52:24] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009688: [10:52:24] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009688: [10:52:24] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 92.251 ms RDOC 009688: [10:52:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 008728: [10:52:24] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 008728: [10:52:24] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008728: [10:52:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008728: [10:52:24] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008728: [10:52:24] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1380 RDOC 001380: [10:52:24] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 001380: [10:52:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001380: [10:52:24] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001380: [10:52:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001380: [10:52:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001380: [10:52:24] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001380: [10:52:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001380: [10:52:24] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001380: [10:52:24] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001380: [10:52:24] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001380: [10:52:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001380: [10:52:24] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001380: [10:52:24] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001380: [10:52:24] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001380: [10:52:24] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001380: [10:52:24] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008728: [10:52:24] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1380] RDOC 001380: [10:52:24] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001380: [10:52:24] gl_driver.cpp(1156) - Log - Created new sharegroup 000001FFBB47ABC0 RDOC 001380: [10:52:24] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001380: [10:52:24] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001380: [10:52:24] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 001380: [10:52:24] gl_driver.cpp(1055) - Log - Deleting shader group 000001FFBB47ABC0 RDOC 001380: [10:52:24] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001380: [10:52:24] gl_driver.cpp(1156) - Log - Created new sharegroup 000001FFBB47A900 RDOC 001380: [10:52:24] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 001380: [10:52:24] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001380: [10:52:24] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 001380: [10:52:24] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001380: [10:52:25] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000160416 RDOC 008728: [10:52:25] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008728: [10:52:25] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 001380: [10:52:25] gl_driver.cpp(2176) - Log - Starting capture RDOC 001380: [10:52:25] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 001380: [10:52:25] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 3354 (11.03 %) RDOC 001380: [10:52:25] gl_driver.cpp(2395) - Log - Captured GL frame with 0.028992 MB capture section in 0.028034 seconds RDOC 001380: [10:52:25] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001380: [10:52:25] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 001380: [10:52:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 008728: [10:52:25] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (13104 bytes) (time 1620208345) 5116 byte thumbnail RDOC 008728: [10:52:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 008728: [10:52:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008728: [10:52:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008728: [10:52:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008728: [10:52:26] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008728: [10:52:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008728: [10:52:26] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008728: [10:52:26] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008728: [10:52:26] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008728: [10:52:26] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008728: [10:52:26] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008728: [10:52:26] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008728: [10:52:26] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008728: [10:52:26] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008728: [10:52:26] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008728: [10:52:26] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008728: [10:52:26] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008728: [10:52:26] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008728: [10:52:26] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008728: [10:52:26] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008728: [10:52:26] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008728: [10:52:26] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008728: [10:52:26] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008728: [10:52:26] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008728: [10:52:26] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008728: [10:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008728: [10:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008728: [10:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008728: [10:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008728: [10:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008728: [10:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008728: [10:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008728: [10:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008728: [10:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008728: [10:52:26] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008728: [10:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008728: [10:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008728: [10:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008728: [10:52:26] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008728: [10:52:26] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008728: [10:52:26] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008728: [10:52:26] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008728: [10:52:26] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008728: [10:52:26] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008728: [10:52:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008728: [10:52:26] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008728: [10:52:26] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008728: [10:52:26] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008728: [10:52:26] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008728: [10:52:26] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 114.836 ms RDOC 008728: [10:52:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 008728: [10:52:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 1453 (4.78 %) RDOC 008728: [10:52:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008728: [10:52:26] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 0.606 ms RDOC 008728: [10:52:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 1453 (4.78 %) RDOC 008728: [10:52:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008728: [10:52:26] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 008728: [10:52:26] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 008728: [10:52:26] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 008728: [10:52:26] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 008728: [10:52:26] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 008728: [10:52:26] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 008728: [10:52:26] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 008728: [10:52:26] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 008728: [10:52:26] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 008728: [10:52:26] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 008728: [10:52:26] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 008728: [10:52:26] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 008728: [10:52:26] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 008728: [10:52:26] replay_controller.cpp( 508) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 008728: [10:52:26] replay_controller.cpp( 528) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 008728: [10:52:26] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 008728: [10:52:26] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 008728: [10:52:26] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 008728: [10:52:26] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 008728: [10:52:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 001708: [10:52:27] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 001708: [10:52:27] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001708: [10:52:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001708: [10:52:27] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001708: [10:52:27] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3472 RDOC 003472: [10:52:27] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 003472: [10:52:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003472: [10:52:27] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003472: [10:52:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003472: [10:52:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003472: [10:52:27] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003472: [10:52:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003472: [10:52:27] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003472: [10:52:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003472: [10:52:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003472: [10:52:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003472: [10:52:27] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003472: [10:52:27] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003472: [10:52:27] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003472: [10:52:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003472: [10:52:27] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001708: [10:52:27] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3472] RDOC 003472: [10:52:27] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003472: [10:52:27] gl_driver.cpp(1156) - Log - Created new sharegroup 000001B466A4A560 RDOC 003472: [10:52:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003472: [10:52:27] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003472: [10:52:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 003472: [10:52:27] gl_driver.cpp(1055) - Log - Deleting shader group 000001B466A4A560 RDOC 003472: [10:52:27] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003472: [10:52:27] gl_driver.cpp(1156) - Log - Created new sharegroup 000001B466A4AE20 RDOC 003472: [10:52:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 003472: [10:52:27] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003472: [10:52:27] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 003472: [10:52:27] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003472: [10:52:27] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000530404 RDOC 001708: [10:52:27] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001708: [10:52:27] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 003472: [10:52:27] gl_driver.cpp(2176) - Log - Starting capture RDOC 003472: [10:52:27] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 003472: [10:52:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14839936 bytes to 67933 (0.46 %) RDOC 003472: [10:52:27] gl_driver.cpp(2395) - Log - Captured GL frame with 14.152466 MB capture section in 0.094139 seconds RDOC 003472: [10:52:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 003472: [10:52:27] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 003472: [10:52:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 001708: [10:52:27] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (77462 bytes) (time 1620208347) 4886 byte thumbnail RDOC 001708: [10:52:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 001708: [10:52:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001708: [10:52:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001708: [10:52:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001708: [10:52:28] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001708: [10:52:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001708: [10:52:28] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 001708: [10:52:28] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001708: [10:52:28] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001708: [10:52:28] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001708: [10:52:28] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001708: [10:52:28] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001708: [10:52:28] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001708: [10:52:28] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001708: [10:52:28] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001708: [10:52:28] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001708: [10:52:28] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001708: [10:52:28] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001708: [10:52:28] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001708: [10:52:28] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001708: [10:52:28] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001708: [10:52:28] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001708: [10:52:28] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001708: [10:52:28] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001708: [10:52:28] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001708: [10:52:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001708: [10:52:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001708: [10:52:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001708: [10:52:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001708: [10:52:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001708: [10:52:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001708: [10:52:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001708: [10:52:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001708: [10:52:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 001708: [10:52:28] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 001708: [10:52:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001708: [10:52:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001708: [10:52:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001708: [10:52:28] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001708: [10:52:28] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 001708: [10:52:28] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 001708: [10:52:29] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001708: [10:52:29] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001708: [10:52:29] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 001708: [10:52:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001708: [10:52:29] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001708: [10:52:29] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001708: [10:52:29] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001708: [10:52:29] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001708: [10:52:29] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 245.855 ms RDOC 001708: [10:52:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009028: [10:52:29] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 009028: [10:52:29] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009028: [10:52:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009028: [10:52:29] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009028: [10:52:29] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8592 RDOC 008592: [10:52:30] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 008592: [10:52:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008592: [10:52:30] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008592: [10:52:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008592: [10:52:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008592: [10:52:30] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008592: [10:52:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008592: [10:52:30] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008592: [10:52:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008592: [10:52:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008592: [10:52:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008592: [10:52:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008592: [10:52:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008592: [10:52:30] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008592: [10:52:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009028: [10:52:30] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8592] RDOC 008592: [10:52:30] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008592: [10:52:30] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008592: [10:52:30] gl_driver.cpp(1156) - Log - Created new sharegroup 0000020B7E345B00 RDOC 008592: [10:52:30] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008592: [10:52:30] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008592: [10:52:30] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 008592: [10:52:30] gl_driver.cpp(1055) - Log - Deleting shader group 0000020B7E345B00 RDOC 008592: [10:52:30] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008592: [10:52:30] gl_driver.cpp(1156) - Log - Created new sharegroup 0000020B7E345B40 RDOC 008592: [10:52:30] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008592: [10:52:30] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008592: [10:52:30] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 008592: [10:52:30] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008592: [10:52:30] gl_driver.cpp(1144) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 008592: [10:52:30] gl_driver.cpp(1156) - Log - Created new sharegroup 0000020B7EB99A00 RDOC 008592: [10:52:30] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008592: [10:52:30] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009028: [10:52:30] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & not supported) RDOC 008592: [10:52:33] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001D0418 RDOC 009028: [10:52:33] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 008592: [10:52:33] gl_driver.cpp(2176) - Log - Starting capture RDOC 008592: [10:52:33] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 008592: [10:52:33] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5926 (1.03 %) RDOC 008592: [10:52:33] gl_driver.cpp(2395) - Log - Captured GL frame with 0.550049 MB capture section in 0.058559 seconds RDOC 008592: [10:52:33] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 008592: [10:52:33] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 008592: [10:52:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 009028: [10:52:33] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (12584 bytes) (time 1620208353) 2530 byte thumbnail RDOC 009028: [10:52:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 009028: [10:52:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009028: [10:52:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009028: [10:52:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009028: [10:52:34] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009028: [10:52:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009028: [10:52:34] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009028: [10:52:34] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009028: [10:52:34] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009028: [10:52:34] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009028: [10:52:34] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009028: [10:52:34] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009028: [10:52:34] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009028: [10:52:34] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009028: [10:52:34] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009028: [10:52:34] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009028: [10:52:34] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009028: [10:52:34] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009028: [10:52:34] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009028: [10:52:34] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009028: [10:52:34] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009028: [10:52:34] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009028: [10:52:34] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009028: [10:52:34] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009028: [10:52:34] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009028: [10:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009028: [10:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009028: [10:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009028: [10:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009028: [10:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009028: [10:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009028: [10:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009028: [10:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009028: [10:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009028: [10:52:34] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009028: [10:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009028: [10:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009028: [10:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009028: [10:52:34] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009028: [10:52:34] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 009028: [10:52:34] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009028: [10:52:34] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009028: [10:52:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009028: [10:52:34] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009028: [10:52:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009028: [10:52:34] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009028: [10:52:34] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009028: [10:52:35] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009028: [10:52:35] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009028: [10:52:35] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 103.474 ms RDOC 009028: [10:52:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40
RDOC 012232: [10:52:35] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 012232: [10:52:35] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012232: [10:52:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012232: [10:52:35] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012232: [10:52:35] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10984 RDOC 010984: [10:52:35] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010984: [10:52:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010984: [10:52:35] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010984: [10:52:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010984: [10:52:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010984: [10:52:35] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010984: [10:52:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010984: [10:52:35] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010984: [10:52:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010984: [10:52:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010984: [10:52:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010984: [10:52:35] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010984: [10:52:35] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010984: [10:52:35] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010984: [10:52:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010984: [10:52:35] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 012232: [10:52:35] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10984] RDOC 010984: [10:52:35] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010984: [10:52:35] gl_driver.cpp(1156) - Log - Created new sharegroup 000001E9090E8990 RDOC 010984: [10:52:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:35] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010984: [10:52:35] gl_driver.cpp(1055) - Log - Deleting shader group 000001E9090E8990 RDOC 010984: [10:52:35] gl_driver.cpp(1144) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010984: [10:52:35] gl_driver.cpp(1156) - Log - Created new sharegroup 000001E9090E8F10 RDOC 010984: [10:52:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:35] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:35] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:35] gl_driver.cpp(1031) - Log - Deleting context 0000000000010002 RDOC 010984: [10:52:35] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 010984: [10:52:35] gl_driver.cpp(1144) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:35] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:35] gl_driver.cpp(1031) - Log - Deleting context 0000000000020002 RDOC 010984: [10:52:35] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 010984: [10:52:35] gl_driver.cpp(1144) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:35] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:35] gl_driver.cpp(1031) - Log - Deleting context 0000000000030002 RDOC 010984: [10:52:35] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 010984: [10:52:35] gl_driver.cpp(1144) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:35] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:35] gl_driver.cpp(1031) - Log - Deleting context 0000000000040002 RDOC 010984: [10:52:35] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 010984: [10:52:35] gl_driver.cpp(1144) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:35] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:35] gl_driver.cpp(1031) - Log - Deleting context 0000000000050002 RDOC 010984: [10:52:35] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 010984: [10:52:35] gl_driver.cpp(1144) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:35] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:35] gl_driver.cpp(1031) - Log - Deleting context 0000000000060002 RDOC 010984: [10:52:35] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 010984: [10:52:35] gl_driver.cpp(1144) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:35] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:35] gl_driver.cpp(1031) - Log - Deleting context 0000000000070002 RDOC 010984: [10:52:35] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 010984: [10:52:35] gl_driver.cpp(1144) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:35] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:35] gl_driver.cpp(1031) - Log - Deleting context 0000000000080002 RDOC 010984: [10:52:35] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 010984: [10:52:35] gl_driver.cpp(1144) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:35] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:35] gl_driver.cpp(1031) - Log - Deleting context 0000000000090002 RDOC 010984: [10:52:35] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 010984: [10:52:35] gl_driver.cpp(1144) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:35] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:35] gl_driver.cpp(1031) - Log - Deleting context 00000000000A0002 RDOC 010984: [10:52:35] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 010984: [10:52:35] gl_driver.cpp(1144) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:35] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:35] gl_driver.cpp(1031) - Log - Deleting context 00000000000B0002 RDOC 010984: [10:52:35] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 010984: [10:52:35] gl_driver.cpp(1144) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:35] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:35] gl_driver.cpp(1031) - Log - Deleting context 00000000000C0002 RDOC 010984: [10:52:35] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 010984: [10:52:35] gl_driver.cpp(1144) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:35] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:35] gl_driver.cpp(1031) - Log - Deleting context 00000000000D0002 RDOC 010984: [10:52:35] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 010984: [10:52:35] gl_driver.cpp(1144) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:35] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:35] gl_driver.cpp(1031) - Log - Deleting context 00000000000E0002 RDOC 010984: [10:52:35] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 010984: [10:52:35] gl_driver.cpp(1144) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:35] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:35] gl_driver.cpp(1031) - Log - Deleting context 00000000000F0002 RDOC 010984: [10:52:35] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000100002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000110002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000120002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000130002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000140002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000150002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000160002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000170002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000180002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000190002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000001A0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000001B0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000001C0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000001D0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000001E0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000001F0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000200002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000210002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000220002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000230002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000240002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000250002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000260002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000270002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000280002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000290002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000002A0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000002B0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000002C0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000002D0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000002E0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000002F0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000300002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000310002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000320002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000330002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000340002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000350002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000360002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000370002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000380002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000390002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000003A0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000003B0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000003C0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000003D0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000003E0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000003F0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000400002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000410002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000420002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000430002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000440002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000450002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000460002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000470002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000480002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000490002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000004A0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000004B0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000004C0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000004D0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000004E0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000004F0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000500002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000510002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000520002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000530002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000540002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000550002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000560002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000570002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000580002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000590002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000005A0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000005B0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000005C0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000005D0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000005E0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 00000000005F0002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000600002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000610002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000620002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000630002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 010984: [10:52:36] gl_driver.cpp(1144) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 010984: [10:52:36] gl_driver.cpp(1162) - Log - Reusing old sharegroup 000001E9090E8F10 RDOC 010984: [10:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010984: [10:52:36] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010984: [10:52:36] gl_driver.cpp(1031) - Log - Deleting context 0000000000640002 RDOC 010984: [10:52:36] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 010984: [10:52:36] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000470410 RDOC 012232: [10:52:36] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012232: [10:52:36] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 010984: [10:52:36] gl_driver.cpp(2176) - Log - Starting capture RDOC 010984: [10:52:37] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 010984: [10:52:37] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5244 (13.68 %) RDOC 010984: [10:52:37] gl_driver.cpp(2395) - Log - Captured GL frame with 0.036560 MB capture section in 0.053967 seconds RDOC 010984: [10:52:37] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4634 bytes to 4634 (100.00 %) RDOC 010984: [10:52:37] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 010984: [10:52:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 012232: [10:52:37] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (22102 bytes) (time 1620208357) 12009 byte thumbnail RDOC 012232: [10:52:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 012232: [10:52:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012232: [10:52:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012232: [10:52:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012232: [10:52:38] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012232: [10:52:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012232: [10:52:38] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012232: [10:52:38] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012232: [10:52:38] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012232: [10:52:38] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012232: [10:52:38] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012232: [10:52:38] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012232: [10:52:38] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012232: [10:52:38] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012232: [10:52:38] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012232: [10:52:38] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012232: [10:52:38] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012232: [10:52:38] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012232: [10:52:38] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012232: [10:52:38] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012232: [10:52:38] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012232: [10:52:38] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012232: [10:52:38] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012232: [10:52:38] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012232: [10:52:38] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012232: [10:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012232: [10:52:38] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012232: [10:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:52:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012232: [10:52:38] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012232: [10:52:38] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 012232: [10:52:38] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 012232: [10:52:38] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 012232: [10:52:38] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012232: [10:52:38] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012232: [10:52:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 012232: [10:52:38] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012232: [10:52:38] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012232: [10:52:38] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012232: [10:52:38] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012232: [10:52:38] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 122.019 ms RDOC 012232: [10:52:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 012232: [10:52:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 012232: [10:52:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 012232: [10:52:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 012232: [10:52:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 012232: [10:52:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 012232: [10:52:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 012232: [10:52:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 012232: [10:52:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 012232: [10:52:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 012232: [10:52:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 012232: [10:52:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 012232: [10:52:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 012232: [10:52:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 012232: [10:52:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 012232: [10:52:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009872: [10:52:39] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 009872: [10:52:39] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009872: [10:52:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009872: [10:52:39] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009872: [10:52:39] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4860 RDOC 004860: [10:52:39] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 004860: [10:52:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004860: [10:52:39] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004860: [10:52:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004860: [10:52:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004860: [10:52:39] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004860: [10:52:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004860: [10:52:39] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004860: [10:52:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004860: [10:52:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004860: [10:52:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004860: [10:52:39] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004860: [10:52:39] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004860: [10:52:39] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004860: [10:52:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004860: [10:52:39] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009872: [10:52:39] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4860] RDOC 004860: [10:52:39] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004860: [10:52:39] gl_driver.cpp(1156) - Log - Created new sharegroup 000001F225536BD0 RDOC 004860: [10:52:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004860: [10:52:39] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004860: [10:52:39] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 004860: [10:52:39] gl_driver.cpp(1055) - Log - Deleting shader group 000001F225536BD0 RDOC 004860: [10:52:39] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004860: [10:52:39] gl_driver.cpp(1156) - Log - Created new sharegroup 000001F225536ED0 RDOC 004860: [10:52:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 004860: [10:52:39] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 004860: [10:52:39] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 004860: [10:52:39] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004860: [10:52:39] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000020041A RDOC 009872: [10:52:39] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009872: [10:52:39] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 004860: [10:52:39] gl_driver.cpp(2176) - Log - Starting capture RDOC 004860: [10:52:39] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 004860: [10:52:39] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5157 (16.31 %) RDOC 004860: [10:52:39] gl_driver.cpp(2395) - Log - Captured GL frame with 0.030151 MB capture section in 0.028755 seconds RDOC 004860: [10:52:39] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 004860: [10:52:39] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004860: [10:52:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009872: [10:52:39] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (14368 bytes) (time 1620208359) 4687 byte thumbnail RDOC 009872: [10:52:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009872: [10:52:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009872: [10:52:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009872: [10:52:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009872: [10:52:40] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009872: [10:52:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009872: [10:52:40] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009872: [10:52:40] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009872: [10:52:40] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009872: [10:52:40] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009872: [10:52:40] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009872: [10:52:40] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009872: [10:52:40] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009872: [10:52:40] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009872: [10:52:40] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009872: [10:52:40] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009872: [10:52:40] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009872: [10:52:40] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009872: [10:52:40] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009872: [10:52:40] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009872: [10:52:40] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009872: [10:52:40] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009872: [10:52:40] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009872: [10:52:40] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009872: [10:52:40] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009872: [10:52:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009872: [10:52:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009872: [10:52:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009872: [10:52:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009872: [10:52:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009872: [10:52:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009872: [10:52:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009872: [10:52:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009872: [10:52:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009872: [10:52:40] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009872: [10:52:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009872: [10:52:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009872: [10:52:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009872: [10:52:40] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009872: [10:52:40] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 009872: [10:52:40] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009872: [10:52:40] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009872: [10:52:40] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009872: [10:52:41] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009872: [10:52:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009872: [10:52:41] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 125.628 ms RDOC 009872: [10:52:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 001056: [10:52:41] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 001056: [10:52:41] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001056: [10:52:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001056: [10:52:41] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001056: [10:52:41] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8812 RDOC 008812: [10:52:41] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 008812: [10:52:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008812: [10:52:41] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008812: [10:52:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008812: [10:52:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008812: [10:52:41] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008812: [10:52:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008812: [10:52:41] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008812: [10:52:41] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008812: [10:52:41] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008812: [10:52:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008812: [10:52:41] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008812: [10:52:41] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008812: [10:52:41] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008812: [10:52:41] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001056: [10:52:41] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8812] RDOC 008812: [10:52:42] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001C5AAEFB480 RDOC 008812: [10:52:42] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 008812: [10:52:42] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008812: [10:52:42] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008812: [10:52:42] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 008812: [10:52:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [10:52:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [10:52:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [10:52:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [10:52:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [10:52:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [10:52:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [10:52:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008812: [10:52:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008812: [10:52:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008812: [10:52:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008812: [10:52:42] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008812: [10:52:42] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001C5AAEFB480 / 0x00000000003803EE RDOC 001056: [10:52:42] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008812: [10:52:42] vk_core.cpp(1635) - Log - Starting capture RDOC 008812: [10:52:42] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 001056: [10:52:42] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008812: [10:52:42] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4049408 bytes to 27950 (0.69 %) RDOC 008812: [10:52:42] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.861816 MB capture section in 0.015216 seconds RDOC 008812: [10:52:42] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008812: [10:52:42] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 008812: [10:52:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 001056: [10:52:42] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (37700 bytes) (time 1620208362) 5116 byte thumbnail RDOC 001056: [10:52:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 001056: [10:52:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001056: [10:52:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001056: [10:52:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001056: [10:52:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001056: [10:52:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001056: [10:52:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001056: [10:52:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001056: [10:52:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001056: [10:52:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 001056: [10:52:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001056: [10:52:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001056: [10:52:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001056: [10:52:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 001056: [10:52:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 001056: [10:52:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 001056: [10:52:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 001056: [10:52:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001056: [10:52:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001056: [10:52:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001056: [10:52:44] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001056: [10:52:44] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001056: [10:52:44] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001056: [10:52:44] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001056: [10:52:44] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001056: [10:52:44] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001056: [10:52:44] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001056: [10:52:44] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001056: [10:52:44] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 001056: [10:52:44] vk_replay.cpp(4277) - Log - Created device. RDOC 001056: [10:52:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001056: [10:52:44] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 001056: [10:52:44] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001056: [10:52:44] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001056: [10:52:44] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 001056: [10:52:44] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001056: [10:52:44] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001056: [10:52:44] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 001056: [10:52:44] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 001056: [10:52:44] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 001056: [10:52:44] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001056: [10:52:44] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001056: [10:52:44] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 001056: [10:52:44] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 001056: [10:52:44] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001056: [10:52:44] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001056: [10:52:44] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 001056: [10:52:44] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001056: [10:52:44] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001056: [10:52:44] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 001056: [10:52:44] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001056: [10:52:44] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001056: [10:52:44] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 001056: [10:52:44] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001056: [10:52:44] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 001056: [10:52:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 001056: [10:52:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001056: [10:52:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001056: [10:52:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001056: [10:52:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001056: [10:52:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001056: [10:52:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001056: [10:52:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001056: [10:52:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001056: [10:52:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001056: [10:52:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001056: [10:52:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001056: [10:52:44] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001056: [10:52:44] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 001056: [10:52:44] vk_core.cpp(2389) - Log - Timer chunk initialisation - 251.004 ms RDOC 001056: [10:52:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 012184: [10:52:44] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 012184: [10:52:44] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012184: [10:52:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012184: [10:52:44] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012184: [10:52:44] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9628 RDOC 009628: [10:52:44] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009628: [10:52:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009628: [10:52:44] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009628: [10:52:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009628: [10:52:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009628: [10:52:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009628: [10:52:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009628: [10:52:44] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009628: [10:52:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009628: [10:52:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009628: [10:52:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009628: [10:52:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009628: [10:52:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009628: [10:52:44] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009628: [10:52:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012184: [10:52:44] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9628] RDOC 009628: [10:52:45] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002E650191FB0 RDOC 009628: [10:52:45] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 009628: [10:52:45] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009628: [10:52:45] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009628: [10:52:45] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 009628: [10:52:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [10:52:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [10:52:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [10:52:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [10:52:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [10:52:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [10:52:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [10:52:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009628: [10:52:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009628: [10:52:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009628: [10:52:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009628: [10:52:45] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009628: [10:52:45] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002E650191FB0 / 0x000000000024041A RDOC 012184: [10:52:45] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009628: [10:52:45] vk_core.cpp(1635) - Log - Starting capture RDOC 009628: [10:52:45] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 012184: [10:52:45] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 009628: [10:52:45] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043520 bytes to 23221 (0.57 %) RDOC 009628: [10:52:45] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856201 MB capture section in 0.015436 seconds RDOC 009628: [10:52:45] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 009628: [10:52:45] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 009628: [10:52:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 012184: [10:52:45] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (32720 bytes) (time 1620208365) 4844 byte thumbnail RDOC 012184: [10:52:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 012184: [10:52:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012184: [10:52:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012184: [10:52:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012184: [10:52:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012184: [10:52:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012184: [10:52:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012184: [10:52:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012184: [10:52:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012184: [10:52:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 012184: [10:52:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 012184: [10:52:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 012184: [10:52:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 012184: [10:52:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 012184: [10:52:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 012184: [10:52:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 012184: [10:52:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 012184: [10:52:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 012184: [10:52:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 012184: [10:52:47] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012184: [10:52:47] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 012184: [10:52:47] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 012184: [10:52:47] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 012184: [10:52:47] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 012184: [10:52:47] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 012184: [10:52:47] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 012184: [10:52:47] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 012184: [10:52:47] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 012184: [10:52:47] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 012184: [10:52:47] vk_replay.cpp(4277) - Log - Created device. RDOC 012184: [10:52:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 012184: [10:52:47] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 012184: [10:52:47] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 012184: [10:52:47] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 012184: [10:52:47] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 012184: [10:52:47] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 012184: [10:52:47] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 012184: [10:52:47] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 012184: [10:52:47] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 012184: [10:52:47] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 012184: [10:52:47] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012184: [10:52:47] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012184: [10:52:47] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 012184: [10:52:47] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 012184: [10:52:47] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012184: [10:52:47] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012184: [10:52:47] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 012184: [10:52:47] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012184: [10:52:47] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012184: [10:52:47] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 012184: [10:52:47] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012184: [10:52:47] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012184: [10:52:47] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 012184: [10:52:47] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012184: [10:52:47] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 012184: [10:52:47] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 012184: [10:52:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012184: [10:52:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012184: [10:52:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012184: [10:52:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012184: [10:52:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012184: [10:52:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012184: [10:52:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012184: [10:52:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012184: [10:52:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012184: [10:52:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012184: [10:52:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012184: [10:52:47] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 012184: [10:52:47] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 012184: [10:52:47] vk_core.cpp(2389) - Log - Timer chunk initialisation - 146.223 ms RDOC 012184: [10:52:47] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012184: [10:52:47] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012184: [10:52:47] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 012184: [10:52:47] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012184: [10:52:47] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 15000 total instances RDOC 012184: [10:52:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 011436: [10:52:47] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011436: [10:52:47] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011436: [10:52:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011436: [10:52:47] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011436: [10:52:47] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11316 RDOC 011316: [10:52:47] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 011316: [10:52:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011316: [10:52:47] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011316: [10:52:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011316: [10:52:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011316: [10:52:47] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011316: [10:52:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011316: [10:52:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011316: [10:52:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011316: [10:52:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011316: [10:52:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011316: [10:52:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011316: [10:52:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011316: [10:52:47] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011316: [10:52:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011436: [10:52:47] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11316] RDOC 011316: [10:52:48] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000025D03653A80 RDOC 011316: [10:52:48] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 011316: [10:52:48] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011316: [10:52:48] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011316: [10:52:48] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 011316: [10:52:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011316: [10:52:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011316: [10:52:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011316: [10:52:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011316: [10:52:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011316: [10:52:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011316: [10:52:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011316: [10:52:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011316: [10:52:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011316: [10:52:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011316: [10:52:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011316: [10:52:48] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011316: [10:52:48] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000025D03653A80 / 0x000000000025041A RDOC 011316: [10:52:49] vk_core.cpp(1635) - Log - Starting capture RDOC 011436: [10:52:49] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011316: [10:52:49] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 011316: [10:52:49] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6003520 bytes to 60853 (1.01 %) RDOC 011316: [10:52:49] vk_core.cpp(2148) - Log - Captured Vulkan frame with 5.725403 MB capture section in 0.017622 seconds RDOC 011316: [10:52:49] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 011316: [10:52:49] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 011316: [10:52:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 011436: [10:52:49] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (70471 bytes) (time 1620208369) 4975 byte thumbnail RDOC 011436: [10:52:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 011436: [10:52:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011436: [10:52:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011436: [10:52:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011436: [10:52:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011436: [10:52:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011436: [10:52:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011436: [10:52:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011436: [10:52:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011436: [10:52:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 011436: [10:52:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011436: [10:52:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011436: [10:52:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011436: [10:52:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011436: [10:52:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011436: [10:52:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011436: [10:52:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 011436: [10:52:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011436: [10:52:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011436: [10:52:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011436: [10:52:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011436: [10:52:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011436: [10:52:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011436: [10:52:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011436: [10:52:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011436: [10:52:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011436: [10:52:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011436: [10:52:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011436: [10:52:50] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 011436: [10:52:50] vk_replay.cpp(4277) - Log - Created device. RDOC 011436: [10:52:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011436: [10:52:50] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 011436: [10:52:50] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011436: [10:52:50] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011436: [10:52:50] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 011436: [10:52:50] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011436: [10:52:50] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011436: [10:52:50] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 011436: [10:52:50] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 011436: [10:52:50] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 011436: [10:52:50] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011436: [10:52:50] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011436: [10:52:50] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 011436: [10:52:50] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 011436: [10:52:50] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011436: [10:52:50] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011436: [10:52:50] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 011436: [10:52:50] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011436: [10:52:50] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011436: [10:52:50] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 011436: [10:52:50] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011436: [10:52:50] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011436: [10:52:50] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 011436: [10:52:50] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011436: [10:52:50] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011436: [10:52:50] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011436: [10:52:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011436: [10:52:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011436: [10:52:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011436: [10:52:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011436: [10:52:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011436: [10:52:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011436: [10:52:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011436: [10:52:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011436: [10:52:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011436: [10:52:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011436: [10:52:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011436: [10:52:50] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011436: [10:52:50] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 011436: [10:52:50] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::167 RDOC 011436: [10:52:50] vk_core.cpp(2389) - Log - Timer chunk initialisation - 164.558 ms RDOC 011436: [10:52:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 009944: [10:52:50] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 009944: [10:52:50] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009944: [10:52:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009944: [10:52:50] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009944: [10:52:50] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5320 RDOC 005320: [10:52:51] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 005320: [10:52:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005320: [10:52:51] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005320: [10:52:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005320: [10:52:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005320: [10:52:51] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005320: [10:52:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005320: [10:52:51] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005320: [10:52:51] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005320: [10:52:51] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005320: [10:52:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005320: [10:52:51] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005320: [10:52:51] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005320: [10:52:51] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005320: [10:52:51] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009944: [10:52:51] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5320] RDOC 005320: [10:52:51] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001D47F22C170 RDOC 005320: [10:52:51] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 005320: [10:52:51] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005320: [10:52:51] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005320: [10:52:51] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 005320: [10:52:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005320: [10:52:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005320: [10:52:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005320: [10:52:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005320: [10:52:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005320: [10:52:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005320: [10:52:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005320: [10:52:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005320: [10:52:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005320: [10:52:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005320: [10:52:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005320: [10:52:51] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005320: [10:52:51] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001D47F22C170 / 0x000000000026041A RDOC 009944: [10:52:52] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 005320: [10:52:52] vk_core.cpp(1635) - Log - Starting capture RDOC 005320: [10:52:52] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 005320: [10:52:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 23872 bytes to 8700 (36.44 %) RDOC 005320: [10:52:52] vk_core.cpp(2148) - Log - Captured Vulkan frame with 0.022766 MB capture section in 0.016294 seconds RDOC 005320: [10:52:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 005320: [10:52:52] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 005320: [10:52:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 009944: [10:52:52] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (27025 bytes) (time 1620208372) 11541 byte thumbnail RDOC 009944: [10:52:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 009944: [10:52:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009944: [10:52:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009944: [10:52:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009944: [10:52:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009944: [10:52:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009944: [10:52:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009944: [10:52:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009944: [10:52:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009944: [10:52:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 009944: [10:52:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009944: [10:52:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009944: [10:52:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009944: [10:52:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009944: [10:52:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009944: [10:52:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009944: [10:52:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 009944: [10:52:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009944: [10:52:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009944: [10:52:53] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009944: [10:52:53] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009944: [10:52:53] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009944: [10:52:53] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009944: [10:52:53] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009944: [10:52:53] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009944: [10:52:53] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009944: [10:52:53] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009944: [10:52:53] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009944: [10:52:53] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 009944: [10:52:53] vk_replay.cpp(4277) - Log - Created device. RDOC 009944: [10:52:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009944: [10:52:53] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 009944: [10:52:53] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009944: [10:52:53] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009944: [10:52:53] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 009944: [10:52:53] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009944: [10:52:53] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009944: [10:52:53] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 009944: [10:52:53] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 009944: [10:52:53] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 009944: [10:52:53] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009944: [10:52:53] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009944: [10:52:53] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 009944: [10:52:53] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 009944: [10:52:53] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009944: [10:52:53] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009944: [10:52:53] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 009944: [10:52:53] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009944: [10:52:53] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009944: [10:52:53] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 009944: [10:52:53] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009944: [10:52:53] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009944: [10:52:53] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 009944: [10:52:53] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009944: [10:52:53] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009944: [10:52:53] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009944: [10:52:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [10:52:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [10:52:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [10:52:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [10:52:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [10:52:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [10:52:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [10:52:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009944: [10:52:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009944: [10:52:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009944: [10:52:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009944: [10:52:53] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009944: [10:52:53] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009944: [10:52:53] vk_core.cpp(2389) - Log - Timer chunk initialisation - 159.721 ms RDOC 009944: [10:52:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 005484: [10:52:53] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 005484: [10:52:53] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005484: [10:52:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005484: [10:52:53] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005484: [10:52:53] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7080 RDOC 007080: [10:52:54] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 007080: [10:52:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007080: [10:52:54] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007080: [10:52:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007080: [10:52:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007080: [10:52:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007080: [10:52:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007080: [10:52:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007080: [10:52:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007080: [10:52:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007080: [10:52:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007080: [10:52:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007080: [10:52:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007080: [10:52:54] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007080: [10:52:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005484: [10:52:54] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7080] RDOC 007080: [10:52:54] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002A0142FA5E0 RDOC 007080: [10:52:54] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 007080: [10:52:54] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007080: [10:52:54] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007080: [10:52:54] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 007080: [10:52:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007080: [10:52:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007080: [10:52:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007080: [10:52:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007080: [10:52:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007080: [10:52:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007080: [10:52:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007080: [10:52:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007080: [10:52:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007080: [10:52:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007080: [10:52:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007080: [10:52:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007080: [10:52:54] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002A0142FA5E0 / 0x000000000027041A RDOC 005484: [10:52:55] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007080: [10:52:55] vk_core.cpp(1635) - Log - Starting capture RDOC 005484: [10:52:55] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 007080: [10:52:55] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 007080: [10:52:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37860992 bytes to 173921 (0.46 %) RDOC 007080: [10:52:55] vk_core.cpp(2148) - Log - Captured Vulkan frame with 36.107056 MB capture section in 0.037521 seconds RDOC 007080: [10:52:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 24104 bytes to 24104 (100.00 %) RDOC 007080: [10:52:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 007080: [10:52:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 005484: [10:52:55] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (204314 bytes) (time 1620208375) 6074 byte thumbnail RDOC 005484: [10:52:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 005484: [10:52:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005484: [10:52:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005484: [10:52:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005484: [10:52:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005484: [10:52:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005484: [10:52:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005484: [10:52:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005484: [10:52:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005484: [10:52:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 005484: [10:52:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005484: [10:52:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005484: [10:52:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005484: [10:52:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005484: [10:52:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005484: [10:52:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005484: [10:52:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 005484: [10:52:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005484: [10:52:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005484: [10:52:56] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005484: [10:52:56] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005484: [10:52:56] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005484: [10:52:56] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005484: [10:52:56] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005484: [10:52:56] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005484: [10:52:56] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005484: [10:52:56] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005484: [10:52:56] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005484: [10:52:56] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 005484: [10:52:56] vk_replay.cpp(4277) - Log - Created device. RDOC 005484: [10:52:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005484: [10:52:56] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 005484: [10:52:56] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005484: [10:52:56] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005484: [10:52:56] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 005484: [10:52:56] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005484: [10:52:56] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005484: [10:52:56] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 005484: [10:52:56] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 005484: [10:52:56] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 005484: [10:52:56] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005484: [10:52:56] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005484: [10:52:56] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 005484: [10:52:56] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 005484: [10:52:56] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005484: [10:52:56] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005484: [10:52:56] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 005484: [10:52:56] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005484: [10:52:56] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005484: [10:52:56] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 005484: [10:52:56] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005484: [10:52:56] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005484: [10:52:56] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 005484: [10:52:56] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005484: [10:52:56] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005484: [10:52:56] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005484: [10:52:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [10:52:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [10:52:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [10:52:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [10:52:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [10:52:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [10:52:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [10:52:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005484: [10:52:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005484: [10:52:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005484: [10:52:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005484: [10:52:56] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005484: [10:52:56] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 005484: [10:52:56] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::177 RDOC 005484: [10:52:56] vk_core.cpp(2389) - Log - Timer chunk initialisation - 317.234 ms RDOC 005484: [10:52:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970 vk\vk_descriptor_reuse.cpp:501 Log: 101 frames in 1516.135000 ms = 15.011238 average frametime
RDOC 001728: [10:52:57] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 001728: [10:52:57] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001728: [10:52:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001728: [10:52:57] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001728: [10:52:57] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5016 RDOC 005016: [10:52:57] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 005016: [10:52:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005016: [10:52:57] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005016: [10:52:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005016: [10:52:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005016: [10:52:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005016: [10:52:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005016: [10:52:57] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005016: [10:52:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005016: [10:52:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005016: [10:52:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005016: [10:52:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005016: [10:52:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005016: [10:52:57] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005016: [10:52:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001728: [10:52:57] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5016] RDOC 005016: [10:52:58] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000020F5C79EDB0 RDOC 005016: [10:52:58] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 005016: [10:52:58] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005016: [10:52:58] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005016: [10:52:58] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 005016: [10:52:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005016: [10:52:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005016: [10:52:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005016: [10:52:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005016: [10:52:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005016: [10:52:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005016: [10:52:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005016: [10:52:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005016: [10:52:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005016: [10:52:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005016: [10:52:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005016: [10:52:58] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005016: [10:52:58] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000020F5C79EDB0 / 0x0000000000290418 RDOC 001728: [10:52:58] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001728: [10:52:58] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 005016: [10:52:59] vk_core.cpp(1635) - Log - Starting capture RDOC 005016: [10:53:00] vk_core.cpp(1757) - Log - Finished capture, Frame 100 RDOC 005016: [10:53:00] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42771392 bytes to 1415169 (3.31 %) RDOC 005016: [10:53:00] vk_core.cpp(2148) - Log - Captured Vulkan frame with 40.789978 MB capture section in 0.839930 seconds RDOC 005016: [10:53:00] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005016: [10:53:00] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 005016: [10:53:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 001728: [10:53:00] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 100) (1421824 bytes) (time 1620208380) 2526 byte thumbnail RDOC 001728: [10:53:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 001728: [10:53:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001728: [10:53:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001728: [10:53:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001728: [10:53:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001728: [10:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001728: [10:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001728: [10:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001728: [10:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001728: [10:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 001728: [10:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001728: [10:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001728: [10:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001728: [10:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 001728: [10:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 001728: [10:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 001728: [10:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 001728: [10:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001728: [10:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001728: [10:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001728: [10:53:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001728: [10:53:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001728: [10:53:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001728: [10:53:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001728: [10:53:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001728: [10:53:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001728: [10:53:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001728: [10:53:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001728: [10:53:01] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 001728: [10:53:01] vk_replay.cpp(4277) - Log - Created device. RDOC 001728: [10:53:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001728: [10:53:01] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 001728: [10:53:01] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001728: [10:53:01] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001728: [10:53:01] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 001728: [10:53:01] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001728: [10:53:01] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001728: [10:53:01] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 001728: [10:53:01] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 001728: [10:53:01] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 001728: [10:53:01] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001728: [10:53:01] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001728: [10:53:01] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 001728: [10:53:01] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 001728: [10:53:01] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001728: [10:53:01] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001728: [10:53:01] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 001728: [10:53:01] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001728: [10:53:01] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001728: [10:53:01] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 001728: [10:53:01] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001728: [10:53:01] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001728: [10:53:01] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 001728: [10:53:01] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001728: [10:53:01] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 001728: [10:53:01] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 001728: [10:53:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001728: [10:53:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001728: [10:53:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001728: [10:53:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001728: [10:53:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001728: [10:53:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001728: [10:53:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001728: [10:53:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001728: [10:53:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001728: [10:53:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001728: [10:53:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001728: [10:53:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001728: [10:53:01] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 001728: [10:53:01] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::230 RDOC 001728: [10:53:01] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::6195 RDOC 001728: [10:53:01] vk_core.cpp(2389) - Log - Timer chunk initialisation - 585.901 ms RDOC 001728: [10:53:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 002544: [10:53:03] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 002544: [10:53:03] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002544: [10:53:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002544: [10:53:03] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002544: [10:53:03] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11780 RDOC 011780: [10:53:03] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 011780: [10:53:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011780: [10:53:03] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011780: [10:53:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011780: [10:53:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011780: [10:53:03] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011780: [10:53:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011780: [10:53:03] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011780: [10:53:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011780: [10:53:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011780: [10:53:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011780: [10:53:03] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011780: [10:53:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011780: [10:53:03] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011780: [10:53:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002544: [10:53:03] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11780] RDOC 011780: [10:53:03] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000024B841B6600 RDOC 011780: [10:53:03] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 011780: [10:53:03] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011780: [10:53:03] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011780: [10:53:04] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 011780: [10:53:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011780: [10:53:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011780: [10:53:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011780: [10:53:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011780: [10:53:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011780: [10:53:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011780: [10:53:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011780: [10:53:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011780: [10:53:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011780: [10:53:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011780: [10:53:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011780: [10:53:04] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011780: [10:53:04] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000024B841B6600 / 0x00000000003E03EE RDOC 002544: [10:53:04] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002544: [10:53:04] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011780: [10:53:04] vk_core.cpp(1635) - Log - Starting capture RDOC 011780: [10:53:04] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 011780: [10:53:04] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12735232 bytes to 622129 (4.89 %) RDOC 011780: [10:53:04] vk_core.cpp(2148) - Log - Captured Vulkan frame with 12.145264 MB capture section in 0.135506 seconds RDOC 011780: [10:53:04] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011780: [10:53:04] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 011780: [10:53:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 002544: [10:53:04] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (631879 bytes) (time 1620208384) 5116 byte thumbnail RDOC 002544: [10:53:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 002544: [10:53:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002544: [10:53:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002544: [10:53:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002544: [10:53:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002544: [10:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002544: [10:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002544: [10:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002544: [10:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002544: [10:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 002544: [10:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002544: [10:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002544: [10:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002544: [10:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002544: [10:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002544: [10:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002544: [10:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 002544: [10:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002544: [10:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002544: [10:53:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002544: [10:53:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002544: [10:53:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002544: [10:53:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002544: [10:53:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002544: [10:53:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002544: [10:53:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002544: [10:53:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002544: [10:53:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002544: [10:53:05] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 002544: [10:53:05] vk_replay.cpp(4277) - Log - Created device. RDOC 002544: [10:53:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002544: [10:53:05] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 002544: [10:53:05] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002544: [10:53:05] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002544: [10:53:05] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 002544: [10:53:05] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002544: [10:53:05] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002544: [10:53:05] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 002544: [10:53:05] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 002544: [10:53:05] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 002544: [10:53:05] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002544: [10:53:05] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002544: [10:53:05] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 002544: [10:53:05] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 002544: [10:53:05] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002544: [10:53:05] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002544: [10:53:05] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 002544: [10:53:05] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002544: [10:53:05] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002544: [10:53:05] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 002544: [10:53:05] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002544: [10:53:05] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002544: [10:53:05] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 002544: [10:53:05] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002544: [10:53:05] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002544: [10:53:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002544: [10:53:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002544: [10:53:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002544: [10:53:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002544: [10:53:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002544: [10:53:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002544: [10:53:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002544: [10:53:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002544: [10:53:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002544: [10:53:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002544: [10:53:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002544: [10:53:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002544: [10:53:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002544: [10:53:05] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 002544: [10:53:05] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 002544: [10:53:06] vk_core.cpp(2389) - Log - Timer chunk initialisation - 440.292 ms RDOC 002544: [10:53:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 006308: [10:53:06] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 006308: [10:53:06] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006308: [10:53:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006308: [10:53:06] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006308: [10:53:06] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1744 RDOC 001744: [10:53:06] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 001744: [10:53:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001744: [10:53:06] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001744: [10:53:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001744: [10:53:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001744: [10:53:06] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001744: [10:53:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001744: [10:53:06] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001744: [10:53:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001744: [10:53:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001744: [10:53:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001744: [10:53:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001744: [10:53:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001744: [10:53:06] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001744: [10:53:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006308: [10:53:06] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1744] RDOC 001744: [10:53:07] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001E1B4B28180 RDOC 001744: [10:53:07] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 001744: [10:53:07] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001744: [10:53:07] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001744: [10:53:07] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 001744: [10:53:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001744: [10:53:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001744: [10:53:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001744: [10:53:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001744: [10:53:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001744: [10:53:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001744: [10:53:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001744: [10:53:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001744: [10:53:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001744: [10:53:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001744: [10:53:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001744: [10:53:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001744: [10:53:07] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001E1B4B28180 / 0x00000000002A041A RDOC 006308: [10:53:07] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006308: [10:53:07] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 001744: [10:53:07] vk_core.cpp(1635) - Log - Starting capture RDOC 001744: [10:53:07] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 001744: [10:53:07] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 93040256 bytes to 406318 (0.44 %) RDOC 001744: [10:53:07] vk_core.cpp(2148) - Log - Captured Vulkan frame with 88.730103 MB capture section in 0.230507 seconds RDOC 001744: [10:53:07] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001744: [10:53:07] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 001744: [10:53:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 006308: [10:53:07] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (412973 bytes) (time 1620208387) 2526 byte thumbnail RDOC 006308: [10:53:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 006308: [10:53:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006308: [10:53:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006308: [10:53:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006308: [10:53:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006308: [10:53:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006308: [10:53:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006308: [10:53:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006308: [10:53:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006308: [10:53:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 006308: [10:53:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006308: [10:53:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006308: [10:53:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006308: [10:53:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006308: [10:53:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006308: [10:53:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006308: [10:53:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 006308: [10:53:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006308: [10:53:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006308: [10:53:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006308: [10:53:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006308: [10:53:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006308: [10:53:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006308: [10:53:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006308: [10:53:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006308: [10:53:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006308: [10:53:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006308: [10:53:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006308: [10:53:08] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 006308: [10:53:08] vk_replay.cpp(4277) - Log - Created device. RDOC 006308: [10:53:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006308: [10:53:08] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 006308: [10:53:08] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006308: [10:53:08] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006308: [10:53:08] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 006308: [10:53:08] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006308: [10:53:08] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006308: [10:53:08] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 006308: [10:53:08] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 006308: [10:53:08] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 006308: [10:53:08] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006308: [10:53:08] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006308: [10:53:08] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 006308: [10:53:08] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 006308: [10:53:08] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006308: [10:53:08] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006308: [10:53:08] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 006308: [10:53:08] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006308: [10:53:08] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006308: [10:53:08] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 006308: [10:53:08] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006308: [10:53:08] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006308: [10:53:08] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 006308: [10:53:08] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006308: [10:53:08] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006308: [10:53:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006308: [10:53:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006308: [10:53:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006308: [10:53:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006308: [10:53:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006308: [10:53:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006308: [10:53:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006308: [10:53:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006308: [10:53:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006308: [10:53:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006308: [10:53:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006308: [10:53:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006308: [10:53:08] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006308: [10:53:09] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 006308: [10:53:09] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::168 RDOC 006308: [10:53:09] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::195 RDOC 006308: [10:53:09] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::221 RDOC 006308: [10:53:09] vk_core.cpp(2389) - Log - Timer chunk initialisation - 333.457 ms RDOC 006308: [10:53:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 002616: [10:53:14] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 002616: [10:53:14] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002616: [10:53:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002616: [10:53:14] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002616: [10:53:14] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10180 RDOC 010180: [10:53:14] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010180: [10:53:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010180: [10:53:14] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010180: [10:53:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010180: [10:53:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010180: [10:53:14] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010180: [10:53:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010180: [10:53:14] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010180: [10:53:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010180: [10:53:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010180: [10:53:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010180: [10:53:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010180: [10:53:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010180: [10:53:14] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010180: [10:53:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002616: [10:53:14] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10180] RDOC 010180: [10:53:15] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000221F84C25B0 RDOC 010180: [10:53:15] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 010180: [10:53:15] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010180: [10:53:15] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010180: [10:53:15] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 010180: [10:53:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [10:53:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [10:53:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [10:53:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [10:53:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [10:53:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [10:53:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [10:53:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010180: [10:53:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010180: [10:53:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010180: [10:53:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010180: [10:53:15] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010180: [10:53:15] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000221F84C25B0 / 0x00000000003D0054 RDOC 002616: [10:53:15] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010180: [10:53:15] vk_core.cpp(1635) - Log - Starting capture RDOC 010180: [10:53:15] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 002616: [10:53:15] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010180: [10:53:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10003712 bytes to 87282 (0.87 %) RDOC 010180: [10:53:15] vk_core.cpp(2148) - Log - Captured Vulkan frame with 9.540283 MB capture section in 0.019087 seconds RDOC 010180: [10:53:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 010180: [10:53:15] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 010180: [10:53:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 002616: [10:53:15] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (102594 bytes) (time 1620208395) 9645 byte thumbnail RDOC 002616: [10:53:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 002616: [10:53:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002616: [10:53:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002616: [10:53:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002616: [10:53:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002616: [10:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002616: [10:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002616: [10:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002616: [10:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002616: [10:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 002616: [10:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002616: [10:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002616: [10:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002616: [10:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002616: [10:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002616: [10:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002616: [10:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 002616: [10:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002616: [10:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002616: [10:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002616: [10:53:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002616: [10:53:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002616: [10:53:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002616: [10:53:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002616: [10:53:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002616: [10:53:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002616: [10:53:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002616: [10:53:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002616: [10:53:16] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 002616: [10:53:16] vk_replay.cpp(4277) - Log - Created device. RDOC 002616: [10:53:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002616: [10:53:16] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 002616: [10:53:16] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002616: [10:53:16] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002616: [10:53:16] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 002616: [10:53:16] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002616: [10:53:16] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002616: [10:53:16] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 002616: [10:53:16] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 002616: [10:53:16] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 002616: [10:53:16] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002616: [10:53:16] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002616: [10:53:16] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 002616: [10:53:16] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 002616: [10:53:16] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002616: [10:53:16] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002616: [10:53:16] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 002616: [10:53:16] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002616: [10:53:16] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002616: [10:53:16] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 002616: [10:53:16] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002616: [10:53:16] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002616: [10:53:16] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 002616: [10:53:16] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002616: [10:53:16] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002616: [10:53:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002616: [10:53:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002616: [10:53:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002616: [10:53:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002616: [10:53:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002616: [10:53:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002616: [10:53:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002616: [10:53:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002616: [10:53:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002616: [10:53:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002616: [10:53:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002616: [10:53:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002616: [10:53:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002616: [10:53:16] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 002616: [10:53:16] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::166 RDOC 002616: [10:53:16] vk_core.cpp(2389) - Log - Timer chunk initialisation - 159.046 ms RDOC 002616: [10:53:17] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 002616: [10:53:17] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 002616: [10:53:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 011100: [10:53:18] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011100: [10:53:18] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011100: [10:53:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011100: [10:53:18] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011100: [10:53:18] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5612 RDOC 005612: [10:53:18] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 005612: [10:53:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005612: [10:53:18] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005612: [10:53:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005612: [10:53:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005612: [10:53:18] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005612: [10:53:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005612: [10:53:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005612: [10:53:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005612: [10:53:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005612: [10:53:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005612: [10:53:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005612: [10:53:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005612: [10:53:18] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005612: [10:53:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011100: [10:53:18] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5612] RDOC 005612: [10:53:18] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000216A2B249D0 RDOC 005612: [10:53:18] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 005612: [10:53:18] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005612: [10:53:18] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005612: [10:53:19] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 005612: [10:53:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005612: [10:53:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005612: [10:53:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005612: [10:53:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005612: [10:53:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005612: [10:53:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005612: [10:53:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005612: [10:53:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005612: [10:53:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005612: [10:53:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005612: [10:53:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005612: [10:53:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005612: [10:53:19] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000216A2B249D0 / 0x00000000002C041A RDOC 005612: [10:53:19] vk_core.cpp(1635) - Log - Starting capture RDOC 005612: [10:53:19] vk_core.cpp(1757) - Log - Finished capture, Frame 4294967295 RDOC 011100: [10:53:19] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 005612: [10:53:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1738 (41.15 %) RDOC 005612: [10:53:19] vk_core.cpp(2148) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.014057 seconds RDOC 005612: [10:53:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11954 bytes to 11954 (100.00 %) RDOC 005612: [10:53:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 005612: [10:53:19] vk_core.cpp(1635) - Log - Starting capture RDOC 005612: [10:53:19] vk_core.cpp(1757) - Log - Finished capture, Frame 4294967295 RDOC 005612: [10:53:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 005612: [10:53:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1757 (41.60 %) RDOC 005612: [10:53:19] vk_core.cpp(2148) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.014945 seconds RDOC 005612: [10:53:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 16288 bytes to 16288 (100.00 %) RDOC 005612: [10:53:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 005612: [10:53:19] vk_core.cpp(1635) - Log - Starting capture RDOC 005612: [10:53:19] vk_core.cpp(1757) - Log - Finished capture, Frame 4294967295 RDOC 005612: [10:53:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 011100: [10:53:19] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (20969 bytes) (time 1620208399) 7062 byte thumbnail RDOC 011100: [10:53:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 011100: [10:53:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011100: [10:53:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011100: [10:53:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011100: [10:53:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011100: [10:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011100: [10:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011100: [10:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011100: [10:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011100: [10:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 011100: [10:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011100: [10:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011100: [10:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011100: [10:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011100: [10:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011100: [10:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011100: [10:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 011100: [10:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011100: [10:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011100: [10:53:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011100: [10:53:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011100: [10:53:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011100: [10:53:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011100: [10:53:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011100: [10:53:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011100: [10:53:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011100: [10:53:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011100: [10:53:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011100: [10:53:20] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 011100: [10:53:20] vk_replay.cpp(4277) - Log - Created device. RDOC 011100: [10:53:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011100: [10:53:20] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 011100: [10:53:20] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011100: [10:53:20] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011100: [10:53:20] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 011100: [10:53:20] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011100: [10:53:20] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011100: [10:53:20] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 011100: [10:53:20] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 011100: [10:53:20] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 011100: [10:53:20] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011100: [10:53:20] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011100: [10:53:20] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 011100: [10:53:20] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 011100: [10:53:20] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011100: [10:53:20] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011100: [10:53:20] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 011100: [10:53:20] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011100: [10:53:20] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011100: [10:53:20] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 011100: [10:53:20] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011100: [10:53:20] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011100: [10:53:20] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 011100: [10:53:20] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011100: [10:53:20] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011100: [10:53:20] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011100: [10:53:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [10:53:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [10:53:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [10:53:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [10:53:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [10:53:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [10:53:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [10:53:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011100: [10:53:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011100: [10:53:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011100: [10:53:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011100: [10:53:20] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011100: [10:53:20] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 011100: [10:53:20] vk_core.cpp(2389) - Log - Timer chunk initialisation - 130.107 ms RDOC 011100: [10:53:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 003524: [10:53:20] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 003524: [10:53:20] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003524: [10:53:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003524: [10:53:20] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003524: [10:53:20] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11408 RDOC 011408: [10:53:20] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 011408: [10:53:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011408: [10:53:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011408: [10:53:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011408: [10:53:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011408: [10:53:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011408: [10:53:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011408: [10:53:20] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011408: [10:53:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011408: [10:53:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011408: [10:53:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011408: [10:53:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011408: [10:53:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011408: [10:53:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011408: [10:53:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003524: [10:53:21] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11408] RDOC 011408: [10:53:21] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002845953F980 RDOC 011408: [10:53:21] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 011408: [10:53:21] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011408: [10:53:21] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011408: [10:53:21] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 011408: [10:53:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [10:53:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [10:53:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [10:53:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [10:53:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [10:53:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [10:53:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [10:53:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011408: [10:53:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011408: [10:53:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011408: [10:53:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011408: [10:53:21] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011408: [10:53:21] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002845953F980 / 0x00000000002D041A RDOC 011408: [10:53:22] vk_core.cpp(1635) - Log - Starting capture RDOC 011408: [10:53:22] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 011408: [10:53:22] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4644608 bytes to 27626 (0.59 %) RDOC 011408: [10:53:22] vk_core.cpp(2148) - Log - Captured Vulkan frame with 4.429443 MB capture section in 0.016673 seconds RDOC 011408: [10:53:22] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 011408: [10:53:22] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 003524: [10:53:22] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011408: [10:53:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 003524: [10:53:22] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (40450 bytes) (time 1620208402) 7918 byte thumbnail RDOC 003524: [10:53:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 003524: [10:53:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003524: [10:53:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003524: [10:53:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003524: [10:53:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003524: [10:53:23] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003524: [10:53:23] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003524: [10:53:23] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003524: [10:53:23] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003524: [10:53:23] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 003524: [10:53:23] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003524: [10:53:23] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003524: [10:53:23] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003524: [10:53:23] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 003524: [10:53:23] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 003524: [10:53:23] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 003524: [10:53:23] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 003524: [10:53:23] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003524: [10:53:23] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003524: [10:53:23] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003524: [10:53:23] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003524: [10:53:23] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003524: [10:53:23] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003524: [10:53:23] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003524: [10:53:23] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003524: [10:53:23] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003524: [10:53:23] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003524: [10:53:23] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003524: [10:53:23] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 003524: [10:53:23] vk_replay.cpp(4277) - Log - Created device. RDOC 003524: [10:53:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003524: [10:53:23] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 003524: [10:53:23] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003524: [10:53:23] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003524: [10:53:23] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 003524: [10:53:23] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003524: [10:53:23] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003524: [10:53:23] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 003524: [10:53:23] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 003524: [10:53:23] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 003524: [10:53:23] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003524: [10:53:23] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003524: [10:53:23] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 003524: [10:53:23] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 003524: [10:53:23] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003524: [10:53:23] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003524: [10:53:23] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 003524: [10:53:23] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003524: [10:53:23] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003524: [10:53:23] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 003524: [10:53:23] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003524: [10:53:23] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003524: [10:53:23] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 003524: [10:53:23] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003524: [10:53:23] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 003524: [10:53:23] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 003524: [10:53:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [10:53:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [10:53:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [10:53:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [10:53:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [10:53:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [10:53:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [10:53:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003524: [10:53:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003524: [10:53:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003524: [10:53:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003524: [10:53:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003524: [10:53:23] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 003524: [10:53:23] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::171 RDOC 003524: [10:53:23] vk_core.cpp(2389) - Log - Timer chunk initialisation - 152.737 ms RDOC 003524: [10:53:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 009600: [10:53:23] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 009600: [10:53:23] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009600: [10:53:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009600: [10:53:23] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009600: [10:53:23] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1044 RDOC 001044: [10:53:23] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 001044: [10:53:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001044: [10:53:23] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001044: [10:53:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001044: [10:53:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001044: [10:53:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001044: [10:53:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001044: [10:53:23] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001044: [10:53:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001044: [10:53:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001044: [10:53:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001044: [10:53:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001044: [10:53:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001044: [10:53:23] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001044: [10:53:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009600: [10:53:24] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1044] RDOC 001044: [10:53:24] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002351530F720 RDOC 001044: [10:53:24] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 001044: [10:53:24] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001044: [10:53:24] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001044: [10:53:24] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 001044: [10:53:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [10:53:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [10:53:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [10:53:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [10:53:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [10:53:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [10:53:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [10:53:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001044: [10:53:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001044: [10:53:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001044: [10:53:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001044: [10:53:24] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001044: [10:53:24] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002351530F720 / 0x00000000004303EE RDOC 009600: [10:53:25] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001044: [10:53:25] vk_core.cpp(1635) - Log - Starting capture RDOC 001044: [10:53:25] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 009600: [10:53:25] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 001044: [10:53:25] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046848 bytes to 24311 (0.60 %) RDOC 001044: [10:53:25] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.859375 MB capture section in 0.016216 seconds RDOC 001044: [10:53:25] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001044: [10:53:25] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 001044: [10:53:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 009600: [10:53:25] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (34061 bytes) (time 1620208405) 5116 byte thumbnail RDOC 009600: [10:53:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 009600: [10:53:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009600: [10:53:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009600: [10:53:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009600: [10:53:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009600: [10:53:26] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009600: [10:53:26] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009600: [10:53:26] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009600: [10:53:26] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009600: [10:53:26] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 009600: [10:53:26] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009600: [10:53:26] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009600: [10:53:26] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009600: [10:53:26] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009600: [10:53:26] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009600: [10:53:26] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009600: [10:53:26] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 009600: [10:53:26] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009600: [10:53:26] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009600: [10:53:26] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009600: [10:53:26] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009600: [10:53:26] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009600: [10:53:26] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009600: [10:53:26] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009600: [10:53:26] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009600: [10:53:26] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009600: [10:53:26] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009600: [10:53:26] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009600: [10:53:26] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 009600: [10:53:26] vk_replay.cpp(4277) - Log - Created device. RDOC 009600: [10:53:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009600: [10:53:26] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 009600: [10:53:26] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009600: [10:53:26] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009600: [10:53:26] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 009600: [10:53:26] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009600: [10:53:26] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009600: [10:53:26] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 009600: [10:53:26] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 009600: [10:53:26] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 009600: [10:53:26] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009600: [10:53:26] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009600: [10:53:26] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 009600: [10:53:26] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 009600: [10:53:26] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009600: [10:53:26] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009600: [10:53:26] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 009600: [10:53:26] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009600: [10:53:26] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009600: [10:53:26] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 009600: [10:53:26] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009600: [10:53:26] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009600: [10:53:26] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 009600: [10:53:26] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009600: [10:53:26] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009600: [10:53:26] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009600: [10:53:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009600: [10:53:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009600: [10:53:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009600: [10:53:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009600: [10:53:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009600: [10:53:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009600: [10:53:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009600: [10:53:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009600: [10:53:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009600: [10:53:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009600: [10:53:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009600: [10:53:26] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009600: [10:53:26] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009600: [10:53:26] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 009600: [10:53:26] vk_core.cpp(2389) - Log - Timer chunk initialisation - 174.033 ms RDOC 009600: [10:53:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 011280: [10:53:26] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011280: [10:53:26] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011280: [10:53:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011280: [10:53:26] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011280: [10:53:26] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7864 RDOC 007864: [10:53:26] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 007864: [10:53:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007864: [10:53:26] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007864: [10:53:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007864: [10:53:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007864: [10:53:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007864: [10:53:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007864: [10:53:26] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007864: [10:53:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007864: [10:53:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007864: [10:53:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007864: [10:53:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007864: [10:53:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007864: [10:53:26] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007864: [10:53:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011280: [10:53:27] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7864] RDOC 007864: [10:53:27] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002B7B580A580 RDOC 007864: [10:53:27] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 007864: [10:53:27] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007864: [10:53:27] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007864: [10:53:27] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 007864: [10:53:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [10:53:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [10:53:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [10:53:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [10:53:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [10:53:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [10:53:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [10:53:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007864: [10:53:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007864: [10:53:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007864: [10:53:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007864: [10:53:27] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007864: [10:53:27] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002B7B580A580 / 0x00000000002F041A RDOC 011280: [10:53:28] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007864: [10:53:28] vk_core.cpp(1635) - Log - Starting capture RDOC 007864: [10:53:28] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 011280: [10:53:28] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 007864: [10:53:28] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4042816 bytes to 23454 (0.58 %) RDOC 007864: [10:53:28] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.855530 MB capture section in 0.015983 seconds RDOC 007864: [10:53:28] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007864: [10:53:28] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 007864: [10:53:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 011280: [10:53:28] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33204 bytes) (time 1620208408) 5116 byte thumbnail RDOC 011280: [10:53:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 011280: [10:53:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011280: [10:53:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011280: [10:53:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011280: [10:53:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011280: [10:53:29] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011280: [10:53:29] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011280: [10:53:29] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011280: [10:53:29] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011280: [10:53:29] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 011280: [10:53:29] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011280: [10:53:29] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011280: [10:53:29] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011280: [10:53:29] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011280: [10:53:29] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011280: [10:53:29] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011280: [10:53:29] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 011280: [10:53:29] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011280: [10:53:29] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011280: [10:53:29] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011280: [10:53:29] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011280: [10:53:29] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011280: [10:53:29] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011280: [10:53:29] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011280: [10:53:29] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011280: [10:53:29] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011280: [10:53:29] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011280: [10:53:29] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011280: [10:53:29] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 011280: [10:53:29] vk_replay.cpp(4277) - Log - Created device. RDOC 011280: [10:53:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011280: [10:53:29] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 011280: [10:53:29] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011280: [10:53:29] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011280: [10:53:29] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 011280: [10:53:29] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011280: [10:53:29] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011280: [10:53:29] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 011280: [10:53:29] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 011280: [10:53:29] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 011280: [10:53:29] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011280: [10:53:29] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011280: [10:53:29] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 011280: [10:53:29] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 011280: [10:53:29] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011280: [10:53:29] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011280: [10:53:29] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 011280: [10:53:29] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011280: [10:53:29] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011280: [10:53:29] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 011280: [10:53:29] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011280: [10:53:29] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011280: [10:53:29] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 011280: [10:53:29] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011280: [10:53:29] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011280: [10:53:29] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011280: [10:53:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [10:53:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [10:53:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [10:53:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [10:53:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [10:53:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [10:53:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [10:53:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011280: [10:53:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011280: [10:53:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011280: [10:53:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011280: [10:53:29] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011280: [10:53:29] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 011280: [10:53:29] vk_core.cpp(2389) - Log - Timer chunk initialisation - 151.410 ms RDOC 011280: [10:53:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 010304: [10:53:29] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 010304: [10:53:29] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010304: [10:53:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010304: [10:53:29] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010304: [10:53:29] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7244 RDOC 007244: [10:53:29] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 007244: [10:53:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007244: [10:53:29] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007244: [10:53:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007244: [10:53:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007244: [10:53:29] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007244: [10:53:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007244: [10:53:29] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007244: [10:53:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007244: [10:53:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007244: [10:53:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007244: [10:53:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007244: [10:53:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007244: [10:53:29] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007244: [10:53:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010304: [10:53:30] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7244] RDOC 007244: [10:53:30] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002098B63E7E0 RDOC 007244: [10:53:30] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 007244: [10:53:30] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007244: [10:53:30] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007244: [10:53:30] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 007244: [10:53:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007244: [10:53:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007244: [10:53:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007244: [10:53:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007244: [10:53:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007244: [10:53:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007244: [10:53:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007244: [10:53:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007244: [10:53:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007244: [10:53:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007244: [10:53:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007244: [10:53:30] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007244: [10:53:30] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002098B63E7E0 / 0x000000000030041A RDOC 007244: [10:53:31] vk_core.cpp(1635) - Log - Starting capture RDOC 010304: [10:53:31] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 007244: [10:53:31] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 007244: [10:53:31] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37621760 bytes to 171530 (0.46 %) RDOC 007244: [10:53:31] vk_core.cpp(2148) - Log - Captured Vulkan frame with 35.878906 MB capture section in 0.042269 seconds RDOC 007244: [10:53:31] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 007244: [10:53:31] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 007244: [10:53:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 010304: [10:53:31] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (186537 bytes) (time 1620208411) 9596 byte thumbnail RDOC 010304: [10:53:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 010304: [10:53:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010304: [10:53:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010304: [10:53:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010304: [10:53:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010304: [10:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010304: [10:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010304: [10:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010304: [10:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010304: [10:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 010304: [10:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010304: [10:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010304: [10:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010304: [10:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010304: [10:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010304: [10:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010304: [10:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 010304: [10:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010304: [10:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010304: [10:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010304: [10:53:32] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010304: [10:53:32] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010304: [10:53:32] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010304: [10:53:32] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010304: [10:53:32] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010304: [10:53:32] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010304: [10:53:32] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010304: [10:53:32] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010304: [10:53:32] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 010304: [10:53:32] vk_replay.cpp(4277) - Log - Created device. RDOC 010304: [10:53:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010304: [10:53:32] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 010304: [10:53:32] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010304: [10:53:32] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010304: [10:53:32] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 010304: [10:53:32] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010304: [10:53:32] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010304: [10:53:32] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 010304: [10:53:32] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 010304: [10:53:32] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 010304: [10:53:32] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010304: [10:53:32] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010304: [10:53:32] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 010304: [10:53:32] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 010304: [10:53:32] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010304: [10:53:32] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010304: [10:53:32] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 010304: [10:53:32] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010304: [10:53:32] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010304: [10:53:32] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 010304: [10:53:32] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010304: [10:53:32] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010304: [10:53:32] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 010304: [10:53:32] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010304: [10:53:32] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010304: [10:53:32] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010304: [10:53:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010304: [10:53:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010304: [10:53:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010304: [10:53:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010304: [10:53:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010304: [10:53:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010304: [10:53:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010304: [10:53:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010304: [10:53:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010304: [10:53:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010304: [10:53:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010304: [10:53:32] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010304: [10:53:32] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 010304: [10:53:32] vk_core.cpp(2389) - Log - Timer chunk initialisation - 171.609 ms RDOC 010304: [10:53:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 002032: [10:53:33] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 002032: [10:53:33] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002032: [10:53:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002032: [10:53:33] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002032: [10:53:33] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1208 RDOC 001208: [10:53:33] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 001208: [10:53:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001208: [10:53:33] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001208: [10:53:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001208: [10:53:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001208: [10:53:33] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001208: [10:53:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001208: [10:53:33] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001208: [10:53:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001208: [10:53:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001208: [10:53:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001208: [10:53:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001208: [10:53:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001208: [10:53:33] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001208: [10:53:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002032: [10:53:33] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1208] RDOC 001208: [10:53:34] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001A4316A23C0 RDOC 001208: [10:53:34] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 001208: [10:53:34] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001208: [10:53:34] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001208: [10:53:34] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 001208: [10:53:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [10:53:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [10:53:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [10:53:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [10:53:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [10:53:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [10:53:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [10:53:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001208: [10:53:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001208: [10:53:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001208: [10:53:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001208: [10:53:34] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001208: [10:53:34] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001A4316A23C0 / 0x000000000031041A RDOC 001208: [10:53:34] vk_core.cpp(1635) - Log - Starting capture RDOC 001208: [10:53:34] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 002032: [10:53:34] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 001208: [10:53:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043072 bytes to 23810 (0.59 %) RDOC 001208: [10:53:34] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.855774 MB capture section in 0.016155 seconds RDOC 001208: [10:53:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 001208: [10:53:34] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 001208: [10:53:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 002032: [10:53:34] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33720 bytes) (time 1620208414) 5744 byte thumbnail RDOC 002032: [10:53:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 002032: [10:53:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002032: [10:53:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002032: [10:53:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002032: [10:53:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002032: [10:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002032: [10:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002032: [10:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002032: [10:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002032: [10:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 002032: [10:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002032: [10:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002032: [10:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002032: [10:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002032: [10:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002032: [10:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002032: [10:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 002032: [10:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002032: [10:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002032: [10:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002032: [10:53:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002032: [10:53:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002032: [10:53:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002032: [10:53:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002032: [10:53:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002032: [10:53:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002032: [10:53:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002032: [10:53:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002032: [10:53:35] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 002032: [10:53:36] vk_replay.cpp(4277) - Log - Created device. RDOC 002032: [10:53:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002032: [10:53:36] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 002032: [10:53:36] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002032: [10:53:36] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002032: [10:53:36] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 002032: [10:53:36] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002032: [10:53:36] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002032: [10:53:36] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 002032: [10:53:36] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 002032: [10:53:36] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 002032: [10:53:36] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002032: [10:53:36] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002032: [10:53:36] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 002032: [10:53:36] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 002032: [10:53:36] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002032: [10:53:36] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002032: [10:53:36] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 002032: [10:53:36] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002032: [10:53:36] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002032: [10:53:36] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 002032: [10:53:36] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002032: [10:53:36] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002032: [10:53:36] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 002032: [10:53:36] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002032: [10:53:36] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002032: [10:53:36] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002032: [10:53:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002032: [10:53:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002032: [10:53:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002032: [10:53:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002032: [10:53:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002032: [10:53:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002032: [10:53:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002032: [10:53:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002032: [10:53:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002032: [10:53:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002032: [10:53:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002032: [10:53:36] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002032: [10:53:36] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 002032: [10:53:36] vk_core.cpp(2389) - Log - Timer chunk initialisation - 161.756 ms RDOC 002032: [10:53:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 003208: [10:53:36] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 003208: [10:53:36] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003208: [10:53:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003208: [10:53:36] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003208: [10:53:36] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5740 RDOC 005740: [10:53:36] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 005740: [10:53:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005740: [10:53:36] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005740: [10:53:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005740: [10:53:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005740: [10:53:36] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005740: [10:53:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005740: [10:53:36] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005740: [10:53:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005740: [10:53:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005740: [10:53:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005740: [10:53:36] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005740: [10:53:36] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005740: [10:53:36] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005740: [10:53:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003208: [10:53:37] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5740] RDOC 005740: [10:53:37] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002D380572630 RDOC 005740: [10:53:37] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 005740: [10:53:37] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005740: [10:53:37] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005740: [10:53:37] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 005740: [10:53:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [10:53:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [10:53:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [10:53:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [10:53:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [10:53:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [10:53:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [10:53:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005740: [10:53:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005740: [10:53:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005740: [10:53:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005740: [10:53:37] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005740: [10:53:37] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002D380572630 / 0x00000000005B03FA RDOC 005740: [10:53:38] vk_core.cpp(1635) - Log - Starting capture RDOC 003208: [10:53:38] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 005740: [10:53:38] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 005740: [10:53:38] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 138262656 bytes to 578949 (0.42 %) RDOC 005740: [10:53:38] vk_core.cpp(2148) - Log - Captured Vulkan frame with 131.857544 MB capture section in 0.090313 seconds RDOC 005740: [10:53:38] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005740: [10:53:38] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 005740: [10:53:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 003208: [10:53:38] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (588699 bytes) (time 1620208418) 5116 byte thumbnail RDOC 003208: [10:53:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 003208: [10:53:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003208: [10:53:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003208: [10:53:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003208: [10:53:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003208: [10:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003208: [10:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003208: [10:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003208: [10:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003208: [10:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 003208: [10:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003208: [10:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003208: [10:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003208: [10:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 003208: [10:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 003208: [10:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 003208: [10:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 003208: [10:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003208: [10:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003208: [10:53:39] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003208: [10:53:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003208: [10:53:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003208: [10:53:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003208: [10:53:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003208: [10:53:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003208: [10:53:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003208: [10:53:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003208: [10:53:39] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003208: [10:53:39] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 003208: [10:53:39] vk_replay.cpp(4277) - Log - Created device. RDOC 003208: [10:53:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003208: [10:53:39] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 003208: [10:53:39] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003208: [10:53:39] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003208: [10:53:39] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 003208: [10:53:39] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003208: [10:53:39] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003208: [10:53:39] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 003208: [10:53:39] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 003208: [10:53:39] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 003208: [10:53:39] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003208: [10:53:39] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003208: [10:53:39] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 003208: [10:53:39] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 003208: [10:53:39] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003208: [10:53:39] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003208: [10:53:39] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 003208: [10:53:39] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003208: [10:53:39] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003208: [10:53:39] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 003208: [10:53:39] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003208: [10:53:39] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003208: [10:53:39] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 003208: [10:53:39] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003208: [10:53:39] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 003208: [10:53:39] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 003208: [10:53:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003208: [10:53:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003208: [10:53:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003208: [10:53:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003208: [10:53:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003208: [10:53:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003208: [10:53:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003208: [10:53:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003208: [10:53:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003208: [10:53:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003208: [10:53:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003208: [10:53:39] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003208: [10:53:39] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 003208: [10:53:39] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 003208: [10:53:39] vk_core.cpp(2389) - Log - Timer chunk initialisation - 358.684 ms RDOC 003208: [10:53:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 001448: [10:53:40] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 001448: [10:53:40] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001448: [10:53:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001448: [10:53:40] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001448: [10:53:40] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7940 RDOC 007940: [10:53:40] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 007940: [10:53:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007940: [10:53:40] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007940: [10:53:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007940: [10:53:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007940: [10:53:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007940: [10:53:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007940: [10:53:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007940: [10:53:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007940: [10:53:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007940: [10:53:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007940: [10:53:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007940: [10:53:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007940: [10:53:40] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007940: [10:53:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001448: [10:53:40] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7940] RDOC 007940: [10:53:41] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001BD41B589C0 RDOC 007940: [10:53:41] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 007940: [10:53:41] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007940: [10:53:41] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007940: [10:53:41] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 007940: [10:53:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [10:53:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [10:53:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [10:53:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [10:53:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [10:53:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [10:53:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007940: [10:53:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007940: [10:53:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007940: [10:53:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007940: [10:53:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007940: [10:53:41] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007940: [10:53:41] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001BD41B589C0 / 0x000000000033041A RDOC 001448: [10:53:41] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001448: [10:53:41] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 007940: [10:53:41] vk_core.cpp(1635) - Log - Starting capture RDOC 007940: [10:53:42] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 007940: [10:53:42] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 324056768 bytes to 1351042 (0.42 %) RDOC 007940: [10:53:42] vk_core.cpp(2148) - Log - Captured Vulkan frame with 309.044617 MB capture section in 0.979390 seconds RDOC 007940: [10:53:42] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 007940: [10:53:42] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 007940: [10:53:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 001448: [10:53:42] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (1366992 bytes) (time 1620208422) 9775 byte thumbnail RDOC 001448: [10:53:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 001448: [10:53:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001448: [10:53:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001448: [10:53:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001448: [10:53:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001448: [10:53:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001448: [10:53:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001448: [10:53:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001448: [10:53:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001448: [10:53:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 001448: [10:53:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001448: [10:53:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001448: [10:53:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001448: [10:53:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 001448: [10:53:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 001448: [10:53:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 001448: [10:53:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 001448: [10:53:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001448: [10:53:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001448: [10:53:44] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001448: [10:53:44] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001448: [10:53:44] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001448: [10:53:44] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001448: [10:53:44] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001448: [10:53:44] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001448: [10:53:44] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001448: [10:53:44] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001448: [10:53:44] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001448: [10:53:44] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 001448: [10:53:44] vk_replay.cpp(4277) - Log - Created device. RDOC 001448: [10:53:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001448: [10:53:44] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 001448: [10:53:44] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001448: [10:53:44] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001448: [10:53:44] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 001448: [10:53:44] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001448: [10:53:44] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001448: [10:53:44] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 001448: [10:53:44] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 001448: [10:53:44] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 001448: [10:53:44] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001448: [10:53:44] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001448: [10:53:44] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 001448: [10:53:44] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 001448: [10:53:44] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001448: [10:53:44] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001448: [10:53:44] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 001448: [10:53:44] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001448: [10:53:44] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001448: [10:53:44] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 001448: [10:53:44] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001448: [10:53:44] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001448: [10:53:44] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 001448: [10:53:44] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001448: [10:53:44] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 001448: [10:53:44] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 001448: [10:53:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001448: [10:53:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001448: [10:53:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001448: [10:53:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001448: [10:53:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001448: [10:53:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001448: [10:53:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001448: [10:53:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001448: [10:53:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001448: [10:53:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001448: [10:53:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001448: [10:53:44] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001448: [10:53:44] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 001448: [10:53:44] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 001448: [10:53:45] vk_core.cpp(4307) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 001448: [10:53:45] vk_core.cpp(2389) - Log - Timer chunk initialisation - 1571.521 ms RDOC 001448: [10:53:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 011116: [10:53:45] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011116: [10:53:45] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011116: [10:53:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011116: [10:53:45] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011116: [10:53:45] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10764 RDOC 010764: [10:53:46] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010764: [10:53:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010764: [10:53:46] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010764: [10:53:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010764: [10:53:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010764: [10:53:46] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010764: [10:53:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010764: [10:53:46] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010764: [10:53:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010764: [10:53:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010764: [10:53:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010764: [10:53:46] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010764: [10:53:46] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010764: [10:53:46] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010764: [10:53:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011116: [10:53:46] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10764] RDOC 010764: [10:53:46] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001D7EC66FC30 RDOC 010764: [10:53:46] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 010764: [10:53:46] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010764: [10:53:46] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010764: [10:53:46] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 010764: [10:53:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:53:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:53:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:53:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:53:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:53:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:53:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:53:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010764: [10:53:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010764: [10:53:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010764: [10:53:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010764: [10:53:46] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010764: [10:53:46] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001D7EC66FC30 / 0x000000000034041A RDOC 011116: [10:53:47] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010764: [10:53:59] vk_core.cpp(1635) - Log - Starting capture RDOC 010764: [10:53:59] vk_core.cpp(1757) - Log - Finished capture, Frame 50000 RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23750 (0.59 %) RDOC 010764: [10:53:59] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.020591 seconds RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010764: [10:53:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 010764: [10:53:59] vk_core.cpp(1635) - Log - Starting capture RDOC 010764: [10:53:59] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 010764: [10:53:59] vk_core.cpp(1757) - Log - Finished capture, Frame 50001 RDOC 010764: [10:53:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23764 (0.59 %) RDOC 010764: [10:53:59] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.021213 seconds RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010764: [10:53:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 010764: [10:53:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 011116: [10:53:59] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (33500 bytes) (time 1620208439) 5116 byte thumbnail RDOC 010764: [10:53:59] vk_core.cpp(1635) - Log - Starting capture RDOC 010764: [10:53:59] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 010764: [10:53:59] vk_core.cpp(1757) - Log - Finished capture, Frame 50002 RDOC 011116: [10:53:59] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 50001) (33514 bytes) (time 1620208439) 5116 byte thumbnail RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23750 (0.59 %) RDOC 010764: [10:53:59] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.025532 seconds RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010764: [10:53:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 010764: [10:53:59] vk_core.cpp(1635) - Log - Starting capture RDOC 010764: [10:53:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 010764: [10:53:59] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 010764: [10:53:59] vk_core.cpp(1757) - Log - Finished capture, Frame 50003 RDOC 011116: [10:53:59] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 50002) (33500 bytes) (time 1620208439) 5116 byte thumbnail RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23802 (0.59 %) RDOC 010764: [10:53:59] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.030473 seconds RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010764: [10:53:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 010764: [10:53:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 011116: [10:53:59] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 50003) (33552 bytes) (time 1620208439) 5116 byte thumbnail RDOC 010764: [10:53:59] vk_core.cpp(1635) - Log - Starting capture RDOC 010764: [10:53:59] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 010764: [10:53:59] vk_core.cpp(1757) - Log - Finished capture, Frame 50004 RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23788 (0.59 %) RDOC 010764: [10:53:59] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.029822 seconds RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010764: [10:53:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 010764: [10:53:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 010764: [10:53:59] vk_core.cpp(1635) - Log - Starting capture RDOC 011116: [10:53:59] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 50004) (33538 bytes) (time 1620208439) 5116 byte thumbnail RDOC 010764: [10:53:59] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 010764: [10:53:59] vk_core.cpp(1757) - Log - Finished capture, Frame 50005 RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23860 (0.59 %) RDOC 010764: [10:53:59] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.030387 seconds RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010764: [10:53:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 010764: [10:53:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 011116: [10:53:59] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 50005) (33610 bytes) (time 1620208439) 5116 byte thumbnail RDOC 010764: [10:53:59] vk_core.cpp(1635) - Log - Starting capture RDOC 010764: [10:53:59] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 010764: [10:53:59] vk_core.cpp(1757) - Log - Finished capture, Frame 50006 RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23747 (0.59 %) RDOC 010764: [10:53:59] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.030148 seconds RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010764: [10:53:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 010764: [10:53:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 011116: [10:53:59] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 50006) (33497 bytes) (time 1620208439) 5116 byte thumbnail RDOC 010764: [10:53:59] vk_core.cpp(1635) - Log - Starting capture RDOC 010764: [10:53:59] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 010764: [10:53:59] vk_core.cpp(1757) - Log - Finished capture, Frame 50007 RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23809 (0.59 %) RDOC 010764: [10:53:59] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.030018 seconds RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010764: [10:53:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 010764: [10:53:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 010764: [10:53:59] vk_core.cpp(1635) - Log - Starting capture RDOC 011116: [10:53:59] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 50007) (33559 bytes) (time 1620208439) 5116 byte thumbnail RDOC 010764: [10:53:59] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 010764: [10:53:59] vk_core.cpp(1757) - Log - Finished capture, Frame 50008 RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23793 (0.59 %) RDOC 010764: [10:53:59] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.030454 seconds RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010764: [10:53:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 010764: [10:53:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 010764: [10:53:59] vk_core.cpp(1635) - Log - Starting capture RDOC 011116: [10:53:59] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 50008) (33543 bytes) (time 1620208439) 5116 byte thumbnail RDOC 010764: [10:53:59] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 010764: [10:53:59] vk_core.cpp(1757) - Log - Finished capture, Frame 50009 RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23812 (0.59 %) RDOC 010764: [10:53:59] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.030768 seconds RDOC 010764: [10:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010764: [10:53:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 010764: [10:53:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 011116: [10:53:59] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 50009) (33562 bytes) (time 1620208439) 5116 byte thumbnail RDOC 011116: [10:54:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 011116: [10:54:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011116: [10:54:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011116: [10:54:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011116: [10:54:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011116: [10:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011116: [10:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011116: [10:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011116: [10:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011116: [10:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 011116: [10:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011116: [10:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011116: [10:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011116: [10:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011116: [10:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011116: [10:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011116: [10:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 011116: [10:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011116: [10:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011116: [10:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011116: [10:54:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011116: [10:54:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011116: [10:54:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011116: [10:54:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011116: [10:54:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011116: [10:54:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011116: [10:54:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011116: [10:54:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011116: [10:54:00] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 011116: [10:54:00] vk_replay.cpp(4277) - Log - Created device. RDOC 011116: [10:54:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011116: [10:54:00] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 011116: [10:54:00] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011116: [10:54:00] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011116: [10:54:00] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 011116: [10:54:00] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011116: [10:54:00] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011116: [10:54:00] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 011116: [10:54:00] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 011116: [10:54:00] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 011116: [10:54:00] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011116: [10:54:00] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011116: [10:54:00] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 011116: [10:54:00] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 011116: [10:54:00] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011116: [10:54:00] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011116: [10:54:00] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 011116: [10:54:00] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011116: [10:54:00] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011116: [10:54:00] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 011116: [10:54:00] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011116: [10:54:00] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011116: [10:54:00] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 011116: [10:54:00] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011116: [10:54:00] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011116: [10:54:00] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011116: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011116: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011116: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011116: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011116: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011116: [10:54:00] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 011116: [10:54:00] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::172 RDOC 011116: [10:54:00] vk_core.cpp(2389) - Log - Timer chunk initialisation - 165.149 ms RDOC 011116: [10:54:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 011616: [10:54:01] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011616: [10:54:01] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011616: [10:54:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011616: [10:54:01] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011616: [10:54:01] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10772 RDOC 010772: [10:54:01] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010772: [10:54:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010772: [10:54:01] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010772: [10:54:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010772: [10:54:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010772: [10:54:01] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010772: [10:54:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010772: [10:54:01] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010772: [10:54:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010772: [10:54:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010772: [10:54:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010772: [10:54:01] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010772: [10:54:01] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010772: [10:54:01] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010772: [10:54:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011616: [10:54:01] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10772] RDOC 010772: [10:54:02] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000019ABBB67A20 RDOC 010772: [10:54:02] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 010772: [10:54:02] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010772: [10:54:02] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010772: [10:54:02] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 010772: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010772: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010772: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010772: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010772: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010772: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010772: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010772: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010772: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010772: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010772: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010772: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010772: [10:54:02] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000019ABBB67A20 / 0x0000000000360418 RDOC 010772: [10:54:02] vk_core.cpp(1635) - Log - Starting capture RDOC 011616: [10:54:02] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010772: [10:54:02] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 010772: [10:54:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046912 bytes to 22697 (0.56 %) RDOC 010772: [10:54:02] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.859436 MB capture section in 0.015980 seconds RDOC 010772: [10:54:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 010772: [10:54:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 010772: [10:54:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 011616: [10:54:02] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39287 bytes) (time 1620208442) 10965 byte thumbnail RDOC 011616: [10:54:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 011616: [10:54:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011616: [10:54:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011616: [10:54:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011616: [10:54:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011616: [10:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011616: [10:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011616: [10:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011616: [10:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011616: [10:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 011616: [10:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011616: [10:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011616: [10:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011616: [10:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011616: [10:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011616: [10:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011616: [10:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 011616: [10:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011616: [10:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011616: [10:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011616: [10:54:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011616: [10:54:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011616: [10:54:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011616: [10:54:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011616: [10:54:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011616: [10:54:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011616: [10:54:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011616: [10:54:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011616: [10:54:03] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 011616: [10:54:03] vk_replay.cpp(4277) - Log - Created device. RDOC 011616: [10:54:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011616: [10:54:03] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 011616: [10:54:03] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011616: [10:54:03] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011616: [10:54:03] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 011616: [10:54:03] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011616: [10:54:03] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011616: [10:54:03] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 011616: [10:54:03] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 011616: [10:54:03] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 011616: [10:54:03] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011616: [10:54:03] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011616: [10:54:03] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 011616: [10:54:03] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 011616: [10:54:03] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011616: [10:54:03] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011616: [10:54:03] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 011616: [10:54:03] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011616: [10:54:03] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011616: [10:54:03] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 011616: [10:54:03] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011616: [10:54:03] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011616: [10:54:03] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 011616: [10:54:03] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011616: [10:54:03] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011616: [10:54:03] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011616: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011616: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011616: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011616: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011616: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011616: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011616: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011616: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011616: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011616: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011616: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011616: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011616: [10:54:03] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 011616: [10:54:03] vk_core.cpp(2389) - Log - Timer chunk initialisation - 157.366 ms RDOC 011616: [10:54:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 011672: [10:54:04] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011672: [10:54:04] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011672: [10:54:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011672: [10:54:04] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011672: [10:54:04] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7252 RDOC 007252: [10:54:04] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 007252: [10:54:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007252: [10:54:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007252: [10:54:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007252: [10:54:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007252: [10:54:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007252: [10:54:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007252: [10:54:04] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007252: [10:54:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007252: [10:54:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007252: [10:54:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007252: [10:54:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007252: [10:54:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007252: [10:54:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007252: [10:54:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011672: [10:54:04] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7252] RDOC 007252: [10:54:05] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000024E3212B370 RDOC 007252: [10:54:05] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 007252: [10:54:05] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007252: [10:54:05] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007252: [10:54:05] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 007252: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007252: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007252: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007252: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007252: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007252: [10:54:05] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000024E3212B370 / 0x00000000007C00AE RDOC 011672: [10:54:05] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007252: [10:54:05] vk_core.cpp(1635) - Log - Starting capture RDOC 007252: [10:54:05] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 011672: [10:54:05] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 007252: [10:54:05] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4653248 bytes to 31171 (0.67 %) RDOC 007252: [10:54:05] vk_core.cpp(2148) - Log - Captured Vulkan frame with 4.437683 MB capture section in 0.016917 seconds RDOC 007252: [10:54:05] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 007252: [10:54:05] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 007252: [10:54:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 011672: [10:54:05] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (43677 bytes) (time 1620208445) 8036 byte thumbnail RDOC 011672: [10:54:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 011672: [10:54:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011672: [10:54:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011672: [10:54:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011672: [10:54:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011672: [10:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011672: [10:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011672: [10:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011672: [10:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011672: [10:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 011672: [10:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011672: [10:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011672: [10:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011672: [10:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011672: [10:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011672: [10:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011672: [10:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 011672: [10:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011672: [10:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011672: [10:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011672: [10:54:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011672: [10:54:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011672: [10:54:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011672: [10:54:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011672: [10:54:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011672: [10:54:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011672: [10:54:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011672: [10:54:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011672: [10:54:06] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 011672: [10:54:06] vk_replay.cpp(4277) - Log - Created device. RDOC 011672: [10:54:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011672: [10:54:06] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 011672: [10:54:06] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011672: [10:54:06] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011672: [10:54:06] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 011672: [10:54:06] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011672: [10:54:06] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011672: [10:54:06] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 011672: [10:54:06] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 011672: [10:54:06] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 011672: [10:54:06] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011672: [10:54:06] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011672: [10:54:06] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 011672: [10:54:06] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 011672: [10:54:06] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011672: [10:54:06] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011672: [10:54:06] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 011672: [10:54:06] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011672: [10:54:06] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011672: [10:54:06] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 011672: [10:54:06] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011672: [10:54:06] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011672: [10:54:06] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 011672: [10:54:06] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011672: [10:54:06] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011672: [10:54:06] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011672: [10:54:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011672: [10:54:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011672: [10:54:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011672: [10:54:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011672: [10:54:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011672: [10:54:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011672: [10:54:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011672: [10:54:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011672: [10:54:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011672: [10:54:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011672: [10:54:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011672: [10:54:06] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011672: [10:54:06] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 011672: [10:54:06] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::165 RDOC 011672: [10:54:07] vk_core.cpp(2389) - Log - Timer chunk initialisation - 165.163 ms RDOC 011672: [10:54:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 009468: [10:54:07] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 009468: [10:54:07] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009468: [10:54:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009468: [10:54:07] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009468: [10:54:07] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10748 RDOC 010748: [10:54:07] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010748: [10:54:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010748: [10:54:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010748: [10:54:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010748: [10:54:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010748: [10:54:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010748: [10:54:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010748: [10:54:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010748: [10:54:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010748: [10:54:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010748: [10:54:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010748: [10:54:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010748: [10:54:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010748: [10:54:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010748: [10:54:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009468: [10:54:07] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10748] RDOC 010748: [10:54:08] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002773135DFB0 RDOC 010748: [10:54:08] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 010748: [10:54:08] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010748: [10:54:08] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010748: [10:54:08] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 010748: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010748: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010748: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010748: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010748: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010748: [10:54:08] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002773135DFB0 / 0x00000000004C03EE RDOC 009468: [10:54:09] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010748: [10:54:09] vk_core.cpp(1635) - Log - Starting capture RDOC 010748: [10:54:09] vk_debug.cpp(2183) - Log - Allocating readback window of 4096 bytes RDOC 010748: [10:54:09] vk_queue_funcs.cpp(1143) - Log - Persistent map flush forced for ResourceId::169 (0 -> 28) RDOC 010748: [10:54:09] vk_queue_funcs.cpp(1143) - Log - Persistent map flush forced for ResourceId::169 (22 -> 23) RDOC 010748: [10:54:09] vk_queue_funcs.cpp(1143) - Log - Persistent map flush forced for ResourceId::169 (22 -> 23) RDOC 010748: [10:54:09] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 010748: [10:54:09] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4045888 bytes to 24332 (0.60 %) RDOC 010748: [10:54:09] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.858459 MB capture section in 0.017016 seconds RDOC 010748: [10:54:09] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 010748: [10:54:09] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 010748: [10:54:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 009468: [10:54:09] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (35306 bytes) (time 1620208449) 6206 byte thumbnail RDOC 009468: [10:54:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 009468: [10:54:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009468: [10:54:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009468: [10:54:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009468: [10:54:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009468: [10:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009468: [10:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009468: [10:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009468: [10:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009468: [10:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 009468: [10:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009468: [10:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009468: [10:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009468: [10:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009468: [10:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009468: [10:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009468: [10:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 009468: [10:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009468: [10:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009468: [10:54:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009468: [10:54:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009468: [10:54:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009468: [10:54:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009468: [10:54:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009468: [10:54:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009468: [10:54:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009468: [10:54:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009468: [10:54:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009468: [10:54:10] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 009468: [10:54:10] vk_replay.cpp(4277) - Log - Created device. RDOC 009468: [10:54:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009468: [10:54:10] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 009468: [10:54:10] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009468: [10:54:10] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009468: [10:54:10] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 009468: [10:54:10] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009468: [10:54:10] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009468: [10:54:10] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 009468: [10:54:10] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 009468: [10:54:10] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 009468: [10:54:10] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009468: [10:54:10] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009468: [10:54:10] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 009468: [10:54:10] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 009468: [10:54:10] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009468: [10:54:10] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009468: [10:54:10] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 009468: [10:54:10] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009468: [10:54:10] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009468: [10:54:10] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 009468: [10:54:10] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009468: [10:54:10] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009468: [10:54:10] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 009468: [10:54:10] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009468: [10:54:10] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009468: [10:54:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009468: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009468: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009468: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009468: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009468: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009468: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009468: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009468: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009468: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009468: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009468: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009468: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009468: [10:54:10] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009468: [10:54:10] vk_core.cpp(2389) - Log - Timer chunk initialisation - 157.378 ms RDOC 009468: [10:54:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 008660: [10:54:10] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 008660: [10:54:10] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008660: [10:54:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008660: [10:54:10] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008660: [10:54:10] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12116 RDOC 012116: [10:54:11] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 012116: [10:54:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012116: [10:54:11] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012116: [10:54:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012116: [10:54:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012116: [10:54:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012116: [10:54:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012116: [10:54:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012116: [10:54:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012116: [10:54:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012116: [10:54:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012116: [10:54:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012116: [10:54:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012116: [10:54:11] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012116: [10:54:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008660: [10:54:11] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12116] RDOC 012116: [10:54:11] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002984C6CE630 RDOC 012116: [10:54:11] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 012116: [10:54:11] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 012116: [10:54:11] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 012116: [10:54:11] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 012116: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012116: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012116: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012116: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012116: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 012116: [10:54:11] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002984C6CE630 / 0x00000000003E0402 RDOC 008660: [10:54:12] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 012116: [10:54:12] vk_core.cpp(1635) - Log - Starting capture RDOC 008660: [10:54:12] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 012116: [10:54:12] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 012116: [10:54:12] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12177088 bytes to 96016 (0.79 %) RDOC 012116: [10:54:12] vk_core.cpp(2148) - Log - Captured Vulkan frame with 11.612976 MB capture section in 0.064038 seconds RDOC 012116: [10:54:12] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 012116: [10:54:12] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 012116: [10:54:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 008660: [10:54:12] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (112826 bytes) (time 1620208452) 10031 byte thumbnail RDOC 008660: [10:54:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 008660: [10:54:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008660: [10:54:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008660: [10:54:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008660: [10:54:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008660: [10:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008660: [10:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008660: [10:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008660: [10:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008660: [10:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 008660: [10:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008660: [10:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008660: [10:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008660: [10:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008660: [10:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008660: [10:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008660: [10:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 008660: [10:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008660: [10:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008660: [10:54:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008660: [10:54:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008660: [10:54:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008660: [10:54:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008660: [10:54:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008660: [10:54:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008660: [10:54:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008660: [10:54:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008660: [10:54:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008660: [10:54:13] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 008660: [10:54:13] vk_replay.cpp(4277) - Log - Created device. RDOC 008660: [10:54:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008660: [10:54:13] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 008660: [10:54:13] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008660: [10:54:13] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008660: [10:54:13] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 008660: [10:54:13] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008660: [10:54:13] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008660: [10:54:13] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 008660: [10:54:13] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 008660: [10:54:13] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 008660: [10:54:13] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008660: [10:54:13] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008660: [10:54:13] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 008660: [10:54:13] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 008660: [10:54:13] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008660: [10:54:13] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008660: [10:54:13] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 008660: [10:54:13] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008660: [10:54:13] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008660: [10:54:13] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 008660: [10:54:13] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008660: [10:54:13] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008660: [10:54:13] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 008660: [10:54:13] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008660: [10:54:13] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008660: [10:54:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008660: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008660: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008660: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008660: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008660: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008660: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008660: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008660: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008660: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008660: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008660: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008660: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008660: [10:54:13] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 008660: [10:54:13] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::170 RDOC 008660: [10:54:13] vk_core.cpp(2389) - Log - Timer chunk initialisation - 202.406 ms RDOC 008660: [10:54:14] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 71.595 ms RDOC 008660: [10:54:14] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 50.517 ms RDOC 008660: [10:54:14] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 36.392 ms RDOC 008660: [10:54:14] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 18.539 ms RDOC 008660: [10:54:14] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 19.555 ms RDOC 008660: [10:54:15] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 52.355 ms RDOC 008660: [10:54:15] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 48.008 ms RDOC 008660: [10:54:15] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 21.521 ms RDOC 008660: [10:54:15] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 19.459 ms RDOC 008660: [10:54:15] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 19.272 ms RDOC 008660: [10:54:16] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 36.891 ms RDOC 008660: [10:54:16] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 37.244 ms RDOC 008660: [10:54:16] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 35.955 ms RDOC 008660: [10:54:16] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 18.421 ms RDOC 008660: [10:54:16] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 18.751 ms RDOC 008660: [10:54:16] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 38.134 ms RDOC 008660: [10:54:16] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 43.566 ms RDOC 008660: [10:54:17] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 23.047 ms RDOC 008660: [10:54:17] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 24.452 ms RDOC 008660: [10:54:17] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 20.593 ms RDOC 008660: [10:54:17] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 38.782 ms RDOC 008660: [10:54:17] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 43.227 ms RDOC 008660: [10:54:17] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 23.959 ms RDOC 008660: [10:54:17] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 22.421 ms RDOC 008660: [10:54:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008660: [10:54:18] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008660: [10:54:18] vk_device_funcs.cpp( 853) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS)
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970 vk\vk_parameter_zoo.cpp:293 Log: 1 tools available: vk\vk_parameter_zoo.cpp:295 Log: - RenderDoc vk\vk_parameter_zoo.cpp:310 Log: Got physical device GeForce GTX 970
RDOC 010032: [10:54:18] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 010032: [10:54:18] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010032: [10:54:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010032: [10:54:18] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010032: [10:54:18] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2668 RDOC 002668: [10:54:18] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 002668: [10:54:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002668: [10:54:18] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002668: [10:54:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002668: [10:54:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002668: [10:54:18] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002668: [10:54:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002668: [10:54:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002668: [10:54:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002668: [10:54:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002668: [10:54:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002668: [10:54:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002668: [10:54:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002668: [10:54:18] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002668: [10:54:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010032: [10:54:18] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2668] RDOC 002668: [10:54:19] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001D61FF9BCA0 RDOC 002668: [10:54:19] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 002668: [10:54:19] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002668: [10:54:19] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002668: [10:54:19] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 002668: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002668: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002668: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002668: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002668: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002668: [10:54:19] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001D61FF9BCA0 / 0x00000000004B0054 RDOC 010032: [10:54:20] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002668: [10:54:20] vk_core.cpp(1635) - Log - Starting capture RDOC 010032: [10:54:20] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 002668: [10:54:20] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 002668: [10:54:20] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37653888 bytes to 174233 (0.46 %) RDOC 002668: [10:54:20] vk_core.cpp(2148) - Log - Captured Vulkan frame with 35.909546 MB capture section in 0.040831 seconds RDOC 002668: [10:54:20] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002668: [10:54:20] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 002668: [10:54:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 010032: [10:54:20] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (183983 bytes) (time 1620208460) 5116 byte thumbnail RDOC 010032: [10:54:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 010032: [10:54:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010032: [10:54:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010032: [10:54:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010032: [10:54:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [10:54:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010032: [10:54:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010032: [10:54:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010032: [10:54:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010032: [10:54:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 010032: [10:54:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010032: [10:54:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010032: [10:54:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010032: [10:54:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010032: [10:54:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010032: [10:54:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010032: [10:54:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 010032: [10:54:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010032: [10:54:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010032: [10:54:21] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010032: [10:54:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010032: [10:54:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010032: [10:54:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010032: [10:54:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010032: [10:54:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010032: [10:54:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010032: [10:54:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010032: [10:54:21] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010032: [10:54:21] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 010032: [10:54:21] vk_replay.cpp(4277) - Log - Created device. RDOC 010032: [10:54:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010032: [10:54:21] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 010032: [10:54:21] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010032: [10:54:21] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010032: [10:54:21] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 010032: [10:54:21] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010032: [10:54:21] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010032: [10:54:21] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 010032: [10:54:21] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 010032: [10:54:21] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 010032: [10:54:21] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010032: [10:54:21] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010032: [10:54:21] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 010032: [10:54:21] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 010032: [10:54:21] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [10:54:21] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [10:54:21] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 010032: [10:54:21] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [10:54:21] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [10:54:21] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 010032: [10:54:21] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [10:54:21] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [10:54:21] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 010032: [10:54:21] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [10:54:21] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010032: [10:54:21] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010032: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010032: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010032: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010032: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010032: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010032: [10:54:21] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 010032: [10:54:21] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::213 RDOC 010032: [10:54:21] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::305). RDOC 010032: [10:54:21] vk_core.cpp(2389) - Log - Timer chunk initialisation - 255.304 ms RDOC 010032: [10:54:22] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::305). RDOC 010032: [10:54:22] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::305). RDOC 010032: [10:54:22] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::305). RDOC 010032: [10:54:22] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::305). RDOC 010032: [10:54:22] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::305). RDOC 010032: [10:54:22] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::305). RDOC 010032: [10:54:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 010232: [10:54:22] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 010232: [10:54:22] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010232: [10:54:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010232: [10:54:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010232: [10:54:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1924 RDOC 001924: [10:54:22] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 001924: [10:54:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001924: [10:54:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001924: [10:54:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001924: [10:54:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001924: [10:54:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001924: [10:54:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001924: [10:54:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001924: [10:54:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001924: [10:54:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001924: [10:54:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001924: [10:54:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001924: [10:54:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001924: [10:54:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001924: [10:54:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010232: [10:54:22] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1924] RDOC 001924: [10:54:23] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000014FCB1A99B0 RDOC 001924: [10:54:23] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 001924: [10:54:23] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001924: [10:54:23] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001924: [10:54:23] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 001924: [10:54:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001924: [10:54:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001924: [10:54:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001924: [10:54:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001924: [10:54:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001924: [10:54:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001924: [10:54:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001924: [10:54:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001924: [10:54:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001924: [10:54:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001924: [10:54:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001924: [10:54:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001924: [10:54:23] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000014FCB1A99B0 / 0x00000000006303FA RDOC 001924: [10:54:23] vk_core.cpp(1635) - Log - Starting capture RDOC 010232: [10:54:23] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 001924: [10:54:23] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 001924: [10:54:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 25134208 bytes to 135919 (0.54 %) RDOC 001924: [10:54:23] vk_core.cpp(2148) - Log - Captured Vulkan frame with 23.969849 MB capture section in 0.154997 seconds RDOC 001924: [10:54:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 001924: [10:54:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 001924: [10:54:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 010232: [10:54:23] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (158555 bytes) (time 1620208463) 15389 byte thumbnail RDOC 010232: [10:54:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 010232: [10:54:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010232: [10:54:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010232: [10:54:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010232: [10:54:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010232: [10:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010232: [10:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010232: [10:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010232: [10:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010232: [10:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 010232: [10:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010232: [10:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010232: [10:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010232: [10:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010232: [10:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010232: [10:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010232: [10:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 010232: [10:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010232: [10:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010232: [10:54:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010232: [10:54:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010232: [10:54:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010232: [10:54:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010232: [10:54:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010232: [10:54:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010232: [10:54:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010232: [10:54:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010232: [10:54:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010232: [10:54:25] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 010232: [10:54:25] vk_replay.cpp(4277) - Log - Created device. RDOC 010232: [10:54:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010232: [10:54:25] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 010232: [10:54:25] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010232: [10:54:25] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010232: [10:54:25] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 010232: [10:54:25] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010232: [10:54:25] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010232: [10:54:25] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 010232: [10:54:25] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 010232: [10:54:25] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 010232: [10:54:25] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010232: [10:54:25] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010232: [10:54:25] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 010232: [10:54:25] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 010232: [10:54:25] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010232: [10:54:25] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010232: [10:54:25] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 010232: [10:54:25] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010232: [10:54:25] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010232: [10:54:25] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 010232: [10:54:25] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010232: [10:54:25] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010232: [10:54:25] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 010232: [10:54:25] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010232: [10:54:25] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010232: [10:54:25] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010232: [10:54:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010232: [10:54:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010232: [10:54:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010232: [10:54:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010232: [10:54:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010232: [10:54:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010232: [10:54:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010232: [10:54:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010232: [10:54:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010232: [10:54:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010232: [10:54:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010232: [10:54:25] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010232: [10:54:25] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 010232: [10:54:25] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::202 RDOC 010232: [10:54:25] vk_core.cpp(2389) - Log - Timer chunk initialisation - 230.294 ms RDOC 010232: [10:54:25] vk_pixelhistory.cpp(3243) - Log - Timer VkDebugManager::PixelHistory - 193.604 ms RDOC 010232: [10:54:26] vk_pixelhistory.cpp(3243) - Log - Timer VkDebugManager::PixelHistory - 203.124 ms RDOC 010232: [10:54:26] vk_pixelhistory.cpp(3243) - Log - Timer VkDebugManager::PixelHistory - 199.876 ms RDOC 010232: [10:54:26] vk_pixelhistory.cpp(3243) - Log - Timer VkDebugManager::PixelHistory - 245.045 ms RDOC 010232: [10:54:26] vk_pixelhistory.cpp(3243) - Log - Timer VkDebugManager::PixelHistory - 205.742 ms RDOC 010232: [10:54:26] vk_pixelhistory.cpp(3243) - Log - Timer VkDebugManager::PixelHistory - 150.202 ms RDOC 010232: [10:54:27] vk_pixelhistory.cpp(3243) - Log - Timer VkDebugManager::PixelHistory - 201.706 ms RDOC 010232: [10:54:27] vk_pixelhistory.cpp(3243) - Log - Timer VkDebugManager::PixelHistory - 192.015 ms RDOC 010232: [10:54:27] vk_pixelhistory.cpp(3243) - Log - Timer VkDebugManager::PixelHistory - 185.321 ms RDOC 010232: [10:54:28] vk_pixelhistory.cpp(3243) - Log - Timer VkDebugManager::PixelHistory - 212.842 ms RDOC 010232: [10:54:28] vk_pixelhistory.cpp(3243) - Log - Timer VkDebugManager::PixelHistory - 201.094 ms RDOC 010232: [10:54:28] vk_pixelhistory.cpp(3243) - Log - Timer VkDebugManager::PixelHistory - 192.022 ms RDOC 010232: [10:54:28] vk_pixelhistory.cpp(3243) - Log - Timer VkDebugManager::PixelHistory - 200.278 ms RDOC 010232: [10:54:29] vk_pixelhistory.cpp(3243) - Log - Timer VkDebugManager::PixelHistory - 148.890 ms RDOC 010232: [10:54:29] vk_pixelhistory.cpp(3243) - Log - Timer VkDebugManager::PixelHistory - 160.940 ms RDOC 010232: [10:54:29] vk_pixelhistory.cpp(3243) - Log - Timer VkDebugManager::PixelHistory - 153.695 ms RDOC 010232: [10:54:29] vk_pixelhistory.cpp(3243) - Log - Timer VkDebugManager::PixelHistory - 199.881 ms RDOC 010232: [10:54:30] vk_pixelhistory.cpp(3243) - Log - Timer VkDebugManager::PixelHistory - 204.999 ms RDOC 010232: [10:54:30] vk_pixelhistory.cpp(3243) - Log - Timer VkDebugManager::PixelHistory - 193.736 ms RDOC 010232: [10:54:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 003460: [10:54:30] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 003460: [10:54:30] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003460: [10:54:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003460: [10:54:30] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003460: [10:54:30] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3036 RDOC 003036: [10:54:30] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 003036: [10:54:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003036: [10:54:30] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003036: [10:54:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003036: [10:54:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003036: [10:54:30] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003036: [10:54:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003036: [10:54:30] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003036: [10:54:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003036: [10:54:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003036: [10:54:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003036: [10:54:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003036: [10:54:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003036: [10:54:30] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003036: [10:54:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003460: [10:54:30] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3036] RDOC 003036: [10:54:31] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001EE0BCC1260 RDOC 003036: [10:54:31] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 003036: [10:54:31] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003036: [10:54:31] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003036: [10:54:31] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 003036: [10:54:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003036: [10:54:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003036: [10:54:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003036: [10:54:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003036: [10:54:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003036: [10:54:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003036: [10:54:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003036: [10:54:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003036: [10:54:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003036: [10:54:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003036: [10:54:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003036: [10:54:31] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003036: [10:54:31] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001EE0BCC1260 / 0x00000000008100AE RDOC 003460: [10:54:31] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003036: [10:54:31] vk_core.cpp(1635) - Log - Starting capture RDOC 003036: [10:54:31] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 003460: [10:54:31] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 003036: [10:54:32] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043264 bytes to 23538 (0.58 %) RDOC 003036: [10:54:32] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.855957 MB capture section in 0.016163 seconds RDOC 003036: [10:54:32] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003036: [10:54:32] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 003036: [10:54:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 003460: [10:54:32] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33288 bytes) (time 1620208472) 5116 byte thumbnail RDOC 003460: [10:54:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 003460: [10:54:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003460: [10:54:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003460: [10:54:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003460: [10:54:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003460: [10:54:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003460: [10:54:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003460: [10:54:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003460: [10:54:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003460: [10:54:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 003460: [10:54:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003460: [10:54:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003460: [10:54:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003460: [10:54:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 003460: [10:54:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 003460: [10:54:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 003460: [10:54:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 003460: [10:54:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003460: [10:54:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003460: [10:54:33] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003460: [10:54:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003460: [10:54:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003460: [10:54:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003460: [10:54:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003460: [10:54:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003460: [10:54:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003460: [10:54:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003460: [10:54:33] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003460: [10:54:33] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 003460: [10:54:33] vk_replay.cpp(4277) - Log - Created device. RDOC 003460: [10:54:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003460: [10:54:33] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 003460: [10:54:33] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003460: [10:54:33] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003460: [10:54:33] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 003460: [10:54:33] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003460: [10:54:33] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003460: [10:54:33] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 003460: [10:54:33] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 003460: [10:54:33] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 003460: [10:54:33] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003460: [10:54:33] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003460: [10:54:33] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 003460: [10:54:33] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 003460: [10:54:33] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003460: [10:54:33] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003460: [10:54:33] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 003460: [10:54:33] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003460: [10:54:33] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003460: [10:54:33] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 003460: [10:54:33] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003460: [10:54:33] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003460: [10:54:33] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 003460: [10:54:33] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003460: [10:54:33] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 003460: [10:54:33] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 003460: [10:54:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003460: [10:54:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003460: [10:54:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003460: [10:54:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003460: [10:54:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003460: [10:54:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003460: [10:54:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003460: [10:54:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003460: [10:54:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003460: [10:54:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003460: [10:54:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003460: [10:54:33] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003460: [10:54:33] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 003460: [10:54:53] vk_core.cpp(2389) - Log - Timer chunk initialisation - 19959.975 ms RDOC 003460: [10:54:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 009272: [10:54:53] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 009272: [10:54:53] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009272: [10:54:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009272: [10:54:53] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009272: [10:54:53] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11676 RDOC 011676: [10:54:53] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 011676: [10:54:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011676: [10:54:53] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011676: [10:54:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011676: [10:54:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011676: [10:54:53] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011676: [10:54:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011676: [10:54:53] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011676: [10:54:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011676: [10:54:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011676: [10:54:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011676: [10:54:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011676: [10:54:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011676: [10:54:53] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011676: [10:54:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009272: [10:54:53] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11676] RDOC 011676: [10:54:54] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001827C88F0A0 RDOC 011676: [10:54:54] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 011676: [10:54:54] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011676: [10:54:54] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011676: [10:54:54] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 011676: [10:54:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [10:54:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [10:54:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [10:54:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [10:54:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [10:54:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [10:54:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [10:54:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011676: [10:54:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011676: [10:54:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011676: [10:54:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011676: [10:54:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011676: [10:54:54] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001827C88F0A0 / 0x000000000036041A RDOC 011676: [10:54:54] vk_core.cpp(1635) - Log - Starting capture RDOC 009272: [10:54:54] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011676: [10:54:54] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 011676: [10:54:54] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4045632 bytes to 23694 (0.59 %) RDOC 011676: [10:54:54] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.858215 MB capture section in 0.022661 seconds RDOC 011676: [10:54:54] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011676: [10:54:54] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 011676: [10:54:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 009272: [10:54:54] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33444 bytes) (time 1620208494) 5116 byte thumbnail RDOC 009272: [10:54:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 009272: [10:54:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009272: [10:54:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009272: [10:54:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009272: [10:54:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009272: [10:54:55] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009272: [10:54:55] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009272: [10:54:55] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009272: [10:54:55] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009272: [10:54:55] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 009272: [10:54:55] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009272: [10:54:55] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009272: [10:54:55] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009272: [10:54:55] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009272: [10:54:55] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009272: [10:54:55] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009272: [10:54:55] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 009272: [10:54:55] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009272: [10:54:55] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009272: [10:54:55] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009272: [10:54:55] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009272: [10:54:55] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009272: [10:54:55] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009272: [10:54:55] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009272: [10:54:55] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009272: [10:54:55] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009272: [10:54:55] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009272: [10:54:55] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009272: [10:54:55] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 009272: [10:54:55] vk_replay.cpp(4277) - Log - Created device. RDOC 009272: [10:54:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009272: [10:54:55] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 009272: [10:54:55] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009272: [10:54:55] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009272: [10:54:55] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 009272: [10:54:55] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009272: [10:54:55] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009272: [10:54:55] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 009272: [10:54:55] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 009272: [10:54:55] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 009272: [10:54:55] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009272: [10:54:55] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009272: [10:54:55] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 009272: [10:54:55] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 009272: [10:54:55] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009272: [10:54:55] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009272: [10:54:55] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 009272: [10:54:55] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009272: [10:54:55] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009272: [10:54:55] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 009272: [10:54:55] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009272: [10:54:55] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009272: [10:54:55] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 009272: [10:54:55] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009272: [10:54:55] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009272: [10:54:55] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009272: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009272: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009272: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009272: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009272: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009272: [10:54:55] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009272: [10:54:55] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::172 RDOC 009272: [10:54:56] vk_core.cpp(2389) - Log - Timer chunk initialisation - 228.946 ms RDOC 009272: [10:54:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 011476: [10:54:56] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011476: [10:54:56] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011476: [10:54:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011476: [10:54:56] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011476: [10:54:56] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3968 RDOC 003968: [10:54:56] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 003968: [10:54:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003968: [10:54:56] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003968: [10:54:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003968: [10:54:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003968: [10:54:56] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003968: [10:54:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003968: [10:54:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003968: [10:54:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003968: [10:54:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003968: [10:54:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003968: [10:54:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003968: [10:54:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003968: [10:54:56] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003968: [10:54:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011476: [10:54:56] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3968] RDOC 003968: [10:54:57] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001945EFC38C0 RDOC 003968: [10:54:57] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 003968: [10:54:57] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003968: [10:54:57] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003968: [10:54:57] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 003968: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003968: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003968: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003968: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003968: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003968: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003968: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003968: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003968: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003968: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003968: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003968: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003968: [10:54:57] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001945EFC38C0 / 0x00000000005203EE RDOC 011476: [10:54:57] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011476: [10:54:57] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 003968: [10:54:58] vk_core.cpp(1635) - Log - Starting capture RDOC 003968: [10:54:58] vk_core.cpp(1757) - Log - Finished capture, Frame 200 RDOC 003968: [10:54:58] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12176704 bytes to 68320 (0.56 %) RDOC 003968: [10:54:58] vk_core.cpp(2148) - Log - Captured Vulkan frame with 11.612610 MB capture section in 0.301423 seconds RDOC 003968: [10:54:58] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 003968: [10:54:58] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 003968: [10:54:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 011476: [10:54:58] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (81735 bytes) (time 1620208498) 7788 byte thumbnail RDOC 011476: [10:54:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 011476: [10:54:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011476: [10:54:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011476: [10:54:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011476: [10:54:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011476: [10:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011476: [10:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011476: [10:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011476: [10:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011476: [10:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 011476: [10:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011476: [10:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011476: [10:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011476: [10:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011476: [10:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011476: [10:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011476: [10:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 011476: [10:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011476: [10:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011476: [10:54:59] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011476: [10:54:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011476: [10:54:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011476: [10:54:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011476: [10:54:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011476: [10:54:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011476: [10:54:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011476: [10:54:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011476: [10:54:59] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011476: [10:54:59] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 011476: [10:54:59] vk_replay.cpp(4277) - Log - Created device. RDOC 011476: [10:54:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011476: [10:54:59] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 011476: [10:54:59] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011476: [10:54:59] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011476: [10:54:59] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 011476: [10:54:59] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011476: [10:54:59] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011476: [10:54:59] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 011476: [10:54:59] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 011476: [10:54:59] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 011476: [10:54:59] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011476: [10:54:59] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011476: [10:54:59] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 011476: [10:54:59] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 011476: [10:54:59] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011476: [10:54:59] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011476: [10:54:59] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 011476: [10:54:59] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011476: [10:54:59] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011476: [10:54:59] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 011476: [10:54:59] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011476: [10:54:59] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011476: [10:54:59] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 011476: [10:54:59] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011476: [10:54:59] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011476: [10:54:59] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011476: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011476: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011476: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011476: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011476: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011476: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011476: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011476: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011476: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011476: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011476: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011476: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011476: [10:54:59] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 011476: [10:54:59] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 011476: [10:54:59] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::5414 RDOC 011476: [10:54:59] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::5435 RDOC 011476: [10:54:59] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::5448 RDOC 011476: [10:54:59] vk_core.cpp(2389) - Log - Timer chunk initialisation - 182.146 ms RDOC 011476: [10:55:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 004892: [10:55:00] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 004892: [10:55:00] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004892: [10:55:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004892: [10:55:00] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004892: [10:55:00] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10260 RDOC 010260: [10:55:00] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010260: [10:55:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010260: [10:55:00] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010260: [10:55:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010260: [10:55:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010260: [10:55:00] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010260: [10:55:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010260: [10:55:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010260: [10:55:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010260: [10:55:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010260: [10:55:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010260: [10:55:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010260: [10:55:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010260: [10:55:00] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010260: [10:55:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004892: [10:55:00] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10260] RDOC 010260: [10:55:01] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001C64DE64110 RDOC 010260: [10:55:01] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 010260: [10:55:01] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010260: [10:55:01] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010260: [10:55:01] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 010260: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010260: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010260: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010260: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010260: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010260: [10:55:01] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001C64DE64110 / 0x000000000038041A RDOC 010260: [10:55:01] vk_core.cpp(1635) - Log - Starting capture RDOC 010260: [10:55:01] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 004892: [10:55:01] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010260: [10:55:01] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37605760 bytes to 166337 (0.44 %) RDOC 010260: [10:55:01] vk_core.cpp(2148) - Log - Captured Vulkan frame with 35.863647 MB capture section in 0.034767 seconds RDOC 010260: [10:55:01] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010260: [10:55:01] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 010260: [10:55:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 004892: [10:55:01] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (176087 bytes) (time 1620208501) 5116 byte thumbnail RDOC 004892: [10:55:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 004892: [10:55:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004892: [10:55:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004892: [10:55:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004892: [10:55:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004892: [10:55:02] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004892: [10:55:02] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004892: [10:55:02] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004892: [10:55:02] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004892: [10:55:02] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 004892: [10:55:02] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004892: [10:55:02] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004892: [10:55:02] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004892: [10:55:02] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 004892: [10:55:02] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 004892: [10:55:02] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 004892: [10:55:02] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 004892: [10:55:02] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004892: [10:55:02] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004892: [10:55:02] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004892: [10:55:02] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004892: [10:55:02] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004892: [10:55:02] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004892: [10:55:02] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004892: [10:55:02] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004892: [10:55:02] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004892: [10:55:02] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004892: [10:55:02] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004892: [10:55:02] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 004892: [10:55:02] vk_replay.cpp(4277) - Log - Created device. RDOC 004892: [10:55:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004892: [10:55:02] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 004892: [10:55:02] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004892: [10:55:02] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004892: [10:55:02] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 004892: [10:55:02] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004892: [10:55:02] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004892: [10:55:02] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 004892: [10:55:02] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 004892: [10:55:02] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 004892: [10:55:02] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004892: [10:55:02] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004892: [10:55:02] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 004892: [10:55:02] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 004892: [10:55:02] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004892: [10:55:02] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004892: [10:55:02] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 004892: [10:55:02] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004892: [10:55:02] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004892: [10:55:02] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 004892: [10:55:02] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004892: [10:55:02] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004892: [10:55:02] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 004892: [10:55:02] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004892: [10:55:02] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 004892: [10:55:02] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 004892: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004892: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004892: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004892: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004892: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004892: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004892: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004892: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004892: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004892: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004892: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004892: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004892: [10:55:02] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 004892: [10:55:02] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::176 RDOC 004892: [10:55:02] vk_core.cpp(2389) - Log - Timer chunk initialisation - 192.812 ms RDOC 004892: [10:55:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 001044: [10:55:03] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 001044: [10:55:03] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001044: [10:55:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001044: [10:55:03] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001044: [10:55:03] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7292 RDOC 007292: [10:55:03] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 007292: [10:55:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007292: [10:55:03] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007292: [10:55:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007292: [10:55:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007292: [10:55:03] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007292: [10:55:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007292: [10:55:03] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007292: [10:55:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007292: [10:55:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007292: [10:55:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007292: [10:55:03] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007292: [10:55:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007292: [10:55:03] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007292: [10:55:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001044: [10:55:03] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7292] RDOC 007292: [10:55:04] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002DCF156F470 RDOC 007292: [10:55:04] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 007292: [10:55:04] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007292: [10:55:04] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007292: [10:55:04] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 007292: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007292: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007292: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007292: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007292: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007292: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007292: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007292: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007292: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007292: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007292: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007292: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007292: [10:55:04] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002DCF156F470 / 0x000000000039041A RDOC 007292: [10:55:04] vk_core.cpp(1635) - Log - Starting capture RDOC 001044: [10:55:04] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 007292: [10:55:04] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 007292: [10:55:04] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4041216 bytes to 22187 (0.55 %) RDOC 007292: [10:55:04] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.854004 MB capture section in 0.015292 seconds RDOC 007292: [10:55:04] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007292: [10:55:04] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 007292: [10:55:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 001044: [10:55:04] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (31937 bytes) (time 1620208504) 5116 byte thumbnail RDOC 001044: [10:55:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 001044: [10:55:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001044: [10:55:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001044: [10:55:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001044: [10:55:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001044: [10:55:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001044: [10:55:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001044: [10:55:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001044: [10:55:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001044: [10:55:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 001044: [10:55:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001044: [10:55:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001044: [10:55:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001044: [10:55:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 001044: [10:55:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 001044: [10:55:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 001044: [10:55:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 001044: [10:55:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001044: [10:55:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001044: [10:55:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001044: [10:55:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001044: [10:55:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001044: [10:55:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001044: [10:55:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001044: [10:55:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001044: [10:55:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001044: [10:55:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001044: [10:55:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001044: [10:55:05] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 001044: [10:55:05] vk_replay.cpp(4277) - Log - Created device. RDOC 001044: [10:55:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001044: [10:55:05] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 001044: [10:55:05] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001044: [10:55:05] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001044: [10:55:05] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 001044: [10:55:05] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001044: [10:55:05] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001044: [10:55:05] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 001044: [10:55:05] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 001044: [10:55:05] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 001044: [10:55:05] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001044: [10:55:05] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001044: [10:55:05] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 001044: [10:55:05] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 001044: [10:55:05] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001044: [10:55:05] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001044: [10:55:05] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 001044: [10:55:05] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001044: [10:55:05] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001044: [10:55:05] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 001044: [10:55:05] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001044: [10:55:05] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001044: [10:55:05] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 001044: [10:55:05] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001044: [10:55:05] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 001044: [10:55:05] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 001044: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001044: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001044: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001044: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001044: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001044: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001044: [10:55:05] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 001044: [10:55:05] vk_core.cpp(2389) - Log - Timer chunk initialisation - 167.715 ms RDOC 001044: [10:55:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 002684: [10:55:06] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 002684: [10:55:06] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002684: [10:55:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002684: [10:55:06] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002684: [10:55:06] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9404 RDOC 009404: [10:55:06] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009404: [10:55:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009404: [10:55:06] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009404: [10:55:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009404: [10:55:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009404: [10:55:06] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009404: [10:55:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009404: [10:55:06] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009404: [10:55:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009404: [10:55:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009404: [10:55:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009404: [10:55:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009404: [10:55:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009404: [10:55:06] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009404: [10:55:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002684: [10:55:06] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9404] RDOC 009404: [10:55:07] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000028755E5F060 RDOC 009404: [10:55:07] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 009404: [10:55:07] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009404: [10:55:07] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009404: [10:55:07] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 009404: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009404: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009404: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009404: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009404: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009404: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009404: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009404: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009404: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009404: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009404: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009404: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009404: [10:55:07] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000028755E5F060 / 0x0000000000460402 RDOC 002684: [10:55:07] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 009404: [10:55:07] vk_core.cpp(1635) - Log - Starting capture RDOC 009404: [10:55:07] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 009404: [10:55:07] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5965888 bytes to 41872 (0.70 %) RDOC 009404: [10:55:07] vk_core.cpp(2148) - Log - Captured Vulkan frame with 5.689514 MB capture section in 0.021902 seconds RDOC 009404: [10:55:07] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 009404: [10:55:07] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 009404: [10:55:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 002684: [10:55:07] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (54850 bytes) (time 1620208507) 7826 byte thumbnail RDOC 002684: [10:55:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 002684: [10:55:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002684: [10:55:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002684: [10:55:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002684: [10:55:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002684: [10:55:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002684: [10:55:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002684: [10:55:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002684: [10:55:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002684: [10:55:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 002684: [10:55:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002684: [10:55:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002684: [10:55:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002684: [10:55:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002684: [10:55:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002684: [10:55:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002684: [10:55:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 002684: [10:55:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002684: [10:55:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002684: [10:55:08] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002684: [10:55:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002684: [10:55:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002684: [10:55:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002684: [10:55:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002684: [10:55:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002684: [10:55:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002684: [10:55:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002684: [10:55:08] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002684: [10:55:08] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 002684: [10:55:08] vk_replay.cpp(4277) - Log - Created device. RDOC 002684: [10:55:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002684: [10:55:08] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 002684: [10:55:08] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002684: [10:55:08] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002684: [10:55:08] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 002684: [10:55:08] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002684: [10:55:08] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002684: [10:55:08] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 002684: [10:55:08] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 002684: [10:55:08] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 002684: [10:55:08] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002684: [10:55:08] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002684: [10:55:08] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 002684: [10:55:08] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 002684: [10:55:08] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002684: [10:55:08] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002684: [10:55:08] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 002684: [10:55:08] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002684: [10:55:08] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002684: [10:55:08] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 002684: [10:55:08] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002684: [10:55:08] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002684: [10:55:08] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 002684: [10:55:08] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002684: [10:55:08] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002684: [10:55:08] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002684: [10:55:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002684: [10:55:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002684: [10:55:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002684: [10:55:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002684: [10:55:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002684: [10:55:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002684: [10:55:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002684: [10:55:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002684: [10:55:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002684: [10:55:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002684: [10:55:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002684: [10:55:08] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002684: [10:55:08] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 002684: [10:55:08] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::166 RDOC 002684: [10:55:08] vk_core.cpp(2389) - Log - Timer chunk initialisation - 205.602 ms RDOC 002684: [10:55:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 005116: [10:55:11] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 005116: [10:55:11] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005116: [10:55:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005116: [10:55:11] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005116: [10:55:11] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10208 RDOC 010208: [10:55:11] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010208: [10:55:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010208: [10:55:11] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010208: [10:55:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010208: [10:55:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010208: [10:55:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010208: [10:55:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010208: [10:55:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010208: [10:55:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010208: [10:55:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010208: [10:55:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010208: [10:55:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010208: [10:55:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010208: [10:55:11] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010208: [10:55:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005116: [10:55:11] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10208] RDOC 010208: [10:55:12] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000016DF95BF390 RDOC 010208: [10:55:12] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 010208: [10:55:12] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010208: [10:55:12] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010208: [10:55:12] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 010208: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010208: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010208: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010208: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010208: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010208: [10:55:12] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000016DF95BF390 / 0x00000000003B041A RDOC 010208: [10:55:13] vk_core.cpp(1635) - Log - Starting capture RDOC 010208: [10:55:13] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 010208: [10:55:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4526016 bytes to 28922 (0.64 %) RDOC 010208: [10:55:13] vk_core.cpp(2148) - Log - Captured Vulkan frame with 4.316345 MB capture section in 0.016952 seconds RDOC 010208: [10:55:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 010208: [10:55:13] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 010208: [10:55:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 005116: [10:55:13] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 005116: [10:55:13] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (40063 bytes) (time 1620208513) 6656 byte thumbnail RDOC 005116: [10:55:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 005116: [10:55:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005116: [10:55:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005116: [10:55:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005116: [10:55:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005116: [10:55:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005116: [10:55:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005116: [10:55:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005116: [10:55:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005116: [10:55:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 005116: [10:55:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005116: [10:55:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005116: [10:55:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005116: [10:55:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005116: [10:55:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005116: [10:55:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005116: [10:55:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 005116: [10:55:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005116: [10:55:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005116: [10:55:14] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005116: [10:55:14] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005116: [10:55:14] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005116: [10:55:14] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005116: [10:55:14] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005116: [10:55:14] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005116: [10:55:14] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005116: [10:55:14] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005116: [10:55:14] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005116: [10:55:14] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 005116: [10:55:14] vk_replay.cpp(4277) - Log - Created device. RDOC 005116: [10:55:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005116: [10:55:14] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 005116: [10:55:14] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005116: [10:55:14] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005116: [10:55:14] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 005116: [10:55:14] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005116: [10:55:14] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005116: [10:55:14] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 005116: [10:55:14] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 005116: [10:55:14] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 005116: [10:55:14] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005116: [10:55:14] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005116: [10:55:14] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 005116: [10:55:14] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 005116: [10:55:14] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005116: [10:55:14] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005116: [10:55:14] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 005116: [10:55:14] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005116: [10:55:14] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005116: [10:55:14] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 005116: [10:55:14] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005116: [10:55:14] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005116: [10:55:14] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 005116: [10:55:14] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005116: [10:55:14] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005116: [10:55:14] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005116: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005116: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005116: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005116: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005116: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005116: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005116: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005116: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005116: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005116: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005116: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005116: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005116: [10:55:14] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 005116: [10:55:14] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::166 RDOC 005116: [10:55:14] vk_core.cpp(2389) - Log - Timer chunk initialisation - 221.853 ms RDOC 005116: [10:55:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970 vk\vk_shader_debug_zoo.cpp:3529 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3532 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3535 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3538 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3541 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3544 Log: Running tests on int16 arithmetic
RDOC 009376: [10:55:14] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 009376: [10:55:14] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009376: [10:55:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009376: [10:55:14] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009376: [10:55:14] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11152 RDOC 011152: [10:55:14] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 011152: [10:55:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011152: [10:55:14] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011152: [10:55:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011152: [10:55:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011152: [10:55:14] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011152: [10:55:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011152: [10:55:14] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011152: [10:55:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011152: [10:55:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011152: [10:55:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011152: [10:55:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011152: [10:55:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011152: [10:55:14] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011152: [10:55:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009376: [10:55:15] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11152] RDOC 011152: [10:55:15] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000026B5BE44180 RDOC 011152: [10:55:15] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 011152: [10:55:15] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011152: [10:55:15] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011152: [10:55:15] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 011152: [10:55:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011152: [10:55:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011152: [10:55:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011152: [10:55:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011152: [10:55:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011152: [10:55:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011152: [10:55:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011152: [10:55:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011152: [10:55:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011152: [10:55:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011152: [10:55:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011152: [10:55:15] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011152: [10:55:15] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000026B5BE44180 / 0x00000000005703EE RDOC 009376: [10:55:16] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011152: [10:55:16] vk_core.cpp(1635) - Log - Starting capture RDOC 011152: [10:55:16] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 011152: [10:55:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44466112 bytes to 347029 (0.78 %) RDOC 011152: [10:55:16] vk_core.cpp(2148) - Log - Captured Vulkan frame with 42.406189 MB capture section in 0.093000 seconds RDOC 011152: [10:55:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011152: [10:55:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011152: [10:55:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009376: [10:55:16] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (353684 bytes) (time 1620208516) 2526 byte thumbnail RDOC 009376: [10:55:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009376: [10:55:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009376: [10:55:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009376: [10:55:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009376: [10:55:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009376: [10:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009376: [10:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009376: [10:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009376: [10:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009376: [10:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 009376: [10:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009376: [10:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009376: [10:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009376: [10:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009376: [10:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009376: [10:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009376: [10:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 009376: [10:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009376: [10:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009376: [10:55:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009376: [10:55:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009376: [10:55:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009376: [10:55:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009376: [10:55:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009376: [10:55:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009376: [10:55:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009376: [10:55:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009376: [10:55:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009376: [10:55:17] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 009376: [10:55:17] vk_replay.cpp(4277) - Log - Created device. RDOC 009376: [10:55:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009376: [10:55:17] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 009376: [10:55:17] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009376: [10:55:17] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009376: [10:55:17] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 009376: [10:55:17] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009376: [10:55:17] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009376: [10:55:17] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 009376: [10:55:17] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 009376: [10:55:17] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 009376: [10:55:17] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009376: [10:55:17] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009376: [10:55:17] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 009376: [10:55:17] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 009376: [10:55:17] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009376: [10:55:17] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009376: [10:55:17] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 009376: [10:55:17] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009376: [10:55:17] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009376: [10:55:17] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 009376: [10:55:17] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009376: [10:55:17] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009376: [10:55:17] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 009376: [10:55:17] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009376: [10:55:17] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009376: [10:55:17] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009376: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009376: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009376: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009376: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009376: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009376: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009376: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009376: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009376: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009376: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009376: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009376: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009376: [10:55:17] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009376: [10:55:17] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::171 RDOC 009376: [10:55:18] vk_core.cpp(2389) - Log - Timer chunk initialisation - 665.207 ms RDOC 009376: [10:55:18] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:18] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:18] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:18] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:18] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:18] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:18] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:18] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 3, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:19] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:20] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:21] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:21] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:21] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:21] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:21] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:21] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:21] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:21] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:21] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:21] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:21] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:21] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:21] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:21] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:21] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:21] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:21] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:21] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:21] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:22] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:22] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:22] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:22] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:22] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:22] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:22] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:22] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:22] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:22] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:22] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:22] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:22] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:22] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:22] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:22] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:22] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:22] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:22] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:23] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:23] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:23] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:23] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:23] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:23] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:23] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:23] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:23] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:23] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:23] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:23] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:23] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:23] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:23] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:23] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:23] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:24] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:24] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:24] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:24] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:24] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:24] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:24] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:24] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:24] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:24] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009376: [10:55:24] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:24] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009376: [10:55:24] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:24] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009376: [10:55:24] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:24] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 009376: [10:55:24] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:24] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 009376: [10:55:24] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:24] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009376: [10:55:24] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:24] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:25] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:25] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:25] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:25] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:25] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:25] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:25] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:25] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:25] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:25] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:25] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:25] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:25] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 009376: [10:55:25] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:25] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:25] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:26] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:26] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:26] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:26] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:26] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:26] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:26] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:26] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:26] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:26] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:26] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:26] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:26] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:26] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:26] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:27] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:27] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:27] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:27] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:27] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:27] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009376: [10:55:27] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:27] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:27] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:27] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:27] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:27] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:27] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:27] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:27] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:27] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:28] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 009376: [10:55:28] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:28] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:28] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:28] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:28] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009376: [10:55:28] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:28] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:29] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:29] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:29] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:29] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:29] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:29] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:29] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:29] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:29] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:29] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:29] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:29] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:29] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:29] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:30] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:30] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:30] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:30] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 120 total instances RDOC 009376: [10:55:30] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:30] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:30] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:30] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:31] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:31] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:31] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:31] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:31] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:31] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:31] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:31] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:31] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:31] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:31] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:31] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:31] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:31] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:31] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:31] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:31] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:32] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:32] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:32] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:32] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:32] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:32] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:32] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:32] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:32] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:32] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:32] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:32] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:32] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:32] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:32] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:32] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:32] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:32] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:33] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:33] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:33] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:33] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:33] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:33] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:33] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:33] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:33] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:33] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:33] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:33] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:33] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:33] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:33] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:33] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:33] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:33] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:33] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:34] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:34] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:34] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:34] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:34] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:34] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:34] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:34] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:34] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:34] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:34] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:34] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:34] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:34] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:34] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:34] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:34] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:34] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:34] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:35] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:35] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:35] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:35] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:35] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:35] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:35] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:35] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:35] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:35] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:35] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:35] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:35] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:35] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:35] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:35] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:35] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:35] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:36] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:36] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:36] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:36] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:36] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:36] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:36] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:36] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:36] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:36] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:36] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:36] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:36] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:36] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:36] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:36] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:36] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:36] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:36] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:37] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:38] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:38] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:38] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:38] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:38] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:38] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:38] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:38] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:38] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:38] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:38] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:38] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:38] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:38] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:38] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:38] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:38] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:38] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:38] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:39] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:39] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:39] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:39] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:39] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:39] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:39] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:39] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:39] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:39] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:39] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:39] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:39] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:39] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:39] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:39] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:39] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:39] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:40] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:40] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:40] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:40] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:40] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:40] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:40] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:40] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:40] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:40] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:40] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:40] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:40] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:40] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:40] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:40] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:40] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:40] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:40] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:41] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:41] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:41] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:41] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:41] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:41] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:41] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:41] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:41] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:41] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:41] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:41] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:41] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:41] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:41] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:41] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:41] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:41] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:41] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:42] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:42] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:42] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:42] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:42] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:42] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:42] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:42] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:42] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:42] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:42] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:42] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:42] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:42] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:42] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:42] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:42] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:42] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:42] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:43] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:44] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:44] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:44] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:44] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:44] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:44] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:44] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:44] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009376: [10:55:44] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:44] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:44] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:44] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:44] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:44] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:44] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:44] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:44] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:44] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:45] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:45] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:45] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:45] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:45] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:45] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:45] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:45] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:45] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:45] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:45] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:45] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:45] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:45] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:45] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:45] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:45] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:45] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:45] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:46] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:46] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:46] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:46] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:46] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:46] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:46] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:46] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:46] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:46] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:46] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:46] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:46] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:46] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:46] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:46] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:46] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:47] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:47] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:47] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:47] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:47] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:47] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:47] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:47] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:47] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:47] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:47] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:47] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:47] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:47] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:47] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:47] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:47] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:47] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:48] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:48] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:48] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:48] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:48] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:48] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:48] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:48] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:48] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:48] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:48] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:48] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:48] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:48] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:48] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:48] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:48] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:48] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:49] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:49] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:49] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:49] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:49] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:49] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:49] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:49] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:49] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:49] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:49] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:49] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:49] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:49] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:49] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:49] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:49] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:49] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:50] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:50] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:50] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:50] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:50] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:50] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:50] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:50] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:50] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:50] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:50] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:50] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:50] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:50] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:50] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:50] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:50] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:51] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:51] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:51] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:51] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:51] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:51] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:51] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:51] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:51] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:51] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:51] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:51] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:51] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:51] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:51] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:51] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:51] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:51] vk_shaderdebug.cpp(4385) - Log - Got 1 hit candidates out of 810 total instances RDOC 009376: [10:55:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 000828: [10:55:52] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 000828: [10:55:52] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000828: [10:55:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000828: [10:55:52] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000828: [10:55:52] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1696 RDOC 001696: [10:55:52] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 001696: [10:55:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001696: [10:55:52] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001696: [10:55:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001696: [10:55:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001696: [10:55:52] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001696: [10:55:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001696: [10:55:52] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001696: [10:55:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001696: [10:55:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001696: [10:55:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001696: [10:55:52] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001696: [10:55:52] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001696: [10:55:52] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001696: [10:55:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000828: [10:55:52] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1696] RDOC 001696: [10:55:53] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001DA2D5F43B0 RDOC 001696: [10:55:53] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 001696: [10:55:53] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001696: [10:55:53] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001696: [10:55:53] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 001696: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001696: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001696: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001696: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001696: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001696: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001696: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001696: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001696: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001696: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001696: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001696: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001696: [10:55:53] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001DA2D5F43B0 / 0x000000000030040C RDOC 000828: [10:55:53] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001696: [10:55:53] vk_core.cpp(1635) - Log - Starting capture RDOC 001696: [10:55:53] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 000828: [10:55:53] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 001696: [10:55:53] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5965376 bytes to 33126 (0.56 %) RDOC 001696: [10:55:53] vk_core.cpp(2148) - Log - Captured Vulkan frame with 5.689026 MB capture section in 0.018981 seconds RDOC 001696: [10:55:53] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 001696: [10:55:53] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 001696: [10:55:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 000828: [10:55:53] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (44044 bytes) (time 1620208553) 6438 byte thumbnail RDOC 000828: [10:55:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 000828: [10:55:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000828: [10:55:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000828: [10:55:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000828: [10:55:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000828: [10:55:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000828: [10:55:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000828: [10:55:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000828: [10:55:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000828: [10:55:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 000828: [10:55:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000828: [10:55:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000828: [10:55:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000828: [10:55:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 000828: [10:55:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 000828: [10:55:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 000828: [10:55:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 000828: [10:55:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000828: [10:55:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000828: [10:55:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000828: [10:55:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 000828: [10:55:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 000828: [10:55:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 000828: [10:55:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 000828: [10:55:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 000828: [10:55:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 000828: [10:55:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 000828: [10:55:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 000828: [10:55:54] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 000828: [10:55:54] vk_replay.cpp(4277) - Log - Created device. RDOC 000828: [10:55:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 000828: [10:55:54] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 000828: [10:55:54] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000828: [10:55:54] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000828: [10:55:54] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 000828: [10:55:54] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000828: [10:55:54] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000828: [10:55:54] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 000828: [10:55:54] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 000828: [10:55:54] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 000828: [10:55:54] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000828: [10:55:54] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000828: [10:55:54] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 000828: [10:55:54] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 000828: [10:55:54] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000828: [10:55:54] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000828: [10:55:54] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 000828: [10:55:54] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000828: [10:55:54] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000828: [10:55:54] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 000828: [10:55:54] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000828: [10:55:54] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000828: [10:55:54] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 000828: [10:55:54] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000828: [10:55:54] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 000828: [10:55:54] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 000828: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000828: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000828: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000828: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000828: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000828: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000828: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000828: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000828: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000828: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000828: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000828: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 000828: [10:55:54] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 000828: [10:55:54] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::166 RDOC 000828: [10:55:54] vk_core.cpp(2389) - Log - Timer chunk initialisation - 178.867 ms RDOC 000828: [10:55:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 011636: [10:55:55] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011636: [10:55:55] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011636: [10:55:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011636: [10:55:55] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011636: [10:55:55] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8328 RDOC 008328: [10:55:55] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 008328: [10:55:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008328: [10:55:55] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008328: [10:55:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008328: [10:55:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008328: [10:55:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008328: [10:55:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008328: [10:55:55] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008328: [10:55:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008328: [10:55:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008328: [10:55:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008328: [10:55:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008328: [10:55:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008328: [10:55:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008328: [10:55:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011636: [10:55:55] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8328] RDOC 008328: [10:55:56] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001B412CF0F00 RDOC 008328: [10:55:56] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 008328: [10:55:56] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008328: [10:55:56] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008328: [10:55:56] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 008328: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008328: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008328: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008328: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008328: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008328: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008328: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008328: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008328: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008328: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008328: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008328: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008328: [10:55:56] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001B412CF0F00 / 0x00000000005903EE RDOC 008328: [10:55:56] vk_core.cpp(1635) - Log - Starting capture RDOC 008328: [10:55:56] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 011636: [10:55:56] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008328: [10:55:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044160 bytes to 23403 (0.58 %) RDOC 008328: [10:55:56] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856812 MB capture section in 0.015588 seconds RDOC 008328: [10:55:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008328: [10:55:56] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 008328: [10:55:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 011636: [10:55:56] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33153 bytes) (time 1620208556) 5116 byte thumbnail RDOC 011636: [10:55:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 011636: [10:55:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011636: [10:55:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011636: [10:55:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011636: [10:55:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011636: [10:55:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011636: [10:55:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011636: [10:55:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011636: [10:55:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011636: [10:55:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 011636: [10:55:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011636: [10:55:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011636: [10:55:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011636: [10:55:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011636: [10:55:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011636: [10:55:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011636: [10:55:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 011636: [10:55:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011636: [10:55:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011636: [10:55:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011636: [10:55:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011636: [10:55:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011636: [10:55:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011636: [10:55:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011636: [10:55:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011636: [10:55:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011636: [10:55:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011636: [10:55:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011636: [10:55:57] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 011636: [10:55:57] vk_replay.cpp(4277) - Log - Created device. RDOC 011636: [10:55:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011636: [10:55:57] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 011636: [10:55:57] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011636: [10:55:57] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011636: [10:55:57] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 011636: [10:55:57] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011636: [10:55:57] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011636: [10:55:57] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 011636: [10:55:57] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 011636: [10:55:57] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 011636: [10:55:57] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011636: [10:55:57] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011636: [10:55:57] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 011636: [10:55:57] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 011636: [10:55:57] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011636: [10:55:57] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011636: [10:55:57] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 011636: [10:55:57] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011636: [10:55:57] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011636: [10:55:57] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 011636: [10:55:57] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011636: [10:55:57] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011636: [10:55:57] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 011636: [10:55:57] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011636: [10:55:57] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011636: [10:55:57] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011636: [10:55:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011636: [10:55:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011636: [10:55:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011636: [10:55:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011636: [10:55:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011636: [10:55:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011636: [10:55:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011636: [10:55:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011636: [10:55:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011636: [10:55:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011636: [10:55:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011636: [10:55:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011636: [10:55:57] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 011636: [10:55:57] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::172 RDOC 011636: [10:55:58] vk_core.cpp(2389) - Log - Timer chunk initialisation - 207.063 ms RDOC 011636: [10:56:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 011920: [10:56:04] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011920: [10:56:04] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011920: [10:56:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011920: [10:56:04] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011920: [10:56:04] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9456 RDOC 009456: [10:56:04] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009456: [10:56:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009456: [10:56:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009456: [10:56:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009456: [10:56:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009456: [10:56:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009456: [10:56:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009456: [10:56:04] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009456: [10:56:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009456: [10:56:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009456: [10:56:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009456: [10:56:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009456: [10:56:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009456: [10:56:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009456: [10:56:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011920: [10:56:04] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9456] RDOC 009456: [10:56:05] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000027A04334640 RDOC 009456: [10:56:05] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 009456: [10:56:05] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009456: [10:56:05] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009456: [10:56:05] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 009456: [10:56:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [10:56:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [10:56:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [10:56:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [10:56:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [10:56:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [10:56:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [10:56:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009456: [10:56:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009456: [10:56:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009456: [10:56:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009456: [10:56:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009456: [10:56:05] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000027A04334640 / 0x0000000000460418 RDOC 009456: [10:56:05] vk_core.cpp(1635) - Log - Starting capture RDOC 011920: [10:56:05] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 009456: [10:56:05] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 009456: [10:56:05] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4045632 bytes to 23836 (0.59 %) RDOC 009456: [10:56:05] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.858215 MB capture section in 0.023746 seconds RDOC 009456: [10:56:05] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009456: [10:56:05] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 009456: [10:56:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 011920: [10:56:05] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33586 bytes) (time 1620208565) 5116 byte thumbnail RDOC 011920: [10:56:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 011920: [10:56:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011920: [10:56:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011920: [10:56:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011920: [10:56:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011920: [10:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011920: [10:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011920: [10:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011920: [10:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011920: [10:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 011920: [10:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011920: [10:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011920: [10:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011920: [10:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011920: [10:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011920: [10:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011920: [10:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 011920: [10:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011920: [10:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011920: [10:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011920: [10:56:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011920: [10:56:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011920: [10:56:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011920: [10:56:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011920: [10:56:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011920: [10:56:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011920: [10:56:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011920: [10:56:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011920: [10:56:07] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 011920: [10:56:07] vk_replay.cpp(4277) - Log - Created device. RDOC 011920: [10:56:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011920: [10:56:07] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 011920: [10:56:07] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011920: [10:56:07] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011920: [10:56:07] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 011920: [10:56:07] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011920: [10:56:07] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011920: [10:56:07] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 011920: [10:56:07] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 011920: [10:56:07] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 011920: [10:56:07] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011920: [10:56:07] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011920: [10:56:07] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 011920: [10:56:07] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 011920: [10:56:07] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011920: [10:56:07] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011920: [10:56:07] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 011920: [10:56:07] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011920: [10:56:07] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011920: [10:56:07] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 011920: [10:56:07] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011920: [10:56:07] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011920: [10:56:07] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 011920: [10:56:07] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011920: [10:56:07] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011920: [10:56:07] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011920: [10:56:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011920: [10:56:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011920: [10:56:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011920: [10:56:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011920: [10:56:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011920: [10:56:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011920: [10:56:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011920: [10:56:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011920: [10:56:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011920: [10:56:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011920: [10:56:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011920: [10:56:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011920: [10:56:07] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 011920: [10:56:07] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::172 RDOC 011920: [10:56:07] vk_core.cpp(2389) - Log - Timer chunk initialisation - 206.263 ms RDOC 011920: [10:56:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 011920: [10:56:07] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4045632 bytes to 3843 (0.09 %) RDOC 011920: [10:56:07] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011920: [10:56:07] vk_core.cpp(2389) - Log - Timer chunk initialisation - 7.820 ms RDOC 011920: [10:56:07] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4045632 bytes to 3843 (0.09 %) RDOC 011920: [10:56:07] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000468! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000468! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000469! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000469! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000470! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000471! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 011920: [10:56:07] replay_controller.cpp( 508) - Error - Couldn't get Live ID for ResourceId::145 getting buffer data RDOC 011920: [10:56:07] replay_controller.cpp( 528) - Error - Couldn't get Live ID for ResourceId::145 getting texture data RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000472! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000474! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000476! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000476! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000478! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000478! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000479! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000479! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000481! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000481! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000482! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000482! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000483! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000483! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000484! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000484! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000486! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000487! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000489! RDOC 011920: [10:56:07] vk_debug.cpp(1611) - Log - Memory doesn't have wholeMemBuf, either non-buffer accessible (non-linear) or dedicated image memory RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000490! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000491! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000492! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000492! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000493! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000493! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000494! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000494! RDOC 011920: [10:56:07] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000629! RDOC 011920: [10:56:07] vk_replay.cpp(2965) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000629! RDOC 011920: [10:56:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 007676: [10:56:07] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 007676: [10:56:07] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007676: [10:56:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007676: [10:56:07] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007676: [10:56:07] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9564 RDOC 009564: [10:56:08] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009564: [10:56:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009564: [10:56:08] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009564: [10:56:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009564: [10:56:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009564: [10:56:08] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009564: [10:56:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009564: [10:56:08] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009564: [10:56:08] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009564: [10:56:08] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009564: [10:56:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009564: [10:56:08] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009564: [10:56:08] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009564: [10:56:08] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009564: [10:56:08] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007676: [10:56:08] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9564] RDOC 009564: [10:56:08] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000216A9306C10 RDOC 009564: [10:56:08] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 009564: [10:56:08] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009564: [10:56:08] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009564: [10:56:08] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 009564: [10:56:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009564: [10:56:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009564: [10:56:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009564: [10:56:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009564: [10:56:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009564: [10:56:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009564: [10:56:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009564: [10:56:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009564: [10:56:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009564: [10:56:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009564: [10:56:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009564: [10:56:08] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009564: [10:56:08] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000216A9306C10 / 0x0000000000580054 RDOC 009564: [10:56:09] vk_core.cpp(1635) - Log - Starting capture RDOC 007676: [10:56:09] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 009564: [10:56:09] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 009564: [10:56:09] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046592 bytes to 23621 (0.58 %) RDOC 009564: [10:56:09] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.859131 MB capture section in 0.016799 seconds RDOC 009564: [10:56:09] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 009564: [10:56:09] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 009564: [10:56:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 007676: [10:56:09] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (37373 bytes) (time 1620208569) 9075 byte thumbnail RDOC 007676: [10:56:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 007676: [10:56:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007676: [10:56:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007676: [10:56:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007676: [10:56:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007676: [10:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007676: [10:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007676: [10:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007676: [10:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007676: [10:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 007676: [10:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007676: [10:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007676: [10:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007676: [10:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007676: [10:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007676: [10:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007676: [10:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 007676: [10:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007676: [10:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007676: [10:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007676: [10:56:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007676: [10:56:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007676: [10:56:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007676: [10:56:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007676: [10:56:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007676: [10:56:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007676: [10:56:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007676: [10:56:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007676: [10:56:10] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 007676: [10:56:10] vk_replay.cpp(4277) - Log - Created device. RDOC 007676: [10:56:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007676: [10:56:10] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 007676: [10:56:10] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007676: [10:56:10] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007676: [10:56:10] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 007676: [10:56:10] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007676: [10:56:10] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007676: [10:56:10] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 007676: [10:56:10] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 007676: [10:56:10] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 007676: [10:56:10] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007676: [10:56:10] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007676: [10:56:10] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 007676: [10:56:10] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 007676: [10:56:10] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007676: [10:56:10] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007676: [10:56:10] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 007676: [10:56:10] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007676: [10:56:10] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007676: [10:56:10] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 007676: [10:56:10] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007676: [10:56:10] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007676: [10:56:10] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 007676: [10:56:10] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007676: [10:56:10] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007676: [10:56:10] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007676: [10:56:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [10:56:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [10:56:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [10:56:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [10:56:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [10:56:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [10:56:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [10:56:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007676: [10:56:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007676: [10:56:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007676: [10:56:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007676: [10:56:10] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007676: [10:56:10] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 007676: [10:56:10] vk_core.cpp(2389) - Log - Timer chunk initialisation - 162.658 ms RDOC 007676: [10:56:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 010756: [10:56:10] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 010756: [10:56:10] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010756: [10:56:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010756: [10:56:10] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010756: [10:56:10] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9856 RDOC 009856: [10:56:11] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 009856: [10:56:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009856: [10:56:11] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009856: [10:56:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009856: [10:56:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009856: [10:56:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009856: [10:56:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009856: [10:56:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009856: [10:56:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009856: [10:56:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009856: [10:56:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009856: [10:56:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009856: [10:56:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009856: [10:56:11] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009856: [10:56:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010756: [10:56:11] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9856] RDOC 009856: [10:56:11] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001177F0F3D00 RDOC 009856: [10:56:11] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 009856: [10:56:11] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009856: [10:56:11] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009856: [10:56:11] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 009856: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009856: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009856: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009856: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009856: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009856: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009856: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009856: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009856: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009856: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009856: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009856: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009856: [10:56:11] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001177F0F3D00 / 0x000000000041041A RDOC 009856: [10:56:11] vk_core.cpp(1635) - Log - Starting capture RDOC 010756: [10:56:11] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 009856: [10:56:12] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 009856: [10:56:12] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4054208 bytes to 28183 (0.70 %) RDOC 009856: [10:56:12] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.866394 MB capture section in 0.016585 seconds RDOC 009856: [10:56:12] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 009856: [10:56:12] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 009856: [10:56:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 010756: [10:56:12] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (37893 bytes) (time 1620208572) 5074 byte thumbnail RDOC 010756: [10:56:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 010756: [10:56:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010756: [10:56:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010756: [10:56:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010756: [10:56:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010756: [10:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010756: [10:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010756: [10:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010756: [10:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010756: [10:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 010756: [10:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010756: [10:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010756: [10:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010756: [10:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010756: [10:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010756: [10:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010756: [10:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 010756: [10:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010756: [10:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010756: [10:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010756: [10:56:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010756: [10:56:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010756: [10:56:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010756: [10:56:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010756: [10:56:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010756: [10:56:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010756: [10:56:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010756: [10:56:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010756: [10:56:13] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 010756: [10:56:13] vk_replay.cpp(4277) - Log - Created device. RDOC 010756: [10:56:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010756: [10:56:13] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 010756: [10:56:13] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010756: [10:56:13] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010756: [10:56:13] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 010756: [10:56:13] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010756: [10:56:13] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010756: [10:56:13] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 010756: [10:56:13] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 010756: [10:56:13] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 010756: [10:56:13] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010756: [10:56:13] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010756: [10:56:13] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 010756: [10:56:13] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 010756: [10:56:13] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010756: [10:56:13] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010756: [10:56:13] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 010756: [10:56:13] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010756: [10:56:13] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010756: [10:56:13] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 010756: [10:56:13] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010756: [10:56:13] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010756: [10:56:13] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 010756: [10:56:13] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010756: [10:56:13] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010756: [10:56:13] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010756: [10:56:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010756: [10:56:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010756: [10:56:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010756: [10:56:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010756: [10:56:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010756: [10:56:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010756: [10:56:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010756: [10:56:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010756: [10:56:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010756: [10:56:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010756: [10:56:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010756: [10:56:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010756: [10:56:13] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 010756: [10:56:13] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 010756: [10:56:13] vk_core.cpp(2389) - Log - Timer chunk initialisation - 235.494 ms RDOC 010756: [10:56:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 003644: [10:56:13] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 003644: [10:56:13] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003644: [10:56:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003644: [10:56:13] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003644: [10:56:13] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5436 RDOC 005436: [10:56:13] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 005436: [10:56:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005436: [10:56:13] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005436: [10:56:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005436: [10:56:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005436: [10:56:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005436: [10:56:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005436: [10:56:13] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005436: [10:56:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005436: [10:56:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005436: [10:56:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005436: [10:56:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005436: [10:56:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005436: [10:56:13] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005436: [10:56:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003644: [10:56:14] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5436] RDOC 005436: [10:56:14] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000029627F47F80 RDOC 005436: [10:56:14] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 005436: [10:56:14] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005436: [10:56:14] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005436: [10:56:14] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 005436: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005436: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005436: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005436: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005436: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005436: [10:56:14] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000029627F47F80 / 0x000000000042041A RDOC 005436: [10:56:15] vk_core.cpp(1635) - Log - Starting capture RDOC 005436: [10:56:15] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 003644: [10:56:15] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 005436: [10:56:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044160 bytes to 23806 (0.59 %) RDOC 005436: [10:56:15] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856812 MB capture section in 0.017469 seconds RDOC 005436: [10:56:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005436: [10:56:15] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 005436: [10:56:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 003644: [10:56:15] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33556 bytes) (time 1620208575) 5116 byte thumbnail RDOC 003644: [10:56:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 003644: [10:56:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003644: [10:56:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003644: [10:56:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003644: [10:56:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003644: [10:56:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003644: [10:56:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003644: [10:56:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003644: [10:56:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003644: [10:56:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 003644: [10:56:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003644: [10:56:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003644: [10:56:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003644: [10:56:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 003644: [10:56:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 003644: [10:56:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 003644: [10:56:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 003644: [10:56:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003644: [10:56:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003644: [10:56:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003644: [10:56:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003644: [10:56:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003644: [10:56:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003644: [10:56:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003644: [10:56:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003644: [10:56:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003644: [10:56:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003644: [10:56:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003644: [10:56:16] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 003644: [10:56:16] vk_replay.cpp(4277) - Log - Created device. RDOC 003644: [10:56:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003644: [10:56:16] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 003644: [10:56:16] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003644: [10:56:16] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003644: [10:56:16] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 003644: [10:56:16] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003644: [10:56:16] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003644: [10:56:16] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 003644: [10:56:16] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 003644: [10:56:16] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 003644: [10:56:16] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003644: [10:56:16] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003644: [10:56:16] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 003644: [10:56:16] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 003644: [10:56:16] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003644: [10:56:16] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003644: [10:56:16] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 003644: [10:56:16] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003644: [10:56:16] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003644: [10:56:16] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 003644: [10:56:16] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003644: [10:56:16] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003644: [10:56:16] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 003644: [10:56:16] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003644: [10:56:16] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 003644: [10:56:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 003644: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003644: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003644: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003644: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003644: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003644: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003644: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003644: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003644: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003644: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003644: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003644: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003644: [10:56:16] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 003644: [10:56:16] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::172 RDOC 003644: [10:56:16] vk_core.cpp(2389) - Log - Timer chunk initialisation - 161.535 ms RDOC 003644: [10:56:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 011220: [10:56:16] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011220: [10:56:16] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011220: [10:56:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011220: [10:56:16] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011220: [10:56:16] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4412 RDOC 004412: [10:56:17] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 004412: [10:56:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004412: [10:56:17] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004412: [10:56:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004412: [10:56:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004412: [10:56:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004412: [10:56:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004412: [10:56:17] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004412: [10:56:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004412: [10:56:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004412: [10:56:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004412: [10:56:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004412: [10:56:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004412: [10:56:17] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004412: [10:56:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011220: [10:56:17] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4412] RDOC 004412: [10:56:17] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002646BE2BF50 RDOC 004412: [10:56:17] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 004412: [10:56:17] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004412: [10:56:17] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004412: [10:56:17] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 004412: [10:56:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004412: [10:56:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004412: [10:56:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004412: [10:56:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004412: [10:56:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004412: [10:56:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004412: [10:56:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004412: [10:56:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004412: [10:56:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004412: [10:56:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004412: [10:56:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004412: [10:56:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004412: [10:56:17] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002646BE2BF50 / 0x00000000008F00AE RDOC 004412: [10:56:18] vk_core.cpp(1635) - Log - Starting capture RDOC 004412: [10:56:18] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 011220: [10:56:18] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 004412: [10:56:18] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4062528 bytes to 35103 (0.86 %) RDOC 004412: [10:56:18] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.874329 MB capture section in 0.015732 seconds RDOC 004412: [10:56:18] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 004412: [10:56:18] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004412: [10:56:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011220: [10:56:18] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (44314 bytes) (time 1620208578) 4687 byte thumbnail RDOC 011220: [10:56:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011220: [10:56:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011220: [10:56:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011220: [10:56:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011220: [10:56:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011220: [10:56:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011220: [10:56:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011220: [10:56:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011220: [10:56:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011220: [10:56:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 011220: [10:56:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011220: [10:56:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011220: [10:56:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011220: [10:56:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011220: [10:56:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011220: [10:56:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011220: [10:56:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 011220: [10:56:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011220: [10:56:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011220: [10:56:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011220: [10:56:19] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011220: [10:56:19] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011220: [10:56:19] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011220: [10:56:19] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011220: [10:56:19] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011220: [10:56:19] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011220: [10:56:19] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011220: [10:56:19] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011220: [10:56:19] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 011220: [10:56:19] vk_replay.cpp(4277) - Log - Created device. RDOC 011220: [10:56:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011220: [10:56:19] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 011220: [10:56:19] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011220: [10:56:19] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011220: [10:56:19] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 011220: [10:56:19] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011220: [10:56:19] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011220: [10:56:19] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 011220: [10:56:19] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 011220: [10:56:19] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 011220: [10:56:19] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011220: [10:56:19] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011220: [10:56:19] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 011220: [10:56:19] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 011220: [10:56:19] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011220: [10:56:19] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011220: [10:56:19] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 011220: [10:56:19] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011220: [10:56:19] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011220: [10:56:19] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 011220: [10:56:19] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011220: [10:56:19] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011220: [10:56:19] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 011220: [10:56:19] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011220: [10:56:19] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011220: [10:56:19] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011220: [10:56:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011220: [10:56:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011220: [10:56:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011220: [10:56:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011220: [10:56:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011220: [10:56:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011220: [10:56:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011220: [10:56:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011220: [10:56:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011220: [10:56:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011220: [10:56:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011220: [10:56:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011220: [10:56:19] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 011220: [10:56:19] vk_core.cpp(2389) - Log - Timer chunk initialisation - 243.128 ms RDOC 011220: [10:56:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011660: [10:56:20] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011660: [10:56:20] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011660: [10:56:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011660: [10:56:20] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011660: [10:56:20] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3216 RDOC 003216: [10:56:20] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 003216: [10:56:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003216: [10:56:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003216: [10:56:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003216: [10:56:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003216: [10:56:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003216: [10:56:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003216: [10:56:20] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003216: [10:56:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003216: [10:56:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003216: [10:56:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003216: [10:56:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003216: [10:56:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003216: [10:56:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003216: [10:56:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011660: [10:56:20] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3216] RDOC 003216: [10:56:20] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003216: [10:56:20] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001EADEF5BF08 RDOC 003216: [10:56:20] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003216: [10:56:20] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003216: [10:56:20] core.cpp(1832) - Log - Removing device frame capturer for 0x000001EADEF5BF08 RDOC 003216: [10:56:20] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001EADEF5BF08 RDOC 003216: [10:56:20] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003216: [10:56:20] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001EADEF5BF08 / 0x000000000044041A RDOC 003216: [10:56:20] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003216: [10:56:20] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011660: [10:56:20] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 011660: [10:56:20] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 003216: [10:56:20] d3d11_device.cpp(1867) - Log - Starting capture RDOC 003216: [10:56:20] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 003216: [10:56:20] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 195650 (1.19 %) RDOC 003216: [10:56:20] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.055079 seconds RDOC 003216: [10:56:20] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003216: [10:56:20] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 003216: [10:56:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 011660: [10:56:21] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (202304 bytes) (time 1620208580) 2526 byte thumbnail RDOC 011660: [10:56:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 011660: [10:56:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011660: [10:56:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011660: [10:56:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011660: [10:56:22] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011660: [10:56:22] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011660: [10:56:22] d3d11_replay.cpp(4183) - Log - Created device. RDOC 011660: [10:56:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011660: [10:56:22] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011660: [10:56:22] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011660: [10:56:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011660: [10:56:22] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 106.394 ms RDOC 011660: [10:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.163 ms RDOC 011660: [10:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.175 ms RDOC 011660: [10:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.672 ms RDOC 011660: [10:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.016 ms RDOC 011660: [10:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.395 ms RDOC 011660: [10:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.555 ms RDOC 011660: [10:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.569 ms RDOC 011660: [10:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.752 ms RDOC 011660: [10:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.724 ms RDOC 011660: [10:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 31.959 ms RDOC 011660: [10:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.792 ms RDOC 011660: [10:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.679 ms RDOC 011660: [10:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.838 ms RDOC 011660: [10:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.846 ms RDOC 011660: [10:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.691 ms RDOC 011660: [10:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.571 ms RDOC 011660: [10:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.047 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.079 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.082 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.820 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.329 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.227 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.352 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.479 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.708 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.730 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.342 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.424 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.741 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.696 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.010 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.054 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.881 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.561 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.195 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.954 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.815 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.439 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.353 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.229 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.805 ms RDOC 011660: [10:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.099 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.484 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.513 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.755 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.737 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.635 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.189 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.839 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.235 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.076 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.892 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.691 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.908 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.213 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.195 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.545 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.806 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.606 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.422 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.571 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.681 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.204 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.643 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.592 ms RDOC 011660: [10:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.246 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.868 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.351 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.916 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.511 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.661 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.775 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.546 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.300 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.304 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.904 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.181 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.310 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.718 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.746 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.912 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.322 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.480 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.201 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.843 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.450 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.089 ms RDOC 011660: [10:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.466 ms RDOC 011660: [10:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 48.337 ms RDOC 011660: [10:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.284 ms RDOC 011660: [10:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.387 ms RDOC 011660: [10:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.468 ms RDOC 011660: [10:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.258 ms RDOC 011660: [10:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.770 ms RDOC 011660: [10:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.675 ms RDOC 011660: [10:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.669 ms RDOC 011660: [10:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 40.488 ms RDOC 011660: [10:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.599 ms RDOC 011660: [10:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.787 ms RDOC 011660: [10:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.977 ms RDOC 011660: [10:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 61.887 ms RDOC 011660: [10:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 61.918 ms RDOC 011660: [10:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.852 ms RDOC 011660: [10:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 61.746 ms RDOC 011660: [10:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.220 ms RDOC 011660: [10:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.259 ms RDOC 011660: [10:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.323 ms RDOC 011660: [10:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.432 ms RDOC 011660: [10:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.890 ms RDOC 011660: [10:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.096 ms RDOC 011660: [10:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 64.081 ms RDOC 011660: [10:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.407 ms RDOC 011660: [10:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.387 ms RDOC 011660: [10:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.057 ms RDOC 011660: [10:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.783 ms RDOC 011660: [10:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.048 ms RDOC 011660: [10:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.227 ms RDOC 011660: [10:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 91.527 ms RDOC 011660: [10:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.643 ms RDOC 011660: [10:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 95.246 ms RDOC 011660: [10:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 96.388 ms RDOC 011660: [10:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.927 ms RDOC 011660: [10:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.391 ms RDOC 011660: [10:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.905 ms RDOC 011660: [10:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 128.228 ms RDOC 011660: [10:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.954 ms RDOC 011660: [10:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.197 ms RDOC 011660: [10:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.624 ms RDOC 011660: [10:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 127.609 ms RDOC 011660: [10:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 133.293 ms RDOC 011660: [10:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.221 ms RDOC 011660: [10:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.403 ms RDOC 011660: [10:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.661 ms RDOC 011660: [10:56:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.146 ms RDOC 011660: [10:56:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 155.060 ms RDOC 011660: [10:56:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.156 ms RDOC 011660: [10:56:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.372 ms RDOC 011660: [10:56:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.567 ms RDOC 011660: [10:56:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.260 ms RDOC 011660: [10:56:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.909 ms RDOC 011660: [10:56:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.705 ms RDOC 011660: [10:56:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 159.521 ms RDOC 011660: [10:56:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 160.078 ms RDOC 011660: [10:56:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.633 ms RDOC 011660: [10:56:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.389 ms RDOC 011660: [10:56:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 197.095 ms RDOC 011660: [10:56:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 188.603 ms RDOC 011660: [10:56:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 191.066 ms RDOC 011660: [10:56:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 193.616 ms RDOC 011660: [10:56:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 191.914 ms RDOC 011660: [10:56:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 191.450 ms RDOC 011660: [10:56:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 192.413 ms RDOC 011660: [10:56:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 193.404 ms RDOC 011660: [10:56:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 192.748 ms RDOC 011660: [10:56:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 191.497 ms RDOC 011660: [10:56:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 219.764 ms RDOC 011660: [10:56:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 224.336 ms RDOC 011660: [10:56:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 221.577 ms RDOC 011660: [10:56:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.637 ms RDOC 011660: [10:56:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.504 ms RDOC 011660: [10:56:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 224.476 ms RDOC 011660: [10:56:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 224.137 ms RDOC 011660: [10:56:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 225.800 ms RDOC 011660: [10:56:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 225.531 ms RDOC 011660: [10:56:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 227.572 ms RDOC 011660: [10:56:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 226.938 ms RDOC 011660: [10:56:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 260.684 ms RDOC 011660: [10:56:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 256.945 ms RDOC 011660: [10:56:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 257.695 ms RDOC 011660: [10:56:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 259.735 ms RDOC 011660: [10:56:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.418 ms RDOC 011660: [10:56:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.922 ms RDOC 011660: [10:56:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 261.350 ms RDOC 011660: [10:56:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 261.786 ms RDOC 011660: [10:56:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 261.997 ms RDOC 011660: [10:56:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 260.951 ms RDOC 011660: [10:56:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 264.554 ms RDOC 011660: [10:56:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 287.478 ms RDOC 011660: [10:56:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 292.569 ms RDOC 011660: [10:56:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 293.575 ms RDOC 011660: [10:56:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 291.828 ms RDOC 011660: [10:56:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 293.587 ms RDOC 011660: [10:56:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 294.422 ms RDOC 011660: [10:56:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 296.091 ms RDOC 011660: [10:56:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 294.662 ms RDOC 011660: [10:56:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 294.817 ms RDOC 011660: [10:56:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 296.935 ms RDOC 011660: [10:56:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 296.176 ms RDOC 011660: [10:56:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 340.987 ms RDOC 011660: [10:56:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 329.072 ms RDOC 011660: [10:56:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 330.238 ms RDOC 011660: [10:56:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 329.188 ms RDOC 011660: [10:56:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 331.601 ms RDOC 011660: [10:56:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 330.471 ms RDOC 011660: [10:56:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 332.354 ms RDOC 011660: [10:56:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 332.424 ms RDOC 011660: [10:56:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 333.214 ms RDOC 011660: [10:56:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 333.522 ms RDOC 011660: [10:56:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 338.983 ms RDOC 011660: [10:56:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 363.081 ms RDOC 011660: [10:56:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 363.521 ms RDOC 011660: [10:56:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 363.886 ms RDOC 011660: [10:56:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 366.660 ms RDOC 011660: [10:56:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 365.169 ms RDOC 011660: [10:56:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 367.647 ms RDOC 011660: [10:56:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 369.039 ms RDOC 011660: [10:56:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 368.338 ms RDOC 011660: [10:56:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 370.374 ms RDOC 011660: [10:56:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 370.314 ms RDOC 011660: [10:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 370.475 ms RDOC 011660: [10:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.639 ms RDOC 011660: [10:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.815 ms RDOC 011660: [10:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.840 ms RDOC 011660: [10:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.288 ms RDOC 011660: [10:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.508 ms RDOC 011660: [10:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.956 ms RDOC 011660: [10:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.391 ms RDOC 011660: [10:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.605 ms RDOC 011660: [10:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.537 ms RDOC 011660: [10:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.418 ms RDOC 011660: [10:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.788 ms RDOC 011660: [10:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.469 ms RDOC 011660: [10:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.977 ms RDOC 011660: [10:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.761 ms RDOC 011660: [10:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.496 ms RDOC 011660: [10:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.902 ms RDOC 011660: [10:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.103 ms RDOC 011660: [10:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.077 ms RDOC 011660: [10:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.659 ms RDOC 011660: [10:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.501 ms RDOC 011660: [10:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.104 ms RDOC 011660: [10:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.768 ms RDOC 011660: [10:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.277 ms RDOC 011660: [10:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.098 ms RDOC 011660: [10:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.890 ms RDOC 011660: [10:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.408 ms RDOC 011660: [10:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.283 ms RDOC 011660: [10:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.182 ms RDOC 011660: [10:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.570 ms RDOC 011660: [10:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.484 ms RDOC 011660: [10:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.176 ms RDOC 011660: [10:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.681 ms RDOC 011660: [10:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.389 ms RDOC 011660: [10:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.742 ms RDOC 011660: [10:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.109 ms RDOC 011660: [10:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.786 ms RDOC 011660: [10:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.635 ms RDOC 011660: [10:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.875 ms RDOC 011660: [10:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.293 ms RDOC 011660: [10:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.176 ms RDOC 011660: [10:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.120 ms RDOC 011660: [10:56:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.784 ms RDOC 011660: [10:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.630 ms RDOC 011660: [10:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.839 ms RDOC 011660: [10:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.369 ms RDOC 011660: [10:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.486 ms RDOC 011660: [10:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.932 ms RDOC 011660: [10:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.931 ms RDOC 011660: [10:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.925 ms RDOC 011660: [10:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.494 ms RDOC 011660: [10:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.482 ms RDOC 011660: [10:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.543 ms RDOC 011660: [10:56:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.977 ms RDOC 011660: [10:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.207 ms RDOC 011660: [10:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.649 ms RDOC 011660: [10:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.584 ms RDOC 011660: [10:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.704 ms RDOC 011660: [10:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.654 ms RDOC 011660: [10:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.303 ms RDOC 011660: [10:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.241 ms RDOC 011660: [10:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.923 ms RDOC 011660: [10:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.269 ms RDOC 011660: [10:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.581 ms RDOC 011660: [10:56:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.580 ms RDOC 011660: [10:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 85.548 ms RDOC 011660: [10:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.839 ms RDOC 011660: [10:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.811 ms RDOC 011660: [10:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.849 ms RDOC 011660: [10:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.674 ms RDOC 011660: [10:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.995 ms RDOC 011660: [10:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.949 ms RDOC 011660: [10:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.797 ms RDOC 011660: [10:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.047 ms RDOC 011660: [10:56:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.553 ms RDOC 011660: [10:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.510 ms RDOC 011660: [10:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.891 ms RDOC 011660: [10:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.119 ms RDOC 011660: [10:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.858 ms RDOC 011660: [10:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.507 ms RDOC 011660: [10:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.649 ms RDOC 011660: [10:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.936 ms RDOC 011660: [10:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.218 ms RDOC 011660: [10:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.600 ms RDOC 011660: [10:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.515 ms RDOC 011660: [10:56:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.771 ms RDOC 011660: [10:57:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.697 ms RDOC 011660: [10:57:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.069 ms RDOC 011660: [10:57:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.858 ms RDOC 011660: [10:57:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 84.204 ms RDOC 011660: [10:57:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005904: [10:57:00] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 005904: [10:57:00] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005904: [10:57:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005904: [10:57:00] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005904: [10:57:00] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4420 RDOC 004420: [10:57:00] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 004420: [10:57:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004420: [10:57:00] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004420: [10:57:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004420: [10:57:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004420: [10:57:00] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004420: [10:57:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004420: [10:57:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004420: [10:57:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004420: [10:57:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004420: [10:57:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004420: [10:57:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004420: [10:57:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004420: [10:57:00] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004420: [10:57:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005904: [10:57:00] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4420] RDOC 004420: [10:57:00] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004420: [10:57:00] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000203C2FBC1F8 RDOC 004420: [10:57:00] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004420: [10:57:00] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004420: [10:57:00] core.cpp(1832) - Log - Removing device frame capturer for 0x00000203C2FBC1F8 RDOC 004420: [10:57:01] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000203C2FBC1F8 RDOC 004420: [10:57:01] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004420: [10:57:01] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000203C2FBC1F8 / 0x0000000000800408 RDOC 004420: [10:57:01] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004420: [10:57:01] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005904: [10:57:01] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 005904: [10:57:01] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 004420: [10:57:01] d3d11_device.cpp(1867) - Log - Starting capture RDOC 004420: [10:57:01] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 004420: [10:57:01] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 526775 (3.16 %) RDOC 004420: [10:57:01] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.175395 seconds RDOC 004420: [10:57:01] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 004420: [10:57:01] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 004420: [10:57:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 005904: [10:57:01] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (574640 bytes) (time 1620208621) 43031 byte thumbnail RDOC 005904: [10:57:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 005904: [10:57:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:02] d3d11_replay.cpp(3863) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005904: [10:57:02] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005904: [10:57:02] d3d11_replay.cpp(4183) - Log - Created device. RDOC 005904: [10:57:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:02] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005904: [10:57:02] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005904: [10:57:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:03] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 326.970 ms RDOC 005904: [10:57:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:15] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 005904: [10:57:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:15] remote_server.cpp(1604) - Log - Capture open complete RDOC 005904: [10:57:15] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 005904: [10:57:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:15] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 005904: [10:57:15] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 005904: [10:57:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:31] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 005904: [10:57:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:31] remote_server.cpp(1604) - Log - Capture open complete RDOC 005904: [10:57:31] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 005904: [10:57:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005904: [10:57:31] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005904: [10:57:31] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005904: [10:57:31] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005904: [10:57:31] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005904: [10:57:31] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005904: [10:57:31] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005904: [10:57:31] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005904: [10:57:31] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005904: [10:57:31] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005904: [10:57:31] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005904: [10:57:31] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005904: [10:57:31] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005904: [10:57:31] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005904: [10:57:31] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005904: [10:57:31] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005904: [10:57:31] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005904: [10:57:31] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005904: [10:57:31] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005904: [10:57:31] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005904: [10:57:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005904: [10:57:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005904: [10:57:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005904: [10:57:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005904: [10:57:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005904: [10:57:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005904: [10:57:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005904: [10:57:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005904: [10:57:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005904: [10:57:31] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005904: [10:57:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005904: [10:57:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005904: [10:57:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005904: [10:57:31] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005904: [10:57:31] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 005904: [10:57:31] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005904: [10:57:31] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005904: [10:57:32] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005904: [10:57:32] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 005904: [10:57:32] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 005904: [10:57:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 005904: [10:57:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 005904: [10:57:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 005904: [10:57:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 005904: [10:57:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 005904: [10:57:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 005904: [10:57:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 005904: [10:57:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 005904: [10:57:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 005904: [10:57:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 005904: [10:57:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 005904: [10:57:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 005904: [10:57:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 005904: [10:57:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 005904: [10:57:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 005904: [10:57:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 005904: [10:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 005904: [10:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 005904: [10:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 005904: [10:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 005904: [10:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 005904: [10:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 005904: [10:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 005904: [10:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 005904: [10:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 005904: [10:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 005904: [10:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 005904: [10:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 005904: [10:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 005904: [10:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 005904: [10:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 005904: [10:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 005904: [10:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 005904: [10:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 005904: [10:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 005904: [10:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 005904: [10:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 005904: [10:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 005904: [10:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 005904: [10:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 005904: [10:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 005904: [10:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 005904: [10:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 005904: [10:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 005904: [10:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 005904: [10:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 005904: [10:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 005904: [10:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 005904: [10:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 005904: [10:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 005904: [10:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 005904: [10:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 005904: [10:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 005904: [10:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 005904: [10:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 005904: [10:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 005904: [10:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 005904: [10:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 005904: [10:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 005904: [10:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 005904: [10:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 005904: [10:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 005904: [10:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 005904: [10:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 005904: [10:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 005904: [10:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 005904: [10:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:57:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:57:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 005904: [10:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 005904: [10:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 005904: [10:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 005904: [10:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 005904: [10:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 005904: [10:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005904: [10:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005904: [10:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005904: [10:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005904: [10:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 005904: [10:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 005904: [10:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 005904: [10:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 005904: [10:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 005904: [10:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 005904: [10:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 005904: [10:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 005904: [10:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 005904: [10:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 005904: [10:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 005904: [10:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 005904: [10:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 005904: [10:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 005904: [10:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 005904: [10:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 005904: [10:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 005904: [10:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 005904: [10:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 005904: [10:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 005904: [10:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 005904: [10:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 005904: [10:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 005904: [10:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 005904: [10:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005904: [10:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005904: [10:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005904: [10:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005904: [10:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 005904: [10:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 005904: [10:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 005904: [10:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 005904: [10:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 005904: [10:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 005904: [10:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 005904: [10:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 005904: [10:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 005904: [10:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 005904: [10:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 005904: [10:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 005904: [10:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 005904: [10:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 005904: [10:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 005904: [10:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 005904: [10:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 005904: [10:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 005904: [10:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 005904: [10:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 005904: [10:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 005904: [10:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 005904: [10:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 005904: [10:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 005904: [10:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 005904: [10:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 005904: [10:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 005904: [10:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 005904: [10:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 005904: [10:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 005904: [10:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 005904: [10:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 005904: [10:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 005904: [10:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 005904: [10:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 005904: [10:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 005904: [10:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 005904: [10:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 005904: [10:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 005904: [10:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 005904: [10:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 005904: [10:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 005904: [10:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 005904: [10:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 005904: [10:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 005904: [10:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 005904: [10:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 005904: [10:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 005904: [10:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 005904: [10:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 005904: [10:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 005904: [10:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 005904: [10:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 005904: [10:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 005904: [10:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 005904: [10:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 005904: [10:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 005904: [10:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 005904: [10:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 005904: [10:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 005904: [10:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 005904: [10:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 005904: [10:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 005904: [10:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 005904: [10:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 005904: [10:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 005904: [10:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 005904: [10:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 005904: [10:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 005904: [10:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 005904: [10:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 005904: [10:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 005904: [10:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 005904: [10:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 005904: [10:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 005904: [10:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 005904: [10:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 005904: [10:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 005904: [10:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 005904: [10:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 005904: [10:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 005904: [10:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 005904: [10:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 005904: [10:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 005904: [10:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 005904: [10:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 005904: [10:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 005904: [10:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 005904: [10:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 005904: [10:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 005904: [10:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 005904: [10:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 005904: [10:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 005904: [10:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 005904: [10:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 005904: [10:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 005904: [10:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 005904: [10:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 005904: [10:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 005904: [10:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 005904: [10:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 005904: [10:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 005904: [10:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 005904: [10:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 005904: [10:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 005904: [10:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 005904: [10:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 005904: [10:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 005904: [10:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 005904: [10:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 005904: [10:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 005904: [10:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 005904: [10:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 005904: [10:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 005904: [10:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 005904: [10:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 005904: [10:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 005904: [10:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 005904: [10:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 005904: [10:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 005904: [10:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 005904: [10:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 005904: [10:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 005904: [10:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 005904: [10:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 005904: [10:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 005904: [10:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 005904: [10:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 005904: [10:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 005904: [10:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 005904: [10:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 005904: [10:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 005904: [10:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 005904: [10:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 005904: [10:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 005904: [10:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 005904: [10:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 005904: [10:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 005904: [10:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 005904: [10:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 005904: [10:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 005904: [10:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 005904: [10:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 005904: [10:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 005904: [10:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 005904: [10:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 005904: [10:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 005904: [10:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 005904: [10:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 005904: [10:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 005904: [10:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 005904: [10:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 005904: [10:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 005904: [10:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 005904: [10:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 005904: [10:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 005904: [10:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 005904: [10:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 005904: [10:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 005904: [10:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 005904: [10:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 005904: [10:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 005904: [10:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 005904: [10:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 005904: [10:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 005904: [10:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 005904: [10:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 005904: [10:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 005904: [10:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 005904: [10:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 005904: [10:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 005904: [10:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 005904: [10:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 005904: [10:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 005904: [10:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 005904: [10:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 005904: [10:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 005904: [10:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 005904: [10:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 005904: [10:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 005904: [10:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 005904: [10:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 005904: [10:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 005904: [10:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 005904: [10:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 005904: [10:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 005904: [10:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 005904: [10:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 005904: [10:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 005904: [10:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 005904: [10:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 005904: [10:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 005904: [10:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 005904: [10:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 005904: [10:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 005904: [10:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 005904: [10:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 005904: [10:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 005904: [10:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 005904: [10:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 005904: [10:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 005904: [10:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 005904: [10:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 005904: [10:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 005904: [10:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 005904: [10:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 005904: [10:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 005904: [10:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 005904: [10:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 005904: [10:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 005904: [10:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 005904: [10:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 005904: [10:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 005904: [10:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 005904: [10:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 005904: [10:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 005904: [10:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 005904: [10:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 005904: [10:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 005904: [10:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 005904: [10:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 005904: [10:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 005904: [10:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 005904: [10:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 005904: [10:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 005904: [10:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 005904: [10:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 005904: [10:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 005904: [10:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 005904: [10:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 005904: [10:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 005904: [10:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 005904: [10:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 005904: [10:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 005904: [10:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 005904: [10:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 005904: [10:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 005904: [10:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 005904: [10:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 005904: [10:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 005904: [10:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 005904: [10:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 005904: [10:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 005904: [10:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 005904: [10:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 005904: [10:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 005904: [10:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 005904: [10:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 005904: [10:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 005904: [10:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 005904: [10:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 005904: [10:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 005904: [10:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 005904: [10:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 005904: [10:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 005904: [10:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 005904: [10:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 005904: [10:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 005904: [10:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 005904: [10:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 005904: [10:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 005904: [10:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 005904: [10:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 005904: [10:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 005904: [10:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 005904: [10:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 005904: [10:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 005904: [10:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 005904: [10:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 005904: [10:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 005904: [10:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 005904: [10:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 005904: [10:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 005904: [10:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 005904: [10:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 005904: [10:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 005904: [10:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 005904: [10:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 005904: [10:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 005904: [10:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 005904: [10:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 005904: [10:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 005904: [10:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 005904: [10:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 005904: [10:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 005904: [10:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 005904: [10:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 005904: [10:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 005904: [10:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 005904: [10:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 005904: [10:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 005904: [10:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 005904: [10:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 005904: [10:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 005904: [10:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 005904: [10:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 005904: [10:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 005904: [10:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 005904: [10:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 005904: [10:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 005904: [10:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 005904: [10:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 005904: [10:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 005904: [10:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 005904: [10:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 005904: [10:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 005904: [10:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 005904: [10:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 005904: [10:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 005904: [10:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 005904: [10:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 005904: [10:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 005904: [10:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 005904: [10:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 005904: [10:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 005904: [10:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 005904: [10:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 005904: [10:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 005904: [10:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 005904: [10:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 005904: [10:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 005904: [10:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 005904: [10:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 005904: [10:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 005904: [10:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 005904: [10:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 005904: [10:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 005904: [10:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 005904: [10:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 005904: [10:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 005904: [10:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 005904: [10:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 005904: [10:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 005904: [10:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 005904: [10:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 005904: [10:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 005904: [10:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 005904: [10:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 005904: [10:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 005904: [10:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 005904: [10:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 005904: [10:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 005904: [10:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 005904: [10:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 005904: [10:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 005904: [10:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 005904: [10:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 005904: [10:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 005904: [10:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 005904: [10:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 005904: [10:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 005904: [10:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 005904: [10:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 005904: [10:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 005904: [10:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 005904: [10:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 005904: [10:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 005904: [10:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 005904: [10:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 005904: [10:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 005904: [10:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 005904: [10:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 005904: [10:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 005904: [10:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 005904: [10:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 005904: [10:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 005904: [10:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 005904: [10:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 005904: [10:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 005904: [10:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 005904: [10:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 005904: [10:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 005904: [10:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 005904: [10:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 005904: [10:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 005904: [10:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 005904: [10:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 005904: [10:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 005904: [10:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 005904: [10:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 005904: [10:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 005904: [10:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 005904: [10:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 005904: [10:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 005904: [10:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 005904: [10:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 005904: [10:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 005904: [10:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 005904: [10:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 005904: [10:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 005904: [10:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 005904: [10:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 005904: [10:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 005904: [10:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 005904: [10:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 005904: [10:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 005904: [10:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 005904: [10:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 005904: [10:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 005904: [10:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 005904: [10:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 005904: [10:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 005904: [10:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 005904: [10:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 005904: [10:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 005904: [10:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 005904: [10:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 005904: [10:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 005904: [10:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 005904: [10:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 005904: [10:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 005904: [10:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 005904: [10:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 005904: [10:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 005904: [10:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 005904: [10:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 005904: [10:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 005904: [10:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 005904: [10:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 005904: [10:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 005904: [10:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 005904: [10:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 005904: [10:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 005904: [10:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 005904: [10:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 005904: [10:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 005904: [10:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 005904: [10:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 005904: [10:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 005904: [10:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 005904: [10:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 005904: [10:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 005904: [10:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 005904: [10:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 005904: [10:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 005904: [10:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 005904: [10:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 005904: [10:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 005904: [10:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 005904: [10:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 005904: [10:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 005904: [10:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 005904: [10:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 005904: [10:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 005904: [10:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 005904: [10:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 005904: [10:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 005904: [10:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 005904: [10:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 005904: [10:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 005904: [10:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 005904: [10:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 005904: [10:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 005904: [10:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 005904: [10:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 005904: [10:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 005904: [10:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 005904: [10:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 005904: [10:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 005904: [10:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 005904: [10:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 005904: [10:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 005904: [10:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 005904: [10:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 005904: [10:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 005904: [10:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 005904: [10:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 005904: [10:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 005904: [10:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 005904: [10:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 005904: [10:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 005904: [10:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 005904: [10:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 005904: [10:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 005904: [10:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 005904: [10:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 005904: [10:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:58:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 005904: [10:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 005904: [10:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 005904: [10:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 005904: [10:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 005904: [10:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 005904: [10:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 005904: [10:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 005904: [10:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 005904: [10:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 005904: [10:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 005904: [10:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 005904: [10:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 005904: [10:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 005904: [10:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 005904: [10:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 005904: [10:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 005904: [10:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 005904: [10:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 005904: [10:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 005904: [10:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 005904: [10:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 005904: [10:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 005904: [10:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 005904: [10:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 005904: [10:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 005904: [10:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 005904: [10:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 005904: [10:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 005904: [10:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 005904: [10:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 005904: [10:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 005904: [10:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 005904: [10:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 005904: [10:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 005904: [10:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 005904: [10:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 005904: [10:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 005904: [10:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 005904: [10:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 005904: [10:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 005904: [10:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 005904: [10:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 005904: [10:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 005904: [10:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 005904: [10:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 005904: [10:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 005904: [10:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 005904: [10:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 005904: [10:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 005904: [10:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 005904: [10:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 005904: [10:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 005904: [10:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 005904: [10:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 005904: [10:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 005904: [10:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 005904: [10:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 005904: [10:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 005904: [10:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 005904: [10:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 005904: [10:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 005904: [10:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 005904: [10:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 005904: [10:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 005904: [10:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 005904: [10:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 005904: [10:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 005904: [10:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 005904: [10:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 005904: [10:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 005904: [10:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 005904: [10:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 005904: [10:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 005904: [10:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 005904: [10:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 005904: [10:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 005904: [10:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 005904: [10:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 005904: [10:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 005904: [10:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 005904: [10:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 005904: [10:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 005904: [10:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 005904: [10:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 005904: [10:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 005904: [10:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 005904: [10:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 005904: [10:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 005904: [10:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 005904: [10:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 005904: [10:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 005904: [10:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 005904: [10:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 005904: [10:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 005904: [10:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 005904: [10:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 005904: [10:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 005904: [10:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 005904: [10:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 005904: [10:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 005904: [10:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 005904: [10:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 005904: [10:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 005904: [10:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 005904: [10:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 005904: [10:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 005904: [10:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 005904: [10:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 005904: [10:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 005904: [10:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 005904: [10:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 005904: [10:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 005904: [10:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 005904: [10:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005904: [10:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005904: [10:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005904: [10:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005904: [10:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 005904: [10:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 005904: [10:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 005904: [10:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 005904: [10:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 005904: [10:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 005904: [10:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 005904: [10:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 005904: [10:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 005904: [10:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 005904: [10:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 005904: [10:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 005904: [10:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 005904: [10:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 005904: [10:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 005904: [10:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 005904: [10:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 005904: [10:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 005904: [10:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 005904: [10:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 005904: [10:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 005904: [10:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 005904: [10:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 005904: [10:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 005904: [10:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 005904: [10:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 005904: [10:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 005904: [10:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 005904: [10:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 005904: [10:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 005904: [10:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 005904: [10:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 005904: [10:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 005904: [10:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 005904: [10:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 005904: [10:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 005904: [10:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 005904: [10:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 005904: [10:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 005904: [10:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 005904: [10:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 005904: [10:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 005904: [10:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 005904: [10:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 005904: [10:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 005904: [10:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 005904: [10:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 005904: [10:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 005904: [10:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 005904: [10:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 005904: [10:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 005904: [10:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 005904: [10:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 005904: [10:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 005904: [10:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 005904: [10:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 005904: [10:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 005904: [10:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 005904: [10:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 005904: [10:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 005904: [10:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 005904: [10:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 005904: [10:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 005904: [10:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 005904: [10:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 005904: [10:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 005904: [10:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 005904: [10:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 005904: [10:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 005904: [10:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 005904: [10:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 005904: [10:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 005904: [10:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 005904: [10:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 005904: [10:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 005904: [10:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 005904: [10:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 005904: [10:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 005904: [10:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 005904: [10:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 005904: [10:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 005904: [10:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 005904: [10:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 005904: [10:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 005904: [10:59:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 005904: [10:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 005904: [10:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 005904: [10:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 005904: [10:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 005904: [10:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 005904: [10:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 005904: [10:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 005904: [10:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 005904: [10:59:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 005904: [10:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 005904: [10:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 005904: [10:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 005904: [10:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 005904: [10:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 005904: [10:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 005904: [10:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 005904: [10:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 005904: [10:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 005904: [10:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 005904: [10:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 005904: [10:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 005904: [10:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 005904: [10:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 005904: [10:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 005904: [10:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 005904: [10:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 005904: [10:59:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 005904: [10:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 005904: [10:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 005904: [10:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 005904: [10:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 005904: [10:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 005904: [10:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 005904: [10:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 005904: [10:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 005904: [10:59:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 005904: [10:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 005904: [10:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 005904: [10:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 005904: [10:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 005904: [10:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005904: [10:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 005904: [10:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005904: [10:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005904: [10:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005904: [10:59:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005904: [10:59:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005904: [10:59:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011124: [10:59:28] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 011124: [10:59:28] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011124: [10:59:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011124: [10:59:28] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011124: [10:59:28] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12100 RDOC 012100: [10:59:28] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 012100: [10:59:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012100: [10:59:28] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012100: [10:59:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012100: [10:59:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012100: [10:59:28] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012100: [10:59:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012100: [10:59:28] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012100: [10:59:28] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012100: [10:59:28] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012100: [10:59:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012100: [10:59:28] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012100: [10:59:28] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012100: [10:59:28] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012100: [10:59:28] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011124: [10:59:28] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12100] RDOC 012100: [10:59:28] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012100: [10:59:28] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000176863FC748 RDOC 012100: [10:59:28] core.cpp(1832) - Log - Removing device frame capturer for 0x00000176863FC748 RDOC 012100: [10:59:28] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 012100: [10:59:28] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012100: [10:59:28] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000176863FC748 RDOC 011124: [10:59:28] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012100: [10:59:28] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012100: [10:59:28] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000176863FC748 / 0x00000000003A040C RDOC 011124: [10:59:29] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 012100: [10:59:29] d3d12_device.cpp(2208) - Log - Starting capture RDOC 012100: [10:59:30] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 012100: [10:59:30] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18214976 bytes to 441276 (2.42 %) RDOC 012100: [10:59:30] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 17.371155 MB capture section in 0.768064 seconds RDOC 012100: [10:59:30] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 012100: [10:59:30] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 012100: [10:59:30] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 012100: [10:59:30] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 012100: [10:59:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 011124: [10:59:30] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3028499 bytes) (time 1620208770) 43031 byte thumbnail RDOC 011124: [10:59:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 011124: [10:59:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [10:59:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [10:59:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [10:59:31] d3d12_replay.cpp(3971) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011124: [10:59:31] d3d12_replay.cpp(3984) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011124: [10:59:31] d3d12_replay.cpp(4001) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011124: [10:59:31] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 011124: [10:59:31] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 011124: [10:59:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011124: [10:59:31] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011124: [10:59:31] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011124: [10:59:31] d3d12_replay.cpp(4187) - Log - Created device. RDOC 011124: [10:59:31] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [10:59:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [10:59:32] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 011124: [10:59:33] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 1146.674 ms RDOC 011124: [11:00:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:00:07] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 011124: [11:00:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:00:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:00:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:00:08] remote_server.cpp(1604) - Log - Capture open complete RDOC 011124: [11:00:08] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 011124: [11:00:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:00:08] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 011124: [11:00:08] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 011124: [11:00:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:00:46] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 011124: [11:00:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:00:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:00:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:00:47] remote_server.cpp(1604) - Log - Capture open complete RDOC 011124: [11:00:47] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 011124: [11:00:47] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011124: [11:00:47] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011124: [11:00:47] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011124: [11:00:47] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011124: [11:00:47] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011124: [11:00:47] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011124: [11:00:47] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011124: [11:00:47] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011124: [11:00:47] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011124: [11:00:47] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011124: [11:00:47] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011124: [11:00:47] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011124: [11:00:47] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011124: [11:00:47] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011124: [11:00:47] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011124: [11:00:47] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011124: [11:00:47] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011124: [11:00:47] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011124: [11:00:47] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011124: [11:00:47] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011124: [11:00:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [11:00:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [11:00:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [11:00:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [11:00:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [11:00:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [11:00:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [11:00:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [11:00:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011124: [11:00:47] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011124: [11:00:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [11:00:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [11:00:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011124: [11:00:47] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011124: [11:00:47] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 011124: [11:00:47] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 011124: [11:00:47] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011124: [11:00:47] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011124: [11:00:48] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 011124: [11:00:48] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 011124: [11:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 011124: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 011124: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 011124: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 011124: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 011124: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 011124: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 011124: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 011124: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 011124: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 011124: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 011124: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 011124: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 011124: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 011124: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 011124: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 011124: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 011124: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 011124: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 011124: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 011124: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 011124: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 011124: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 011124: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 011124: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 011124: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 011124: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 011124: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 011124: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 011124: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 011124: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 011124: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 011124: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 011124: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 011124: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 011124: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 011124: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 011124: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 011124: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 011124: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 011124: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 011124: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 011124: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 011124: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 011124: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 011124: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 011124: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 011124: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 011124: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 011124: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 011124: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 011124: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 011124: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 011124: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 011124: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 011124: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 011124: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 011124: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 011124: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011124: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 011124: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 011124: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 011124: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 011124: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 011124: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 011124: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 011124: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 011124: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 011124: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 011124: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 011124: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 011124: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 011124: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011124: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011124: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011124: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011124: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 011124: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 011124: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 011124: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 011124: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 011124: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 011124: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 011124: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 011124: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 011124: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 011124: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 011124: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 011124: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 011124: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 011124: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 011124: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 011124: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 011124: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 011124: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 011124: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 011124: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 011124: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 011124: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 011124: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 011124: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011124: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011124: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011124: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011124: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 011124: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 011124: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 011124: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 011124: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 011124: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 011124: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 011124: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 011124: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 011124: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 011124: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 011124: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 011124: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 011124: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 011124: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 011124: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 011124: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 011124: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 011124: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 011124: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 011124: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 011124: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 011124: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 011124: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 011124: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 011124: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 011124: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 011124: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 011124: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 011124: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 011124: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 011124: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 011124: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 011124: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 011124: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 011124: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 011124: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 011124: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 011124: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 011124: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 011124: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 011124: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 011124: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 011124: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 011124: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 011124: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 011124: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 011124: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 011124: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 011124: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 011124: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 011124: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 011124: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 011124: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 011124: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 011124: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 011124: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 011124: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 011124: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 011124: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 011124: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 011124: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 011124: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 011124: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 011124: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 011124: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 011124: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 011124: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 011124: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 011124: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 011124: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 011124: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 011124: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 011124: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 011124: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 011124: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 011124: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 011124: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 011124: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 011124: [11:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 011124: [11:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 011124: [11:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 011124: [11:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 011124: [11:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 011124: [11:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 011124: [11:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 011124: [11:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 011124: [11:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 011124: [11:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 011124: [11:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 011124: [11:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 011124: [11:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 011124: [11:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 011124: [11:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 011124: [11:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 011124: [11:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 011124: [11:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 011124: [11:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 011124: [11:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 011124: [11:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 011124: [11:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 011124: [11:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 011124: [11:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 011124: [11:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 011124: [11:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 011124: [11:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 011124: [11:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 011124: [11:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 011124: [11:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 011124: [11:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 011124: [11:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 011124: [11:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 011124: [11:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 011124: [11:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 011124: [11:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 011124: [11:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 011124: [11:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 011124: [11:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 011124: [11:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 011124: [11:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 011124: [11:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 011124: [11:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 011124: [11:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 011124: [11:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 011124: [11:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 011124: [11:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 011124: [11:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 011124: [11:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 011124: [11:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 011124: [11:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 011124: [11:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 011124: [11:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 011124: [11:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 011124: [11:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 011124: [11:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 011124: [11:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 011124: [11:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 011124: [11:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 011124: [11:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 011124: [11:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 011124: [11:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 011124: [11:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 011124: [11:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 011124: [11:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 011124: [11:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 011124: [11:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 011124: [11:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 011124: [11:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 011124: [11:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 011124: [11:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 011124: [11:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 011124: [11:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 011124: [11:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 011124: [11:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 011124: [11:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 011124: [11:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 011124: [11:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 011124: [11:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 011124: [11:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 011124: [11:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 011124: [11:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 011124: [11:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 011124: [11:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 011124: [11:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 011124: [11:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 011124: [11:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 011124: [11:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 011124: [11:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 011124: [11:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 011124: [11:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 011124: [11:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 011124: [11:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 011124: [11:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 011124: [11:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 011124: [11:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 011124: [11:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 011124: [11:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 011124: [11:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 011124: [11:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 011124: [11:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 011124: [11:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 011124: [11:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 011124: [11:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 011124: [11:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 011124: [11:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 011124: [11:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 011124: [11:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 011124: [11:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 011124: [11:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 011124: [11:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 011124: [11:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 011124: [11:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 011124: [11:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 011124: [11:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 011124: [11:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 011124: [11:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 011124: [11:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 011124: [11:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 011124: [11:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 011124: [11:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 011124: [11:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 011124: [11:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 011124: [11:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 011124: [11:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 011124: [11:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 011124: [11:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 011124: [11:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 011124: [11:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 011124: [11:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 011124: [11:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 011124: [11:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 011124: [11:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 011124: [11:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 011124: [11:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 011124: [11:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 011124: [11:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 011124: [11:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 011124: [11:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 011124: [11:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 011124: [11:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 011124: [11:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 011124: [11:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 011124: [11:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 011124: [11:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 011124: [11:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 011124: [11:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 011124: [11:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 011124: [11:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 011124: [11:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 011124: [11:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 011124: [11:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 011124: [11:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 011124: [11:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 011124: [11:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 011124: [11:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 011124: [11:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 011124: [11:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 011124: [11:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 011124: [11:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 011124: [11:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 011124: [11:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 011124: [11:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 011124: [11:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 011124: [11:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 011124: [11:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 011124: [11:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 011124: [11:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 011124: [11:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 011124: [11:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 011124: [11:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 011124: [11:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 011124: [11:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 011124: [11:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 011124: [11:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 011124: [11:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 011124: [11:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 011124: [11:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 011124: [11:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 011124: [11:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 011124: [11:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 011124: [11:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 011124: [11:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 011124: [11:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 011124: [11:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 011124: [11:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 011124: [11:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 011124: [11:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 011124: [11:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 011124: [11:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 011124: [11:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 011124: [11:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 011124: [11:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 011124: [11:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 011124: [11:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 011124: [11:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 011124: [11:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 011124: [11:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 011124: [11:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 011124: [11:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 011124: [11:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 011124: [11:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 011124: [11:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 011124: [11:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 011124: [11:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 011124: [11:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 011124: [11:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 011124: [11:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 011124: [11:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 011124: [11:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 011124: [11:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 011124: [11:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 011124: [11:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 011124: [11:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 011124: [11:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 011124: [11:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 011124: [11:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 011124: [11:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 011124: [11:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 011124: [11:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 011124: [11:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 011124: [11:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 011124: [11:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 011124: [11:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 011124: [11:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 011124: [11:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 011124: [11:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 011124: [11:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 011124: [11:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 011124: [11:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 011124: [11:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 011124: [11:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 011124: [11:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 011124: [11:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 011124: [11:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 011124: [11:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 011124: [11:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 011124: [11:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 011124: [11:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 011124: [11:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 011124: [11:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 011124: [11:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 011124: [11:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 011124: [11:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 011124: [11:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 011124: [11:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 011124: [11:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 011124: [11:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 011124: [11:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 011124: [11:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 011124: [11:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 011124: [11:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 011124: [11:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 011124: [11:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 011124: [11:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 011124: [11:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 011124: [11:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 011124: [11:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 011124: [11:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 011124: [11:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 011124: [11:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 011124: [11:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 011124: [11:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 011124: [11:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 011124: [11:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 011124: [11:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 011124: [11:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 011124: [11:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 011124: [11:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 011124: [11:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 011124: [11:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 011124: [11:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 011124: [11:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 011124: [11:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 011124: [11:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 011124: [11:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 011124: [11:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 011124: [11:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 011124: [11:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 011124: [11:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 011124: [11:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 011124: [11:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 011124: [11:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 011124: [11:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 011124: [11:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 011124: [11:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 011124: [11:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 011124: [11:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 011124: [11:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 011124: [11:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 011124: [11:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 011124: [11:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 011124: [11:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 011124: [11:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 011124: [11:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 011124: [11:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 011124: [11:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 011124: [11:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 011124: [11:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 011124: [11:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 011124: [11:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 011124: [11:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 011124: [11:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 011124: [11:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 011124: [11:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 011124: [11:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 011124: [11:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 011124: [11:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 011124: [11:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 011124: [11:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 011124: [11:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 011124: [11:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 011124: [11:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 011124: [11:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 011124: [11:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 011124: [11:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 011124: [11:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 011124: [11:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 011124: [11:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 011124: [11:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 011124: [11:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 011124: [11:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 011124: [11:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 011124: [11:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 011124: [11:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 011124: [11:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 011124: [11:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 011124: [11:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 011124: [11:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 011124: [11:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 011124: [11:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 011124: [11:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 011124: [11:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 011124: [11:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 011124: [11:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 011124: [11:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 011124: [11:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 011124: [11:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 011124: [11:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 011124: [11:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 011124: [11:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 011124: [11:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 011124: [11:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 011124: [11:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 011124: [11:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 011124: [11:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 011124: [11:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 011124: [11:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 011124: [11:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 011124: [11:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 011124: [11:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 011124: [11:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 011124: [11:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 011124: [11:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 011124: [11:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 011124: [11:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 011124: [11:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 011124: [11:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 011124: [11:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 011124: [11:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 011124: [11:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 011124: [11:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 011124: [11:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 011124: [11:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 011124: [11:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 011124: [11:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 011124: [11:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 011124: [11:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 011124: [11:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 011124: [11:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 011124: [11:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 011124: [11:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 011124: [11:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 011124: [11:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 011124: [11:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 011124: [11:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 011124: [11:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 011124: [11:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 011124: [11:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 011124: [11:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 011124: [11:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 011124: [11:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 011124: [11:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 011124: [11:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 011124: [11:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 011124: [11:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 011124: [11:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 011124: [11:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 011124: [11:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 011124: [11:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 011124: [11:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 011124: [11:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 011124: [11:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 011124: [11:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 011124: [11:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 011124: [11:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 011124: [11:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 011124: [11:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 011124: [11:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 011124: [11:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 011124: [11:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 011124: [11:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 011124: [11:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 011124: [11:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 011124: [11:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 011124: [11:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 011124: [11:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 011124: [11:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 011124: [11:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 011124: [11:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 011124: [11:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 011124: [11:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 011124: [11:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 011124: [11:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 011124: [11:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 011124: [11:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 011124: [11:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 011124: [11:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 011124: [11:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 011124: [11:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 011124: [11:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 011124: [11:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 011124: [11:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 011124: [11:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 011124: [11:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 011124: [11:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 011124: [11:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 011124: [11:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 011124: [11:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 011124: [11:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 011124: [11:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 011124: [11:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 011124: [11:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 011124: [11:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 011124: [11:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 011124: [11:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 011124: [11:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 011124: [11:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 011124: [11:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 011124: [11:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 011124: [11:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 011124: [11:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 011124: [11:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 011124: [11:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 011124: [11:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 011124: [11:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 011124: [11:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 011124: [11:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 011124: [11:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 011124: [11:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 011124: [11:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 011124: [11:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 011124: [11:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 011124: [11:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 011124: [11:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 011124: [11:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 011124: [11:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 011124: [11:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 011124: [11:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 011124: [11:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 011124: [11:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 011124: [11:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 011124: [11:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 011124: [11:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 011124: [11:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 011124: [11:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 011124: [11:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 011124: [11:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 011124: [11:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 011124: [11:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 011124: [11:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 011124: [11:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 011124: [11:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 011124: [11:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 011124: [11:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 011124: [11:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 011124: [11:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 011124: [11:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011124: [11:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 011124: [11:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 011124: [11:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 011124: [11:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 011124: [11:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 011124: [11:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 011124: [11:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 011124: [11:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 011124: [11:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 011124: [11:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 011124: [11:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 011124: [11:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 011124: [11:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 011124: [11:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011124: [11:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011124: [11:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011124: [11:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011124: [11:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 011124: [11:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 011124: [11:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 011124: [11:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 011124: [11:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 011124: [11:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 011124: [11:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 011124: [11:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 011124: [11:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 011124: [11:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 011124: [11:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 011124: [11:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 011124: [11:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 011124: [11:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 011124: [11:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 011124: [11:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 011124: [11:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 011124: [11:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 011124: [11:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 011124: [11:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 011124: [11:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 011124: [11:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 011124: [11:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 011124: [11:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 011124: [11:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 011124: [11:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 011124: [11:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 011124: [11:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 011124: [11:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 011124: [11:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 011124: [11:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 011124: [11:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 011124: [11:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 011124: [11:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 011124: [11:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 011124: [11:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 011124: [11:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 011124: [11:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 011124: [11:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 011124: [11:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 011124: [11:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 011124: [11:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 011124: [11:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 011124: [11:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 011124: [11:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 011124: [11:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 011124: [11:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 011124: [11:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 011124: [11:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 011124: [11:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 011124: [11:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 011124: [11:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 011124: [11:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 011124: [11:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 011124: [11:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 011124: [11:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 011124: [11:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 011124: [11:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 011124: [11:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 011124: [11:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 011124: [11:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 011124: [11:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 011124: [11:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 011124: [11:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 011124: [11:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 011124: [11:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 011124: [11:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 011124: [11:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 011124: [11:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 011124: [11:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 011124: [11:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 011124: [11:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 011124: [11:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 011124: [11:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 011124: [11:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 011124: [11:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 011124: [11:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 011124: [11:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 011124: [11:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 011124: [11:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 011124: [11:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 011124: [11:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 011124: [11:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 011124: [11:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 011124: [11:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:02:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:02:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:02:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 011124: [11:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 011124: [11:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 011124: [11:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 011124: [11:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 011124: [11:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 011124: [11:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 011124: [11:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 011124: [11:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 011124: [11:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 011124: [11:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 011124: [11:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 011124: [11:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 011124: [11:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 011124: [11:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 011124: [11:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 011124: [11:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 011124: [11:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 011124: [11:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 011124: [11:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 011124: [11:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 011124: [11:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 011124: [11:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 011124: [11:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 011124: [11:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 011124: [11:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 011124: [11:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 011124: [11:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 011124: [11:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 011124: [11:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 011124: [11:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 011124: [11:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 011124: [11:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 011124: [11:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 011124: [11:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 011124: [11:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 011124: [11:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 011124: [11:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 011124: [11:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 011124: [11:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011124: [11:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 011124: [11:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [11:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [11:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [11:03:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011124: [11:03:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 011124: [11:03:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 010544: [11:03:04] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 010544: [11:03:04] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010544: [11:03:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010544: [11:03:04] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010544: [11:03:04] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10320 RDOC 010320: [11:03:05] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 010320: [11:03:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010320: [11:03:05] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010320: [11:03:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010320: [11:03:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010320: [11:03:05] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010320: [11:03:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010320: [11:03:05] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010320: [11:03:05] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010320: [11:03:05] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010320: [11:03:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010320: [11:03:05] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010320: [11:03:05] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010320: [11:03:05] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010320: [11:03:05] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010544: [11:03:05] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10320] RDOC 010320: [11:03:05] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010320: [11:03:05] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010320: [11:03:05] gl_driver.cpp(1156) - Log - Created new sharegroup 000001C568736A90 RDOC 010320: [11:03:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010320: [11:03:05] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010320: [11:03:05] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010320: [11:03:05] gl_driver.cpp(1055) - Log - Deleting shader group 000001C568736A90 RDOC 010320: [11:03:05] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010320: [11:03:05] gl_driver.cpp(1156) - Log - Created new sharegroup 000001C568736850 RDOC 010320: [11:03:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010320: [11:03:05] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010320: [11:03:05] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 010320: [11:03:05] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010544: [11:03:05] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & not supported) RDOC 010320: [11:03:05] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000470416 RDOC 010544: [11:03:05] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 010320: [11:03:05] gl_driver.cpp(2176) - Log - Starting capture RDOC 010320: [11:03:08] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 010320: [11:03:08] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13885952 bytes to 407695 (2.94 %) RDOC 010320: [11:03:08] gl_driver.cpp(2395) - Log - Captured GL frame with 13.242676 MB capture section in 2.496620 seconds RDOC 010320: [11:03:08] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4590 bytes to 4590 (100.00 %) RDOC 010320: [11:03:08] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 010320: [11:03:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 010544: [11:03:08] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (446012 bytes) (time 1620208988) 33512 byte thumbnail RDOC 010544: [11:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 010544: [11:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:03:09] gl_replay.cpp(3807) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010544: [11:03:09] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010544: [11:03:09] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010544: [11:03:09] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010544: [11:03:09] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010544: [11:03:09] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010544: [11:03:09] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010544: [11:03:09] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010544: [11:03:09] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010544: [11:03:09] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010544: [11:03:09] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010544: [11:03:09] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010544: [11:03:09] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010544: [11:03:09] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010544: [11:03:09] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010544: [11:03:09] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010544: [11:03:09] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010544: [11:03:09] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010544: [11:03:09] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010544: [11:03:09] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010544: [11:03:09] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010544: [11:03:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010544: [11:03:09] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010544: [11:03:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010544: [11:03:09] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010544: [11:03:09] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 010544: [11:03:09] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 010544: [11:03:09] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010544: [11:03:09] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010544: [11:03:09] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 010544: [11:03:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:03:12] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 2707.121 ms RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:16] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:17] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:17] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:17] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:17] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:17] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:17] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:17] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:17] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:17] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:17] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:17] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:17] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:17] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:17] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:17] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:17] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:17] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:17] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:17] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:17] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:17] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:17] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:17] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:17] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:17] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:17] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:17] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:17] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:17] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010544: [11:03:17] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:21] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:21] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:21] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:21] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:21] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:21] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:21] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:21] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:21] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:21] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:21] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:21] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:22] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010544: [11:03:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:26] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 010544: [11:03:26] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:26] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 010544: [11:03:26] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010544: [11:03:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:03:27] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 010544: [11:03:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:03:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:03:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:03:30] remote_server.cpp(1604) - Log - Capture open complete RDOC 010544: [11:03:30] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 010544: [11:03:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:03:30] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 010544: [11:03:30] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 010544: [11:03:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:03:49] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 010544: [11:03:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:03:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:03:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:03:50] remote_server.cpp(1604) - Log - Capture open complete RDOC 010544: [11:03:50] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 010544: [11:03:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010544: [11:03:50] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010544: [11:03:50] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010544: [11:03:50] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010544: [11:03:50] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010544: [11:03:50] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010544: [11:03:50] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010544: [11:03:50] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010544: [11:03:50] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010544: [11:03:50] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010544: [11:03:50] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010544: [11:03:50] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010544: [11:03:50] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010544: [11:03:50] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010544: [11:03:50] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010544: [11:03:50] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010544: [11:03:50] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010544: [11:03:50] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010544: [11:03:50] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010544: [11:03:50] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010544: [11:03:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010544: [11:03:50] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010544: [11:03:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010544: [11:03:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010544: [11:03:50] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010544: [11:03:50] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 010544: [11:03:50] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010544: [11:03:50] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 010544: [11:03:50] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 010544: [11:04:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 010544: [11:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 010544: [11:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 010544: [11:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 010544: [11:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 010544: [11:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 010544: [11:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 010544: [11:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 010544: [11:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 010544: [11:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 010544: [11:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 010544: [11:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 010544: [11:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010544: [11:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010544: [11:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010544: [11:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 010544: [11:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 010544: [11:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 010544: [11:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 010544: [11:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 010544: [11:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 010544: [11:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 010544: [11:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 010544: [11:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 010544: [11:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 010544: [11:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 010544: [11:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 010544: [11:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 010544: [11:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 010544: [11:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 010544: [11:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 010544: [11:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 010544: [11:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010544: [11:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010544: [11:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010544: [11:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 010544: [11:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 010544: [11:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 010544: [11:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 010544: [11:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 010544: [11:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 010544: [11:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 010544: [11:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 010544: [11:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 010544: [11:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 010544: [11:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 010544: [11:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 010544: [11:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 010544: [11:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010544: [11:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010544: [11:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010544: [11:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 010544: [11:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 010544: [11:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 010544: [11:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 010544: [11:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 010544: [11:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 010544: [11:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 010544: [11:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 010544: [11:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 010544: [11:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010544: [11:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010544: [11:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010544: [11:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 010544: [11:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 010544: [11:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 010544: [11:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 010544: [11:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 010544: [11:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 010544: [11:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 010544: [11:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 010544: [11:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 010544: [11:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 010544: [11:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 010544: [11:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 010544: [11:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 010544: [11:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 010544: [11:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 010544: [11:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 010544: [11:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 010544: [11:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 010544: [11:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 010544: [11:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 010544: [11:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 010544: [11:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 010544: [11:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 010544: [11:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 010544: [11:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 010544: [11:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 010544: [11:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 010544: [11:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 010544: [11:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 010544: [11:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.dds RDOC 010544: [11:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.png RDOC 010544: [11:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.dds RDOC 010544: [11:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.png RDOC 010544: [11:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 010544: [11:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 010544: [11:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 010544: [11:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 010544: [11:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 010544: [11:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 010544: [11:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 010544: [11:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 010544: [11:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 010544: [11:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 010544: [11:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 010544: [11:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 010544: [11:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 010544: [11:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 010544: [11:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 010544: [11:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 010544: [11:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.dds RDOC 010544: [11:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.png RDOC 010544: [11:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.dds RDOC 010544: [11:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.png RDOC 010544: [11:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 010544: [11:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 010544: [11:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 010544: [11:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 010544: [11:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 010544: [11:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 010544: [11:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 010544: [11:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 010544: [11:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 010544: [11:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 010544: [11:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 010544: [11:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 010544: [11:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 010544: [11:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 010544: [11:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 010544: [11:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 010544: [11:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.dds RDOC 010544: [11:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.png RDOC 010544: [11:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.dds RDOC 010544: [11:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.png RDOC 010544: [11:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 010544: [11:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 010544: [11:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 010544: [11:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 010544: [11:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 010544: [11:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 010544: [11:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 010544: [11:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 010544: [11:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 010544: [11:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 010544: [11:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 010544: [11:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 010544: [11:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.dds RDOC 010544: [11:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.png RDOC 010544: [11:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.dds RDOC 010544: [11:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.png RDOC 010544: [11:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 010544: [11:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 010544: [11:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 010544: [11:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 010544: [11:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 010544: [11:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 010544: [11:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 010544: [11:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 010544: [11:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 010544: [11:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 010544: [11:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 010544: [11:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 010544: [11:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 010544: [11:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 010544: [11:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 010544: [11:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 010544: [11:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 010544: [11:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 010544: [11:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 010544: [11:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 010544: [11:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 010544: [11:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 010544: [11:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 010544: [11:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 010544: [11:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 010544: [11:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 010544: [11:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 010544: [11:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 010544: [11:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 010544: [11:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 010544: [11:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 010544: [11:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 010544: [11:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.dds RDOC 010544: [11:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.png RDOC 010544: [11:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.dds RDOC 010544: [11:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.png RDOC 010544: [11:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 010544: [11:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 010544: [11:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 010544: [11:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 010544: [11:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 010544: [11:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 010544: [11:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 010544: [11:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 010544: [11:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 010544: [11:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 010544: [11:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 010544: [11:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 010544: [11:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 010544: [11:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 010544: [11:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 010544: [11:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 010544: [11:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.dds RDOC 010544: [11:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.png RDOC 010544: [11:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.dds RDOC 010544: [11:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.png RDOC 010544: [11:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 010544: [11:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 010544: [11:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 010544: [11:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 010544: [11:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 010544: [11:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 010544: [11:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 010544: [11:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 010544: [11:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 010544: [11:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 010544: [11:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 010544: [11:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 010544: [11:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.dds RDOC 010544: [11:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.png RDOC 010544: [11:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.dds RDOC 010544: [11:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.png RDOC 010544: [11:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 010544: [11:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 010544: [11:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 010544: [11:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 010544: [11:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 010544: [11:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 010544: [11:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 010544: [11:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 010544: [11:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 010544: [11:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 010544: [11:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 010544: [11:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 010544: [11:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.dds RDOC 010544: [11:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.png RDOC 010544: [11:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.dds RDOC 010544: [11:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.png RDOC 010544: [11:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 010544: [11:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 010544: [11:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 010544: [11:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 010544: [11:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 010544: [11:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 010544: [11:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 010544: [11:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 010544: [11:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 010544: [11:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 010544: [11:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 010544: [11:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 010544: [11:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 010544: [11:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 010544: [11:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 010544: [11:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 010544: [11:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.dds RDOC 010544: [11:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.png RDOC 010544: [11:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.dds RDOC 010544: [11:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.png RDOC 010544: [11:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 010544: [11:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 010544: [11:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 010544: [11:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 010544: [11:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 010544: [11:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 010544: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 010544: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 010544: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 010544: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 010544: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 010544: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 010544: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.dds RDOC 010544: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.png RDOC 010544: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.dds RDOC 010544: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.png RDOC 010544: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 010544: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 010544: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 010544: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 010544: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 010544: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 010544: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 010544: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 010544: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 010544: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 010544: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 010544: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 010544: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 010544: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 010544: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 010544: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 010544: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 010544: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 010544: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 010544: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 010544: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 010544: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 010544: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 010544: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 010544: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 010544: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 010544: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 010544: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 010544: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 010544: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 010544: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 010544: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 010544: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.dds RDOC 010544: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.png RDOC 010544: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.dds RDOC 010544: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.png RDOC 010544: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 010544: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 010544: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 010544: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 010544: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 010544: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 010544: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 010544: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 010544: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 010544: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 010544: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 010544: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 010544: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 010544: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 010544: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 010544: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 010544: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.dds RDOC 010544: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.png RDOC 010544: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.dds RDOC 010544: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.png RDOC 010544: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 010544: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 010544: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 010544: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 010544: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 010544: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 010544: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 010544: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 010544: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 010544: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 010544: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 010544: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 010544: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 010544: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 010544: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 010544: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 010544: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.dds RDOC 010544: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.png RDOC 010544: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.dds RDOC 010544: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.png RDOC 010544: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 010544: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 010544: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 010544: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 010544: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 010544: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 010544: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 010544: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 010544: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 010544: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 010544: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 010544: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 010544: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.dds RDOC 010544: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.png RDOC 010544: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.dds RDOC 010544: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.png RDOC 010544: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 010544: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 010544: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 010544: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 010544: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 010544: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 010544: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 010544: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 010544: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 010544: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 010544: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 010544: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 010544: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.dds RDOC 010544: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.png RDOC 010544: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.dds RDOC 010544: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.png RDOC 010544: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 010544: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 010544: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 010544: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 010544: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 010544: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 010544: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 010544: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 010544: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 010544: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 010544: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 010544: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 010544: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 010544: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 010544: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 010544: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 010544: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.dds RDOC 010544: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.png RDOC 010544: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.dds RDOC 010544: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.png RDOC 010544: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 010544: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 010544: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 010544: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 010544: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 010544: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 010544: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 010544: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 010544: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 010544: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 010544: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 010544: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 010544: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 010544: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 010544: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 010544: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 010544: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.dds RDOC 010544: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.png RDOC 010544: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.dds RDOC 010544: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.png RDOC 010544: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 010544: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 010544: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 010544: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 010544: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 010544: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 010544: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 010544: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 010544: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 010544: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 010544: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 010544: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 010544: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.dds RDOC 010544: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.png RDOC 010544: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.dds RDOC 010544: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.png RDOC 010544: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 010544: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 010544: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 010544: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 010544: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 010544: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 010544: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 010544: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:04:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 010544: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 010544: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 010544: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 010544: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 010544: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.dds RDOC 010544: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.png RDOC 010544: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.dds RDOC 010544: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.png RDOC 010544: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 010544: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 010544: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 010544: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 010544: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 010544: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 010544: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 010544: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 010544: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 010544: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 010544: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 010544: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 010544: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 010544: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 010544: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 010544: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 010544: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.dds RDOC 010544: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.png RDOC 010544: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.dds RDOC 010544: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.png RDOC 010544: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 010544: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 010544: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 010544: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 010544: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 010544: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 010544: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 010544: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 010544: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 010544: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 010544: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 010544: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 010544: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.dds RDOC 010544: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.png RDOC 010544: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.dds RDOC 010544: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.png RDOC 010544: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 010544: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 010544: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 010544: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 010544: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 010544: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 010544: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 010544: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 010544: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 010544: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 010544: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 010544: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 010544: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.dds RDOC 010544: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.png RDOC 010544: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.dds RDOC 010544: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.png RDOC 010544: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 010544: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 010544: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 010544: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 010544: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 010544: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 010544: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 010544: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 010544: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 010544: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 010544: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 010544: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 010544: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 010544: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 010544: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 010544: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 010544: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 010544: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 010544: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 010544: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 010544: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 010544: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 010544: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 010544: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 010544: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 010544: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 010544: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 010544: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 010544: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 010544: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 010544: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 010544: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 010544: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 010544: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 010544: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 010544: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 010544: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 010544: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 010544: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 010544: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 010544: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 010544: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 010544: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 010544: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 010544: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 010544: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 010544: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 010544: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 010544: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 010544: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 010544: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 010544: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 010544: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 010544: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 010544: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 010544: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 010544: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 010544: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 010544: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 010544: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 010544: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 010544: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 010544: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 010544: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 010544: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 010544: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 010544: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 010544: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 010544: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 010544: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 010544: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 010544: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 010544: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 010544: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 010544: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 010544: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 010544: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 010544: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 010544: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 010544: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 010544: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 010544: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 010544: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 010544: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 010544: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 010544: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 010544: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 010544: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 010544: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 010544: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 010544: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 010544: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 010544: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 010544: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 010544: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 010544: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 010544: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 010544: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 010544: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 010544: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 010544: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 010544: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 010544: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 010544: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 010544: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 010544: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 010544: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 010544: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 010544: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 010544: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 010544: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 010544: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 010544: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 010544: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 010544: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 010544: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 010544: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 010544: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 010544: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 010544: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 010544: [11:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 010544: [11:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 010544: [11:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 010544: [11:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 010544: [11:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 010544: [11:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 010544: [11:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 010544: [11:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 010544: [11:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 010544: [11:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 010544: [11:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 010544: [11:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 010544: [11:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 010544: [11:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 010544: [11:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 010544: [11:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 010544: [11:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 010544: [11:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 010544: [11:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 010544: [11:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 010544: [11:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 010544: [11:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 010544: [11:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 010544: [11:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 010544: [11:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 010544: [11:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 010544: [11:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 010544: [11:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 010544: [11:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.dds RDOC 010544: [11:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.png RDOC 010544: [11:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.dds RDOC 010544: [11:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.png RDOC 010544: [11:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 010544: [11:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 010544: [11:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 010544: [11:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 010544: [11:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 010544: [11:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 010544: [11:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 010544: [11:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 010544: [11:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 010544: [11:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 010544: [11:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 010544: [11:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 010544: [11:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 010544: [11:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 010544: [11:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 010544: [11:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 010544: [11:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.dds RDOC 010544: [11:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.png RDOC 010544: [11:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.dds RDOC 010544: [11:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.png RDOC 010544: [11:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 010544: [11:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 010544: [11:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 010544: [11:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 010544: [11:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 010544: [11:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 010544: [11:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 010544: [11:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 010544: [11:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 010544: [11:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 010544: [11:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 010544: [11:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 010544: [11:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 010544: [11:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 010544: [11:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 010544: [11:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 010544: [11:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.dds RDOC 010544: [11:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.png RDOC 010544: [11:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.dds RDOC 010544: [11:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.png RDOC 010544: [11:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 010544: [11:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 010544: [11:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 010544: [11:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 010544: [11:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 010544: [11:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 010544: [11:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 010544: [11:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 010544: [11:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 010544: [11:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 010544: [11:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 010544: [11:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 010544: [11:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.dds RDOC 010544: [11:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.png RDOC 010544: [11:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.dds RDOC 010544: [11:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.png RDOC 010544: [11:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 010544: [11:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 010544: [11:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 010544: [11:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 010544: [11:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 010544: [11:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 010544: [11:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 010544: [11:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 010544: [11:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 010544: [11:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 010544: [11:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 010544: [11:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 010544: [11:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.dds RDOC 010544: [11:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.png RDOC 010544: [11:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.dds RDOC 010544: [11:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.png RDOC 010544: [11:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 010544: [11:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 010544: [11:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 010544: [11:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 010544: [11:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 010544: [11:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 010544: [11:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 010544: [11:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 010544: [11:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 010544: [11:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 010544: [11:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 010544: [11:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 010544: [11:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 010544: [11:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 010544: [11:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 010544: [11:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 010544: [11:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.dds RDOC 010544: [11:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.png RDOC 010544: [11:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.dds RDOC 010544: [11:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.png RDOC 010544: [11:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 010544: [11:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 010544: [11:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 010544: [11:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 010544: [11:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 010544: [11:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 010544: [11:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 010544: [11:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 010544: [11:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 010544: [11:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 010544: [11:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 010544: [11:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 010544: [11:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 010544: [11:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 010544: [11:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 010544: [11:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 010544: [11:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.dds RDOC 010544: [11:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.png RDOC 010544: [11:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.dds RDOC 010544: [11:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.png RDOC 010544: [11:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 010544: [11:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 010544: [11:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 010544: [11:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 010544: [11:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 010544: [11:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 010544: [11:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 010544: [11:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 010544: [11:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 010544: [11:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 010544: [11:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 010544: [11:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 010544: [11:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.dds RDOC 010544: [11:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.png RDOC 010544: [11:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.dds RDOC 010544: [11:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.png RDOC 010544: [11:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 010544: [11:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 010544: [11:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 010544: [11:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 010544: [11:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 010544: [11:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 010544: [11:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 010544: [11:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 010544: [11:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 010544: [11:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 010544: [11:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 010544: [11:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 010544: [11:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 010544: [11:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 010544: [11:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 010544: [11:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 010544: [11:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.dds RDOC 010544: [11:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.png RDOC 010544: [11:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.dds RDOC 010544: [11:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.png RDOC 010544: [11:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 010544: [11:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 010544: [11:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 010544: [11:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 010544: [11:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 010544: [11:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 010544: [11:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 010544: [11:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 010544: [11:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 010544: [11:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 010544: [11:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 010544: [11:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 010544: [11:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 010544: [11:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 010544: [11:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 010544: [11:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 010544: [11:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.dds RDOC 010544: [11:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.png RDOC 010544: [11:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.dds RDOC 010544: [11:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.png RDOC 010544: [11:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 010544: [11:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 010544: [11:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 010544: [11:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 010544: [11:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 010544: [11:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 010544: [11:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 010544: [11:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 010544: [11:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 010544: [11:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 010544: [11:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 010544: [11:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 010544: [11:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.dds RDOC 010544: [11:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.png RDOC 010544: [11:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.dds RDOC 010544: [11:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.png RDOC 010544: [11:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 010544: [11:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 010544: [11:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 010544: [11:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 010544: [11:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 010544: [11:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 010544: [11:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 010544: [11:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 010544: [11:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 010544: [11:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 010544: [11:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 010544: [11:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 010544: [11:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.dds RDOC 010544: [11:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.png RDOC 010544: [11:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.dds RDOC 010544: [11:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.png RDOC 010544: [11:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 010544: [11:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 010544: [11:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 010544: [11:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 010544: [11:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 010544: [11:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 010544: [11:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 010544: [11:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 010544: [11:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 010544: [11:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 010544: [11:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 010544: [11:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 010544: [11:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 010544: [11:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 010544: [11:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 010544: [11:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 010544: [11:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 010544: [11:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 010544: [11:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 010544: [11:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 010544: [11:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 010544: [11:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 010544: [11:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 010544: [11:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 010544: [11:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.dds RDOC 010544: [11:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.png RDOC 010544: [11:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.dds RDOC 010544: [11:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.png RDOC 010544: [11:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 010544: [11:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 010544: [11:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 010544: [11:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 010544: [11:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 010544: [11:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 010544: [11:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 010544: [11:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 010544: [11:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 010544: [11:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 010544: [11:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 010544: [11:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010544: [11:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010544: [11:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010544: [11:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010544: [11:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010544: [11:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer
RDOC 001624: [11:05:54] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 001624: [11:05:54] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001624: [11:05:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001624: [11:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 001624: [11:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001624: [11:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001624: [11:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001624: [11:05:55] d3d11_replay.cpp(4183) - Log - Created device. RDOC 001624: [11:05:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001624: [11:05:55] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001624: [11:05:55] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001624: [11:05:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001624: [11:05:56] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 835.041 ms RDOC 001624: [11:05:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 17.902 ms RDOC 001624: [11:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001624: [11:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 001624: [11:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001624: [11:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001624: [11:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001624: [11:05:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001624: [11:05:56] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 001624: [11:05:56] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001624: [11:05:56] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001624: [11:05:56] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001624: [11:05:56] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001624: [11:05:56] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001624: [11:05:56] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001624: [11:05:56] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001624: [11:05:56] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001624: [11:05:56] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001624: [11:05:56] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001624: [11:05:56] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001624: [11:05:56] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001624: [11:05:56] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001624: [11:05:56] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001624: [11:05:56] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001624: [11:05:56] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001624: [11:05:56] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001624: [11:05:56] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001624: [11:05:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001624: [11:05:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001624: [11:05:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001624: [11:05:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001624: [11:05:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001624: [11:05:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001624: [11:05:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001624: [11:05:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001624: [11:05:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 001624: [11:05:56] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 001624: [11:05:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001624: [11:05:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001624: [11:05:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001624: [11:05:56] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001624: [11:05:56] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 001624: [11:05:56] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 001624: [11:05:56] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001624: [11:05:56] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001624: [11:05:56] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 001624: [11:05:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001624: [11:05:56] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 52.548 ms RDOC 001624: [11:05:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001624: [11:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 001624: [11:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001624: [11:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001624: [11:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001624: [11:05:57] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 001624: [11:05:57] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 001624: [11:05:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001624: [11:05:57] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001624: [11:05:57] d3d12_replay.cpp(4187) - Log - Created device. RDOC 001624: [11:05:57] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001624: [11:05:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001624: [11:05:57] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 001624: [11:05:57] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001624: [11:05:57] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001624: [11:05:57] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001624: [11:05:57] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001624: [11:05:59] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 2084.792 ms RDOC 001624: [11:06:00] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:00] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:00] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:01] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:01] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:04] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:10] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:10] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:10] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:10] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:11] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:11] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:11] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:13] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 2048 for output data RDOC 001624: [11:06:13] d3d12_postvs.cpp( 460) - Warning - Resizing stream-out buffer from 2048 to 4096 for indices RDOC 001624: [11:06:16] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:16] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:17] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 4096 to 2097152 for output data RDOC 001624: [11:06:18] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 001624: [11:06:21] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:21] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:21] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:22] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:22] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:22] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:22] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:23] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:23] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:23] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:23] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:23] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:23] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:24] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:24] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:24] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:25] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:25] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:25] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:25] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:26] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:26] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:26] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 001624: [11:06:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer
RDOC 008256: [11:06:27] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 008256: [11:06:27] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008256: [11:06:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008256: [11:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:28] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:28] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:28] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:28] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 668.534 ms RDOC 008256: [11:06:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:29] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:29] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:29] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:29] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 226.117 ms RDOC 008256: [11:06:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:29] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:29] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:29] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:29] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 191.584 ms RDOC 008256: [11:06:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:29] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:29] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:29] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:30] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 192.074 ms RDOC 008256: [11:06:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:30] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:30] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:30] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:30] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 183.792 ms RDOC 008256: [11:06:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:30] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:30] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:30] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:30] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 194.758 ms RDOC 008256: [11:06:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:30] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:30] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:30] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:31] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 184.846 ms RDOC 008256: [11:06:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:31] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:31] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:31] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:31] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 209.025 ms RDOC 008256: [11:06:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:31] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:31] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:31] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:31] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 207.868 ms RDOC 008256: [11:06:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:31] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:31] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:31] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:32] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 211.770 ms RDOC 008256: [11:06:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:32] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:32] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:32] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:32] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 221.377 ms RDOC 008256: [11:06:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:32] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:32] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:32] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:32] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 197.620 ms RDOC 008256: [11:06:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:33] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:33] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:33] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:33] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 186.108 ms RDOC 008256: [11:06:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:33] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:33] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:33] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:33] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 192.888 ms RDOC 008256: [11:06:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:33] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:33] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:33] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:33] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 193.764 ms RDOC 008256: [11:06:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:34] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:34] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:34] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:34] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 185.811 ms RDOC 008256: [11:06:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:34] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:34] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:34] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:34] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 184.957 ms RDOC 008256: [11:06:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:34] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:34] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:34] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:34] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 184.994 ms RDOC 008256: [11:06:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:35] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:35] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:35] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:35] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 178.225 ms RDOC 008256: [11:06:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008256: [11:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:35] d3d11_replay.cpp(4183) - Log - Created device. RDOC 008256: [11:06:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:35] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008256: [11:06:35] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008256: [11:06:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:35] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 197.620 ms RDOC 008256: [11:06:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:35] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:35] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:35] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:35] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:35] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:35] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:35] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:35] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:35] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:35] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:35] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:35] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:35] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:35] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:35] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:35] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:35] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:35] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:35] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:35] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:35] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:35] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:35] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008256: [11:06:35] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008256: [11:06:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:36] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:36] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 52.269 ms RDOC 008256: [11:06:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:36] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:36] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:36] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:36] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:36] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:36] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:36] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:36] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 24.016 ms RDOC 008256: [11:06:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:36] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:36] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:36] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:36] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:36] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:36] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:36] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:36] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 23.593 ms RDOC 008256: [11:06:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:36] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:36] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:36] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:36] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:36] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:36] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:36] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:36] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:37] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:37] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 23.214 ms RDOC 008256: [11:06:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:37] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:37] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:37] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:37] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:37] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:37] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:37] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:37] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 25.088 ms RDOC 008256: [11:06:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:37] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:37] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:37] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:37] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:37] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:37] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:37] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:37] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 24.661 ms RDOC 008256: [11:06:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:37] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:37] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:37] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:37] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:37] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:37] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:37] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:37] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 23.881 ms RDOC 008256: [11:06:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:37] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:37] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:37] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:37] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:37] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:37] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:37] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:37] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:38] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:38] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 24.060 ms RDOC 008256: [11:06:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:38] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:38] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:38] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:38] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:38] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:38] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:38] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:38] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 26.497 ms RDOC 008256: [11:06:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:38] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:38] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:38] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:38] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:38] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:38] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:38] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:38] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 25.081 ms RDOC 008256: [11:06:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:38] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:38] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:38] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:38] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:38] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:38] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:38] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:38] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 24.364 ms RDOC 008256: [11:06:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:38] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:38] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:38] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:38] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:38] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:38] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:38] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:38] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:39] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:39] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 23.449 ms RDOC 008256: [11:06:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:39] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:39] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:39] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:39] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:39] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:39] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:39] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:39] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 24.368 ms RDOC 008256: [11:06:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:39] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:39] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:39] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:39] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:39] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:39] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:39] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:39] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 34.085 ms RDOC 008256: [11:06:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:39] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:39] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:39] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:39] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:39] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:39] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:39] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:39] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 25.409 ms RDOC 008256: [11:06:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:39] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:39] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:39] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:39] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:39] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:39] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:39] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:39] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:40] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:40] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 26.289 ms RDOC 008256: [11:06:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:40] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:40] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:40] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:40] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:40] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:40] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:40] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:40] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 34.040 ms RDOC 008256: [11:06:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:40] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:40] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:40] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:40] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:40] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:40] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:40] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:40] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 23.740 ms RDOC 008256: [11:06:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:40] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:40] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:40] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:40] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:40] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:40] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:40] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:40] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 23.670 ms RDOC 008256: [11:06:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008256: [11:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008256: [11:06:40] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008256: [11:06:40] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008256: [11:06:40] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008256: [11:06:40] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008256: [11:06:40] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [11:06:40] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [11:06:40] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 008256: [11:06:40] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008256: [11:06:41] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:41] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 23.815 ms RDOC 008256: [11:06:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:42] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 008256: [11:06:42] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:06:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:06:42] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:06:42] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:06:42] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:42] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:42] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:06:42] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:06:42] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:06:42] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:06:43] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 1796.465 ms RDOC 008256: [11:06:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:44] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:06:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:06:44] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:06:44] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:06:44] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:44] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:44] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:06:44] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:06:44] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:06:44] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:06:45] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 1002.251 ms RDOC 008256: [11:06:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:45] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:06:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:06:45] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:06:45] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:06:45] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:45] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:45] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:06:45] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:06:45] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:06:45] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:06:46] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 1066.059 ms RDOC 008256: [11:06:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:46] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:06:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:06:46] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:06:46] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:06:46] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:46] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:46] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:06:47] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:06:47] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:06:47] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:06:47] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 992.347 ms RDOC 008256: [11:06:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:48] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:06:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:06:48] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:06:48] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:06:48] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:48] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:48] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:06:48] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:06:48] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:06:48] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:06:49] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 991.885 ms RDOC 008256: [11:06:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:49] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:06:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:06:49] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:06:49] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:06:49] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:49] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:49] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:06:49] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:06:49] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:06:49] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:06:50] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 993.504 ms RDOC 008256: [11:06:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:50] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:06:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:06:50] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:06:50] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:06:50] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:50] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:50] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:06:50] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:06:51] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:06:51] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:06:51] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 1128.636 ms RDOC 008256: [11:06:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:51] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:06:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:06:51] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:06:52] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:06:52] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:52] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:52] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:06:52] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:06:52] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:06:52] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:06:53] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 1195.982 ms RDOC 008256: [11:06:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:53] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:06:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:06:53] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:06:53] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:06:53] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:53] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:53] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:06:53] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:06:53] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:06:53] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:06:54] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 973.416 ms RDOC 008256: [11:06:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:54] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:06:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:06:54] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:06:54] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:06:54] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:54] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:54] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:06:54] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:06:55] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:06:55] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:06:55] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 1036.887 ms RDOC 008256: [11:06:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:55] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:06:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:06:55] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:06:56] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:06:56] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:56] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:56] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:06:56] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:06:56] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:06:56] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:06:57] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 1072.464 ms RDOC 008256: [11:06:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:57] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:06:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:06:57] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:06:57] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:06:57] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:57] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:57] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:06:57] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:06:57] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:06:57] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:06:58] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 1167.263 ms RDOC 008256: [11:06:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:06:58] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:06:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:06:58] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:06:58] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:06:58] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:06:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:06:59] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:06:59] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:06:59] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:06:59] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:06:59] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:06:59] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 984.057 ms RDOC 008256: [11:06:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:07:00] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:07:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:07:00] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:07:00] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:07:00] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:07:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:07:00] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:07:00] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:07:00] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:07:00] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:07:00] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:07:01] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 987.767 ms RDOC 008256: [11:07:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:07:01] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:07:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:07:01] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:07:01] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:07:01] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:07:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:07:01] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:07:01] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:07:01] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:07:01] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:07:01] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:07:02] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 974.612 ms RDOC 008256: [11:07:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:07:02] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:07:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:07:02] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:07:02] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:07:02] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:07:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:07:02] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:07:02] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:07:02] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:07:02] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:07:02] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:07:03] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 982.268 ms RDOC 008256: [11:07:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:07:03] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:07:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:07:03] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:07:03] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:07:03] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:07:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:07:03] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:07:03] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:07:04] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:07:04] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:07:04] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:07:04] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 973.934 ms RDOC 008256: [11:07:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:07:04] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:07:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:07:04] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:07:04] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:07:04] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:07:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:07:05] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:07:05] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:07:05] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:07:05] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:07:05] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:07:05] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 971.192 ms RDOC 008256: [11:07:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:07:06] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:07:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:07:06] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:07:06] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:07:06] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:07:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:07:06] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:07:06] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:07:06] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:07:06] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:07:06] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:07:07] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 1034.412 ms RDOC 008256: [11:07:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008256: [11:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008256: [11:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008256: [11:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008256: [11:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008256: [11:07:07] d3d12_replay.cpp(4024) - Log - Enabled experimental shaders RDOC 008256: [11:07:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [11:07:07] d3d12_replay.cpp(4104) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008256: [11:07:07] d3d12_replay.cpp(4187) - Log - Created device. RDOC 008256: [11:07:07] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008256: [11:07:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008256: [11:07:07] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008256: [11:07:07] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008256: [11:07:07] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008256: [11:07:07] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008256: [11:07:07] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008256: [11:07:08] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 995.925 ms RDOC 008256: [11:07:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 003176: [11:07:09] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) loaded in replay application RDOC 003176: [11:07:09] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003176: [11:07:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003176: [11:07:09] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003176: [11:07:09] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4952 RDOC 004952: [11:07:09] core.cpp( 459) - Log - RenderDoc v1.14 Windows 64-bit Release (9822a84ee8b5a325b86be934a9ba0f2a657eeee3) capturing application RDOC 004952: [11:07:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004952: [11:07:09] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004952: [11:07:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004952: [11:07:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004952: [11:07:09] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004952: [11:07:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004952: [11:07:09] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004952: [11:07:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004952: [11:07:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004952: [11:07:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004952: [11:07:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004952: [11:07:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004952: [11:07:09] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004952: [11:07:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003176: [11:07:09] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4952] RDOC 004952: [11:07:09] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001FA10690C00 RDOC 004952: [11:07:09] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 004952: [11:07:09] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004952: [11:07:09] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004952: [11:07:09] vk_device_funcs.cpp(3636) - Log - Created capture device from physical device 0 RDOC 004952: [11:07:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004952: [11:07:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004952: [11:07:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004952: [11:07:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004952: [11:07:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004952: [11:07:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004952: [11:07:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004952: [11:07:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004952: [11:07:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004952: [11:07:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004952: [11:07:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004952: [11:07:09] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004952: [11:07:10] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001FA10690C00 / 0x00000000007403FA RDOC 003176: [11:07:10] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003176: [11:07:15] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 004952: [11:07:15] vk_core.cpp(1635) - Log - Starting capture RDOC 004952: [11:07:15] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 004952: [11:07:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14395520 bytes to 372985 (2.59 %) RDOC 004952: [11:07:15] vk_core.cpp(2148) - Log - Captured Vulkan frame with 13.728638 MB capture section in 0.178924 seconds RDOC 004952: [11:07:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4876 bytes to 4876 (100.00 %) RDOC 004952: [11:07:15] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 004952: [11:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 003176: [11:07:15] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (423997 bytes) (time 1620209235) 45921 byte thumbnail RDOC 003176: [11:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 003176: [11:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:07:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003176: [11:07:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003176: [11:07:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003176: [11:07:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003176: [11:07:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003176: [11:07:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 003176: [11:07:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003176: [11:07:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003176: [11:07:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003176: [11:07:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 003176: [11:07:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 003176: [11:07:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 003176: [11:07:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 003176: [11:07:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003176: [11:07:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003176: [11:07:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003176: [11:07:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003176: [11:07:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003176: [11:07:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003176: [11:07:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003176: [11:07:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003176: [11:07:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003176: [11:07:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003176: [11:07:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003176: [11:07:16] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 003176: [11:07:16] vk_replay.cpp(4277) - Log - Created device. RDOC 003176: [11:07:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:07:16] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 003176: [11:07:16] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003176: [11:07:16] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003176: [11:07:16] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 003176: [11:07:16] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003176: [11:07:16] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003176: [11:07:16] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 003176: [11:07:16] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 003176: [11:07:16] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 003176: [11:07:16] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003176: [11:07:16] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003176: [11:07:16] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 003176: [11:07:16] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 003176: [11:07:16] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003176: [11:07:16] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003176: [11:07:16] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 003176: [11:07:16] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003176: [11:07:16] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003176: [11:07:16] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 003176: [11:07:16] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003176: [11:07:16] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003176: [11:07:16] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 003176: [11:07:16] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003176: [11:07:16] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 003176: [11:07:16] vk_device_funcs.cpp(2879) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 003176: [11:07:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003176: [11:07:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003176: [11:07:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003176: [11:07:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003176: [11:07:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003176: [11:07:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003176: [11:07:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003176: [11:07:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003176: [11:07:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003176: [11:07:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003176: [11:07:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003176: [11:07:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003176: [11:07:16] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 003176: [11:07:16] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::200 RDOC 003176: [11:07:16] vk_core.cpp(2389) - Log - Timer chunk initialisation - 401.068 ms RDOC 003176: [11:08:01] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 003176: [11:08:01] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 003176: [11:08:01] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 003176: [11:08:01] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 003176: [11:08:01] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 003176: [11:08:02] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:02] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:02] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:02] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:02] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:03] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:03] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:03] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:03] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:03] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:04] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:04] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:04] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:04] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:04] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:13] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 003176: [11:08:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:13] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 003176: [11:08:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:13] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 003176: [11:08:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:13] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 003176: [11:08:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:13] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 003176: [11:08:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003176: [11:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:08:15] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 003176: [11:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:08:15] remote_server.cpp(1604) - Log - Capture open complete RDOC 003176: [11:08:15] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 003176: [11:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:08:16] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 003176: [11:08:16] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 003176: [11:09:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:09:41] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 003176: [11:09:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:09:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:09:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:09:42] remote_server.cpp(1604) - Log - Capture open complete RDOC 003176: [11:09:42] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 003176: [11:09:42] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003176: [11:09:42] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003176: [11:09:42] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003176: [11:09:42] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003176: [11:09:42] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003176: [11:09:42] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003176: [11:09:42] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003176: [11:09:42] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003176: [11:09:42] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003176: [11:09:42] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003176: [11:09:42] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003176: [11:09:42] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003176: [11:09:42] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003176: [11:09:42] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003176: [11:09:42] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003176: [11:09:42] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003176: [11:09:42] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003176: [11:09:42] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003176: [11:09:42] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003176: [11:09:42] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003176: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003176: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003176: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003176: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003176: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003176: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003176: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003176: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003176: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003176: [11:09:42] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003176: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003176: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003176: [11:09:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003176: [11:09:42] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003176: [11:09:42] gl_replay.cpp(3856) - Log - Created OpenGL replay device. RDOC 003176: [11:09:42] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003176: [11:09:42] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003176: [11:09:43] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003176: [11:09:43] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 003176: [11:09:43] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 003176: [11:11:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 003176: [11:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 003176: [11:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 003176: [11:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 003176: [11:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 003176: [11:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 003176: [11:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 003176: [11:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 003176: [11:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 003176: [11:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 003176: [11:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 003176: [11:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 003176: [11:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 003176: [11:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 003176: [11:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 003176: [11:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 003176: [11:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 003176: [11:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 003176: [11:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 003176: [11:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 003176: [11:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 003176: [11:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 003176: [11:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 003176: [11:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 003176: [11:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 003176: [11:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 003176: [11:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 003176: [11:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 003176: [11:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 003176: [11:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 003176: [11:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 003176: [11:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 003176: [11:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 003176: [11:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 003176: [11:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 003176: [11:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 003176: [11:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 003176: [11:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 003176: [11:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 003176: [11:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 003176: [11:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 003176: [11:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 003176: [11:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 003176: [11:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 003176: [11:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 003176: [11:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 003176: [11:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 003176: [11:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 003176: [11:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 003176: [11:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 003176: [11:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 003176: [11:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 003176: [11:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 003176: [11:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 003176: [11:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 003176: [11:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 003176: [11:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 003176: [11:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 003176: [11:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 003176: [11:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 003176: [11:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 003176: [11:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 003176: [11:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 003176: [11:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:11:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:11:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 003176: [11:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 003176: [11:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 003176: [11:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 003176: [11:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 003176: [11:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 003176: [11:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 003176: [11:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 003176: [11:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 003176: [11:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 003176: [11:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 003176: [11:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 003176: [11:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 003176: [11:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 003176: [11:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 003176: [11:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 003176: [11:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 003176: [11:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 003176: [11:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 003176: [11:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 003176: [11:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 003176: [11:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 003176: [11:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 003176: [11:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 003176: [11:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 003176: [11:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 003176: [11:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 003176: [11:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 003176: [11:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 003176: [11:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 003176: [11:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 003176: [11:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 003176: [11:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 003176: [11:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 003176: [11:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 003176: [11:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 003176: [11:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 003176: [11:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 003176: [11:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 003176: [11:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 003176: [11:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 003176: [11:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 003176: [11:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 003176: [11:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 003176: [11:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 003176: [11:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 003176: [11:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 003176: [11:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 003176: [11:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 003176: [11:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 003176: [11:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 003176: [11:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 003176: [11:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 003176: [11:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 003176: [11:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 003176: [11:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 003176: [11:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 003176: [11:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 003176: [11:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 003176: [11:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 003176: [11:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 003176: [11:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 003176: [11:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 003176: [11:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 003176: [11:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 003176: [11:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 003176: [11:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 003176: [11:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 003176: [11:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 003176: [11:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 003176: [11:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 003176: [11:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 003176: [11:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 003176: [11:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 003176: [11:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 003176: [11:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 003176: [11:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 003176: [11:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 003176: [11:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 003176: [11:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 003176: [11:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 003176: [11:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 003176: [11:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 003176: [11:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 003176: [11:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 003176: [11:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 003176: [11:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 003176: [11:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 003176: [11:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 003176: [11:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 003176: [11:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 003176: [11:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 003176: [11:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 003176: [11:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 003176: [11:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 003176: [11:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 003176: [11:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 003176: [11:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 003176: [11:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 003176: [11:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 003176: [11:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 003176: [11:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 003176: [11:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 003176: [11:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 003176: [11:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 003176: [11:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 003176: [11:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 003176: [11:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 003176: [11:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 003176: [11:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 003176: [11:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 003176: [11:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 003176: [11:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 003176: [11:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 003176: [11:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 003176: [11:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 003176: [11:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 003176: [11:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 003176: [11:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 003176: [11:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 003176: [11:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 003176: [11:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 003176: [11:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 003176: [11:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 003176: [11:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 003176: [11:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 003176: [11:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 003176: [11:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 003176: [11:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 003176: [11:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 003176: [11:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 003176: [11:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 003176: [11:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 003176: [11:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 003176: [11:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 003176: [11:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 003176: [11:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 003176: [11:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 003176: [11:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 003176: [11:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 003176: [11:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003176: [11:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 003176: [11:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 003176: [11:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 003176: [11:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 003176: [11:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 003176: [11:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 003176: [11:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 003176: [11:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 003176: [11:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 003176: [11:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 003176: [11:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 003176: [11:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 003176: [11:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 003176: [11:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 003176: [11:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 003176: [11:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 003176: [11:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 003176: [11:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 003176: [11:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 003176: [11:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 003176: [11:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 003176: [11:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 003176: [11:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 003176: [11:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 003176: [11:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 003176: [11:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 003176: [11:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 003176: [11:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 003176: [11:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 003176: [11:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 003176: [11:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 003176: [11:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 003176: [11:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 003176: [11:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 003176: [11:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 003176: [11:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 003176: [11:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 003176: [11:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 003176: [11:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 003176: [11:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 003176: [11:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 003176: [11:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 003176: [11:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 003176: [11:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 003176: [11:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 003176: [11:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 003176: [11:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 003176: [11:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 003176: [11:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 003176: [11:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 003176: [11:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 003176: [11:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 003176: [11:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 003176: [11:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 003176: [11:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 003176: [11:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 003176: [11:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 003176: [11:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 003176: [11:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 003176: [11:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 003176: [11:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 003176: [11:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 003176: [11:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 003176: [11:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 003176: [11:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 003176: [11:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 003176: [11:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 003176: [11:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 003176: [11:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 003176: [11:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 003176: [11:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 003176: [11:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 003176: [11:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 003176: [11:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 003176: [11:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 003176: [11:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 003176: [11:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 003176: [11:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 003176: [11:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 003176: [11:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 003176: [11:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 003176: [11:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 003176: [11:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 003176: [11:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 003176: [11:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 003176: [11:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 003176: [11:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 003176: [11:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 003176: [11:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 003176: [11:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 003176: [11:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 003176: [11:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 003176: [11:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 003176: [11:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 003176: [11:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 003176: [11:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 003176: [11:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 003176: [11:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 003176: [11:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 003176: [11:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 003176: [11:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 003176: [11:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 003176: [11:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 003176: [11:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 003176: [11:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 003176: [11:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 003176: [11:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 003176: [11:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 003176: [11:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 003176: [11:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 003176: [11:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 003176: [11:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 003176: [11:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 003176: [11:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 003176: [11:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 003176: [11:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 003176: [11:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 003176: [11:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 003176: [11:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 003176: [11:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 003176: [11:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 003176: [11:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 003176: [11:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 003176: [11:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 003176: [11:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 003176: [11:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 003176: [11:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 003176: [11:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 003176: [11:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 003176: [11:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 003176: [11:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 003176: [11:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 003176: [11:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 003176: [11:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 003176: [11:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 003176: [11:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 003176: [11:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 003176: [11:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 003176: [11:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 003176: [11:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 003176: [11:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 003176: [11:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 003176: [11:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 003176: [11:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 003176: [11:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 003176: [11:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 003176: [11:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 003176: [11:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 003176: [11:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 003176: [11:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 003176: [11:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 003176: [11:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 003176: [11:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 003176: [11:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 003176: [11:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 003176: [11:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 003176: [11:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 003176: [11:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 003176: [11:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 003176: [11:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 003176: [11:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 003176: [11:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 003176: [11:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 003176: [11:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 003176: [11:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 003176: [11:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 003176: [11:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 003176: [11:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 003176: [11:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 003176: [11:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 003176: [11:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 003176: [11:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 003176: [11:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 003176: [11:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 003176: [11:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 003176: [11:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 003176: [11:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 003176: [11:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 003176: [11:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 003176: [11:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 003176: [11:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 003176: [11:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 003176: [11:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 003176: [11:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 003176: [11:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 003176: [11:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 003176: [11:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 003176: [11:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 003176: [11:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 003176: [11:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 003176: [11:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 003176: [11:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 003176: [11:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 003176: [11:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 003176: [11:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 003176: [11:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 003176: [11:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 003176: [11:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 003176: [11:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 003176: [11:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 003176: [11:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 003176: [11:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 003176: [11:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 003176: [11:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 003176: [11:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 003176: [11:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 003176: [11:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 003176: [11:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 003176: [11:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 003176: [11:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 003176: [11:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 003176: [11:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 003176: [11:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 003176: [11:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 003176: [11:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 003176: [11:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 003176: [11:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 003176: [11:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 003176: [11:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 003176: [11:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 003176: [11:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 003176: [11:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 003176: [11:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 003176: [11:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 003176: [11:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 003176: [11:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 003176: [11:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 003176: [11:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 003176: [11:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 003176: [11:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 003176: [11:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 003176: [11:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 003176: [11:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 003176: [11:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 003176: [11:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 003176: [11:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 003176: [11:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 003176: [11:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 003176: [11:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 003176: [11:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 003176: [11:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 003176: [11:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 003176: [11:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 003176: [11:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 003176: [11:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 003176: [11:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 003176: [11:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 003176: [11:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 003176: [11:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 003176: [11:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 003176: [11:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 003176: [11:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 003176: [11:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 003176: [11:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 003176: [11:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 003176: [11:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 003176: [11:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 003176: [11:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 003176: [11:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 003176: [11:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 003176: [11:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 003176: [11:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 003176: [11:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 003176: [11:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 003176: [11:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 003176: [11:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 003176: [11:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 003176: [11:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 003176: [11:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 003176: [11:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 003176: [11:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 003176: [11:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:12:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:12:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:12:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 003176: [11:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 003176: [11:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 003176: [11:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 003176: [11:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 003176: [11:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 003176: [11:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 003176: [11:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 003176: [11:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 003176: [11:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 003176: [11:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 003176: [11:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 003176: [11:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 003176: [11:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 003176: [11:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 003176: [11:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 003176: [11:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 003176: [11:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 003176: [11:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 003176: [11:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 003176: [11:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 003176: [11:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 003176: [11:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 003176: [11:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 003176: [11:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 003176: [11:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 003176: [11:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 003176: [11:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 003176: [11:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 003176: [11:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 003176: [11:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 003176: [11:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 003176: [11:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 003176: [11:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 003176: [11:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 003176: [11:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 003176: [11:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 003176: [11:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 003176: [11:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 003176: [11:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 003176: [11:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 003176: [11:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 003176: [11:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 003176: [11:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 003176: [11:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 003176: [11:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 003176: [11:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 003176: [11:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 003176: [11:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 003176: [11:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 003176: [11:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 003176: [11:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 003176: [11:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 003176: [11:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 003176: [11:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 003176: [11:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 003176: [11:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 003176: [11:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 003176: [11:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 003176: [11:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 003176: [11:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 003176: [11:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 003176: [11:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 003176: [11:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 003176: [11:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 003176: [11:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 003176: [11:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 003176: [11:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 003176: [11:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 003176: [11:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 003176: [11:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 003176: [11:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 003176: [11:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 003176: [11:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 003176: [11:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 003176: [11:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 003176: [11:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 003176: [11:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 003176: [11:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 003176: [11:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 003176: [11:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 003176: [11:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 003176: [11:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 003176: [11:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 003176: [11:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 003176: [11:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 003176: [11:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 003176: [11:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 003176: [11:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 003176: [11:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 003176: [11:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 003176: [11:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 003176: [11:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 003176: [11:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 003176: [11:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 003176: [11:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 003176: [11:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 003176: [11:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 003176: [11:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 003176: [11:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 003176: [11:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 003176: [11:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 003176: [11:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 003176: [11:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 003176: [11:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 003176: [11:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 003176: [11:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 003176: [11:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 003176: [11:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 003176: [11:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 003176: [11:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 003176: [11:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 003176: [11:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 003176: [11:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 003176: [11:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 003176: [11:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 003176: [11:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 003176: [11:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 003176: [11:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 003176: [11:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 003176: [11:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 003176: [11:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 003176: [11:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 003176: [11:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 003176: [11:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 003176: [11:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 003176: [11:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 003176: [11:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 003176: [11:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 003176: [11:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 003176: [11:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 003176: [11:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 003176: [11:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 003176: [11:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 003176: [11:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 003176: [11:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 003176: [11:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 003176: [11:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 003176: [11:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 003176: [11:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 003176: [11:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 003176: [11:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 003176: [11:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 003176: [11:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 003176: [11:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 003176: [11:13:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 003176: [11:13:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 003176: [11:13:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 003176: [11:13:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 003176: [11:13:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 003176: [11:13:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 003176: [11:13:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 003176: [11:13:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 003176: [11:13:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 003176: [11:13:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 003176: [11:13:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 003176: [11:13:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 003176: [11:13:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 003176: [11:13:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 003176: [11:13:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 003176: [11:13:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 003176: [11:13:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 003176: [11:13:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 003176: [11:13:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 003176: [11:13:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 003176: [11:13:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 003176: [11:13:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 003176: [11:13:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 003176: [11:13:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 003176: [11:13:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 003176: [11:13:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 003176: [11:13:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 003176: [11:13:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 003176: [11:13:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 003176: [11:13:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 003176: [11:13:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 003176: [11:13:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 003176: [11:13:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 003176: [11:13:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 003176: [11:13:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 003176: [11:13:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 003176: [11:13:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 003176: [11:13:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 003176: [11:13:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 003176: [11:13:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 003176: [11:13:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 003176: [11:13:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 003176: [11:13:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 003176: [11:13:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 003176: [11:13:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 003176: [11:13:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 003176: [11:13:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 003176: [11:13:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 003176: [11:13:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 003176: [11:13:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 003176: [11:13:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 003176: [11:13:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 003176: [11:13:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 003176: [11:13:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 003176: [11:13:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 003176: [11:13:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 003176: [11:13:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 003176: [11:13:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 003176: [11:13:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 003176: [11:13:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 003176: [11:13:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 003176: [11:13:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 003176: [11:13:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 003176: [11:13:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 003176: [11:13:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 003176: [11:13:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 003176: [11:13:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 003176: [11:13:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 003176: [11:13:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 003176: [11:13:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 003176: [11:13:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 003176: [11:13:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 003176: [11:13:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 003176: [11:13:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 003176: [11:13:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 003176: [11:13:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 003176: [11:13:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 003176: [11:13:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 003176: [11:13:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 003176: [11:13:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 003176: [11:13:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 003176: [11:13:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 003176: [11:13:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 003176: [11:13:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 003176: [11:13:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 003176: [11:13:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 003176: [11:13:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 003176: [11:13:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 003176: [11:13:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 003176: [11:13:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 003176: [11:13:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 003176: [11:13:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 003176: [11:13:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 003176: [11:13:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 003176: [11:13:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 003176: [11:13:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 003176: [11:13:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 003176: [11:13:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 003176: [11:13:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 003176: [11:13:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 003176: [11:13:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 003176: [11:13:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 003176: [11:13:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 003176: [11:13:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 003176: [11:13:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 003176: [11:13:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 003176: [11:13:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 003176: [11:13:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 003176: [11:13:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 003176: [11:13:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 003176: [11:13:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 003176: [11:13:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 003176: [11:13:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 003176: [11:13:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 003176: [11:13:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 003176: [11:13:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 003176: [11:13:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 003176: [11:13:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 003176: [11:13:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 003176: [11:13:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 003176: [11:13:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 003176: [11:13:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 003176: [11:13:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 003176: [11:13:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 003176: [11:13:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 003176: [11:13:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 003176: [11:13:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 003176: [11:13:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 003176: [11:13:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 003176: [11:13:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 003176: [11:13:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 003176: [11:13:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 003176: [11:13:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 003176: [11:13:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 003176: [11:13:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 003176: [11:13:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 003176: [11:13:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 003176: [11:13:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 003176: [11:13:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 003176: [11:13:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 003176: [11:13:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 003176: [11:13:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 003176: [11:13:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 003176: [11:13:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 003176: [11:13:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 003176: [11:13:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 003176: [11:13:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 003176: [11:13:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 003176: [11:13:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 003176: [11:13:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 003176: [11:13:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 003176: [11:13:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 003176: [11:13:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 003176: [11:13:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 003176: [11:13:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 003176: [11:13:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 003176: [11:13:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 003176: [11:13:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 003176: [11:13:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 003176: [11:13:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 003176: [11:13:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 003176: [11:13:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 003176: [11:13:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 003176: [11:13:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 003176: [11:13:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 003176: [11:13:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 003176: [11:13:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 003176: [11:13:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 003176: [11:13:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 003176: [11:13:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 003176: [11:13:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 003176: [11:13:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 003176: [11:13:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 003176: [11:13:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 003176: [11:13:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003176: [11:13:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 003176: [11:13:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 003176: [11:13:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 003176: [11:13:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 003176: [11:13:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 003176: [11:13:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 003176: [11:13:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 003176: [11:13:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 003176: [11:13:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 003176: [11:13:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 003176: [11:13:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 003176: [11:13:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 003176: [11:13:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 003176: [11:13:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 003176: [11:13:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 003176: [11:13:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 003176: [11:13:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 003176: [11:13:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 003176: [11:13:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 003176: [11:13:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 003176: [11:13:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 003176: [11:13:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 003176: [11:13:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 003176: [11:13:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 003176: [11:13:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 003176: [11:13:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 003176: [11:13:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 003176: [11:13:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 003176: [11:13:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 003176: [11:13:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 003176: [11:13:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 003176: [11:13:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 003176: [11:13:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 003176: [11:13:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 003176: [11:13:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 003176: [11:13:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 003176: [11:13:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 003176: [11:13:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 003176: [11:13:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 003176: [11:13:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 003176: [11:13:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 003176: [11:13:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 003176: [11:13:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 003176: [11:13:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 003176: [11:13:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 003176: [11:13:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 003176: [11:13:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 003176: [11:13:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 003176: [11:13:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 003176: [11:13:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 003176: [11:13:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 003176: [11:13:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 003176: [11:13:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 003176: [11:13:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 003176: [11:13:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 003176: [11:13:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 003176: [11:13:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 003176: [11:13:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 003176: [11:13:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 003176: [11:13:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 003176: [11:13:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 003176: [11:13:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 003176: [11:13:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 003176: [11:13:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 003176: [11:13:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 003176: [11:13:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 003176: [11:13:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 003176: [11:13:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 003176: [11:13:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 003176: [11:13:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 003176: [11:13:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 003176: [11:13:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 003176: [11:13:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 003176: [11:13:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 003176: [11:13:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 003176: [11:13:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 003176: [11:13:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 003176: [11:13:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 003176: [11:13:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 003176: [11:13:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 003176: [11:13:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 003176: [11:13:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 003176: [11:13:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 003176: [11:13:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 003176: [11:13:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 003176: [11:13:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 003176: [11:13:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 003176: [11:13:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 003176: [11:13:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 003176: [11:13:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 003176: [11:13:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 003176: [11:13:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 003176: [11:13:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 003176: [11:13:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 003176: [11:13:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 003176: [11:13:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 003176: [11:13:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 003176: [11:13:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 003176: [11:13:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 003176: [11:13:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 003176: [11:13:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 003176: [11:13:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 003176: [11:13:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 003176: [11:13:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 003176: [11:13:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 003176: [11:13:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 003176: [11:13:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 003176: [11:13:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 003176: [11:13:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 003176: [11:13:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 003176: [11:13:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 003176: [11:13:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 003176: [11:13:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 003176: [11:13:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 003176: [11:13:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 003176: [11:13:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 003176: [11:13:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 003176: [11:13:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 003176: [11:13:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 003176: [11:13:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 003176: [11:13:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 003176: [11:13:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 003176: [11:13:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 003176: [11:13:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 003176: [11:13:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 003176: [11:13:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 003176: [11:13:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 003176: [11:13:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 003176: [11:13:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 003176: [11:13:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 003176: [11:13:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 003176: [11:13:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 003176: [11:13:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 003176: [11:13:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003176: [11:13:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 003176: [11:13:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003176: [11:13:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003176: [11:13:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003176: [11:13:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [11:13:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003176: [11:13:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer